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To All Fallout Fans (1 Viewer)

I think I am definitely playing again this weekend. Theres goes my productivity!

May try to be a bad guy this time, or at least neutral. Definitely wont take the 10% XP points perks anymore as someone said. It's too easy to level up if you are OCD like me and always cracking every safe, hacking every terminal, doing tons of side missions/exploring before advancing the main quest.

For money, I recommend putting lots of points into repair (would recommend anyway to repair your weapons.) High quality repaired weapons and armor are worth tons more caps than quantity. Also, just sell your loot like pistols, melee weapons, armor, etc instead of hoarding it at your house. That stuff accumulates fast and you end up scrolling thru 50 .32 caliber handguns to get the weapons you like out of your locker.
This is true - however, if you have the capacity, two damaged weapons are worth more than a single repaired one.

 
sounds kinda tedious.

also, I always wonder about the first person that finds these things out.

sleep for 37 hours, take a rad-x and drink a nuka cola, shoot one raider in the head, run into the building and there will be a missle launcher.

don't know if programmers leak these or somehow a gamer figures them out.
Sounds tedious to hit wait 4 times?

Not sure what there is to figure out. You know areas respawn if you re-enter them later and there's stuff in it again. Doesn't take much to wait, go inside and see if it's back, and see how long it took. Then on top of it, they make a Creation Kit that lets you go look at the game code and see what the respawn timer is set to if you want.

The 3 day respawn was the same in most of the Bethesda games. I think Skyrim changed that for a lot of the areas though.

 
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My current playthrough going melee is different. In addition to neglecting small guns, I'm also not bothering to sneak. I'm surprised at how easy it is to kill some things with a baseball bat. I recall some guys taking several bullets early on to drop, going down now with a few whacks of the bat. Although I really need to find a cooler weapon. Kinda nice not hoarding ammo for a change.I can tell I'll be doing completely different perks on this one too. Off to the super duper mart.
I don't think I could do the melee thing consistently. Interesting though. Super Duper Mart would seem tough melee. I guess you hit the guy by the bathrooms on the left first. Although sneaking would be good.
This - without the sneaking. Already got jumped by Talon company very early - and in a place I've never been ambushed before! I was like YES!!! something new even after all these play throughs. So now I have my favorite armor, but still just a baseball bat. Need to head out to Moresti for a vampire sword. May go negative karma and travel with Jericho for a bit.
Supposed to be one of the best melee weapons in the game. Vance is not very easy to pickpocket and since you aren't sneaking I am assuming the non-peaceful end to all that.
Could be wrong but I'm pretty sure it's locked up. He has a different weapon on him (the flamesaw thingy). But yeah, non-peaceful end to Moresti this time around - although I hate to lose a trading post. Non-peaceful ending to Arefu now that I think about it.
Yeah it's locked up and he has the key.

 
sounds kinda tedious.

also, I always wonder about the first person that finds these things out.

sleep for 37 hours, take a rad-x and drink a nuka cola, shoot one raider in the head, run into the building and there will be a missle launcher.

don't know if programmers leak these or somehow a gamer figures them out.
Sounds tedious to hit wait 4 times?

Not sure what there is to figure out. You know areas respawn if you re-enter them later and there's stuff in it again. Doesn't take much to wait, go inside and see if it's back, and see how long it took. Then on top of it, they make a Creation Kit that lets you go look at the game code and see what the respawn timer is set to if you want.

The 3 day respawn was the same in most of the Bethesda games. I think Skyrim changed that for a lot of the areas though.
Just going back into the same building over and over. I usually have trouble cleaning it out the first time, so that's not for me.

 
Haven't played Fallout 3 on this desktop, so thought I'd capture my tweaks and changes.

Using Eyefinity to run it on 3 monitors at 6028x1200 resolution. I'm using bezel correction with it (so as I pan, an object doesn't jump from the edge of one monitor to the one beside it, but instead seems to pass out of view when going "behind" the bezel surrounding each monitor so it feels more natural).

Using Game of the Year edition, an old one that installs from the disk instead of from Steam.

Getting it to work on multiple monitors with Eyefinity:

First had to set the resolution manually. In my User directory/Documents/My Games/Fallout3.... edits to the FalloutPrefs.ini file. Make copies before any edits, and you can do comments starting the line with a semi-colon ; I would keep copies that show each set of changes along the way, sometimes you may find you want to go back and undo one, helps to know what order you did things and why.

Set my screen width of 6028 here:
iSize W=6028

That by itself was enough to get most things to work, but some text size and HUD placement needed tweaking still. In my User directory/Documents/My Games/Fallout3.... edits to the FALLOUT.INI file. (Make copies before any edits).

To get the HUD to the middle of the screen, changed these from 15 to the values below which worked for me with 3 monitors at my resolution. Playing on 2 monitors or a lower resolution you might try setting them around 600 or so and see how it does. Only change the X settings, they affect horizontal placement, leave the Y as is.

iSafeZoneXWide=820
iSafeZoneX=820


Also change the FOV (Field of View) from the default of 75 to make it feel less fish-eyed. Other people recommended the following based on aspect ratio:
4:3 - 79.9000
16:9 - 105.3000
15:9 - 99.0000
16:10 - 95.2000
I went with 16:10, so set it to 95.2 and it's looking good for me.

fDefaultFOV=95.2.0000



The PipBoy is hard to read
, so changing the font to a larger one helps a ton. It does wrap some of the numbers (220/220 health might show as 2-20/2-20 with the - being where it wraps to another line) but it's readable. I saw some spots on the web people changed the FOV for the PipBoy, but I actually liked how it zoomed in with the default settings. It's MUCH easier to read than it was on my TV with a console. Make the line for sFontFile_2 use the following:

sFontFile_2=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt


Also reading computer terminals is affected. It's controlled by font file 5. I'm still tweaking on this one. I have the information terminals working pretty well though the last lines run far down the terminal screen. But it's not working as well when I have to hack a terminal, so I'm still playing to find what is best For now I'm using the below. I also tried turning off rendered terminal but that made the whole computer disappear.

sFontFile_5=Textures\Fonts\Glow_Monofonto_Large.fnt


I have read there are also issues with guns with scopes, the scope overlay thing that blocks your sight messes things up. I found someone who said that you can set "fScopeScissorAmount=0" in your ini file and it will just leave the area around what you'd see through the scope black, and then the extra screens you can still see things. Good enough probably, there's an image bottom of the screen that shows how it looks for him. I don't have a scoped weapon yet to test it.

Scope Update: Got my first sniper rifle and sure enough the scope was hosed. Tried the above and it worked perfectly, didn't even have the issue the guy in that link did.
Ok, so those were tweaks to get it to do ok on 3 screens. Then I had a few other types of issues I dealt with:

Stability Fixes and Official Patches

Started play without any patches just to make sure it ran at all and to try to spot any issues.

Next, downloaded the official 1.7 patch from the Bethesda Website and installed.

Next I downloaded the Unofficial Updated patch from the Nexus.


Freezing bug fixed by Unofficial patch?:

It made a pair of changes that I'd read about but forgotten to do myself, which solve some problems where FO3 doesn't know how to use quad cores right and it can cause crashes or freezing. I was having freezing issues and I think this solved them though I need more play testing to tell for sure. This one defaults to 0, the patch sets it to 1 (the Unofficial patch install prompts asking if you want it to make these changes, if you haven't).

bUseThreadedAI=1

And this one is a brand new line that has to be added manually:

iNumHWThreads=2

Apparently if there are still freezing issues, changing the Threads one to 1 helped some other people.

Update: Only played for a couple of hours today, but no freezes.


Ungodly slow launch times caused by Microsoft's defunct Games for Windows Live

Sometimes the game would launch pretty much immediately and other times it would take 30 seconds to a minute before it started giving the splash screens. Sounds like it is because my old Game of the Year version used Games for Windows Live, which Microsoft pretty much discontinued, and that delay is it logging in. If you bought from Steam apparently that part is disabled already so you wouldn't hit this issue. In any event, here's a mod to disable the Games for Windows Live stuff, which I think fixed it but I need more play time to say for sure. So far it is launching quickly now.

http://www.nexusmods.com/fallout3/mods/1086/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D1086%26preview%3D&pUp=1



Remaining stuff to work on:

Occasionally when I launch the game, it'll just have a long period before it kind of kicks in and things start moving. At worst it has lasted long enough, giving about 2 frames a second, where I kill the game, but that was just once. I may try some stuff with the blur shading that I heard helps stability and is related to the game being old enough it didn't know about quad core processors, though I want to get a better feel for how it is now before making more changes. Comments about the blur shading from elsewhere on the web:

The one thing that gave me the best performance and stability was to turn off the blur shaders, these cause blurring during movement and I have determined that the lag in the process causes instability in the physics thread which is why the cores seem to cause the prob.under section
[blurShader]

find
bUseBlurShader=1

change to
bUseBlurShader=0

New: VATS slowness fix

Finally got around to starting to use VATS and found once I hit the button it was often taking 10 seconds to bring up the selection stuff on body parts, and it was frequently not filling in the % chance to hit each body part, leaving everything at 0. Googled and found it was caused by Microsoft removing some dll from DirectX in the years since the game came out. Video here going over how to download the file and put it in the game install. It also goes over how to remove the starting video with the slideshow thing though I didn't do that.

Since getting the dll VATS is working well. Only issue was, when I first loaded it, and tried to run the normal executable, it instead launched the Fallout_Launcher.exe which then overwrite my .ini files I've edited. Which was not a problem since I back them up soon as I make any change and decide it's stable, was just annoying. Oh, and I had to reset my video properties again, object fade distance, stuff like that. After that first time it launches normally again now.
Mods to improve game play

I haven't made many changes at all yet here as I just barely got started yesterday. So far the only one I've done is install a mod that removes the ever-present green tint from the game. I wasn't sure if I would prefer it the original way or with it removed. After a couple of hours with it removed, I'm not finding I miss the green tint at all. Moving around outside definitely feels more natural. The original version of the mod makes night really, really dark so I also included a second one that overwrites his nighttime changes so you can see a little better. Here's some pictures that show half a scene with the original game's appearance, and then what it changes it to on the right: http://static-2.nexusmods.com/15/mods/120/images/2672-1-1243509264.jpg
http://static-1.nexusmods.com/15/mods/120/images/2672-1-1233939404.jpg

Fellout (base lighting changes. The most current version is a patch that requires the original version and DLC versions installed before it's added)
Fellout Brighter Nights

Update: I still wasn't happy with the light at night, and there are about 3 different extension mods for Fellout that make the night brighter. I replaced it with Fellout Nights Restored. Looks much better.
Probably next I'll try a mod that lets FO3 use more of the CPU's memory than the original game does, but I want to see how stable it is with the changes now.

 
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NorvilleBarnes said:
I think I am definitely playing again this weekend. Theres goes my productivity!

May try to be a bad guy this time, or at least neutral. Definitely wont take the 10% XP points perks anymore as someone said. It's too easy to level up if you are OCD like me and always cracking every safe, hacking every terminal, doing tons of side missions/exploring before advancing the main quest.

For money, I recommend putting lots of points into repair (would recommend anyway to repair your weapons.) High quality repaired weapons and armor are worth tons more caps than quantity. Also, just sell your loot like pistols, melee weapons, armor, etc instead of hoarding it at your house. That stuff accumulates fast and you end up scrolling thru 50 .32 caliber handguns to get the weapons you like out of your locker.
This is true - however, if you have the capacity, two damaged weapons are worth more than a single repaired one.
I think it depends on the details of the weapons and your repair skill.

2 damaged baseball bats are probably always going to be worth more than a single repaired one. But if you have a good repair, 3 broke down gatling lasers probably are worth more combined into one.

Also, you get more value added as the weapon nears perfect condition. So taking a broke down plasma rifle and using it to repair another broke down plasma rifle adds a lot less value than using it to repair a plasma rifle that was already at 2/3... even if they both show the same damage improvement from the repair.

Generally if it's an expensive weapon (maybe laser rifle or better, I don't remember the break even point), hold onto it in a container at home until your repair is high. Otherwise sell it as is.

 
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I'm recalling there is more than one place you can convert your scrap metal to caps, besides the guy in Megaton. Anyone recall which one has the best value? Is it whoever will give you meds for scrap metal?

 
Well I am going to fire up New Vegas and give it a restart. Thinking I may max intelligence to 10 right off the bat. From what I have read it is very heard to max out every skill in the game. i was able to do that with FO3. So anyway Intelligence at 10 gets you more points to apply from jump. Then I guess I do Comprehension and Educated when they become available. Between additional points and the additional points available through the books you are supposed to get your best shot at putting together your character as far as skill points go. Not sure how much Intense training I'll use. I might use it a couple of times early but I'm not sure. Decisions. decisions.

 
I'm recalling there is more than one place you can convert your scrap metal to caps, besides the guy in Megaton. Anyone recall which one has the best value? Is it whoever will give you meds for scrap metal?
If you have the Pitt DLC you can use the scrap in the ammo press.

 
Well I am going to fire up New Vegas and give it a restart. Thinking I may max intelligence to 10 right off the bat. From what I have read it is very heard to max out every skill in the game. i was able to do that with FO3. So anyway Intelligence at 10 gets you more points to apply from jump. Then I guess I do Comprehension and Educated when they become available. Between additional points and the additional points available through the books you are supposed to get your best shot at putting together your character as far as skill points go. Not sure how much Intense training I'll use. I might use it a couple of times early but I'm not sure. Decisions. decisions.
Starting out I always ran straight to New Vegas and would win the max I could in the casinos. Then take that money and go buy all the attribute boosting implants at the medical clinic so I upped my Intelligence right off the bat.

Though the patch that added a delay between reloading a save and being able to gamble again made it a pain. Can always just remove that patch until you are done in the casinos though.

 
I'm recalling there is more than one place you can convert your scrap metal to caps, besides the guy in Megaton. Anyone recall which one has the best value? Is it whoever will give you meds for scrap metal?
The Fort with the outcasts will trade you for scrap. Also a ghoul in Underworld will trade for scrap. I can't recall but I think Megaton is the best deal.

 
I'm recalling there is more than one place you can convert your scrap metal to caps, besides the guy in Megaton. Anyone recall which one has the best value? Is it whoever will give you meds for scrap metal?
The Fort with the outcasts will trade you for scrap. Also a ghoul in Underworld will trade for scrap. I can't recall but I think Megaton is the best deal.
You mean you didnt blow it up?

 
I'm recalling there is more than one place you can convert your scrap metal to caps, besides the guy in Megaton. Anyone recall which one has the best value? Is it whoever will give you meds for scrap metal?
The Fort with the outcasts will trade you for scrap. Also a ghoul in Underworld will trade for scrap. I can't recall but I think Megaton is the best deal.
You mean you didnt blow it up?
Normally I leave Megaton intact. For me, the Survival Guide us the main quest.

 
Doing The Pitt. Met the chick. Got 14 ingots. She signed me up for the arena. Did all 3 in a row. Got all my stuff back.

Thank god on that by the way.

Go see Ashur...... Did not kidnap kid. Getting neg karma now because slaves are attacking me and I am defending myself. Not happy with this quest at all.l at this point.......

 
I threw some updates in my previous post about getting FO3 to work with triple monitors and on Windows 7 64-bit.

Had an issue with VATS being very slow and not populate the % chance to hit. There was a dll file the game depended on that Microsoft removed from DIrectX in the years since the game came out. Downloading a copy of it and putting it in the game install fixed it.

No freezes today then. Game launches right away without delay. And also with the mod I got that removes the green tint but makes night too dark, and then the second mod that modifies the first to restore the night...the latter wasn't working as well I'd hoped, but I was able to replace it with a different one that has it perfect now.

Also, finally got a sniper rifle, and hit the expected problem with the scope on the triple monitor. The one fix I'd already found for it worked like a charm, worked far better even than it did for the guy who had posted it. Once I made the ini file change it looks exactly how you expect.

Oh, I also turned on the Windows 7 compatibility mode for it when I was trying to figure out the VATS thing. It didn't help there, but think I'm going to just leave it on like that. It was so stable tonight, I won't bother changing it back.

 
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God that sounds like a ton of work. But I bet it's cool.
:goodposting:

That seems like more effort than I am willing to put in to enhance my gaming experience - and I'd probably #### it up trying...
It is great having the peripheral vision of the extra monitors. The fisheye effect that you get in a lot of games like this where the sides are really zoomed, isn't nearly as noticeable. It's there a bit (actually can be handy, almost like binoculars) but not as much as Skyrim has.

For a lot of other games you can just download this program some people came up with which you run before a game and it'll do the corrections necessary for Eyefinity. They decided not to go back and support FO3 though because of its age.

Luckily a lot of it is just googling to find the answer. Other people have hit the problems before. That's one reason I wanted to capture everything in a post... first it'll help me if 3 years from now I have to start over from scratch for some reason. But also, anyone else who tries and hits these problems can find a lot of the solutions together now. I know a few other FBG use similar setups so hopefully of help to them.

 
Do i really need to ever go back to the Pitt or spend an ounce more time than necessary? It feels like once the main point of it is done it isn't necessary.

 
Well I am going to fire up New Vegas and give it a restart. Thinking I may max intelligence to 10 right off the bat. From what I have read it is very heard to max out every skill in the game. i was able to do that with FO3. So anyway Intelligence at 10 gets you more points to apply from jump. Then I guess I do Comprehension and Educated when they become available. Between additional points and the additional points available through the books you are supposed to get your best shot at putting together your character as far as skill points go. Not sure how much Intense training I'll use. I might use it a couple of times early but I'm not sure. Decisions. decisions.
Starting out I always ran straight to New Vegas and would win the max I could in the casinos. Then take that money and go buy all the attribute boosting implants at the medical clinic so I upped my Intelligence right off the bat.

Though the patch that added a delay between reloading a save and being able to gamble again made it a pain. Can always just remove that patch until you are done in the casinos though.
I never get this style of play. Why not just download a mod to give you unlimited caps if you're going to cheat the system by gambling and restarting when you lose?

 
Do i really need to ever go back to the Pitt or spend an ounce more time than necessary? It feels like once the main point of it is done it isn't necessary.
Once I finished the main story I only go back to use the ammo presses. I didn't get all the bars or any of that. Like you I wasn't all that impressed with the actual mission. I think I was overpowered for it. The whole arena thing was really a joke. None of it felt all that hard. And yeah getting negative karma when someone attacks you sucks but I didn't take the kid either.

 
Well I am going to fire up New Vegas and give it a restart. Thinking I may max intelligence to 10 right off the bat. From what I have read it is very heard to max out every skill in the game. i was able to do that with FO3. So anyway Intelligence at 10 gets you more points to apply from jump. Then I guess I do Comprehension and Educated when they become available. Between additional points and the additional points available through the books you are supposed to get your best shot at putting together your character as far as skill points go. Not sure how much Intense training I'll use. I might use it a couple of times early but I'm not sure. Decisions. decisions.
Starting out I always ran straight to New Vegas and would win the max I could in the casinos. Then take that money and go buy all the attribute boosting implants at the medical clinic so I upped my Intelligence right off the bat.

Though the patch that added a delay between reloading a save and being able to gamble again made it a pain. Can always just remove that patch until you are done in the casinos though.
I never get this style of play. Why not just download a mod to give you unlimited caps if you're going to cheat the system by gambling and restarting when you lose?
Yeah I tend to avoid all the unlimited caps in 5 minutes type play styles. But hey to each their own. If you enjoy the game, however you play it, then rock on.

 
Well I am going to fire up New Vegas and give it a restart. Thinking I may max intelligence to 10 right off the bat. From what I have read it is very heard to max out every skill in the game. i was able to do that with FO3. So anyway Intelligence at 10 gets you more points to apply from jump. Then I guess I do Comprehension and Educated when they become available. Between additional points and the additional points available through the books you are supposed to get your best shot at putting together your character as far as skill points go. Not sure how much Intense training I'll use. I might use it a couple of times early but I'm not sure. Decisions. decisions.
Starting out I always ran straight to New Vegas and would win the max I could in the casinos. Then take that money and go buy all the attribute boosting implants at the medical clinic so I upped my Intelligence right off the bat.

Though the patch that added a delay between reloading a save and being able to gamble again made it a pain. Can always just remove that patch until you are done in the casinos though.
I never get this style of play. Why not just download a mod to give you unlimited caps if you're going to cheat the system by gambling and restarting when you lose?
Some people would rather have unlimited caps and grab a mod. Others have fun playing casino games for 4 hours but not 15. Others are willing to spend 15 at it but not 30. Everyone has a different zone they are good with.

Who cares what another prefers? The amount of time spent at it with restoring saves fits well for me where it doesn't become a tedious chore rather than something fun.

 
This thread makes me want to start up again. I really wish they would have a conversion for the PS4 on these games. I have debated on getting it via Steam for my desktop, but I have read a lot about the problems with WIN 7 64bit, and after reading all the tweaks that are needed to get it to run, I am not sure I am going to mess with that.

 
This thread makes me want to start up again. I really wish they would have a conversion for the PS4 on these games. I have debated on getting it via Steam for my desktop, but I have read a lot about the problems with WIN 7 64bit, and after reading all the tweaks that are needed to get it to run, I am not sure I am going to mess with that.
Most of what I went through was about getting the game to play on 3 monitors at once, rather than Win7 64-bit issues. I separated them into sections when I wrote the post so it would be easier for someone else to use. The middle quote box are the ones you might hit.

You would probably need to make the change to the config file to limit the number of cores it uses, which is simple, just typing a couple of lines in the file. If VATS is slow, you might need to do that fix, but that's as simple as download the file and place it in a directory. The freezing and such, both patches are just download and execute. And if you get it from Steam, the Games from Windows Live thing is already disabled so you won't hit that one. So only 3 fixes, each of them is no more than a few minutes to do, and may or may not even be necessary depending on your computer.

So really, don't be discouraged.

 
This thread makes me want to start up again. I really wish they would have a conversion for the PS4 on these games. I have debated on getting it via Steam for my desktop, but I have read a lot about the problems with WIN 7 64bit, and after reading all the tweaks that are needed to get it to run, I am not sure I am going to mess with that.
Most of what I went through was about getting the game to play on 3 monitors at once, rather than Win7 64-bit issues. I separated them into sections when I wrote the post so it would be easier for someone else to use. The middle quote box are the ones you might hit.

You would probably need to make the change to the config file to limit the number of cores it uses, which is simple, just typing a couple of lines in the file. If VATS is slow, you might need to do that fix, but that's as simple as download the file and place it in a directory. The freezing and such, both patches are just download and execute. And if you get it from Steam, the Games from Windows Live thing is already disabled so you won't hit that one. So only 3 fixes, each of them is no more than a few minutes to do, and may or may not even be necessary depending on your computer.

So really, don't be discouraged.
I got the GOTY version on Steam in Feb I think after never having been able to get the DLCs to load in the original CD game - bought all of them, never got any of them to run. I was fairly pissed at the time.

The Steam version runs like a charm on my laptop though, I could never get the CD version to run that smoothly on that machine. I've had zero glitches, hang ups crashes etc. and I haven't tweaked it one bit. I am pretty sure it's a 64 bit machine but given that it about 8,000 miles away now, I can't really check.

 
NCCommish said:
NorvilleBarnes said:
Well I am going to fire up New Vegas and give it a restart.
:popcorn:
Got a start yesterday. I did everything I can in Good Springs until I get my explosive skill to 30. So it's off to Primm to gain some XP and continue to figure out why I ended up in a hole. That robot is up to something, although I appreciate that something causing him to dig me up.
So got through a lot today. Got Good Springs wrapped up. I finally figured out why I can get everyone else but the merchant to help. Need a barter of 25. Oh and be sure to check every mailbox. Lots of temp power up magazines in them. Still haven't found a skill book. As I mentioned I moved on to Primm. Got them cleaned up and got them the sheriff from the jail. Just strolled right in and he walked right out did cost me 100 caps but it was worth it to save the ammo and stims. On my way to the next town Novac. The one with the dinosaur. So the guy who knows where my enemies went needs me to clean out the ghouls at the the rocket base before he'll talk. I went up there and met the ghoul in charge. Apparently they would be gone if not for these super mutant looking night skin ghouls. So now I have to go into the basement and remove whatever is there. Stopped at the basement door for the night.

I did end up going ten intelligence left everything else at 5. I took the born to destroy and four eyes traits. And for skills I went with guns, lockpick, and repair. Took Comprehension and Educated perks so right now I am getting 17 points per level to distribute and I need to find some skill books.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
You can store stuff anywhere til you have a permanent spot, just test out their refresh times.

Clean out a spot and leave 1 wirthless item in. Wait/sleep until you know when it refreshes and how long you can use it before returning.

Its a PITA until you have a hideout

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Burke should only come in play if you started the bomb quest. If you do have the quest you can still disarm the bomb and get the house. The sherriff's kid has the key.

 
SO, I spent a little bit of money in this go round at Canterbury Commons, maybe 500caps to invest in the weapons guy, and every time I go back there, not a caravan in sight. I can't remember the last time I stumbled on one either. Might have to look online for a route map for these guys and track them down. Don't have a decent spot to trade now have about 4700 caps and am running low on ammo for a couple guns. I did go to Paradise Falls, and am in the process of bringing the Chinese Assault Rifles to that guy. I think I am only 2 short after cleaning out Momma Dolce's. Jericho and I headed over to Wheaton Armory last night, and got our asses handed to us, so I will try that again tonight. Hoping those Raiders might have some Chinese Rifles for me.

I think I am around level 11. Haven't done crap with the main quest - went to see 3 Dog, but not much besides that. Mostly because after running around trying to find the route to Arlington (yep, I got ####in' lost again, but I did stumble upon the upgraded Flamer in the tunnels), I was taking a break from heading into the Metro system. Might have to head over there soon for that part he needs. If I remember correctly, I don't think it takes much to get through the tunnel by Rivet City to the areas by the museums.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
I wasn't aware of that.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
I wasn't aware of that.
About the room?

I remember talking to the robot and he offered me a room for caps. As you are looking at the Hotel entrance, I believe it is the door just to the right. There was a safe or a locker in there, and it turned to "My Hotel Room" when I bought it. Pretty sure it wasn't just a one night use thing and stuff would be safe there. Also, when you have 100 lockpick, you can use that and get the room for free. Last time I did that it was green when I tried to pick it, so no negative Karma either.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
I wasn't aware of that.
About the room?

I remember talking to the robot and he offered me a room for caps. As you are looking at the Hotel entrance, I believe it is the door just to the right. There was a safe or a locker in there, and it turned to "My Hotel Room" when I bought it. Pretty sure it wasn't just a one night use thing and stuff would be safe there. Also, when you have 100 lockpick, you can use that and get the room for free. Last time I did that it was green when I tried to pick it, so no negative Karma either.
Good info thanks

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
I wasn't aware of that.
About the room?

I remember talking to the robot and he offered me a room for caps. As you are looking at the Hotel entrance, I believe it is the door just to the right. There was a safe or a locker in there, and it turned to "My Hotel Room" when I bought it. Pretty sure it wasn't just a one night use thing and stuff would be safe there. Also, when you have 100 lockpick, you can use that and get the room for free. Last time I did that it was green when I tried to pick it, so no negative Karma either.
Good info thanks
Wanted to double check my memory. Read online that it is meant to be a one-off thing, but there is a bug in the conversation and you get to stay in the room. Seems like buying from Vera is 50/50, but buying from the robot is the way to go. There are at least 3 safe spots to store stuff in the room. From what I read, if you can't use it after the first night, buying a room from the other person the next time fixes that and gives you the room.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
I wasn't aware of that.
About the room?

I remember talking to the robot and he offered me a room for caps. As you are looking at the Hotel entrance, I believe it is the door just to the right. There was a safe or a locker in there, and it turned to "My Hotel Room" when I bought it. Pretty sure it wasn't just a one night use thing and stuff would be safe there. Also, when you have 100 lockpick, you can use that and get the room for free. Last time I did that it was green when I tried to pick it, so no negative Karma either.
Good info thanks
Wanted to double check my memory. Read online that it is meant to be a one-off thing, but there is a bug in the conversation and you get to stay in the room. Seems like buying from Vera is 50/50, but buying from the robot is the way to go. There are at least 3 safe spots to store stuff in the room. From what I read, if you can't use it after the first night, buying a room from the other person the next time fixes that and gives you the room.
Right I assumed the rooms were one night. But still good to know.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
I wasn't aware of that.
About the room?

I remember talking to the robot and he offered me a room for caps. As you are looking at the Hotel entrance, I believe it is the door just to the right. There was a safe or a locker in there, and it turned to "My Hotel Room" when I bought it. Pretty sure it wasn't just a one night use thing and stuff would be safe there. Also, when you have 100 lockpick, you can use that and get the room for free. Last time I did that it was green when I tried to pick it, so no negative Karma either.
Good info thanks
Wanted to double check my memory. Read online that it is meant to be a one-off thing, but there is a bug in the conversation and you get to stay in the room. Seems like buying from Vera is 50/50, but buying from the robot is the way to go. There are at least 3 safe spots to store stuff in the room. From what I read, if you can't use it after the first night, buying a room from the other person the next time fixes that and gives you the room.
Right I assumed the rooms were one night. But still good to know.
I have never had it only for one night, but I have always asked the robot or picked my way in.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
When you talk to Burke the first time he offers you caps to blow up the bomb and destroy Megaton. I said no, but the next time I talked to the Sheriff, it gave me the option to tell him what Burke said. He attempted to arrest Burke and in the process of doing that, Burke shot him dead. And no one did anything to stop Burke. But he is now gone from Megaton also.

I probably still have the quest, I can click on the bomb and activate it, so I probably just need to boost my skill.

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
When you talk to Burke the first time he offers you caps to blow up the bomb and destroy Megaton. I said no, but the next time I talked to the Sheriff, it gave me the option to tell him what Burke said. He attempted to arrest Burke and in the process of doing that, Burke shot him dead. And no one did anything to stop Burke. But he is now gone from Megaton also.

I probably still have the quest, I can click on the bomb and activate it, so I probably just need to boost my skill.
Yeah they will let him walk. You are supposed to kill him right after he does the sheriff. This gets you all the stuff both have on them.

You need at least 30 explosive skill IIRC to defuse the bomb. And the kid can give you the house key after you defuse it.

 
I seldom used followers in FO3 in the past. Though I was in Underworld yesterday and picked up Charon to be my mule.

Still low level and so had been avoiding super mutants so far. Leave and head to the archives, thinking I am being all sneaky, but Charon gets spotted and attacked. The super muties just come at him one after another, about 7 in all. He lays them like out like it was nothing.

I felt like Mal watching River Tam in the bar. "Do you know him?" "I really don't."

 
Got a little playing time in this past weekend. Added a good ten spots to my map while I was in Lewis & Clark mode, stumbled on freaky little Andale, shot the droid's plasma rifle for the first time (holy cow is it powerful, even with very little invested in Energy Weapons), and made a fair amount of caps as well. I keep running into raiders all over the place, loading up on their goods, and fast traveling back to my house in Megaton to drop off some stuff and sell the rest. Moira doesn't have much for me in the way of goods or ammo, though, so the last time through I went to Rivet City instead, as their selection is a lot better. I'm not saving a ton of caps yet, as I keep spending it on ammo, but I'm pretty set for ammo for the time being, so I should be able to start outfitting my house soon. I think I need to bash one more mole for her Survival quest, and then it's on to the next step.

Currently just left the Overlook Drive-In and found some cavern. I can only assume the big tower in the distance is Tenpenny Tower. I think I'll try and flesh out the area and discover more spots on the map before I head in there, though. Fun, fun, fun :gang2:

 
It takes a while to level up on this. Played for 6 hours today and I am almost level 4. Lots of fun, though.

I have a problem though. I didn't get the bomb quest from Sheriff Simms and Burke killed him. Now I can't get the house and I really need someplace to keep my extra stuff.

Working through the survival guide quests first. Just running around having fun exploring.
Weird. Why did Burke kill Simms?

You might not have talked to the sheriff long enough. When you first meet him, you can talk about the bomb and offer to disarm it.

I think the next logical place to get a room would be Rivet City. If not before, Moira sends you that way for one of the quests. You can buy a room at the Hotel for 100 caps or something like that and store stuff there.
I wasn't aware of that.
Burke kills Simms if you tell Simms about the device. This prompts Simms to confront Burke which doesn't end well for the sheriff. You can still get the Megaton house with Simms dead though.

 

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