guitarmonkiy
Footballguy
Bump for Big EAlliance quests are long, multi-path quests. Up to 10 members of the alliance can join a battle map. The alliance can run up to 3 maps ( all the same ) per day. Each member can only join one.The battles are effectively the same, but the map has "buffed nodes". Some are self buffed, meaning the champ you fight will have some enhancement. There also are nodes that buff another node. This is where strategy/coordination/teamwork comes in.So, can some give me the Cliff's Notes on these "alliance quests" that are being mentioned? I stopped playing just before we started doing those a few months ago and have zero idea what is going to be involved there. TIA.
To handle these nodes, one team member will have to go done one path to take out a node that is buffing a champ on another path. A second team member will then go down that second path to the now debuffed champ.
You can scout the arena before joining, see the team that's assembled so far, including the champs involved, so you can coordinate your best champs to compliment the team makeup.
The alliance events are a week long, I believe. Each quest is for a set time ( 24 hrs? ). You select a team of 3 to enter, and these will be unavailable to you for quests, both story and cat runs, until the quest ends.
I think that covers the basics.
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