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To All Fallout Fans (1 Viewer)

Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.

 
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.

 
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.

 
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I get that - but by the same token once I take over an area - like I help the NCR take the prison - everything there is conquered booty and I should be able to take it without negative effects, especially considering that the owner is dead and never coming back for it in any manner. And the deputy same thing - he's dead. He can't catch me taking his stuff, no one can, and so I shouldn't get a negative overall kharma hit for it. Frankly his house should become mine now as a staging point.

 
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I also don't think I could wander the southwest killing people either but apparently that's cool. Sometimes you can insert too much reality.

 
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I also don't think I could wander the southwest killing people either but apparently that's cool. Sometimes you can insert too much reality.
Agreed.

I truly hope that this stays closer to my experience in FO3 and less like my experience with GTA San Andreas. SA tried to be so realistic that you have to eat and work out and all that crap. They did a little better in GTA V with that kind of stuff. FO3 had a perfect balance for the most part. I don't want too much reality because then it becomes work and not fun. I'm not playing Sims.

And I fully admit that part of this is that I really just don't like being the negative guy for stupid reasons. The ammo I took from the prison that was on a table after everyone there was dead? That should just be a fact of life. But I get that the game is going for a ton of grey area living. I just feel it getting to be a little too much. And I haven't even made it anywhere near Vegas yet.

 
I saved rocco. Finally got leveled up to get explosives high enough to get lucky pete in on it. Ended up not needing anyone add I took them out while they were bunched up.

Went to the prison. Did the first two missions there. . Heading to primm. Explored a little. Seems like there is less finding stuff and more stealing. Don't know if I like that.
Did the same. Used the grenade launcher on them actually.
I've always enjoyed games where I could prepare a battlefield before a fight. Basically challenging myself to see how easily and cleanly I could win it.

Fights like that one, I love to go through normally, then reload a save and see if I can lay out a minefield to eliminate all the bad guys without firing a shot, or hurting any of the good guys either. Sometimes the latter is the harder part.

 
So far New Vegas is a lot of fun without the Legion shutting me down. Right now I'm pretty much where I've always ground to a halt in the past - just completed Come Fly With Me and launched the ghouls - and took a stroll in front of the dinosaur.I have Veronica as a companion (can't do anything with Ed-E yet) and she's just punching the #### out of everything. I only want to carry 4 or 5 weapons and I seem to have a knack for getting rid of a weapon right before I find a cool mod for it. I current;y have "That Gun", 9mm SMG modded, grenade launcher, and shotgun. Looks like they have a lot of fun mods for the western repeater so I may start to carry that.

If I ask Boone to join me does Veronica take off?
I thought Ed-E was pretty easy to get. you could either do the repair check or just have the right parts, which I think were like scrap metal and battery or something g like that. May want to look in to that a little closer, because I'm pretty sure it's not that difficult to get Ed-E right away. I always keep Ed-E with me.

 
NCCommish said:
Foosball God said:
NCCommish said:
Yankee23Fan said:
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I also don't think I could wander the southwest killing people either but apparently that's cool. Sometimes you can insert too much reality.
You get negative karma for it, just like you do for stealing. :shrug:

 
NCCommish said:
Foosball God said:
NCCommish said:
Yankee23Fan said:
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I also don't think I could wander the southwest killing people either but apparently that's cool. Sometimes you can insert too much reality.
You get negative karma for it, just like you do for stealing. :shrug:
You know what.....

....you're right. It's a video game. Screw negative karma. I'm enjoying it and if that is my nitpick it's ok. I still like FO3 better right now but I really just started NV

 
NCCommish said:
Foosball God said:
NCCommish said:
Yankee23Fan said:
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I also don't think I could wander the southwest killing people either but apparently that's cool. Sometimes you can insert too much reality.
You get negative karma for it, just like you do for stealing. :shrug:
You know what.....

....you're right. It's a video game. Screw negative karma. I'm enjoying it and if that is my nitpick it's ok. I still like FO3 better right now but I really just started NV
We're all allowed to nitpick however we want. I just never saw it that way, it was always available for me to grab, but I needed to live with the "repercussions" of it, in this case negative karma, or the occasional goody two shoes or security guard trying to kill me.

I do agree that people go nuclear too soon for you stealing scrap metal or something. It seems like things should build relative to your reputation/karma and the value of the item stolen/where the item is stolen from.

If I'm a paragon of the wasteland and I grab some scrap metal they shouldn't immediately come at me with guns blazing, but it should negatively affect my reputation and karma.

 
Last edited by a moderator:
So back to game fun...

No one is giving me a decent answer on the sheriff of Primm. From what I gather:

The robot is probably the most neutral choice in that he doesn't really do any harm or great good. He is also not that agressive and is rather slow so he could end up being killed in a respawn event or sometime in the future if the game makes you go back there for something that involves a shootout. The town seems to like him. You don't reall get anything for it though as best I can tell in reading everything.

The NCR taking over makes every happy for awhile and the old guy in the casino that works the pony express building or whatever they call it starts to sell better stuff and you get a discount for it. But after some time the taxes to the residents there make them not like the NCR and at some point later in the game they pull out of the town leaving it defenseless again and you can't find another sheriff. You get the guy selling you stuff and you look good to the NCR for awhile.

The convict guy turns the town into a fear for your life if you sneeze type of place. It's safe, but there is no freedom and the people end up hating him, and residents end up dead for no reason in the future of the game.

I think at this point I am leaning towards playing the game as if I am a supporter of the NCR so in that putting them in charge might be my best bet. I think the convict guy is 3rd in line. So I guess it boils down to what benefits me the most?

 
Ok. So I'm trying to put together the quest in goodsprings where I protect rocco. Got everyone on board except dynamite guy.

The speech tests aren't percentage based in this one are they? You need to be a certain level to do something? And the ammo casing stuff is going to annoy me I can feel it.
You have to have 25 explosive skill to get the dynamite. I wandered around and did other stuff to level up and came back to get this done.
You don't need the dynamite to win that battle.

 
NCCommish said:
Foosball God said:
NCCommish said:
Yankee23Fan said:
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I also don't think I could wander the southwest killing people either but apparently that's cool. Sometimes you can insert too much reality.
You get negative karma for it, just like you do for stealing. :shrug:
I have killed a crap ton of people and my karma is just fine. Even those suspected of crimes get trials. If you are going to get overly concerned with trying to parse karma it gets silly. Everything I find belonged to someone at some point. So it is all stealing really. It certainly wasn't mine and I didn't get permission to take it.

But as YF said it's just a video game and that is really just a thing I mildly dislike about this game. Which if that stays my biggest complaint that will be fine.

 
Ok. So I'm trying to put together the quest in goodsprings where I protect rocco. Got everyone on board except dynamite guy.

The speech tests aren't percentage based in this one are they? You need to be a certain level to do something? And the ammo casing stuff is going to annoy me I can feel it.
You have to have 25 explosive skill to get the dynamite. I wandered around and did other stuff to level up and came back to get this done.
You don't need the dynamite to win that battle.
True. I didn't use it.

 
NCCommish said:
Foosball God said:
NCCommish said:
Yankee23Fan said:
Yeah, I have many options on it. The robot in the casino I can fix up with parts and do it or science my way to make him do it or something...

The guy in the prison will do it for a pardon and I haven't attempted to get the pardon yet because something bugs me about that guy.

I help the NCR invade and take over the prison so the NCR is willing to be the law in the town if I do something or some such.

The deputy died in the roller coasater hotel or whatever it's called because he was a putz and I was ready to shoot him myself. He took down one excaped convict before he got gunned down in the hallway. Wasn't sad to see him go and looted his body like every other dea body I cause in the game.

I have to admit that the theft profile of this game annoys me a little. Like the deputy - he's dead now. If I go into his house I am still stealing stuff. Really? Or even at the jail. I help the NCR take it all over and I loot Eddie and the bodies of his guards, but if I use his key or open his desk I'm stealing from ....... dead people who don't like me anyway. Really? So my kharma is all over the place at this point and it might actually be negative. FO3 had a better find stuff system in that regard. at least for now. But I do see how the whole kharma good guy system is different in that Goodsprings loves me. The whole grey area thing is very present. It just might be a little overdone.
Yeah the theft thing is a little overdone here IMO. By the way the pardon is fairly easy to get as I recall.
Not understanding why you guys think the theft thing is overdone? I get that in FO3 you could walk into someone's room and find a bunch of stuff laying around that wouldn't be owned, but in reality if you walk into someone's house or a building people use you shouldn't expect to be able to just grab anything you want.
I also don't think I could wander the southwest killing people either but apparently that's cool. Sometimes you can insert too much reality.
You get negative karma for it, just like you do for stealing. :shrug:
I have killed a crap ton of people and my karma is just fine. Even those suspected of crimes get trials. If you are going to get overly concerned with trying to parse karma it gets silly. Everything I find belonged to someone at some point. So it is all stealing really. It certainly wasn't mine and I didn't get permission to take it.

But as YF said it's just a video game and that is really just a thing I mildly dislike about this game. Which if that stays my biggest complaint that will be fine.
You're doing enough good things for your karma to balance out, imo. If all you did was go around killing people and stealing things your karma wouldn't be just fine.

Not something to harp on so we don't have to keep on this. I just never saw it quite the way you did so I was curious, then I am giving you my point of view, I'm not trying make an argument.

 
I've always just assumed that if I do enough good karma it will allow me to take what I want and kill who I want. It's pretty easy to hand out purified water to the beggars and do the right thing enough times to keep your positive karma high enough to balance out the bad. If I'm way off base, it doesn't appear to have hindered me so far.

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.

 
I haven't played FO:NV for a while, but I need to get back to it. I'm at a point where the Legion is sending those 4 man death squads after me non-stop. once I happened to be right outside a NCR camp when they hit one time, and a bunch of poor NCR guys got dead. those Legion jerks are tough, and once they're on your radar you can't fast travel away because you're "in a fight".

but they look cool, thought. next time I'm gonna be a bad guy so I can wear some Legionnaire ####.

 
I haven't played FO:NV for a while, but I need to get back to it. I'm at a point where the Legion is sending those 4 man death squads after me non-stop. once I happened to be right outside a NCR camp when they hit one time, and a bunch of poor NCR guys got dead. those Legion jerks are tough, and once they're on your radar you can't fast travel away because you're "in a fight".

but they look cool, thought. next time I'm gonna be a bad guy so I can wear some Legionnaire ####.
Yeah I got death squad issues. Those guys are tough. Once again the grenade launcher came in very handy.

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.
See and I thought I was doing the right thing by letting the ghouls invade because all the people I talked too in the tower were aholes of the highest order so I figured a few less people like that was a good thing. But no, that was bad. Very bad. I'm still a saint, but that is my one bad mark for the most part.

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.
See and I thought I was doing the right thing by letting the ghouls invade because all the people I talked too in the tower were aholes of the highest order so I figured a few less people like that was a good thing. But no, that was bad. Very bad. I'm still a saint, but that is my one bad mark for the most part.
Yeah it didn't turn out well and on top of that they really messed up the basement.

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.
See and I thought I was doing the right thing by letting the ghouls invade because all the people I talked too in the tower were aholes of the highest order so I figured a few less people like that was a good thing. But no, that was bad. Very bad. I'm still a saint, but that is my one bad mark for the most part.
Yeah it didn't turn out well and on top of that they really messed up the basement.
I still haven't gone into the basement since then. In fact, I'm pretty sure I don't even know how to get into the basement. I went to the door on the outside that I used to let the ghouls in but that apparantly is not the basement. So I've never seen the result of what I did.

And if it is that bad and in connection with my not giving a flying eff anymore in my completed game on FO3 I will probably load up some combat shotguns and just destroy every ghoul in the tower. What happens after that? Does it stay destroyed and empty or do ghouls keep coming in and respawning?

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.
See and I thought I was doing the right thing by letting the ghouls invade because all the people I talked too in the tower were aholes of the highest order so I figured a few less people like that was a good thing. But no, that was bad. Very bad. I'm still a saint, but that is my one bad mark for the most part.
Yeah it didn't turn out well and on top of that they really messed up the basement.
I still haven't gone into the basement since then. In fact, I'm pretty sure I don't even know how to get into the basement. I went to the door on the outside that I used to let the ghouls in but that apparantly is not the basement. So I've never seen the result of what I did.

And if it is that bad and in connection with my not giving a flying eff anymore in my completed game on FO3 I will probably load up some combat shotguns and just destroy every ghoul in the tower. What happens after that? Does it stay destroyed and empty or do ghouls keep coming in and respawning?
After I let the ghouls in and saw the result, my reaction was to kill every last one of them in a fit of rage. The wild ghouls continue to respawn I think.

 
As far as New Vegas karma, if you just care about the effects of negative karma (which I don't think are actually much, I think reputation matters more), just wander down to... I think it's called the highway patrol outpost. It's beyond that movie theater by Primm I believe. There's a range of hills behind it with feral ghouls wandering all over. Grab your sniper rifle and start shooting. Each one you kill gives a nice karma boost.

Edit to add: Other things work besides feral ghouls, but I don't remember what all now. Been awhile since I played New Vegas.

 
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As far as New Vegas karma, if you just care about the effects of negative karma (which I don't think are actually much, I think reputation matters more), just wander down to... I think it's called the highway patrol outpost. It's beyond that movie theater by Primm I believe. There's a range of hills behind it with feral ghouls wandering all over. Grab your sniper rifle and start shooting. Each one you kill gives a nice karma boost.

Edit to add: Other things work besides feral ghouls, but I don't remember what all now. Been awhile since I played New Vegas.
I think the divided system is interesting. I was wondering if I were to go negative karma would I still be idolized in those towns or would it change?

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.
Yeah, I go that route too. Hilarious to hear one news story where 3 Dog calls me the hero of the wasteland and in the next news story about the ghouls he calls me a dbag.

A lot of the companion side stories/quests have real bittersweet choices in New Vegas. Boone has a pretty rough time of it in the wasteland as I recall.

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.
Yeah, I go that route too. Hilarious to hear one news story where 3 Dog calls me the hero of the wasteland and in the next news story about the ghouls he calls me a dbag.

A lot of the companion side stories/quests have real bittersweet choices in New Vegas. Boone has a pretty rough time of it in the wasteland as I recall.
Yeah it's pretty obvious I am going to need to companion up or I am going to miss out on stuff. Probably go back to Primm and grab the eyebot.

 
anybody else take the Wild Wasteland perk?

:scared:
Supposed to give you a lot of encounters you'd otherwise miss I think more than 20 in NV. Also can get a unique Alien Blaster which is pretty good but also only has 100 shots. It costs you a unique gauss rifle which is supposed to be one of the best weapons in the game.

 
So back to game fun...

No one is giving me a decent answer on the sheriff of Primm. From what I gather:

The robot is probably the most neutral choice in that he doesn't really do any harm or great good. He is also not that agressive and is rather slow so he could end up being killed in a respawn event or sometime in the future if the game makes you go back there for something that involves a shootout. The town seems to like him. You don't reall get anything for it though as best I can tell in reading everything.

The NCR taking over makes every happy for awhile and the old guy in the casino that works the pony express building or whatever they call it starts to sell better stuff and you get a discount for it. But after some time the taxes to the residents there make them not like the NCR and at some point later in the game they pull out of the town leaving it defenseless again and you can't find another sheriff. You get the guy selling you stuff and you look good to the NCR for awhile.

The convict guy turns the town into a fear for your life if you sneeze type of place. It's safe, but there is no freedom and the people end up hating him, and residents end up dead for no reason in the future of the game.

I think at this point I am leaning towards playing the game as if I am a supporter of the NCR so in that putting them in charge might be my best bet. I think the convict guy is 3rd in line. So I guess it boils down to what benefits me the most?
I did NCR and I kind of regret it but it was my only option. I killed the convict and couldn't get the robot to do anything. But every time I hear the news on the radio how NCR took over I feel horrible. I think figuring out how to make the robot sheriff is the best option for me.

 
IIRC, there are more quest solutions in New Vegas with negative or unintended consequences than FO3. Basically you pick an option you think is good but turns out bad for someone or some group unexpectedly like some of the options mentioned in the Sheriff quest. Some quests are basically Tenpenny Towers vs the Ghouls all over again where pretty much all the choices have bad consequences for someone.

I guess it goes with the saying "the road to hell is paved with good intentions."
Yeah I did all 3 Tenpenny options. I decided to go with killing the 3 ghouls. And then 3 Dog started ragging me. Maybe I should have let them in his place.
See and I thought I was doing the right thing by letting the ghouls invade because all the people I talked too in the tower were aholes of the highest order so I figured a few less people like that was a good thing. But no, that was bad. Very bad. I'm still a saint, but that is my one bad mark for the most part.
I love Tennpenny Tower. Sure they're aholes, but they're such happy polite aholes. Plus I think the elevator muzak in the middle of the wasteland is hilarious.

BTW, it's possible to lure rad scorpions into the courtyard. That's fun and doesn't hurt your karma.

 
As far as New Vegas karma, if you just care about the effects of negative karma (which I don't think are actually much, I think reputation matters more), just wander down to... I think it's called the highway patrol outpost. It's beyond that movie theater by Primm I believe. There's a range of hills behind it with feral ghouls wandering all over. Grab your sniper rifle and start shooting. Each one you kill gives a nice karma boost.

Edit to add: Other things work besides feral ghouls, but I don't remember what all now. Been awhile since I played New Vegas.
I think the divided system is interesting. I was wondering if I were to go negative karma would I still be idolized in those towns or would it change?
What I dislike about the system is the godly knowledge given to my enemies after I drop a powder ganger who has no idea I am around with a silenced sniper rifle - all of a sudden I am vilified...

Fair enough that if I go into Vault 3 and kill the major ######## in there that his guys hate me, but the sneak kills without (living) witnesses should not count ...

 
Ok. Forget karma. Just about everyone in this game deserves to die. I went to Nipton. . I think that's it. Where the legion crucified people. .. Yeah I'm killing those guys.

So i let them go since it was 15 against one when the guy talked to me. Should i have just started shooting and hoped for the best? I feel like i should have.

 
That's one of those battles where I love replaying it and setting up the battlefield before hand. Mines galore!

I don't recall what impact it has on your quest options though.

 
As far as New Vegas karma, if you just care about the effects of negative karma (which I don't think are actually much, I think reputation matters more), just wander down to... I think it's called the highway patrol outpost. It's beyond that movie theater by Primm I believe. There's a range of hills behind it with feral ghouls wandering all over. Grab your sniper rifle and start shooting. Each one you kill gives a nice karma boost.

Edit to add: Other things work besides feral ghouls, but I don't remember what all now. Been awhile since I played New Vegas.
I think the divided system is interesting. I was wondering if I were to go negative karma would I still be idolized in those towns or would it change?
What I dislike about the system is the godly knowledge given to my enemies after I drop a powder ganger who has no idea I am around with a silenced sniper rifle - all of a sudden I am vilified...

Fair enough that if I go into Vault 3 and kill the major ######## in there that his guys hate me, but the sneak kills without (living) witnesses should not count ...
Yeah that was is a little bit irritating. I have decided they must have a radio and report in. It makes me feel better.

 
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Ok. Forget karma. Just about everyone in this game deserves to die. I went to Nipton. . I think that's it. Where the legion crucified people. .. Yeah I'm killing those guys.

So i let them go since it was 15 against one when the guy talked to me. Should i have just started shooting and hoped for the best? I feel like i should have.
I think you did the right thing. I wanted to kill them all so bad. But there was too many to take by myself at this point. It was the first time I missed Fawkes, he would have loved it,and we would have mowed them down. I do intend to get that guy though if I can. The NCR may be a little dooshy but they aren't crucifying people so I think it's an easy choice to make on whom to support.

 
Ok. Forget karma. Just about everyone in this game deserves to die. I went to Nipton. . I think that's it. Where the legion crucified people. .. Yeah I'm killing those guys.

So i let them go since it was 15 against one when the guy talked to me. Should i have just started shooting and hoped for the best? I feel like i should have.
I think you did the right thing. I wanted to kill them all so bad. But there was too many to take by myself at this point. It was the first time I missed Fawkes, he would have loved it,and we would have mowed them down. I do intend to get that guy though if I can. The NCR may be a little dooshy but they aren't crucifying people so I think it's an easy choice to make on whom to support.
Yeah Fawkes would have been in all his glory.
 
Ok. Forget karma. Just about everyone in this game deserves to die. I went to Nipton. . I think that's it. Where the legion crucified people. .. Yeah I'm killing those guys.

So i let them go since it was 15 against one when the guy talked to me. Should i have just started shooting and hoped for the best? I feel like i should have.
I think you did the right thing. I wanted to kill them all so bad. But there was too many to take by myself at this point. It was the first time I missed Fawkes, he would have loved it,and we would have mowed them down. I do intend to get that guy though if I can. The NCR may be a little dooshy but they aren't crucifying people so I think it's an easy choice to make on whom to support.
Yeah Fawkes would have been in all his glory.
It would have been good times. You know I might have tried even if it would have been me and DM. I could see him tearing some legs off and such. Harder battle than with Fawkes but DM is worth several enemies. I do miss my dog.

 
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Did all the stuff with the ghouls/missiles and scoping out Nipton for the Ghost and crew at the outpost. I did the Boone quest, so I have him at my side now. Forgot that the system is different and it looks like you get the XP for his kills. I think before I travel up the road farther on the main quest, I am going to poke around at some places I have been to and check farther for more loot and wander around those areas. My lockpick is at 50, and I think I remember some safes that required that level - Goodsprings, Prison, Primm. Maybe there are some decent goodies to find. Figure with Boone with me, I am feeling more willing to wander a little.

I have a feeling that Barter might be more important in this game. Seems like the traders that I run into have better stuff sooner (I assume that is a function of the DLCs?). Guy at Novac had all sorts of sweet looking special guns and mods for laser rifles, etc. but some of them were 15000 caps+. Seems like there is more of a ding on you for having a low barter in NV. Especially for guys like me who seem to be too lazy to loot around and keep going back to sell stuff.

Also forgot how damn funny the blind guy helping the Bright Followers was.

 
Took off north with Boone. Probably not the best for the level I was on, but it was fun. Found a shack, Yangztee Memorial, and stumbled upon Sloan. Yeah, don't tell me not to go forward, that is what I will do. We got to the bottom of Black Mountain and stormed up that. There are several Super Mutant Masters to get through - I like how this version of the flamethrower looks when it fires. Ended Tabitha's reign and got a hefty 1000Xp for my trouble finishing that task. There is a nice rocket launcher or two that I picked up as well, but looks like you need about 75explosive and 6strength to fire it properly. I stupidly am only at 4 strength, so I will have to figure that out.

Walked about 2 feet north of that point on the highway after getting done with the mountain, and was swarmed by 3 Deathclaws. That was an ### whooping. Not sure if I can sneak around them at all - will try that next time. Maybe there is a way a little up the mountain that I could through. To avoid them. That quarry will be fun whenever I get the weapons to actually kill one.

 
I played a little NV last night and decided that I would save the captives from the Legion that were taken from Nipton. Killed a crap ton of varmits along the way. Approached them and saw that there were 4 or 5 guys and decided to wait to make sure I was armed enough. Realized I had all the parts in inventory to fix Ed-E so I went and got him all up and running. Awesome side kick. Went back to the tent area where the captives were being held and Ed-E and I obliterated the Legion guys. Love Ed-E. Freed the Powder Keggers so they still hate me but know I have a good heart - whatever that means.

Of course, my Legion rating is now kill him on site. Got to the NCR base by the big statues and ended up asking them for help to protect Primm. I figured, eh, I'm going to be an NCR croney in the game so why not. Did themission to clear the passage for traders and as soon as I finish those ants out comes a 5 guy Legion assassination squad for me. No problem. Ed-E backs me up and we take them down. I managed to make a crapload of caps off the stuff I got off these guys.

So the Legion hates me. The Powder Keggers hate me a little less and the NCR thinks I am an ally. All in a days work. Went back to Primm. They are happy with the NCR in charge. Looking forward to the casino opening up for some roulette.

 
A few questions that I can't get straight answers for online unless I am looking the wrong spot.

I have like a billion ammo casings. Ok, maybe not literally. You get the point. I would like to make more ammo instead of breakdown what I have but it is not letting me. I tried to make 10mm ammo because I have the weathered 10mm which I love as a handgun. It appears that I can't until I have more powder but it looks like I have everything else to do it. So I get powder by breaking up other ammo? Is it that simple? Just pick the ammo I don't want, break that down and then with what I get rebuild the ammo of what I want? And I understand it doesn't become a 1 for 1 trade I'm just trying to understand the making ammo part of this game because it is confusin me for some reason.

Backup to that - do I really need to make ammo at all? I'm not low on anything. With using VATS I don't see how you can run out of ammo, especially now with a sidekick to help out.

Next question that almight internet is not answering to my liking - the books and mags that you can read. So they only give you a temporary boost or is there a temp boost of 10 or 20 to a skill but then when that wears off you have a permanent 3 or 4 point boost that stays? If it's just the temp boost then what is the best strategy to use them? Any time you can or is there some point later that makes it worth saving them? I've been saving them because I can't get this answer.

 
Took off north with Boone. Probably not the best for the level I was on, but it was fun. Found a shack, Yangztee Memorial, and stumbled upon Sloan. Yeah, don't tell me not to go forward, that is what I will do. We got to the bottom of Black Mountain and stormed up that. There are several Super Mutant Masters to get through - I like how this version of the flamethrower looks when it fires. Ended Tabitha's reign and got a hefty 1000Xp for my trouble finishing that task. There is a nice rocket launcher or two that I picked up as well, but looks like you need about 75explosive and 6strength to fire it properly. I stupidly am only at 4 strength, so I will have to figure that out.

Walked about 2 feet north of that point on the highway after getting done with the mountain, and was swarmed by 3 Deathclaws. That was an ### whooping. Not sure if I can sneak around them at all - will try that next time. Maybe there is a way a little up the mountain that I could through. To avoid them. That quarry will be fun whenever I get the weapons to actually kill one.
If you are taking the road from the mountain back down towards the west (I think?) where the death claws are at, at some point you'll be able to get onto some ledges on the cliffs to the north of the road. You can't get to the top of them, but you can jump-climb along more ledges out of reach of death claws to the west, bend north, and then bend east on the far side of the mountain range. Once you reach the spot you can start going east and still be up on the cliffs, there tends to be 2 death claws down below somewhere still. So head aways east before finally coming down out of the hills. From there you have a pretty much clear shot to New Vegas, just some ants and raiders to deal with.

 
A few questions that I can't get straight answers for online unless I am looking the wrong spot.

I have like a billion ammo casings. Ok, maybe not literally. You get the point. I would like to make more ammo instead of breakdown what I have but it is not letting me. I tried to make 10mm ammo because I have the weathered 10mm which I love as a handgun. It appears that I can't until I have more powder but it looks like I have everything else to do it. So I get powder by breaking up other ammo? Is it that simple? Just pick the ammo I don't want, break that down and then with what I get rebuild the ammo of what I want? And I understand it doesn't become a 1 for 1 trade I'm just trying to understand the making ammo part of this game because it is confusin me for some reason.
That's one easy way to get more powder. I don't recall if you can find it in containers and such, but you can also buy it in stores. There is a gun runner store on the east side of New Vegas that is great for stocking up on ammo creation stuff. From outside of the entrance to the city on that side, go a little northeast I believe and you'll find the gun runner store run by a protectron.

Another good location out that way:

A little further that direction you'll find the med clinic where you can get implants to boost your SPECIAL (basically the New Vegas equivalent of bobbleheads).
Backup to that - do I really need to make ammo at all? I'm not low on anything. With using VATS I don't see how you can run out of ammo, especially now with a sidekick to help out.
Probably depends on your play style. If you switch weapons a lot you might not need to. I tended to snipe almost exclusively until short range, so I was frequently making sniper ammo.

Next question that almight internet is not answering to my liking - the books and mags that you can read. So they only give you a temporary boost or is there a temp boost of 10 or 20 to a skill but then when that wears off you have a permanent 3 or 4 point boost that stays? If it's just the temp boost then what is the best strategy to use them? Any time you can or is there some point later that makes it worth saving them? I've been saving them because I can't get this answer.
Fallout 3 had books that gave a permanent boost of a few points, more with a perk.

Fallout New Vegas has the same sort of books that give a permanent boost ("Big Book of Science" for Science)... and then also adds new magazines ("Programmer's Digest" for Science) that add a temporary boost of 10. The perk gives a different bonus to both the permanent increase from books and the temp increase from magazines. But the magazine is always temporary, even with the perk.

Edit to add: With a DLC perk you can apparently make copies of the magazines, so you might want to hold onto 1 of every type for when you reach that point. As far as using them other than that, just use them when you need a boost. Can't pick a lock but you're within 20 of what you need, then read a magazine assuming you have the Comprehension perk. Tough fight, boost your Small Guns, etc. They are kind of the potions of Fallout New Vegas, to draw a Skyrim comparison.

By the way, always check mailboxes, you find a lot of the magazines in them.

 
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What things do you guys find it's best to hoard the entire game for use in constructing stuff?

For me in FO3

Bottlecap mine:

cherry bombs

lunchbox

sensor module

Nuka grenade:

Abraxo cleaner

Nuka-Cola Quantum (and all Nuka Cola since you can convert them to Quantum late in the game)

Tin Can (bent ones don't work, must be "tin can")

Turpentine

Other weapons like the dart gun can be nice, but you just need to make 1 and then keep it in repair, so not like I need every surgical tubing in the game for dart guns.

 
What things do you guys find it's best to hoard the entire game for use in constructing stuff?

For me in FO3

Bottlecap mine:

cherry bombs

lunchbox

sensor module

Nuka grenade:

Abraxo cleaner

Nuka-Cola Quantum (and all Nuka Cola since you can convert them to Quantum late in the game)

Tin Can (bent ones don't work, must be "tin can")

Turpentine

Other weapons like the dart gun can be nice, but you just need to make 1 and then keep it in repair, so not like I need every surgical tubing in the game for dart guns.
I just couldn't get into the weapon building really. I did the one with the railroad spikes and I did the sword.

 

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