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Marvel Contest of Champions - Time Killer (1 Viewer)

Took care of rhino and storm is 1/3 off. Spent too many units so far (10). Have about 40 remaining, will surely need to spend my 900 units on Wolverine, and each unit i get from arena's.

Too be honest, its not easy but not extremely hard. Not looking forward to Wolverine though, he's a nightmare according to everybody.

Edit: i somehow had some problems with jugg and storm a bit. Just finished Vision and he is a piece of cake. Just in 1 go, health never got below 70%
How long do the matches take?

 
I'm done for today. It's getting late and lost concentration after 3 fights. Will do Rhino tomorrow.

First 2 were ok (in 1 go), Jugg was hard.

http://imgur.com/a/sq4iG
Keep it up buddy, we're all pulling for ya.

8000 more of those and you'll be at level 52!
You made my day with that comment, thanks :)

Took care of Black Panter, also in 1 go http://imgur.com/a/D7NP8

Edit 1:

That Scarlet Witch is hard. I hate her heal block and somehow i suck at evading het L1 and L2. Did some recording to get an impression of RoL. Guess when my wife disturbed me :) https://www.youtube.com/watch?v=5MGUgsUjUeE&feature=youtu.be

Edit 2:

Finished Scarlet. Had to quit the fight once, she started to regions with 6500+ per second. Took me 4 revives in total.

Now Wolverine next... somehow i don't feel like fighting him.

Edit 3:

My god that Wolverine. I knew what i signed up for, but this is complete bull#### i tell you. He's down 1/3 and have 25 revives remaining. Glad i had 1300 health potions...

 
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No, i'm on a 5s, got a good connection though. Guess thats the reason why i can play many matches ;)

During an awesome fight against Wolverine i got that "connection problem" message. Was ####ting my pants... got 50k off him in that fight. Lucky the message went away. I'm making vids on some fights, just to be sure. I've read Kabam banned some guy because he did too well, en was unbanned later cause he had some video proof. Not that i'm that good, but just to be sure.

If all of my fights were like this one, i would finish Wolverine in no time https://www.youtube.com/watch?v=KMwmJqf0XE8&feature=youtu.be

Do you usually throw specials after a combo, or is that just for Dr.Strange in Realm?
I always do that. They don't block during a combo, so when i throw a special i have a 95% change it comes through.

 
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Do you usually throw specials after a combo, or is that just for Dr.Strange in Realm?
I always do that. They don't block during a combo, so when i throw a special i have a 95% change it comes through.
When I do that I feel like they block my specials about half the time and start a combo on me, especially the aggressive AI. In AQ I only throw specials during opponent's heavy attack or when stunned.
 
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Do you usually throw specials after a combo, or is that just for Dr.Strange in Realm?
I always do that. They don't block during a combo, so when i throw a special i have a 95% change it comes through.
When I do that I feel like they block my specials about half the time and start a combo on me, especially the aggressive AI. In AQ I only throw specials during opponent's heavy attack or when stunned.
Try throwing a special immediately after your 3rd or 4th hit of a combo, rather than after the 5th. Almost always connects if you throw it quick enough.

 
Do you usually throw specials after a combo, or is that just for Dr.Strange in Realm?
I always do that. They don't block during a combo, so when i throw a special i have a 95% change it comes through.
When I do that I feel like they block my specials about half the time and start a combo on me, especially the aggressive AI. In AQ I only throw specials during opponent's heavy attack or when stunned.
Try throwing a special immediately after your 3rd or 4th hit of a combo, rather than after the 5th. Almost always connects if you throw it quick enough.
I find that when you're going against the higher end AI, this doesn't work as well.

Something to keep in mind. When facing that uber AI, its best to save up for the red special imo.

 
Do you usually throw specials after a combo, or is that just for Dr.Strange in Realm?
I always do that. They don't block during a combo, so when i throw a special i have a 95% change it comes through.
When I do that I feel like they block my specials about half the time and start a combo on me, especially the aggressive AI. In AQ I only throw specials during opponent's heavy attack or when stunned.
Try throwing a special immediately after your 3rd or 4th hit of a combo, rather than after the 5th. Almost always connects if you throw it quick enough.
I find that when you're going against the higher end AI, this doesn't work as well.

Something to keep in mind. When facing that uber AI, its best to save up for the red special imo.
I always throw my L1 again Ultron in AQ after 4 hits and it lands :shrug:

The only time I can remember it not working well is in the real tough stretch (about fights 12-15?) going for endless in arena.

 
Maybe I'm just not quick enough on the draw, but most specials will leave opponent standing there for half a second or so before my attack actually hits them. Some champs like Storm or Thor leave give them about a second to throw up a block because of the animation before the attack.

 
Woohoo, yes i did it! I'll upload some more video's. Took about 50 revives, 900 health pots and around 24 hours.

Team:

- 4* Strange 40/4

- 4* Thor 40/4

- 4* Black Bolt 30/3

- 3* Black Bolt 40/4

- 4* Hulk 30/3

Only used strange, the rest was for synergies.

Edit: here are some videos: https://www.youtube.com/user/rblackjack

Might be useful as reference.

@Ten, i never have problems with a l2 after a combo, except Hulk. You can see in the videos that he blocks about 80-90% of them.

 
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Woohoo, yes i did it! I'll upload some more video's. Took about 50 revives, 900 health pots and around 24 hours.

Team:

- 4* Strange 40/4

- 4* Thor 40/4

- 4* Black Bolt 30/3

- 3* Black Bolt 40/4

- 4* Hulk 30/3

Only used strange, the rest was for synergies.
Awesome!

:hifive:

 
Can this be done without a duped 4/40 Strange?
Pretty sure you can do it with a duped Scarlet Witch too. I believe that is who BrutalDLX used. I can beat Winter Soldier with my 4* Daredevil without reviving, but you absolutely need someone to stop the health regeneration on Wolverine or it's impossible.

 
Maybe I'm just not quick enough on the draw, but most specials will leave opponent standing there for half a second or so before my attack actually hits them. Some champs like Storm or Thor leave give them about a second to throw up a block because of the animation before the attack.
Yeah I think it is dependent on the hero somewhat too. Storms and Thors L1 and L2 are long range and take forever. Spiderman's L2 is another one that is hard to land.

In AQ I am using heroes with quicker L1 and/or L2s that start out with a short range attack, and that seems to work well at the end of combos (Magik, Star Lord, Daredevil).

 
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Thanks guys! More videos here

Problem with Wolverine is that he regens quickly, and he regens about 3100 per tick (6200 per second). For example see here (activated power a split second too soon). No way you can hit him harder then that. Health nullify is possible, but it needs to kick in at each hit, for multiple stacks. Don't know if SW does that to be honest. Here is a nice example how he regens.

Wolverine is at worst in the beginning, the less health he gets the less he dashes. So you have more time so fill your power bar. For example at the start of the fight i could sometimes just hit him once, at the end 12 times or so.

I won't be doing arena for coming days, my thumb is sore lol

 
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I started doing the easy level of Venom quests since I can do that with one finger and not have to look at my phone (did the early maps yesterday with my 4* Magneto for the class specialist points). I noticed that the end maps (Dark World and the other one) are only 2 energy per node, in the medium and hard levels those maps are 3 energy. I know in the last completion event I was hammering the medium Dark World. Doing the easy Dark World would give 33% more points per energy. All Dark Worlds are worth 3000 in the quest events.

Just throwing this out there if we get another 3 day completion event while the Venom quests are still around. The ISo rewards suck but it does drop some 525 ones.

Doing these maps is kind of the exact opposite of Woot completing ROL.

 
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Can this be done without a duped 4/40 Strange?
Yes it is possible. There is even a guy who did it with a duped 3* Strange. Talk about skill...

My masteries really helped a lot. I can make some screenshots of them if someone wants to have a look.

 
Maybe I'm just not quick enough on the draw, but most specials will leave opponent standing there for half a second or so before my attack actually hits them. Some champs like Storm or Thor leave give them about a second to throw up a block because of the animation before the attack.
It varies champ to champ. Some champs can land an L1 or L2 special 100% of the time as the fifth hit of a combo. These are the ones with quicker smoother ones. Examples would be gamora, vision, colossus, cap America, etc. Some are trickier, like hulk, magneto, storm, spidery, etc. The trick I use to land specials with these champs works every time as long as it's time right. Just keep some distance and wait until they start dashing towards you, and use the special at the last second. Use it the same as when you'd use a dash back with dexterity for example. Takes a bit to get used to but it's huge with some of the real powerful specials, especially storm hulk and magneto. (Examples based off of my main champs). Stranges specials kinda fall somewhere in the middle of these, although they usually connect during a combo just fine.

 
Just an FYI, buy dupes and level ups count towards summoner advancement. So do your level ups if you're sitting in any. We need like 80kish not for the 5 star crystals

 
Just an FYI, buy dupes and level ups count towards summoner advancement. So do your level ups if you're sitting in any. We need like 80kish not for the 5 star crystals
We are on pace to easily reach the 265k we need. I think earlier today we were in pace for like 400k

 
Posted it in chat earlier today but adding level ups and dupes to the scoring more than made up for the bump in threshold to 265k. Of course, longterm there are only so many rank ups and level ups you can do. Have to keep adding champs or they have to make Tier 4's more accessible.

I have a much harder time landing combos like others said. Unless I let them go on a stun or when they are dashing in like Mjolinor said, they are ALWAYS blocked by the tougher AI's.

 
Since load screen times are different for different phones, would it be possible for the game mechanics/timing to work a little different also?

 
Probably. I play on an iPhone 5s and an older ipad. The ipad tends to play choppy and is almost unplayable with a hulkbuster on screen. Only way to land a special on the ipad is to build up to red

 
So I just found out why our 9.3 million score in the last AQ was only good for rank 191.....

Apparently many, many alliances have decided that the basic hero being given out in the training tier is easy pickings. So they are literally forming a new alliance every week. The same 30 people all quit their existing alliance and just build a new one so that they remain in the training tier.

 
So I just found out why our 9.3 million score in the last AQ was only good for rank 191.....

Apparently many, many alliances have decided that the basic hero being given out in the training tier is easy pickings. So they are literally forming a new alliance every week. The same 30 people all quit their existing alliance and just build a new one so that they remain in the training tier.
Yeah, I saw that in the Kabam forums yesterday. The people doing it claim it isn't cheating because "people quit and join new alliances all the time." Not sure how to stop it other than Kabam fixing the rewards for the upper tiers, or make all the tiers just based on prestige or alliance ranking (although both of those could be gamed as well, start the AQ with 15 strong people who can clear the first map, then the other 15 join for the second map). Really stupid to have the lower tiers have better rewards than the upper tiers.

Also saw that ISO8 was able to beat MMXMVIIMMVIX in the last AQ because they started a 6th map. I guess Kabam doesn't have the timing correct and when the 5th map ends there is still some time before the entire AQ is over. I guess ISO8 had all their guys online and during that 45 minute window were able to build up enough points to win. In the ##### thread about it I liked Doc's comment "Play to the whistle."

Just another example of how Kabam really can't do anything right in this game.

 
I actually think Kabam was trying to do the right thing by having the training tiers have good bonuses. They just didn't execute it correctly. They probably need to go with a combo of prestige and date the alliance was created. Brand new alliances go into a nerfed reward AQ one or two times.

 
Kabam tried to throw us little guys a bone. It was good while it lasted :shrug:

"Play to the whistle." :lmao:
Classic Doc.

I love how all the mmx guys are crying and whining about it being cheating and blah blah blah. Meanwhile they're going crazy exploiting that merciless crystal glitch. Bunch of hypocritical losers.

 
Why not just have a cooling period for new alliances? Can't join AQ for 1-2 weeks after being created or something similar.

 
So, I've been thinking about the Summoner Advancement Alliance Challenge and the recent changes to it.

-It is the main source of 5* crystal shards for us outside of quests we'll only be able to do once

-It can also be a decent source of 4* shards

Those are definitely true.

I'm wondering the following are also true for everyone else (they are for me):

-1* and 2* heroes are completely unused and useless, except to generate 3* shards from duping

-3* heroes are marginally used (only in arenas really, and to generate 4* shards via duping)

-I have more iso available than I can spend

IF the above is also true for most of us, we should strongly consider selling ALL of our 1* and 2* heroes.

The SA challenge only gives 5 points for duping a 1* and 10 points for duping a 2*. BUT, it gives those same respective points for EACH level you raise a 1 or 2*. Rank is irrelevant.

Given this, if you sell ALL of your 1 and 2*s, and then when you get a new one, you immediately level them to 10 and sell them again, you'll be generating 100 points per 2* draw instead of 10 points. And the majority of crystals we open give us 2*s.

I think if we utilized this method, we could score higher in the SA challenge, and get 4*/5* crystals at a faster rate.

The only downside is that when you sell a 1/10 2* you only get 30 3* shards, versus 55 for duping. I think the benefits greatly outweigh that sacrafice though.

Thoughts?

 
Why not just have a cooling period for new alliances? Can't join AQ for 1-2 weeks after being created or something similar.
Then you create a dummy account and set up a new alliance this week, next week have another dummy account start an alliance, in two weeks everyone joins dummy #1, in three weeks everyone joins dummy #2... No matter what, with the better rewards at the bottom people will figure out ways to get there. They need to make it so people want to go up in tier to get better rewards, and that is not just giving one more L1 health pot.

Kabam will never figure it out when they talk out both sides of their mouth. The Venom quest glitch was only partially fixed "because it only affected 320 people", yet the 4* character only goes to the top 400 people in arena and they think that is a high enough % of players.

 
So, I've been thinking about the Summoner Advancement Alliance Challenge and the recent changes to it.

-It is the main source of 5* crystal shards for us outside of quests we'll only be able to do once

-It can also be a decent source of 4* shards

Those are definitely true.

I'm wondering the following are also true for everyone else (they are for me):

-1* and 2* heroes are completely unused and useless, except to generate 3* shards from duping

-3* heroes are marginally used (only in arenas really, and to generate 4* shards via duping)

-I have more iso available than I can spend

IF the above is also true for most of us, we should strongly consider selling ALL of our 1* and 2* heroes.

The SA challenge only gives 5 points for duping a 1* and 10 points for duping a 2*. BUT, it gives those same respective points for EACH level you raise a 1 or 2*. Rank is irrelevant.

Given this, if you sell ALL of your 1 and 2*s, and then when you get a new one, you immediately level them to 10 and sell them again, you'll be generating 100 points per 2* draw instead of 10 points. And the majority of crystals we open give us 2*s.

I think if we utilized this method, we could score higher in the SA challenge, and get 4*/5* crystals at a faster rate.

The only downside is that when you sell a 1/10 2* you only get 30 3* shards, versus 55 for duping. I think the benefits greatly outweigh that sacrafice though.

Thoughts?
As I am just now getting 4* characters and leveling them up, I am frequently short on gold. The ISO bonus I get from the 2* dupes plus the cost to level all these new 1* & 2* characters to follow the plan would make it harder for me to level and rank my 4* guys.

But maybe that is just me, I don't know.

 
I think I'm going to do it. I should generate 10x the points per 2* crystal. Worth it.

If you can't afford it, you can't afford it. I can. I have iso out the wazoo and usually enough gold (2* level ups are cheap).

 
So, I've been thinking about the Summoner Advancement Alliance Challenge and the recent changes to it.

-It is the main source of 5* crystal shards for us outside of quests we'll only be able to do once

-It can also be a decent source of 4* shards

Those are definitely true.

I'm wondering the following are also true for everyone else (they are for me):

-1* and 2* heroes are completely unused and useless, except to generate 3* shards from duping

-3* heroes are marginally used (only in arenas really, and to generate 4* shards via duping)

-I have more iso available than I can spend

IF the above is also true for most of us, we should strongly consider selling ALL of our 1* and 2* heroes.

The SA challenge only gives 5 points for duping a 1* and 10 points for duping a 2*. BUT, it gives those same respective points for EACH level you raise a 1 or 2*. Rank is irrelevant.

Given this, if you sell ALL of your 1 and 2*s, and then when you get a new one, you immediately level them to 10 and sell them again, you'll be generating 100 points per 2* draw instead of 10 points. And the majority of crystals we open give us 2*s.

I think if we utilized this method, we could score higher in the SA challenge, and get 4*/5* crystals at a faster rate.

The only downside is that when you sell a 1/10 2* you only get 30 3* shards, versus 55 for duping. I think the benefits greatly outweigh that sacrafice though.

Thoughts?
I'm interested. I have 7 4*'s all at 3/30 and usually have 300k in gold...Is this right for me?

 

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