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***official*** all things Microsoft Xbox One (1 Viewer)

so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
Are you asking what happens if you don't play XBox for a week? Your friends and family are happy to see you and the XBox will connect automatically. If you are asking what happens if you lose Internet connectivity for a week? I dont believe that has been answered yet.
No gaming for a week. A specific game will be registered to a single user and authenticated online each time it is played. If the game and gamer tag don't match, no playing.
I can't recall where I read it, nor who it was who reported it, but I did read that in the event that you aren't connected after a 24 hours period, you'll lose access to that game until the XBox is able to reconnect to the servers to verify you own the game.
I find this very hard to believe. I'm not saying you're wrong, I just can't see how they think that wont piss everybody off. I use my cloud service to store some game saves because I use multiple xboxes in my house and its convenient. While it is rare, I have lost my Internet a time or two and I've been frustrated that I wasn't able to play that particular game. Even though that circumstance is rare- I no longer use the cloud service on whatever game I'm really focusing on at the time. If they were smart they would have never even brought this crap up until way after the launch. They would have avoided the firestorm of speculation and (understandable) chicken little line of question/thinking.
 
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
Are you asking what happens if you don't play XBox for a week? Your friends and family are happy to see you and the XBox will connect automatically.

If you are asking what happens if you lose Internet connectivity for a week? I dont believe that has been answered yet.
No gaming for a week. A specific game will be registered to a single user and authenticated online each time it is played. If the game and gamer tag don't match, no playing.
I can't recall where I read it, nor who it was who reported it, but I did read that in the event that you aren't connected after a 24 hours period, you'll lose access to that game until the XBox is able to reconnect to the servers to verify you own the game.
I find this very hard to believe. I'm not saying you're wrong, I just can't see how they think that wont piss everybody off.I use my cloud service to store some game saves because I use multiple xboxes in my house and its convenient. While it is rare, I have lost my Internet a time or two and I've been frustrated that I wasn't able to play that particular game. Even though that circumstance is rare- I no longer use the cloud service on whatever game I'm really focusing on at the time.

If they were smart they would have never even brought this crap up until way after the launch. They would have avoided the firestorm of speculation and (understandable) chicken little line of question/thinking.
I hope it's wrong. I'm just saying that this is what was reported on one of the many many sites that I read during this week of confusion and terrible communication. Translation: If they know, they haven't fully told us and what they have told us doesn't make sense.

And I would certainly think that if it worked this way, it would not only piss people off, but prompt a huge class-action suit.

 
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jwb said:
Anarchy99 said:
IvanKaramazov said:
Will there be any way to ever play 360 games on a One? Maybe an emulator?
I doubt your kids are going to be interested in going back to 360 games after you've moved over to XB1, especially if wait a little bit for the game library to build up.
I've got 3 kids in high school that would be done and on to college by the time the clock ran out on the 360. BUT . . . I have a younger one that is just heading into middle school, so I doubt there would be any way I could hold off on getting a One (or I suppose a PS4 if we have to start all over anyway).

That's the thing that bugs me, I guess. If you were a loyal supporter of one system for YEARS, Microsoft or Sony are making very little effort to keep their existing customer base. Based on that alone I might be inclined to get a PS4.

When are PS4s or Xbox Ones going to be available?
They are going to support the 360 until 2016. That's another three years. I think that's pretty good.

I guess I don't understand the complaint. Consoles - especially modern consoles - have prettymuch always left the past behind.
Nintendo has always kept backwards compatibility where possible (Wii to GameCube and WiiU to Wii)...

 
SlaX said:
I hope it's wrong. I'm just saying that this is what was reported on one of the many many sites that I read during this week of confusion and terrible communication. Translation: If they know, they haven't fully told us and what they have told us doesn't make sense.

And I would certainly think that if it worked this way, it would not only piss people off, but prompt a huge class-action suit.
I certainly agree with the bolded. It's hard to imagine that it's legal for a company to prevent you from using a product you purchased without buying a separate 3rd party service.
 
Federal Data Protection Commissioner, Peter Schaar, has called the always-on Kinect“a twisted nightmare.” Having your emotional data—conveyed through heart rate data, facial recognition, and so forth—recorded and stored on Microsoft’s servers does seem problematic at the very least. Microsoft (MSFT) vice president Phil Harrison told Eurogamer[SIZE=15.972221374511719px] that this doesn’t equate to “snooping.” “Microsoft has very, very good policies around privacy,” he said. “We’re a leader in the world of privacy, I think you’ll find. We take it very seriously. We aren’t using Kinect to snoop on anybody at all. We listen for the word ‘Xbox on’ and then switch on the machine, but we don’t transmit personal data in any way, shape or form that could be personally [/SIZE]identifiable to you, unless you explicitly opt into that.”
Good thing is that we dont have to worry about our information being stolen from this game companies.

 
Last edited by a moderator:
Federal Data Protection Commissioner, Peter Schaar, has called the always-on Kinecta twisted nightmare. Having your emotional dataconveyed through heart rate data, facial recognition, and so forthrecorded and stored on Microsofts servers does seem problematic at the very least. Microsoft (MSFT) vice president Phil Harrison told Eurogamer that this doesnt equate to snooping. Microsoft has very, very good policies around privacy, he said. Were a leader in the world of privacy, I think youll find. We take it very seriously. We arent using Kinect to snoop on anybody at all. We listen for the word Xbox on and then switch on the machine, but we dont transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that.
Good thing is that we dont have to worry about our information being stolen from this game companies.
I'm far from a privacy nut, but if you can't turn the kinect off, this is something that might keep me from buying the console (and I don't really care if Sony is doing it either- I'd be inclined to avoid both in that instance).
 
Federal Data Protection Commissioner, Peter Schaar, has called the always-on Kinecta twisted nightmare. Having your emotional dataconveyed through heart rate data, facial recognition, and so forthrecorded and stored on Microsofts servers does seem problematic at the very least. Microsoft (MSFT) vice president Phil Harrison told Eurogamer that this doesnt equate to snooping. Microsoft has very, very good policies around privacy, he said. Were a leader in the world of privacy, I think youll find. We take it very seriously. We arent using Kinect to snoop on anybody at all. We listen for the word Xbox on and then switch on the machine, but we dont transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that.
Good thing is that we dont have to worry about our information being stolen from this game companies.
I'm far from a privacy nut, but if you can't turn the kinect off, this is something that might keep me from buying the console (and I don't really care if Sony is doing it either- I'd be inclined to avoid both in that instance).
I read someplace that you can turn the camera off, just not the mic.

Personally I don't see this as an issue, but it's also the sort of thing that I would think Microsoft could always change with a firmware update or something if it bothers a lot of people.

 
EYLive said:
Fennis said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
Are you asking what happens if you don't play XBox for a week? Your friends and family are happy to see you and the XBox will connect automatically.

If you are asking what happens if you lose Internet connectivity for a week? I don’t believe that has been answered yet.
No gaming for a week. A specific game will be registered to a single user and authenticated online each time it is played. If the game and gamer tag don't match, no playing.
What's this going to do the the GameStop's and others that sell used games. Got to think this will hit them hard

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
 
Federal Data Protection Commissioner, Peter Schaar, has called the always-on Kinecta twisted nightmare. Having your emotional dataconveyed through heart rate data, facial recognition, and so forthrecorded and stored on Microsofts servers does seem problematic at the very least. Microsoft (MSFT) vice president Phil Harrison told Eurogamer that this doesnt equate to snooping. Microsoft has very, very good policies around privacy, he said. Were a leader in the world of privacy, I think youll find. We take it very seriously. We arent using Kinect to snoop on anybody at all. We listen for the word Xbox on and then switch on the machine, but we dont transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that.
Good thing is that we dont have to worry about our information being stolen from this game companies.
I'm far from a privacy nut, but if you can't turn the kinect off, this is something that might keep me from buying the console (and I don't really care if Sony is doing it either- I'd be inclined to avoid both in that instance).
I don't get this. Do you use a laptop? A smartphone?

You realize those things have webcams that are always connected, right? Forget your living room, if you use a phone you've got a webcam watching you everywhere you go already.

 
Federal Data Protection Commissioner, Peter Schaar, has called the always-on Kinecta twisted nightmare. Having your emotional dataconveyed through heart rate data, facial recognition, and so forthrecorded and stored on Microsofts servers does seem problematic at the very least. Microsoft (MSFT) vice president Phil Harrison told Eurogamer that this doesnt equate to snooping. Microsoft has very, very good policies around privacy, he said. Were a leader in the world of privacy, I think youll find. We take it very seriously. We arent using Kinect to snoop on anybody at all. We listen for the word Xbox on and then switch on the machine, but we dont transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that.
Good thing is that we dont have to worry about our information being stolen from this game companies.
I'm far from a privacy nut, but if you can't turn the kinect off, this is something that might keep me from buying the console (and I don't really care if Sony is doing it either- I'd be inclined to avoid both in that instance).
I don't get this. Do you use a laptop? A smartphone?

You realize those things have webcams that are always connected, right? Forget your living room, if you use a phone you've got a webcam watching you everywhere you go already.
That's an awful comparison- phones and laptops don't have cameras and mics that are always on and listening. This is more like installing a surveillance camera in your living room. I don't have the same reaction to location tracking.
 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
My guess is that they are waiting for two things, 1) E3 - I expect a good amount of details during their hour and a half presentation, and revealing some of them beforehand takes the luster off the presentation, and/or 2) they are waiting for PS4 details first.

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true?

Harrison: I dont think thats what was said. Let me try and clarify what is happening.

So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day.

There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly.

Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function?

Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
My guess is that they are waiting for two things, 1) E3 - I expect a good amount of details during their hour and a half presentation, and revealing some of them beforehand takes the luster off the presentation, and/or 2) they are waiting for PS4 details first.
If they're waiting for E3, then they can't wait for PS4 details first. Microsoft has their confernece first.

Here's the E3 conference schedule:

Microsoft Monday, June 10th @ 9:30AM PT

EA Monday, June 10th @ 1PM PT

Ubisoft Monday, June 10th @ 3PM PT

Sony Monday, June 10th @ 6PM PT

Nintendo Canceled [2]

 
Last edited by a moderator:
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
My guess is that they are waiting for two things, 1) E3 - I expect a good amount of details during their hour and a half presentation, and revealing some of them beforehand takes the luster off the presentation, and/or 2) they are waiting for PS4 details first.
it is not even a guess

they have flat said E3 is all about the games, which is why the intro was not

sure, that may have been a dumb call, but that's clearly what they wanted to do

we should have a lot more info from both sides after E3

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true?

Harrison: I dont think thats what was said. Let me try and clarify what is happening.

So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day.

There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly.

Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function?

Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck.

Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming.

This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM.

People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck.

Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming.

This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM.

People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own that

the only unbiased ones are those who have already with very little info decided the new xbox is going to suck

 
Who gives a #### if there is DRM on it? DRM that is functional and not in your face is fine. Single platform DRM seems the natural application for something like that.

If you pirated games for the 360 this last round then it was a gigantic pain in the ###. I know people still did it, but you couldn't do multiplayer (I think). I think MS makes a gross exaggeration of how much piracy cost them this last round, but yet here we are.

DRM really sucked when the MPAA put it on CDs/DVDs and the older players choked on it. There is nothing to suggest that will happen here at all.

 
Seriously, it is completely possible that DRM is just going to be a fact of life for this generation of consoles. It's definitely possible and IMO even likely that Sony is going to anounce something identical or highly similar to what MSFT is doing. That will suck, and most of us will complain for a while, but eventually we'll all shrug our shoulders and accept that that's just how things are going to be. There's absolutely no reason at this point for anybody to be a fanboy on this topic.

What doesn't help, though, is when people turn off all critical thinking and ignore what's in front of your nose. MSFT hasn't given us absolute specifics on exactly how their DRM is going to work or how their proprietary resale market will operate, but anybody who doesn't see the broad contours of how this is going to shake out is living in a fantasy world.

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck.

Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming.

This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM.

People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own that

the only unbiased ones are those who have already with very little info decided the new xbox is going to suck
Okay, here's your chance to show how unbiased you are. Explain to me what the ping is for if it isn't DRM.

 
Seriously, it is completely possible that DRM is just going to be a fact of life for this generation of consoles. It's definitely possible and IMO even likely that Sony is going to anounce something identical or highly similar to what MSFT is doing. That will suck, and most of us will complain for a while, but eventually we'll all shrug our shoulders and accept that that's just how things are going to be. There's absolutely no reason at this point for anybody to be a fanboy on this topic.

What doesn't help, though, is when people turn off all critical thinking and ignore what's in front of your nose. MSFT hasn't given us absolute specifics on exactly how their DRM is going to work or how their proprietary resale market will operate, but anybody who doesn't see the broad contours of how this is going to shake out is living in a fantasy world.
is there going to be DRM is a lot different question than saying if you are offline for 24 hours your games stop working and that used games and game rentals are not possible

part of what they are pushing here is developers using the cloud, if your game integrated tightly with the cloud then obviously it'll be unplayable without a connection. That also is a lot different from sayingt all games require an internet ping within 24 hours to be played

the devil is in the details, and those are exactly what we do not have yet

the thought that with no details MS confirms the worst conceivable details is laughable

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true?

Harrison: I dont think thats what was said. Let me try and clarify what is happening.

So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day.

There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly.

Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function?

Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
My guess is that they are waiting for two things, 1) E3 - I expect a good amount of details during their hour and a half presentation, and revealing some of them beforehand takes the luster off the presentation, and/or 2) they are waiting for PS4 details first.
If they're waiting for E3, then they can't wait for PS4 details first. Microsoft has their confernece first.

Here's the E3 conference schedule:

Microsoft Monday, June 10th @ 9:30AM PT

EA Monday, June 10th @ 1PM PT

Ubisoft Monday, June 10th @ 3PM PT

Sony Monday, June 10th @ 6PM PT

Nintendo Canceled [2]
Right... my point was that either we would hear more at the conference (either during their presentation or otherwise), or that they were waiting for Sony to say something about various issues first (and thus, we might not even hear from Msoft during E3 about the issues, it might be after).

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck.

Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming.

This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM.

People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own that

the only unbiased ones are those who have already with very little info decided the new xbox is going to suck
Okay, here's your chance to show how unbiased you are. Explain to me what the ping is for if it isn't DRM.
OK

let me get into the head of the developers at MS and tell you exacltly how this will work

wait

i cannot

so please, assume the worst

 
Seriously, it is completely possible that DRM is just going to be a fact of life for this generation of consoles. It's definitely possible and IMO even likely that Sony is going to anounce something identical or highly similar to what MSFT is doing. That will suck, and most of us will complain for a while, but eventually we'll all shrug our shoulders and accept that that's just how things are going to be. There's absolutely no reason at this point for anybody to be a fanboy on this topic.

What doesn't help, though, is when people turn off all critical thinking and ignore what's in front of your nose. MSFT hasn't given us absolute specifics on exactly how their DRM is going to work or how their proprietary resale market will operate, but anybody who doesn't see the broad contours of how this is going to shake out is living in a fantasy world.
is there going to be DRM is a lot different question than saying if you are offline for 24 hours your games stop working and that used games and game rentals are not possible

part of what they are pushing here is developers using the cloud, if your game integrated tightly with the cloud then obviously it'll be unplayable without a connection. That also is a lot different from sayingt all games require an internet ping within 24 hours to be played

the devil is in the details, and those are exactly what we do not have yet

the thought that with no details MS confirms the worst conceivable details is laughable
Why do you keep coming back to this point? Of course online-features break down without a connection. Duh. That's not the issue. The issue is why does the XB1 need to ping? Cloud gaming, online multiplayer, and stuff like that can't account for why the ping is necessary.

 
Last edited by a moderator:
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck.

Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming.

This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM.

People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own that

the only unbiased ones are those who have already with very little info decided the new xbox is going to suck
Okay, here's your chance to show how unbiased you are. Explain to me what the ping is for if it isn't DRM.
If it was just for piracy I am not sure why they couldn't do it every month or an install of a new game. It could be that they are tracking a lot more data and require it to do it once a day so it doesn't kill the bandwidth sending all the data back.

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck.

Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming.

This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM.

People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own that

the only unbiased ones are those who have already with very little info decided the new xbox is going to suck
Okay, here's your chance to show how unbiased you are. Explain to me what the ping is for if it isn't DRM.
So they can fill your dasboard with exciting new ads and so they can nickle and dime you to death with micro-transactions.

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything?

it only confirms things is you assume the worst automatically

doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck.

Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming.

This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM.

People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own that

the only unbiased ones are those who have already with very little info decided the new xbox is going to suck
Okay, here's your chance to show how unbiased you are. Explain to me what the ping is for if it isn't DRM.
OK

let me get into the head of the developers at MS and tell you exacltly how this will work

wait

i cannot

so please, assume the worst
No, a hypothetical is fine. Since you're accusing others of bias for making inferrences that strike me as 100% obvious, you should be able to produce some sort of innocent, non-DRM explanation of what the ping is for. If you can't come up with any possible explanation besides DRM, then . . .

 
Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything? it only confirms things is you assume the worst automatically doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck. Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming. This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM. People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own thatthe only unbiased ones are those who have already with very little info decided the new xbox is going to suck
I don't know anyone in here that has said the XB1 "will suck." You're really the only one in here being irrationally biased.And IK hit the nail on the head. If all the speculation about DRM and being required to checkin online daily was wrong, all Microsoft has to do is say it's wrong and that it's not required. The fact that they keep making more and more statements, but refuse to say that, is pretty damning evidence. They could easily end the PR nightmare by just stating that the XB1 doesn't require you to ping them every 24 hours in order to play games. But they won't say it and so they keep taking it on the chin.Do you really believe that they'd keep dealing with this PR headache if the system didn't require you to ping every 24 hours? So far you seem like you're willing to entertain that possibility. That seems like an incredibly biased willful blindness to me.FWIW, I think Sony will most likely have a similar system. They just have been smart enough not to talk about it yet until all the details are worked out. Microsoft just made a huge strategic blunder by starting to talk about it without either having all the details ironed out, or not being willing to discuss all the details. They're managing to take all the heat for something both consoles will most likely do.
 
Seriously, it is completely possible that DRM is just going to be a fact of life for this generation of consoles. It's definitely possible and IMO even likely that Sony is going to anounce something identical or highly similar to what MSFT is doing. That will suck, and most of us will complain for a while, but eventually we'll all shrug our shoulders and accept that that's just how things are going to be. There's absolutely no reason at this point for anybody to be a fanboy on this topic.

What doesn't help, though, is when people turn off all critical thinking and ignore what's in front of your nose. MSFT hasn't given us absolute specifics on exactly how their DRM is going to work or how their proprietary resale market will operate, but anybody who doesn't see the broad contours of how this is going to shake out is living in a fantasy world.
is there going to be DRM is a lot different question than saying if you are offline for 24 hours your games stop working and that used games and game rentals are not possible

part of what they are pushing here is developers using the cloud, if your game integrated tightly with the cloud then obviously it'll be unplayable without a connection. That also is a lot different from sayingt all games require an internet ping within 24 hours to be played

the devil is in the details, and those are exactly what we do not have yet

the thought that with no details MS confirms the worst conceivable details is laughable
Why do you keep coming back to this point? Of course online-features break down without a connection. Duh. That's not the issue. The issue is why does the XB1 need to ping? Cloud gaming, online multiplayer, and stuff like that can't account for why the ping is necessary.
it is more than online gaming

MS seems to be saying some games will use the cloud to run the game itself

example

"One example of that might be lighting," he continued. "Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."

so as you can see, this could be a game that in single player uses cloud computing for calculations, this the question "can you play all games without an internet connection" is not an easy one to answer. The question of will games ACTUALLY use this and will it suck or not are things i cannot answer.

and you can ask me to guess at the ping function as many times as you like, i'll leave the guessing to you as my argument is lets wait for details as opposed to lets guess

 
Who gives a #### if there is DRM on it? DRM that is functional and not in your face is fine. Single platform DRM seems the natural application for something like that.

If you pirated games for the 360 this last round then it was a gigantic pain in the ###. I know people still did it, but you couldn't do multiplayer (I think). I think MS makes a gross exaggeration of how much piracy cost them this last round, but yet here we are.

DRM really sucked when the MPAA put it on CDs/DVDs and the older players choked on it. There is nothing to suggest that will happen here at all.
I think this has nothing to do with piracy, and everything to do with used games.

Game publishers are tired of one copy of the game getting sold, and resold. 100 people owned the game, yet only 60 paid the publisher / developer for it. Gamestop (or the gamer themselves) made money on the other 40.

This is a little different than books and music, and even movies. Those things are timeless. Games are not - most games make their money in six months, and that's the end of that. When we hear of a great game like Tomb Raider having not made the company enough money, we should worry about the industry.

I like games, and want to see game creators / server providers / etc make money so they can make more games. If a little non-intrusive DRM will help, that's good for everyone, save Gamestop and the ebay guy.

 
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Fennis said:
IvanKaramazov said:
belljr said:
belljr said:
so what happens if i dont log on for a week? it says once every 24hours, is that automatic?
Has this been answered? Tia
If you don't connect to the web for 24 hours (or thereabouts), all your games are disabled until you can reconnect. That's what DRM is all about.
Wired: Ive heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and youre not able to play any of the games that youve paid for. Is that true? Harrison: I dont think thats what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about what if my Internet connection goes down and you dont have connectivity for a period of time. There are a host of features which will be usable without an Internet connection watching movies, playing certain single player games all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features those games wont operate if you dont have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, its not required that you are connected all the time, every second of every day. There is some technology about how often, or how frequently the device has to ping, but that has not been we have not talked publicly about that yet, but it will be very user-friendly. Wired: So are you saying that there is no function of the machine which checks in with Microsoft to see whether the player is still authorized to use the games that theyve bought there is no user validation check, or any sort of DRM function? Harrison: We havent announced the details of that today, but like I said, it will be very user-friendly.
I don't know why Microsoft keeps answering questions if they're not going to actually answer them. If they're going to dance around it without talking specifics, then just stop talking. Yeah it would be short term negative publicity, but it would be better to take that hit now and give the specific details later (especially if those details are better than what consumers expect) than to dance around the issue and feed the speculation? Every time they refuse to give a definitive answer it just confirms everyone's worst fears.
how can not telling you details at this point confirm anything? it only confirms things is you assume the worst automatically doing so shows you have a bias
No, it shows that he didn't just fall off the turnip truck. Harrison was asked point blank if the 24 hour ping is DRM. At first he answered a question he was never asked (about always-on), but then he confirmed that yes, there is a ping. Then he got pressed again on DRM and responded, basically, with "no comment." If there wasn't going to be DRM, he could have just said so and ended this whole PR nightmare. The only reasonble inferrence is that he didn't deny the existence of DRM because he knows that DRM is coming. This isn't rocket science, guys. MSFT has confirmed that all games are installable on the hard drive. If you don't have some sort of DRM that completely shuts down the game (including the offline SP campaign), this is an open invitation to piracy. And of course there's no explanation for why you need a once-every-day ping other than DRM. People who don't acknowledge this are the biased ones. If MSFT has a change of heart and drops their DRM, that would be great, but it would also be a complete 180 from what they've announced so far.
well if waiting to see how all this develops before deciding makes me bias, then i guess I'll own thatthe only unbiased ones are those who have already with very little info decided the new xbox is going to suck
I don't know anyone in here that has said the XB1 "will suck." You're really the only one in here being irrationally biased.And IK hit the nail on the head. If all the speculation about DRM and being required to checkin online daily was wrong, all Microsoft has to do is say it's wrong and that it's not required. The fact that they keep making more and more statements, but refuse to say that, is pretty damning evidence. They could easily end the PR nightmare by just stating that the XB1 doesn't require you to ping them every 24 hours in order to play games. But they won't say it and so they keep taking it on the chin.Do you really believe that they'd keep dealing with this PR headache if the system didn't require you to ping every 24 hours? So far you seem like you're willing to entertain that possibility. That seems like an incredibly biased willful blindness to me.FWIW, I think Sony will most likely have a similar system. They just have been smart enough not to talk about it yet until all the details are worked out. Microsoft just made a huge strategic blunder by starting to talk about it without either having all the details ironed out, or not being willing to discuss all the details. They're managing to take all the heat for something both consoles will most likely do.
I think MS is not super worried about blogs and message boards right now

all this is static, sony and microsoft both know the console with the best games will sell more. other features may add a few people, and may turn a few away, but the bulk of the sales will be determined by the games

if, as you are implying, both systems will function the same will anyone who had a real chance of buying an xbox decide right now to never buy one based on the scuttlebutt on these boards?

it keeps us busy, but the battle for sales is just begging. It would be a great year to go to E3

 
Who gives a #### if there is DRM on it? DRM that is functional and not in your face is fine. Single platform DRM seems the natural application for something like that.

If you pirated games for the 360 this last round then it was a gigantic pain in the ###. I know people still did it, but you couldn't do multiplayer (I think). I think MS makes a gross exaggeration of how much piracy cost them this last round, but yet here we are.

DRM really sucked when the MPAA put it on CDs/DVDs and the older players choked on it. There is nothing to suggest that will happen here at all.
I think this has nothing to do with piracy, and everything to do with used games.

Game publishers are tired of one copy of the game getting sold, and resold. 100 people owned the game, yet only 60 paid the publisher / developer for it. Gamestop (or the gamer themselves) made money on the other 40.

This is a little different than books and music, and even movies. Those things are timeless. Games are not - most games make their money in six months, and that's the end of that. When we hear of a great game like Tomb Raider having not made the company enough money, we should worry about the industry.

I like games, and want to see game creators / server providers / etc make money so they can make more games. If a little non-intrusive DRM will help, that's good for everyone, save Gamestop and the ebay guy.
Saying that game publishers make no money off of used game sales is kind of bogus. I know alot of people who will buy a new game when it drops, play it for a month and then sell it and recoup 50%-75% of their money. Which they then use to buy the next new game. True, when I buy a used game from a person or Gamestop the publisher sees no money. However the person that I bought from and the person who Gamestop paid for their used game have an above zero chance of spending that money on new games.

Theoretically you could argue that used games sales actually help new game sales. It allows new game buyers the ability to "test drive" games. If you buy the game new when it drops and it sucks you can recoup a majority of your money if you sell it quickly. Imagine buying a new release that turns out to be a dog and you're out $60 with no way to get any back. I would think gamers would start to get gunshy and no longer line-up when a game drops, instead waiting for reviews to come out and see if it's worth the $60 investment.

Regardless, if it is indeed to stop piracy I hope their solutions work. Piracy and the people who do it suck.

 
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There is currently a movement among the gaming community against DRM that's getting Sony's attention. #PS4NoDRM http://kotaku.com/ps4nodrm-the-next-gen-twitter-campaign-thats-got-son-510143287
Sony has seen your #PS4NoDrM hashtag and took note. We now have absolutely no intention to release Dr Mario on PS4

— CEO Kaz Hirai (@KazHiraiCEO) May 27, 2013 7 minutes ago
lol
I saw that one. @KazHiraiCEO is one of the funnier parody accounts. Another is @PeterMolydeux.

 
Federal Data Protection Commissioner, Peter Schaar, has called the always-on Kinecta twisted nightmare. Having your emotional dataconveyed through heart rate data, facial recognition, and so forthrecorded and stored on Microsofts servers does seem problematic at the very least. Microsoft (MSFT) vice president Phil Harrison told Eurogamer that this doesnt equate to snooping. Microsoft has very, very good policies around privacy, he said. Were a leader in the world of privacy, I think youll find. We take it very seriously. We arent using Kinect to snoop on anybody at all. We listen for the word Xbox on and then switch on the machine, but we dont transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that.
Good thing is that we dont have to worry about our information being stolen from this game companies.
I'm far from a privacy nut, but if you can't turn the kinect off, this is something that might keep me from buying the console (and I don't really care if Sony is doing it either- I'd be inclined to avoid both in that instance).
I don't get this. Do you use a laptop? A smartphone?

You realize those things have webcams that are always connected, right? Forget your living room, if you use a phone you've got a webcam watching you everywhere you go already.
That's an awful comparison- phones and laptops don't have cameras and mics that are always on and listening. This is more like installing a surveillance camera in your living room. I don't have the same reaction to location tracking.
It would be FAR easier for a hacker to hack your PC or phone to have full use of your camera and mic then it would be to hack your XBOX.

 
there are whole forums out there teaching people how to take control of people's laptop camera without people knowing. It's got some name that escapes me right now.

 
Who gives a #### if there is DRM on it? DRM that is functional and not in your face is fine. Single platform DRM seems the natural application for something like that.

If you pirated games for the 360 this last round then it was a gigantic pain in the ###. I know people still did it, but you couldn't do multiplayer (I think). I think MS makes a gross exaggeration of how much piracy cost them this last round, but yet here we are.

DRM really sucked when the MPAA put it on CDs/DVDs and the older players choked on it. There is nothing to suggest that will happen here at all.
I think this has nothing to do with piracy, and everything to do with used games.

Game publishers are tired of one copy of the game getting sold, and resold. 100 people owned the game, yet only 60 paid the publisher / developer for it. Gamestop (or the gamer themselves) made money on the other 40.

This is a little different than books and music, and even movies. Those things are timeless. Games are not - most games make their money in six months, and that's the end of that. When we hear of a great game like Tomb Raider having not made the company enough money, we should worry about the industry.

I like games, and want to see game creators / server providers / etc make money so they can make more games. If a little non-intrusive DRM will help, that's good for everyone, save Gamestop and the ebay guy.
Saying that game publishers make no money off of used game sales is kind of bogus. I know alot of people who will buy a new game when it drops, play it for a month and then sell it and recoup 50%-75% of their money. Which they then use to buy the next new game. True, when I buy a used game from a person or Gamestop the publisher sees no money. However the person that I bought from and the person who Gamestop paid for their used game have an above zero chance of spending that money on new games.

Theoretically you could argue that used games sales actually help new game sales. It allows new game buyers the ability to "test drive" games. If you buy the game new when it drops and it sucks you can recoup a majority of your money if you sell it quickly. Imagine buying a new release that turns out to be a dog and you're out $60 with no way to get any back. I would think gamers would start to get gunshy and no longer line-up when a game drops, instead waiting for reviews to come out and see if it's worth the $60 investment.

Regardless, if it is indeed to stop piracy I hope their solutions work. Piracy and the people who do it suck.
This is a good point, and something I do practice, now that I think about it. In general terms, I will buy a new game I've had my eye on with no fear of them sucking, because at the least, I'll recoup $40 if it's truly horrible (and recoup 30 bucks if I keep it a month and prettymuch enjoy it). But I do think that in general terms, paying MS / publishers / etc a fee for used games is a better overall solution.

I will reserve judgment until I see MS's plans for this - if they are going to share the $ with publishers in a win/win scenario, I'm all for that. If they are going to keep it all for themselves just because they can, no, that won't earn them any goodwill from gamers (truthfully, I see the former happening over the latter.)

 
I don't care why it's needed, I just think it's dumb that I can't play a SP mode unless I'm connected. Will it be a deal breaker, probably not since 80% of the time I am connected but I can't take my console down the shore or something because I won't have a connection for 3 days is absurd

This goes for all consoles....

 
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I don't care why it's needed, I just think it's dumb that I can't play a SP mode unless I'm connected. Will it be a deal breaker, probably not since 80% of the time I am connected but I can't take my console down the shore or something because I won't have a connection for 3 days is absurd

This goes for all consoles....
It depends. They've never said the console (or sp games) won't work if it's not connected. I don't know where you got that from.

Part of what they are saying is "connected" will enhance single player game experiences, that games will be designed to take advantage of this, and those features wouldn't work if not connected (obviously).

"Always on" probably *is* the future.

 
I don't care why it's needed, I just think it's dumb that I can't play a SP mode unless I'm connected. Will it be a deal breaker, probably not since 80% of the time I am connected but I can't take my console down the shore or something because I won't have a connection for 3 days is absurd

This goes for all consoles....
It depends. They've never said the console (or sp games) won't work if it's not connected. I don't know where you got that from.

Part of what they are saying is "connected" will enhance single player game experiences, that games will be designed to take advantage of this, and those features wouldn't work if not connected (obviously).

"Always on" probably *is* the future.
I must have misunderstood, I misread the Q&A above

 
Federal Data Protection Commissioner, Peter Schaar, has called the always-on Kinecta twisted nightmare. Having your emotional dataconveyed through heart rate data, facial recognition, and so forthrecorded and stored on Microsofts servers does seem problematic at the very least. Microsoft (MSFT) vice president Phil Harrison told Eurogamer that this doesnt equate to snooping. Microsoft has very, very good policies around privacy, he said. Were a leader in the world of privacy, I think youll find. We take it very seriously. We arent using Kinect to snoop on anybody at all. We listen for the word Xbox on and then switch on the machine, but we dont transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that.
Good thing is that we dont have to worry about our information being stolen from this game companies.
I'm far from a privacy nut, but if you can't turn the kinect off, this is something that might keep me from buying the console (and I don't really care if Sony is doing it either- I'd be inclined to avoid both in that instance).
I don't get this. Do you use a laptop? A smartphone?

You realize those things have webcams that are always connected, right? Forget your living room, if you use a phone you've got a webcam watching you everywhere you go already.
That's an awful comparison- phones and laptops don't have cameras and mics that are always on and listening. This is more like installing a surveillance camera in your living room. I don't have the same reaction to location tracking.
It would be FAR easier for a hacker to hack your PC or phone to have full use of your camera and mic then it would be to hack your XBOX.
Assuming this true, it's not particularly relevant to my point. I'm more concerned with a company filming/recording my living room with my permission without the need for hacking.
 
so a Microsoft Exec today said they see the next gen of consoles selling over 1 billion consoles... Then cites that each generation has sold 30% more than the previous and the last one sold about 300 M units...

Thoughts?

 
so a Microsoft Exec today said they see the next gen of consoles selling over 1 billion consoles... Then cites that each generation has sold 30% more than the previous and the last one sold about 300 M units...

Thoughts?
Sounds like they are relying pretty heavily on other countries that they leave out with most of their features.

 

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