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How does your league keep waiver wire moves under control? (1 Viewer)

banjomatic

Footballguy
Last year, we gave each team 15 free moves, then after that, each pickup was $1. Unfortunately, the waiver wire moves got out of control and the commish lost count and didn't collect each person's money for their moves.

How does your league handle waiver wire moves? Are you just allowed unlimited amount? I guess the idea is to endorse trades as opposed to riding the wire each week.

thx

 
3 moves at $2....3 moves at $4....all other moves $6 . End of year party is pretty good. Maybe 1 or 2 trades per year at $5 per.

 
If limiting or charging for waiver moves doesn't work, increase roster size to where you will do better making a trade for a player because the guys on waivers are significantly worse than the ones that are rostered.

Yes, your team will have more players so sometimes you'll already have the guy you'd have picked up. But overall, instead of any of 12 teams who suddenly have a need being able to go out to waivers and get the best guy who was there, now that guy is on a roster and 11 of the 12 teams need to trade to get at him.

 
All waiver transactions cost $5

ALL transactions must be approved by the Commissioner

Money talks...BS walks...

Teams keep money in their accounts and money is deducted from their accounts as transactions get processed.

The Commissioner will not process a transaction unless there is sufficient money on account.

Money in accounts not used at the end of the season is returned to the owners.

 
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We limit all 12 teams to one waiver wire move per week, unless they trade with someone to get more.

12 teams 20 man rosters

 
We do a blind auction.

Each week, I (commish) opens up the WW at 7 pm on Thurs and close it at 9. Of course, I have already submitted my bids to one other owner. I take bids from anyone interested. He who gives me the highest bid, wins the player.

I'll provide more details if interested.

I think this is the most fair way to handle it, though I'm sure others might disagree.

 
Our League

12 teams

20 player roster - puts more of a limit on the players that are available on the ww

$10 waiver wire pick up - Nice hefty fee makes most people think twice

TRADES - FREE - sure better then paying $10

This has seemed to work very good for us. Although you still get the same people that seem to go to the ww

 
Our League12 teams20 player roster - puts more of a limit on the players that are available on the ww$10 waiver wire pick up - Nice hefty fee makes most people think twiceTRADES - FREE - sure better then paying $10This has seemed to work very good for us. Although you still get the same people that seem to go to the ww
Maybe it is just worded weird, but you make sound as if going to the WW is a bad thing. Now with, 20 players times 12 teams, you obviously have a lot of smaller players taken, but I'm still not sure why the WW is a bad thing.
 
reduce bench size - we have only 5 bench players (11 starters). no fees for add/drops - unlimited moves and waiver claims. seems to work fine.

 
Our League12 teams20 player roster - puts more of a limit on the players that are available on the ww$10 waiver wire pick up - Nice hefty fee makes most people think twiceTRADES - FREE - sure better then paying $10This has seemed to work very good for us. Although you still get the same people that seem to go to the ww
Maybe it is just worded weird, but you make sound as if going to the WW is a bad thing. Now with, 20 players times 12 teams, you obviously have a lot of smaller players taken, but I'm still not sure why the WW is a bad thing.
But the thread is "how to limit WW moves"...In my own league, the first 5 WW moves are $5, next 5 are $10 each next five are $15 each and WW moves after that are $20 each. I put in that rule years ago before we had stat services and I had to field phone calls for WW pickups and compute weekly scores by hand and mail out weekly results. I like the escalating fees because a certain number of WW moves are inevitable and this system penalizes owners that pickup 2 or 3 guys per week.
 
If limiting or charging for waiver moves doesn't work, increase roster size to where you will do better making a trade for a player because the guys on waivers are significantly worse than the ones that are rostered. Yes, your team will have more players so sometimes you'll already have the guy you'd have picked up. But overall, instead of any of 12 teams who suddenly have a need being able to go out to waivers and get the best guy who was there, now that guy is on a roster and 11 of the 12 teams need to trade to get at him.
:thumbup: My league uses what's called a "flex roster". It's a salary cap league so you can carry a minimum of 21 playersa max of 23. We are allowed 2 cuts and 2 pickups per week,sounds like a lot but if you have an extensive rosterthe guys available arent the best.
 
Our League12 teams20 player roster - puts more of a limit on the players that are available on the ww$10 waiver wire pick up - Nice hefty fee makes most people think twiceTRADES - FREE - sure better then paying $10This has seemed to work very good for us. Although you still get the same people that seem to go to the ww
Maybe it is just worded weird, but you make sound as if going to the WW is a bad thing. Now with, 20 players times 12 teams, you obviously have a lot of smaller players taken, but I'm still not sure why the WW is a bad thing.
I can't wrap my head around this either.I can see why there needs to be rules to 'control' it but some leages go way too extreme (with an overly hefty price per move) like it's cheating or something.
 
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After our draft we give each team 2 weeks to pickup/drop players. After the 2 weeks a bidding process begins. We start at $2 and the bid must go up in $1 increments. Some people get crazy and bid to $20 which isn't normal but then again neither are they. Alot of times $2 will get the player but I would say average is around $6-$7. It is really a great league. We use TQ Stats for our league manager as they have a 800 number if you have a problem and they have been awesome. (No I'm not an agent) just thought I'd let you know. Also all bids are to go directly through me (commissioner) and not the site. I feel we have a lot more control this way and is easier for all members.

 
i don't understand trying to limit waiver wire moves AT ALL. i'm a big proponent of blind bidding for FAs though :kicksrock:

as GregR said, if you want to promote trading, make the rosters bigger

 
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charging for waiver moves ... dumbest thing i have ever heard of

unlimited waiver moves , unlimites trades ..

charging ... i have now heard everything

 
Hey Sanboy, evidently you don't like to party at the end of the year but paying for waivers (bidding) pays for one hell of a party at the end of the year and we have 24 teams in our league!! Think of it as a fund raiser for the league!! :lmao:

 
fishhard03 said:
Hey Sanboy, evidently you don't like to party at the end of the year but paying for waivers (bidding) pays for one hell of a party at the end of the year and we have 24 teams in our league!! Think of it as a fund raiser for the league!! :lmao:
We do the same, but our blind bid money goes directly to the winners pool, and a weekly high score prize to keep the botttom feeders involved.
 
Hi Achemen, yeah we have a league that does that too which I think is great also. The league that I run voted on this a long time ago and wanted the big party at the end. It's fun so I guess thats all that matters. :confused:

 
It's not that waivers are inherently BAD.

Trading encourages communication between owners. Milking the waiver wire is a (more) solitary process.

The trade negotiation process -- with the accompanying banter and insults flying back and forth -- make for a much more entertaining league than the one where the only communication is owners asking the commish for a WW move. And many league's don't even have commish approval, so in those cases there isn't any communication at all.

My 2 cents.

 
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Put me in the camp of anti-paying for WW moves. Not sure why you'd like to limit it.

In my experience, in leagues where you charge for moves, teams zone out once they are out of it and don't try to improve their team. Kind of non-competitive.

My main league is unlimited WW moves with a trade deadline. Even teams that are way out of it are still putting in their WW bids. This IMO is a good thing, as otherwise, you have one team that is still competitive and has a good record getting all the top WW claims bc the 8 teams ahead of him are checked out.

 
We have a 24 man roster with 10 teams. We do not have free agency for 4 weeks. At the four week point, we have a midseason draft. We all drop 2 players and draft 3 using a worst to first draft based on week 4 standings. After this midseason draft, we are allowed one roster move per week. The waiver wire priority is determined by week 5 standings. All teams NOT making a pickup are floated to the top of the waiver wire, and those making pick ups sink to the bottom. No money changes hands for trades or FA pickups. Trading and FA close week 10. Very tight system. Incorporates a fun draft after 4 weeks of no roster changes (other than trades). Waiver wire sorting ensures teams do not make frivilous pick ups. Lots of trading in our league.

Another interesting feature is our keeper policy. We are allowed to keep 4 players. A keeper can be kept for just 4 consecutive years by any combination of owners, the year drafted, plus 3 additional ones. Trading them does not reset their clock. This keeps our draft fresh every year with a combination of 1/4 of the top 4 round players and all the promising rookies. Example, our 2007 draft went Chad Johnson, Rudi Johnson, Torry Holt, Peyton Manning, Adrian Peterson, Randy Moss, Marshawn Lynch, Tom Brady, Drew Brees, Marion Barber. Next year the following are UFA: Boldin, Palmer, S.Smith, S.Jackson, McGahee, Fitzgerald, Walker, Wayne, RoyWilliams, Gates.

Trading is an all year round event in our league. We have some other great features that all work together to keep the league fresh and entertaining.

 
$5 per play for free agents.

12 team league, roster sizes of 16. Start qb/2rb/3wr/kr/def. Rosters must have at least 2 qb's,2 kr's, and 2Def's and no more than 5 rbs or 6wrs. (this is to encourage activity) We charge $7.50 per trade regardless of the players involved. This keeps trading activity up because you can get 3 or 4 players for a minimal fee.

For those that don't unerstand why: All of the money that goes into the pot is given to the superbowl winner. The $5 fee is not to scare people away. Its to add more money to the pot. This is our 9th season and we average an additional $650 that goes to the champ.

To keep teams interested throughout the season, a $50 bonus is gievn to the highest scoring team each week.

For people that say paying for free agents is dumb, I totally disagree. By not charging, some owners could start picking up players they don't need for no reason at all or to just "F" someone else. I understand that is fun, but if you are out of it (or in a playoff race) you should have to pay to "F" someone else.

Paying prevents reckless owners from going crazy.

 
Restricting waiver wire moves during the season makes my list as the third dumbest rule in FF.

The second is giving negative points.

The first by far is voting on trades.

 
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fishhard03 said:
Hey Sanboy, evidently you don't like to party at the end of the year but paying for waivers (bidding) pays for one hell of a party at the end of the year and we have 24 teams in our league!! Think of it as a fund raiser for the league!! :shock:
We do the same, but our blind bid money goes directly to the winners pool, and a weekly high score prize to keep the botttom feeders involved.
We charge $1 for each waiver wire pickup, and all that money goes to the total points winner of the league. It works great and allows us to reward the head-to-head winner (entry fee) and the total points winner.
 

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