First off, a huge

to everyone who's participated in this thread. I thoroughly enjoyed following along as I played through Skyrim myself. I would have joined in on the discussion but was signed into another alias and apparently was too lazy to sign-out and then sign back in again. Or something...
Anyway, I write for a video gaming site and just finished my Skyrim review. Figured I'd post in here for you's guys's enjoyment and whatnot. I've just copy-pasted it here since I don't have any Adsense ads or anything on the site where I'd actually benefit from shamelessly spamming the link up in here. Although if you like it, feel free to head on over (links at the end) and enjoy all my other masterpieces. Seriously, feel free to comment on there if you do pay a visit. I'm sick of chattering back and forth with comment bots...
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The Elder Scrolls V: Skyrim Review
NOTE: This review is for the Xbox 360 version.
While I haven't completed nearly enough of Skyrim to give it the all-encompassing, in-depth review it truly deserves, the fact of the matter is that this review probably wouldn't be posted until the Summer of 2012 if this was the case. The game is absolutely, positively frigging massive in every conceivable way. Honestly, I don't even know where to start...
What's that? The graphics? Ah... okay.
GRAPHICS
There's been much hubbub and debate about which of the console versions of Skyrim possesses the better graphics. And while I haven't played the game extensively on a Playstation 3, I did log about 10-15 minutes on one and I must say, trying to declare a "Best Graphics Winner" out of the Xbox 360 and PS3 versions of Skyrim is like trying to declare which of two similarly-sized trees is older. It's just a waste of time and will probably end with you coming down with poison oak or something.
As for the Xbox 360 version of Skyrim, the graphics are a sight to see. It's more than just the graphics engine that's running behind-the-scenes and more the atmosphere and design of the world that is truly stunning. Vast, cragged, snow-caked mountains litter the terrain at every turn while rolling hills and valleys open up into everything from dense, lush-looking forests to rushing riptides and serene waterfalls. It's enough to literally cause you to stop everything you're doing at times and just look around with a look on your face reminiscent of the first time you visited a strip club. Seriously.
Since an HDMI cable ultimately led to the demise of my last Xbox 360 (it was my third... keep up the great work Microsoft!), I've steadfastly held firm towards being completely content with a simple HDTV component cable hookup. And you won't hear any complaints from me. Granted, I've never really got those people who literally seem unable to enjoy a game if the pebbles existing well off-screen in a place that was never even meant to be visited don't look like full-on replicas of actual pebbles, but whatever. I don't think I really want to.
Skyrim is frigging beautiful. That's really all there is to it...
And if you're shallow like me, you'll likely linger at certain points in the game where the view and landscape is nothing short of jaw-dropping in the hopes that someone will walk by and go, "Whoa, what the #### are you playing? That's amazing!" Unfortunately, I fell quite short of this goal with the only feedback on the graphics of the game coming from my three year-old daughter who commented, "Daddy, it looks SO natureous!" (Props for that newly-invented word apparently should be credited to a one Moose E. Moose on Sprout TV and not my daughter. Damn him...)
GAMEPLAY
It's already been confirmed: Skyrim is so entertaining and enjoyable to play, that many people have found themselves perfectly content to simply wander the world and take in the vistas. To call the game an open-world RPG would likely be the understatement of the eons as it's more akin to an open-world-fantasy-real-life-simulator.
Want to chop wood for hours on end and make some nice, honest pay? Sure. Make it happen!
Care to wander the world and assassinate every person who makes a snide remark about your character's race? Of course! That's actually a pretty good idea!
Or maybe you just want to go and collect (see: steal) every troll skull that exists in the world, stopping only to steal other macabre things that strike your fancy to add to your repertoire? That's kind of ####### creepy, but hey -- whatever floats your boat, friend!
And this isn't even mentioning the main quest. The combat system is so deep and varied that you'd probably have to make 4-5 different character builds to experience it all. I created a dual-wielding dark elf (aka "Dunmer" in Elder Scrolls speak) who specialized in stealth and killing things extremely quickly. This eventually got kind of old though (which isn't to say it stopped being fun -- I just have ADHD and am attracted to new, shiny things), so I created a new ridiculously-large, greatsword-wielding mammoth He-Man of an orc who specialized in just Hulk SMASH'ing peeps. Even as I write this I'm getting an itch to create some kind of master archer and snipe my way to legendary status in the Skyrim world.
There's just so much to do -- it's almost daunting trying to think of it all. The replayability on this game is obscene. It's astronomical. It makes me excited and giggly and causes me to act like I'm 8 years old again. And mark my words -- it's likely going to be the driving force behind many of a divorce in the coming months. Write that #### down in red crayon.
Combat-wise, Skyrim's engine is a lot more capable and fluid than Oblivion's. And although it still feels a bit clunky at times in close-up melee, it certainly isn't a detriment to the point where it becomes a hindrance on you continuing onwards with your Hulk SMASH'ing. (Thank goodness!)
And wow, we haven't even mentioned the magic system yet either. You see what I mean about this game?
For the magic system, you can pretty much take two parts of Bioshock's magic-wielding system and mix it with a heavy dose of the feeling you got when you first dual-wielded guns in Halo 2. Sprinkle in some inspiration from the Star Wars Force and you've essentially got yourself the Skyrim magic system. I didn't use it very much and this only reminds me to make yet another character-build in the straight-up mage vein, but from what I did use I can say with great confidence that it will be many, MANY people's favorite part of the game.
BOTTOM LINE
All in all, Skyrim is most certainly one of the greatest games released this year. Indeed, it may very well make a strong run for the best open-world RPG of all-time mantle not long down the road. It's that good.
Which isn't to say there aren't some sour spots throughout the experience. But considering they're mostly just the small, oft-wacky glitches that have come to be expected from the Elder Scrolls series, said sour spots are quickly overrun and absolutely decimated by the pure deliciousness of the rest of the game. Thank you, deliciousness!
Oh, and the dragons. The dragons! THE DRAGONS!
Never before has a game encapsulated and represented the pure power, fury and majesty of dragons than Skyrim. Even once you've gotten the gist of how to fight them, you'll never feel truly at ease when you see a shadow fly over and above you, accompanied with an atmosphere-piercing guttural roar.
I don't want to spoil anything since I know how damn bat####-crazy some people can get with such things, so I won't say anything other than that the dragons -- in addition to just being straight badasses throughout the game -- also play an integral role in the game's main overall storyline. So there's that.
In conclusion, if you're the type of gamer who likes to get their money's worth when it comes to the games that they play, than Skyrim may very well send you into uncontrollable giggle-fits of euphoria. Seriously, with the recent announcement that the side-quests are infinitely regenerated forevermore even after you've beaten the game...
Well... let's just say that... hopefully you've got a comfortable couch.
Because you're going to be here for a while.
SCORE: 10/10
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