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***official*** all things Microsoft Xbox One (2 Viewers)

if you click on the link you see the rest of the story:

UPDATE: Spare yourself the tedium of reading any more of the words written here. Just read these Tweets and consider the Pastebin rumor demolished by these two top Xbox execs.

 
if you click on the link you see the rest of the story:

UPDATE: Spare yourself the tedium of reading any more of the words written here. Just read these Tweets and consider the Pastebin rumor demolished by these two top Xbox execs.
That update was just added. It's a moot point anyway. The feature isn't part of the new Xbox One plan. Although, it is really easy to shoot down a rumor about a feature that doesn't exist anymore.

 
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if you click on the link you see the rest of the story:

UPDATE: Spare yourself the tedium of reading any more of the words written here. Just read these Tweets and consider the Pastebin rumor demolished by these two top Xbox execs.
Greenberg is almost certainly lying. There is absolutely nothing stopping Microsoft from continuing with their game-sharing program if that's what they really want to do -- just restrict it to people who buy the game digitally. The fact that they cancelled it along with the unrelated DRM system strongly suggests that this was always vaporware.

 
if you click on the link you see the rest of the story:

UPDATE: Spare yourself the tedium of reading any more of the words written here. Just read these Tweets and consider the Pastebin rumor demolished by these two top Xbox execs.
That update was just added. It's a moot point anyway. The feature isn't part of the new Xbox One plan. Although, it is really easy to shoot down a rumor about a feature that doesn't exist anymore.
Its also easy to create a rumor about a feature that doesn't exist. The rumor made zero sense.

 
if you click on the link you see the rest of the story:

UPDATE: Spare yourself the tedium of reading any more of the words written here. Just read these Tweets and consider the Pastebin rumor demolished by these two top Xbox execs.
That update was just added. It's a moot point anyway. The feature isn't part of the new Xbox One plan. Although, it is really easy to shoot down a rumor about a feature that doesn't exist anymore.
Its also easy to create a rumor about a feature that doesn't exist. The rumor made zero sense.
I wasn't the one who did in the first place. Apparently it was the same one that leaked half the stuff that turned out was 90% true. Then one of the web's most visited gaming blogs picked it up. There's zero chance of anyone being able to determine what was true here. The belief was that the family share plan idea was only put together recently anyway. That's why two people at Microsoft couldn't explain how it works the same way and why it wasn't going to be available at launch.

 
IGN awards Titanfall the Best Game of E3 2013. My kind of game for sure. Too bad it isn't a launch title (early 2014?)

http://www.ign.com/videos/2013/06/21/titanfall-wins-igns-best-game-of-e3-2013-award
I mentioned this before, but this is the only next-gen game I've seen that looks capable of moving people over to new hardware if they hadn't already planned on doing so. It's not at the top of my personal list, but it's extremely easy to imagine this being a huge hit.

 
IGN awards Titanfall the Best Game of E3 2013. My kind of game for sure. Too bad it isn't a launch title (early 2014?)

http://www.ign.com/videos/2013/06/21/titanfall-wins-igns-best-game-of-e3-2013-award
I mentioned this before, but this is the only next-gen game I've seen that looks capable of moving people over to new hardware if they hadn't already planned on doing so. It's not at the top of my personal list, but it's extremely easy to imagine this being a huge hit.
And it's also going to be available on the 360 and PC, so there's no rush to move over. I said the same thing when I saw the gameplay.

 
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I didn't realize that was going to be a 360 title too. If I was MSFT, I would get that one as next-gen-only. That game can move consoles, at least until its inevitable PS4 release.

 
I didn't realize that was going to be a 360 title too. If I was MSFT, I would get that one as next-gen-only. That game can move consoles, at least until its inevitable PS4 release.
Agreed. Although, it still has to release on PC. Otherwise, I may not get a chance to play it. :)

 
If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.

But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.
We covered this on already. Crytek spent a bunch of time producing Ryse, a game that was designed strongly around Kinect. It could have produced Far Cry 4 instead. That's a good example of Kinect taking away hardcore games. Instead of getting a "real" Crytek game, you get something based on motion control and QTEs. I don't think there's anybody posting in this thread who's actually happy with that tradeoff.

Multi-platform games aren't going anywhere, of course. I'm just talking about exclusives here.
Did Fibble keep Crysis 3 from being made? To the tech demos keep Crysis 4 from being made? Did upgrading the CryEngine to v2 and v3 keep FarCry 26 from being made?

The cost of building the Kinect controls into a game would be minimal compared to the rest of the development cost. Typically the most expensive part of games would be in this order. Design/Art, Coding, Retailing, Console Fees.

The other thing your not even considering is that the input controls would be developed at the engine level. So once they are integrated into the CryEngine they would be used across all games if the designers wanted to use them. Since CryEngine 3 supports xbox one I would assume the Kinect functionality is already in the engine and the Ryse was simply designed the way they wanted it to play.

So to your point of Kinect keeping hardcore games from being made I totally disagree. More cost is dumped into Art than one specific type of controller input.

 
I will pass on being an early adopter of an ms game console. Everyone that I know that had an original 360 is on there 2nd or 3rd box. They would fix them for free but the fixed ones eventually broke as well.

 
If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.

But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.
We covered this on already. Crytek spent a bunch of time producing Ryse, a game that was designed strongly around Kinect. It could have produced Far Cry 4 instead. That's a good example of Kinect taking away hardcore games. Instead of getting a "real" Crytek game, you get something based on motion control and QTEs. I don't think there's anybody posting in this thread who's actually happy with that tradeoff.

Multi-platform games aren't going anywhere, of course. I'm just talking about exclusives here.
Did Fibble keep Crysis 3 from being made? To the tech demos keep Crysis 4 from being made? Did upgrading the CryEngine to v2 and v3 keep FarCry 26 from being made?

The cost of building the Kinect controls into a game would be minimal compared to the rest of the development cost. Typically the most expensive part of games would be in this order. Design/Art, Coding, Retailing, Console Fees.

The other thing your not even considering is that the input controls would be developed at the engine level. So once they are integrated into the CryEngine they would be used across all games if the designers wanted to use them. Since CryEngine 3 supports xbox one I would assume the Kinect functionality is already in the engine and the Ryse was simply designed the way they wanted it to play.

So to your point of Kinect keeping hardcore games from being made I totally disagree. More cost is dumped into Art than one specific type of controller input.
Did Fibble keep Crysis 3 from being made? No, of course not. Did Fibble keep some other game from being made? Of course.

This is the equivalent of pointing out that water is wet. I'm amazed that some of you guys are disputing the idea that developers can only do so much. If the produce Game A, they give up the opportunity to produce Game B. If they happen to have the capacity to produce both Game A and Game B, then by doing so they give up the opportunity to produce Game C. Why deny this?

 
I hadn't paid any attention to the d pad on my controller in 6 years. Is that really an issue for people?
There are entire genres of games that are unplayable on gamepads because the analog sticks aren't accurate enough and the dpads which have the capacity to be accurate enough are horribly designed.

Run It Up said:
I would love to see where you are getting your information, because aside from the design everything I've seen (multiple E3 reviews) its literally the exact same thing.

Also, an 8-way pad isn't a thing.
Xbox 360 Controller - had a d-pad that was solid all around. They called this an 8-way controller because you press the part between left/down for vertical. People begged for Nintendo's version.

Xbox One controller - uses Nintendo's patented "plus" d-pad for better control

note: I know it's not vertical, mind has gone blank on the word I need here.
As I said, multiple times its a single piece of plastic on a pivot, they may have called it an 8way pad, but the reality is there are 4 switches underneath the dpad and they register hits when pressed, it allows for 8 way movement by virtue of allowing you to hit two adjacent directions at the same time, but because its a single piece of plastic it means you don't have 1:1 responsiveness, a problem that can be entirely avoided if all the directions are independent. All dpads are functionally the same, its the logistics of it that differs.

I'm just trying to understand the reasoning, you lose nothing and you gain something the xbox dpads NEVER had.

The only upgrade I've heard about the dpad is that the switches have resistance so it feels like you are clicking them. Which provides a good feedback, but just reinforces my opinion that they have no intention of making the dpad better for anything other than basic operations.

 
If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.

But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.
We covered this on already. Crytek spent a bunch of time producing Ryse, a game that was designed strongly around Kinect. It could have produced Far Cry 4 instead. That's a good example of Kinect taking away hardcore games. Instead of getting a "real" Crytek game, you get something based on motion control and QTEs. I don't think there's anybody posting in this thread who's actually happy with that tradeoff.

Multi-platform games aren't going anywhere, of course. I'm just talking about exclusives here.
Did Fibble keep Crysis 3 from being made? To the tech demos keep Crysis 4 from being made? Did upgrading the CryEngine to v2 and v3 keep FarCry 26 from being made?

The cost of building the Kinect controls into a game would be minimal compared to the rest of the development cost. Typically the most expensive part of games would be in this order. Design/Art, Coding, Retailing, Console Fees.

The other thing your not even considering is that the input controls would be developed at the engine level. So once they are integrated into the CryEngine they would be used across all games if the designers wanted to use them. Since CryEngine 3 supports xbox one I would assume the Kinect functionality is already in the engine and the Ryse was simply designed the way they wanted it to play.

So to your point of Kinect keeping hardcore games from being made I totally disagree. More cost is dumped into Art than one specific type of controller input.
Did Fibble keep Crysis 3 from being made? No, of course not. Did Fibble keep some other game from being made? Of course.

This is the equivalent of pointing out that water is wet. I'm amazed that some of you guys are disputing the idea that developers can only do so much. If the produce Game A, they give up the opportunity to produce Game B. If they happen to have the capacity to produce both Game A and Game B, then by doing so they give up the opportunity to produce Game C. Why deny this?
Imagine the great games that the Far Cry Series cost us. We'll never get those games back because the developers wanted to make Far Cry. That Imagined game would have been perfect for the hard core gamer. That game they could have made instead of Halo I really wanted. It cost me such a great game.

Your point is just silly.

 
I think if the kinect is something they want to push, and its just a part of the new Xbox, period, then they made a mistake on the pricing. Sell xbox1 for $400, get it in more homes, and develop things for it beyond dance games and voice control. Make the fact that xbox1 has motion/voice recognition as standard and the base price as something attractive, instead of only being an extra $100 in consumer's eyes.

 
I think if the kinect is something they want to push, and its just a part of the new Xbox, period, then they made a mistake on the pricing. Sell xbox1 for $400, get it in more homes, and develop things for it beyond dance games and voice control. Make the fact that xbox1 has motion/voice recognition as standard and the base price as something attractive, instead of only being an extra $100 in consumer's eyes.
I don't think they are charging more because of the kinect, I think they are charging more because they aren't selling a gaming console. They are selling an entertainment console.

 
If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.

But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.
We covered this on already. Crytek spent a bunch of time producing Ryse, a game that was designed strongly around Kinect. It could have produced Far Cry 4 instead. That's a good example of Kinect taking away hardcore games. Instead of getting a "real" Crytek game, you get something based on motion control and QTEs. I don't think there's anybody posting in this thread who's actually happy with that tradeoff.

Multi-platform games aren't going anywhere, of course. I'm just talking about exclusives here.
Did Fibble keep Crysis 3 from being made? To the tech demos keep Crysis 4 from being made? Did upgrading the CryEngine to v2 and v3 keep FarCry 26 from being made?

The cost of building the Kinect controls into a game would be minimal compared to the rest of the development cost. Typically the most expensive part of games would be in this order. Design/Art, Coding, Retailing, Console Fees.

The other thing your not even considering is that the input controls would be developed at the engine level. So once they are integrated into the CryEngine they would be used across all games if the designers wanted to use them. Since CryEngine 3 supports xbox one I would assume the Kinect functionality is already in the engine and the Ryse was simply designed the way they wanted it to play.

So to your point of Kinect keeping hardcore games from being made I totally disagree. More cost is dumped into Art than one specific type of controller input.
Did Fibble keep Crysis 3 from being made? No, of course not. Did Fibble keep some other game from being made? Of course.

This is the equivalent of pointing out that water is wet. I'm amazed that some of you guys are disputing the idea that developers can only do so much. If the produce Game A, they give up the opportunity to produce Game B. If they happen to have the capacity to produce both Game A and Game B, then by doing so they give up the opportunity to produce Game C. Why deny this?
Imagine the great games that the Far Cry Series cost us. We'll never get those games back because the developers wanted to make Far Cry. That Imagined game would have been perfect for the hard core gamer. That game they could have made instead of Halo I really wanted. It cost me such a great game.

Your point is just silly.
Let's start over. Do you agree that any particular development team has a finite game-making capacity?

 
If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.

But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.
We covered this on already. Crytek spent a bunch of time producing Ryse, a game that was designed strongly around Kinect. It could have produced Far Cry 4 instead. That's a good example of Kinect taking away hardcore games. Instead of getting a "real" Crytek game, you get something based on motion control and QTEs. I don't think there's anybody posting in this thread who's actually happy with that tradeoff.

Multi-platform games aren't going anywhere, of course. I'm just talking about exclusives here.
Did Fibble keep Crysis 3 from being made? To the tech demos keep Crysis 4 from being made? Did upgrading the CryEngine to v2 and v3 keep FarCry 26 from being made?

The cost of building the Kinect controls into a game would be minimal compared to the rest of the development cost. Typically the most expensive part of games would be in this order. Design/Art, Coding, Retailing, Console Fees.

The other thing your not even considering is that the input controls would be developed at the engine level. So once they are integrated into the CryEngine they would be used across all games if the designers wanted to use them. Since CryEngine 3 supports xbox one I would assume the Kinect functionality is already in the engine and the Ryse was simply designed the way they wanted it to play.

So to your point of Kinect keeping hardcore games from being made I totally disagree. More cost is dumped into Art than one specific type of controller input.
Did Fibble keep Crysis 3 from being made? No, of course not. Did Fibble keep some other game from being made? Of course.

This is the equivalent of pointing out that water is wet. I'm amazed that some of you guys are disputing the idea that developers can only do so much. If the produce Game A, they give up the opportunity to produce Game B. If they happen to have the capacity to produce both Game A and Game B, then by doing so they give up the opportunity to produce Game C. Why deny this?
Imagine the great games that the Far Cry Series cost us. We'll never get those games back because the developers wanted to make Far Cry. That Imagined game would have been perfect for the hard core gamer. That game they could have made instead of Halo I really wanted. It cost me such a great game.

Your point is just silly.
Let's start over. Do you agree that any particular development team has a finite game-making capacity?
This is like discussing whether the company employs one too many people in accounting or HR, and then saying that's why they aren't making the next big IP.

 
If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.

But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.
We covered this on already. Crytek spent a bunch of time producing Ryse, a game that was designed strongly around Kinect. It could have produced Far Cry 4 instead. That's a good example of Kinect taking away hardcore games. Instead of getting a "real" Crytek game, you get something based on motion control and QTEs. I don't think there's anybody posting in this thread who's actually happy with that tradeoff.

Multi-platform games aren't going anywhere, of course. I'm just talking about exclusives here.
Did Fibble keep Crysis 3 from being made? To the tech demos keep Crysis 4 from being made? Did upgrading the CryEngine to v2 and v3 keep FarCry 26 from being made?

The cost of building the Kinect controls into a game would be minimal compared to the rest of the development cost. Typically the most expensive part of games would be in this order. Design/Art, Coding, Retailing, Console Fees.

The other thing your not even considering is that the input controls would be developed at the engine level. So once they are integrated into the CryEngine they would be used across all games if the designers wanted to use them. Since CryEngine 3 supports xbox one I would assume the Kinect functionality is already in the engine and the Ryse was simply designed the way they wanted it to play.

So to your point of Kinect keeping hardcore games from being made I totally disagree. More cost is dumped into Art than one specific type of controller input.
Did Fibble keep Crysis 3 from being made? No, of course not. Did Fibble keep some other game from being made? Of course.

This is the equivalent of pointing out that water is wet. I'm amazed that some of you guys are disputing the idea that developers can only do so much. If the produce Game A, they give up the opportunity to produce Game B. If they happen to have the capacity to produce both Game A and Game B, then by doing so they give up the opportunity to produce Game C. Why deny this?
Imagine the great games that the Far Cry Series cost us. We'll never get those games back because the developers wanted to make Far Cry. That Imagined game would have been perfect for the hard core gamer. That game they could have made instead of Halo I really wanted. It cost me such a great game.

Your point is just silly.
Let's start over. Do you agree that any particular development team has a finite game-making capacity?
I'll pass. Your point is not valid and not worth discussing.

 
:lmao:

You guys are a cult.
So says the PS4 guy who trolls the Xbox thread.
I don't think pointing out genuine drawbacks associated with a particular product amounts to trolling, unless you're the kind of person who is constitutionally unable to concede any flaw whatsoever in your product of choice. Like I've said a bunch of times already, there are lots of great reasons why a person might opt to buy an XB1. None of them require any particular defense. But point out one unfortunate design choice (mandatory Kinect) and you guys freak out like Andres Serrano just walked into your Southern Baptist service.

The fact that a few of you are unable to acknowledge something as simple and uncontroversial that manufacturing Product A means forgoing Product B is funny to me, which is why I keep responding when somebody decides to dispute it.

Deciding whether to buy a product or not isn't the same thing as deciding upon a religion or political ideology, but it's amazing how many people act as if it is.

 
The fact that a few of you are unable to acknowledge something as simple and uncontroversial that manufacturing Product A means forgoing Product B is funny to me, which is why I keep responding when somebody decides to dispute it.
You are out of your mind. It's been pointed out that adding functionality to Product A doesn't necessarily mean forgoing Product B, but you continue to beat on this bizarre drum because you are a huge PS homer.

And, as far as the thread generally goes, most of the xbox fans in here have been lukewarm (at best) about the new iteration. I'm not sure what thread you've been reading.

 
The fact that a few of you are unable to acknowledge something as simple and uncontroversial that manufacturing Product A means forgoing Product B is funny to me, which is why I keep responding when somebody decides to dispute it.
You are out of your mind. It's been pointed out that adding functionality to Product A doesn't necessarily mean forgoing Product B, but you continue to beat on this bizarre drum because you are a huge PS homer.

And, as far as the thread generally goes, most of the xbox fans in here have been lukewarm (at best) about the new iteration. I'm not sure what thread you've been reading.
I'm a true hardcore gamer and totally agree with what you just said. I own all the consoles but the Xbox gets the most play time and I don't see that changing. The Wii's are generally used only for party games on the weekends. The PS3 is solely for exclusives that are worth playing such as The Last of Us.

I will be buying all the units just like I did last generation. The only thing I see changing in this generation that the Xbox One will handle Blu-Ray duties versus the PS3.

 
:lmao:

You guys are a cult.
So says the PS4 guy who trolls the Xbox thread.
He picked one thing he could harp on. What he doesn't realize is all the games he's going to lose because the PS4 developers are coding for the move, touchpad and share button. Really hardcore gamers should hate all that fluff.
I've actually discussed the move already. It sucks. I don't own one, I wish Sony hadn't messed around with it, and I'm glad they (sort of) dumped it.

I'm indifferent toward the share button. I'll never use it, and there are already a ton of gameplay videos out there. For me personally, it's a non-issue.

 
The fact that a few of you are unable to acknowledge something as simple and uncontroversial that manufacturing Product A means forgoing Product B is funny to me, which is why I keep responding when somebody decides to dispute it.
You are out of your mind. It's been pointed out that adding functionality to Product A doesn't necessarily mean forgoing Product B, but you continue to beat on this bizarre drum because you are a huge PS homer.

And, as far as the thread generally goes, most of the xbox fans in here have been lukewarm (at best) about the new iteration. I'm not sure what thread you've been reading.
No, this hasn't been "pointed out." People have asserted it, and they are wrong.

That makes me an economics homer, not a PS homer.

 
:lmao:

You guys are a cult.
So says the PS4 guy who trolls the Xbox thread.
I don't think pointing out genuine drawbacks associated with a particular product amounts to trolling, unless you're the kind of person who is constitutionally unable to concede any flaw whatsoever in your product of choice. Like I've said a bunch of times already, there are lots of great reasons why a person might opt to buy an XB1. None of them require any particular defense. But point out one unfortunate design choice (mandatory Kinect) and you guys freak out like Andres Serrano just walked into your Southern Baptist service.

The fact that a few of you are unable to acknowledge something as simple and uncontroversial that manufacturing Product A means forgoing Product B is funny to me, which is why I keep responding when somebody decides to dispute it.

Deciding whether to buy a product or not isn't the same thing as deciding upon a religion or political ideology, but it's amazing how many people act as if it is.
my link

 
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I hadn't paid any attention to the d pad on my controller in 6 years. Is that really an issue for people?
You don't remember weapon switching in gears? It was pretty terrible.
It must be how you hold the controller worm, I have never had an issue with the weapon switch. I have maybe switched to the wrong weapon 15 times and that's over the course of easily 100,000 weapon switches. But every time we play you always manage to switch to your pistol instead of the gnasher. I'm not saying a better dpad is bad, it's actually a really nice change, it's just I call it "pulling a worm" for a reason :shrug:
 
The fact that a few of you are unable to acknowledge something as simple and uncontroversial that manufacturing Product A means forgoing Product B is funny to me, which is why I keep responding when somebody decides to dispute it.
You are out of your mind. It's been pointed out that adding functionality to Product A doesn't necessarily mean forgoing Product B, but you continue to beat on this bizarre drum because you are a huge PS homer.

And, as far as the thread generally goes, most of the xbox fans in here have been lukewarm (at best) about the new iteration. I'm not sure what thread you've been reading.
No, this hasn't been "pointed out." People have asserted it, and they are wrong.

That makes me an economics homer, not a PS homer.
Alright professor, say a video game takes 100 widgets to make. Adding kinect functionality to a game takes 25 widgets. Company X has 250 widgets. Sometimes, the company may even receive help , in the form of extra widgets from a third party, to add kinect functionality to said game. How many video games can the company make with kinect functionality? Without?

All you've done is make the point that resources are scarce. You've made no attempt to translate that general concept into something relevant to your argument that Kinect is actually harming Microsoft in terms of game development in the real world. And you can't, because all we can do is hypothesize about these widget assumptions (and the various uses to which these widgets may be put - for all we know, Crytek would rather make a shareholder distribution than develop another IP). In fact, the one specific statement you did make:

Instead of making Ryse, Crytek could have produced another Far Cry installment instead.
is demonstrably false (they are doing both).

If you want to say MS is burning money from most gamers' perspectives by supporting/encouraging the use of Kinect, fine. I'm not going to defend the device's profitability, and I won't be happy about having to spend $100 extra (vs. a PS4) for Kinect, in the event I do get an Xbox. But that's not what you have been asserting.

 
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:lmao:

You guys are a cult.
So says the PS4 guy who trolls the Xbox thread.
He picked one thing he could harp on. What he doesn't realize is all the games he's going to lose because the PS4 developers are coding for the move, touchpad and share button. Really hardcore gamers should hate all that fluff.
I've actually discussed the move already. It sucks. I don't own one, I wish Sony hadn't messed around with it, and I'm glad they (sort of) dumped it.

I'm indifferent toward the share button. I'll never use it, and there are already a ton of gameplay videos out there. For me personally, it's a non-issue.
You forgot the touch pad. Taking away tons of game from you.

I really hate I never got Gotham Battle 4240 because of Gears of War being made. Gotham was going to be much better.

 
Alright professor, say a video game takes 100 widgets to make. Adding kinect functionality to a game takes 25 widgets. Company X has 250 widgets. Sometimes, the company may even receive help , in the form of extra widgets from a third party, to add kinect functionality to said game. How many video games can the company make with kinect functionality? Without?

All you've done is make the point that resources are scarce. You've made no attempt to translate that general concept into something relevant to your argument that Kinect is actually harming Microsoft in terms of game development in the real world. And you can't, because all we can do is hypothesize about these widget assumptions (and the various uses to which these widgets may be put - for all we know, Crytek would rather make a shareholder distribution than develop another IP). And of course, you've (shockingly) adopted a hypothesis that supports your underlying preference for the Playstation.
Kinect functionality is one thing. I agree that it probably doesn't require a whole lot to add in something like Mass Effect's voice commands.

The example that I was using was Ryse, which is a game that was built entirely around Kinect. The general consensus seems to be that it looks kind of ####ty even as they've added in controller-based play. In a case like that, the issue isn't just that the game is Kinect-enabled. It's that it was build for motion control from the ground up. And we're talking here about a top-tier studio that has a proven track record of making AAA games.

You've made no attempt to translate that general concept into something relevant to your argument that Kinect is actually harming Microsoft in terms of game development in the real world.
I've mentioned several times that Microsoft's lineup of exclusive hardcore games took a nosedive after Kinect came out. It's conceivable that that's just a coincidence, but it's consistent with my hypothesis.

One other note: I'm very open to having a second gaming platform this time around. I can afford two consoles. The PS4 is kind of immaterial to all of this. What is material (for me) is what's available on alternative consoles that I can't get on the PS4. If we're talking PC or Steam Box, the answer is "a lot." If we're talking XB1, the answer is "not much," and Kinect is part of the reason for that.

Does that help?

 
:lmao:

You guys are a cult.
So says the PS4 guy who trolls the Xbox thread.
He picked one thing he could harp on. What he doesn't realize is all the games he's going to lose because the PS4 developers are coding for the move, touchpad and share button. Really hardcore gamers should hate all that fluff.
I've actually discussed the move already. It sucks. I don't own one, I wish Sony hadn't messed around with it, and I'm glad they (sort of) dumped it.

I'm indifferent toward the share button. I'll never use it, and there are already a ton of gameplay videos out there. For me personally, it's a non-issue.
You forgot the touch pad. Taking away tons of game from you.

I really hate I never got Gotham Battle 4240 because of Gears of War being made. Gotham was going to be much better.
I doubt anybody is building any games around the touch pad. When somebody makes the next Lair thanks to the touchpad, feel free to throw that back in my face, but I'll probably be on your side on that one.

 
I've mentioned several times that Microsoft's lineup of exclusive hardcore games took a nosedive after Kinect came out. It's conceivable that that's just a coincidence, but it's consistent with my hypothesis.

One other note: I'm very open to having a second gaming platform this time around. I can afford two consoles. The PS4 is kind of immaterial to all of this. What is material (for me) is what's available on alternative consoles that I can't get on the PS4. If we're talking PC or Steam Box, the answer is "a lot." If we're talking XB1, the answer is "not much," and Kinect is part of the reason for that.
I support your right to speculate based on limited information. You may be right. I certainly don't know if MS consciously decided to spent a larger portion of a limited budget on kinect than buying exclusive rights. But thats still just a guess by Ivan from the internet; let's not pretend like you've just handed down economics gospel here (and at best it describes issues with exclusivity, not whether far cry 15 is getting made).
 
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:lmao:

You guys are a cult.
So says the PS4 guy who trolls the Xbox thread.
He picked one thing he could harp on. What he doesn't realize is all the games he's going to lose because the PS4 developers are coding for the move, touchpad and share button. Really hardcore gamers should hate all that fluff.
I've actually discussed the move already. It sucks. I don't own one, I wish Sony hadn't messed around with it, and I'm glad they (sort of) dumped it.

I'm indifferent toward the share button. I'll never use it, and there are already a ton of gameplay videos out there. For me personally, it's a non-issue.
You forgot the touch pad. Taking away tons of game from you.

I really hate I never got Gotham Battle 4240 because of Gears of War being made. Gotham was going to be much better.
I doubt anybody is building any games around the touch pad. When somebody makes the next Lair thanks to the touchpad, feel free to throw that back in my face, but I'll probably be on your side on that one.
Actually, Blizzard (Diablo 3), Quantic Dream (Unknown), Digital Extreme (WarFrame) just some including the use of the touch pad. Use of swiping, gestures, clicks, etc. Sure it will super awesome for you hardcore gamers versus using the d-pad.

I'm out and done talking about this silly idea of losing games.

 
Tbh honest, I'm not a huge fan of the touch pad on the DS4, but the way they implemented it is non-intrusive and as long as its not utilized in gimmicky ways I could see getting some use out of it, its guaranteed to be better for browsing the web than an analog stick.

Like I said earlier, overall the new controller designs from both consoles look great, just really disappointed Microsoft didn't do more with the dpad.

I'm probably gonna buy neither console without a significant price drop, but I'll definitely play my friends and families and I'm excited for the new feedback mechanics and the overall redesign of both controllers.

The one thing that keeps getting brought up however with my friends is cloud integration. I've never seen such misleading marketing before in my life. They think its the future, ignoring completely that its not new and the things that they want it to do are literally impossible with current technology and infrastructure. Basically, anything the Titanfall devs said about the cloud integration was either not new, or was misrepresented and not possible.

 
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Tbh honest, I'm not a huge fan of the touch pad on the DS4, but the way they implemented it is non-intrusive and as long as its not utilized in gimmicky ways I could see getting some use out of it, its guaranteed to be better for browsing the web than an analog stick.

Like I said earlier, overall the new controller designs from both consoles look great, just really disappointed Microsoft didn't do more with the dpad.

I'm probably gonna buy neither console without a significant price drop, but I'll definitely play my friends and families and I'm excited for the new feedback mechanics and the overall redesign of both controllers.

The one thing that keeps getting brought up however with my friends is cloud integration. I've never seen such misleading marketing before in my life. They think its the future, ignoring completely that its not new and the things that they want it to do are literally impossible with current technology and infrastructure. Basically, anything the Titanfall devs said about the cloud integration was either not new, or was misrepresented and not possible.
Which part is literally impossible? Nothing I have seen would be literally impossible. In fact a lot of what they said makes a lot of sense.

 
Tbh honest, I'm not a huge fan of the touch pad on the DS4, but the way they implemented it is non-intrusive and as long as its not utilized in gimmicky ways I could see getting some use out of it, its guaranteed to be better for browsing the web than an analog stick.

Like I said earlier, overall the new controller designs from both consoles look great, just really disappointed Microsoft didn't do more with the dpad.

I'm probably gonna buy neither console without a significant price drop, but I'll definitely play my friends and families and I'm excited for the new feedback mechanics and the overall redesign of both controllers.

The one thing that keeps getting brought up however with my friends is cloud integration. I've never seen such misleading marketing before in my life. They think its the future, ignoring completely that its not new and the things that they want it to do are literally impossible with current technology and infrastructure. Basically, anything the Titanfall devs said about the cloud integration was either not new, or was misrepresented and not possible.
Which part is literally impossible? Nothing I have seen would be literally impossible. In fact a lot of what they said makes a lot of sense.
Ill give you an example of each.

When the devs talk about reducing your CPU load by having assets on their end, this is nothing new at all.

My friends believe as has been widely reported that the above means that we'll be able to stream games that are playing locally on a server farm over a network and play them in real time just by having a stable internet connect. It is possible to stream games and play them, it has been for years - it is impossible in real time, or near-real time. Technology and physics do not permit it. If you live down the street from a server farm and are on their network, you may get this experience.

Which means, they are either misrepresenting the reality or have discovered some alien technology that provides them the means to push huge amounts of data through a <20mb connection as well as a sophisticated caching system to make it seem like you don't have a delay.

 
Titanfall will have dedicated servers. Does this mean 0 ping, no, but it will mean going back to where everyone is on a level playing field. Cloud computing will allow for better matchmaking and it will allow more players in a game.

 
Tbh honest, I'm not a huge fan of the touch pad on the DS4, but the way they implemented it is non-intrusive and as long as its not utilized in gimmicky ways I could see getting some use out of it, its guaranteed to be better for browsing the web than an analog stick.

Like I said earlier, overall the new controller designs from both consoles look great, just really disappointed Microsoft didn't do more with the dpad.

I'm probably gonna buy neither console without a significant price drop, but I'll definitely play my friends and families and I'm excited for the new feedback mechanics and the overall redesign of both controllers.

The one thing that keeps getting brought up however with my friends is cloud integration. I've never seen such misleading marketing before in my life. They think its the future, ignoring completely that its not new and the things that they want it to do are literally impossible with current technology and infrastructure. Basically, anything the Titanfall devs said about the cloud integration was either not new, or was misrepresented and not possible.
Which part is literally impossible? Nothing I have seen would be literally impossible. In fact a lot of what they said makes a lot of sense.
Ill give you an example of each.

When the devs talk about reducing your CPU load by having assets on their end, this is nothing new at all.

My friends believe as has been widely reported that the above means that we'll be able to stream games that are playing locally on a server farm over a network and play them in real time just by having a stable internet connect. It is possible to stream games and play them, it has been for years - it is impossible in real time, or near-real time. Technology and physics do not permit it. If you live down the street from a server farm and are on their network, you may get this experience.

Which means, they are either misrepresenting the reality or have discovered some alien technology that provides them the means to push huge amounts of data through a <20mb connection as well as a sophisticated caching system to make it seem like you don't have a delay.
I have not seen anywhere that MS or Devs have given the impression that games would be streamed. They have always talked about using the cloud for operations that are latency insensitive.

 
http://arstechnica.com/gaming/2013/06/microsoft-reveals-xbox-one-headsets-arent-included-with-base-system/

They are taking away your current headset and not even bundling a cheap new one?

Xbox One does not include a pack-in headset accessory. Each Xbox One includes the new Kinect sensor, with a highly sensitive multi-array microphones designed to enable voice inputs and chat as a system-level capability, both in-game and with Skype and other experiences. For gamers who prefer a headset, we have a variety of offerings that you can find on the Xbox Wire.

 
I've mentioned several times that Microsoft's lineup of exclusive hardcore games took a nosedive after Kinect came out. It's conceivable that that's just a coincidence, but it's consistent with my hypothesis.
Perhaps you'd be able to better get your point across if you could quantify it with some examples. The above, for instance, I believe is just coincidence. Most of the 360's early exclusives were 3rd-party exclusives that were exclusive to the 360 mainly because the PS3 was such a screwup in its early days. Portal, Mass Effect, Bioshock, etc. It's not like those franchises disappeared because Valve, Bioware, and Irrational were busy making Kinect games. They continued, just no longer exclusive to the 360 because the PS3 became a viable platform for them.

I'm really having trouble thinking of one single example of a Kinect game that stifled the development of a potential hardcore exclusive 360 game. The only example I can think of is the one you gave, Ryse, which isn't even out yet (so we don't know if it sucks) and isn't even really a Kinect game anymore. Dance Central (Harmonix) would probably be the other one, but that was as much about the Dance fad as the Kinect fad and those were actually pretty decent games if that was your thing.

That's pretty much all I can think of. Rare took some time on the Kinect Adventures stuff but I believe Rare's last quality AAA game was 10+ years ago so it's not like we'd have something awesome from them otherwise.

ETA: If they're leaving out the bundled headset because of Kinect then that's another one.

 
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http://arstechnica.com/gaming/2013/06/microsoft-reveals-xbox-one-headsets-arent-included-with-base-system/

They are taking away your current headset and not even bundling a cheap new one?

Xbox One does not include a pack-in headset accessory. Each Xbox One includes the new Kinect sensor, with a highly sensitive multi-array microphones designed to enable voice inputs and chat as a system-level capability, both in-game and with Skype and other experiences. For gamers who prefer a headset, we have a variety of offerings that you can find on the Xbox Wire.
It seems like Microsoft is looking back at the PS3 launch, soaking up every mistake that Sony made, and repeating it.

I can't imagine the Kinect being a suitable replacement for a headset. Forget the microphone, voice chat coming through your speakers just doesn't work. And I do not want to hear everyone yelling down to their wife to grab them a beer or telling their kid that daddy is playing xbox right now, much less all the kids running around in the background. All stuff that a headset (and a mute button) would filter out.

 

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