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Video games...what ya playing? And what are you looking forward to? (3 Viewers)

has anyone ever played a true tank/melee character in any of the Fallout games? I'd like to try it, but I don't think there's any way it would be even remotely feasible. taking out a tribe of super mutants with a samurai sword? yeah, good luck with that.
Been playing Vegas with melee as my primary method. Have some energy and guns skills as backup but am able to take on most comers with my gladius machete, or if they are wearing armor, with my chainsaw (so much fun). Was so much fun sauntering into Vault 3 and upon getting challenged at the entrance by the Fiends, covering the room in their body parts.

 
I never even considered using melee weapons. I've been selling them. I did keep the samuri sword though. But really, only because no one has offered me enough for it yet.

 
I never even considered using melee weapons. I've been selling them. I did keep the samuri sword though. But really, only because no one has offered me enough for it yet.
I kept one sword from Operation Anchorage. I kept a couple of named power fist things. And I think I have a deathclaw gauntlet. Otherwise I sell all of the melee stuff. Now guns are a different matter. I am a pack rat in these games naturally and I have a dozen of each of the more common weapons easily. I think I have at least one form of fully repaired armor of each type as well.

 
there aren't great AAA games out there, but I've been pretty happy with PS4. we started with Ghosts, Battlefield 4, and Killzone. I finished Battlefield but didn't even try to multiplayer. i had a month of fun with Ghosts multiplayer, and my son and i will still play locally, but it's meh. Killzone is also very meh.

But it's the smaller games that are making me happy.

I play the #### out of Zen Pinball. Don't know why, but I love it. It looks so much better on PS4 than on 360.

Don't Starve and Outlast were great.

I had a lot of fun with Flow as well, but it was pretty short.

My daughter loved Doki-Doki universe.

Dead Nation is fun mainly for the local multiplayer.

Last night I bought Transisitor and really, really like it.

overall, I'm happy with the purchase, and I'm not really seeing the drought.

 
So is Watch Dogs a must buy?
I'm getting it.No one has any reviews yet though.
I'm likely to get it.
I will too. It looks good, but there's also not a lot I'm interested in on XB1 as yet, since I've (mostly) finished AC4 and Tomb Raider DE. Aside from a bit of NFS and Madden here and there the cupboard looks pretty bare.
It's been advertised forever. I remember a video of gameplay bouncing around back last November.
There is a review embargo on this game until the day of its release. Which is the only reason I haven't pre-ordered it.

 
The molerat mission with the stick was stupid. Althought I did enjoy killing a few mutants along the way and getting the gaitlin gun and using same to decapitate a raider swimming in the water trying to get the jump on me. I emptied the VATS system targeting on his head with that puppy and the results were bloodthirstingly glorious. Best part - his head is still floating the river. Too damn funny.

Got the bobble head in the sheriff's house and put it on my display in my house. Now I am supposed to go hurt myself significantly. I'm guessing just jump off of the highest point in the city and break a few things? Seems easier than anything else.

Oh, gave the begger clean water outside megaton. I should get more than a little blurb about increased karma. Won't be doing that again. In fact, I hope he stays there the whole time because at some point, I am just going to sneak up behind him with a weapon and end his misery.

Probably not hitting it again until the weekend at this point. Fun game though. The only continuing complaint I have is the color scheme. I get the reason, but it really makes it hard for me to see things sometimes.

 
The molerat mission with the stick was stupid. Althought I did enjoy killing a few mutants along the way and getting the gaitlin gun and using same to decapitate a raider swimming in the water trying to get the jump on me. I emptied the VATS system targeting on his head with that puppy and the results were bloodthirstingly glorious. Best part - his head is still floating the river. Too damn funny.

Got the bobble head in the sheriff's house and put it on my display in my house. Now I am supposed to go hurt myself significantly. I'm guessing just jump off of the highest point in the city and break a few things? Seems easier than anything else.

Oh, gave the begger clean water outside megaton. I should get more than a little blurb about increased karma. Won't be doing that again. In fact, I hope he stays there the whole time because at some point, I am just going to sneak up behind him with a weapon and end his misery.

Probably not hitting it again until the weekend at this point. Fun game though. The only continuing complaint I have is the color scheme. I get the reason, but it really makes it hard for me to see things sometimes.
On the hurt yourself thing I went outside Megaton and blew up a couple of grenades at my feet.

 
Last of us update. In Winter now.

Having a hard time buying that Ellie is John Rambo all alone now but Im just going with it. Killing hoards of random aholes that seem butt hurt a dude and a girl have been owning them. Wondering where theyll go with this.
 
Yankee23Fan said:
The molerat mission with the stick was stupid. Althought I did enjoy killing a few mutants along the way and getting the gaitlin gun and using same to decapitate a raider swimming in the water trying to get the jump on me. I emptied the VATS system targeting on his head with that puppy and the results were bloodthirstingly glorious. Best part - his head is still floating the river. Too damn funny.

Got the bobble head in the sheriff's house and put it on my display in my house. Now I am supposed to go hurt myself significantly. I'm guessing just jump off of the highest point in the city and break a few things? Seems easier than anything else.

Oh, gave the begger clean water outside megaton. I should get more than a little blurb about increased karma. Won't be doing that again. In fact, I hope he stays there the whole time because at some point, I am just going to sneak up behind him with a weapon and end his misery.

Probably not hitting it again until the weekend at this point. Fun game though. The only continuing complaint I have is the color scheme. I get the reason, but it really makes it hard for me to see things sometimes.
I caused a guy in Rivet to overdose. That was neat.

 
Yankee23Fan said:
The molerat mission with the stick was stupid. Althought I did enjoy killing a few mutants along the way and getting the gaitlin gun and using same to decapitate a raider swimming in the water trying to get the jump on me. I emptied the VATS system targeting on his head with that puppy and the results were bloodthirstingly glorious. Best part - his head is still floating the river. Too damn funny.

Got the bobble head in the sheriff's house and put it on my display in my house. Now I am supposed to go hurt myself significantly. I'm guessing just jump off of the highest point in the city and break a few things? Seems easier than anything else.

Oh, gave the begger clean water outside megaton. I should get more than a little blurb about increased karma. Won't be doing that again. In fact, I hope he stays there the whole time because at some point, I am just going to sneak up behind him with a weapon and end his misery.

Probably not hitting it again until the weekend at this point. Fun game though. The only continuing complaint I have is the color scheme. I get the reason, but it really makes it hard for me to see things sometimes.
I caused a guy in Rivet to overdose. That was neat.
Is that the one where you tell everybody he is an addict?

 
Yankee23Fan said:
The molerat mission with the stick was stupid. Althought I did enjoy killing a few mutants along the way and getting the gaitlin gun and using same to decapitate a raider swimming in the water trying to get the jump on me. I emptied the VATS system targeting on his head with that puppy and the results were bloodthirstingly glorious. Best part - his head is still floating the river. Too damn funny.

Got the bobble head in the sheriff's house and put it on my display in my house. Now I am supposed to go hurt myself significantly. I'm guessing just jump off of the highest point in the city and break a few things? Seems easier than anything else.

Oh, gave the begger clean water outside megaton. I should get more than a little blurb about increased karma. Won't be doing that again. In fact, I hope he stays there the whole time because at some point, I am just going to sneak up behind him with a weapon and end his misery.

Probably not hitting it again until the weekend at this point. Fun game though. The only continuing complaint I have is the color scheme. I get the reason, but it really makes it hard for me to see things sometimes.
I caused a guy in Rivet to overdose. That was neat.
Is that the one where you tell everybody he is an addict?
I might have killed him before that :unsure:

I forget his name, but I entered his house/shop and he asked for drugs. Said he was hiding his use from his wife. I obliged, I left, he followed me. He asked for more, next thing I know he is dead and my hands are in his pockets.

:shrug:

 
thecatch said:
ydoc said:
downloaded saints row third....terrible game...
Saints row is like Pacific Rim or Transformers - it may not be everyone's cup of tea, but I have little sympathy for anyone who went in expecting anything different from what they got.
I'm enjoying it so far. :shrug:

But I agree, it's campy as hell and probably not for everyone.

 
Yankee23Fan said:
The molerat mission with the stick was stupid. Althought I did enjoy killing a few mutants along the way and getting the gaitlin gun and using same to decapitate a raider swimming in the water trying to get the jump on me. I emptied the VATS system targeting on his head with that puppy and the results were bloodthirstingly glorious. Best part - his head is still floating the river. Too damn funny.

Got the bobble head in the sheriff's house and put it on my display in my house. Now I am supposed to go hurt myself significantly. I'm guessing just jump off of the highest point in the city and break a few things? Seems easier than anything else.

Oh, gave the begger clean water outside megaton. I should get more than a little blurb about increased karma. Won't be doing that again. In fact, I hope he stays there the whole time because at some point, I am just going to sneak up behind him with a weapon and end his misery.

Probably not hitting it again until the weekend at this point. Fun game though. The only continuing complaint I have is the color scheme. I get the reason, but it really makes it hard for me to see things sometimes.
I caused a guy in Rivet to overdose. That was neat.
Is that the one where you tell everybody he is an addict?
I might have killed him before that :unsure:

I forget his name, but I entered his house/shop and he asked for drugs. Said he was hiding his use from his wife. I obliged, I left, he followed me. He asked for more, next thing I know he is dead and my hands are in his pockets.

:shrug:
Stuff happens

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
If you played with the extended cut, thats why. That was my assertion when they released EC. If they shipped with the extended cut, there wouldnt have been a fuss. The original ending was much worse.

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
You are dead to me. So, what would you like for dessert? Red jello? Or can I interest you in some blue jello? No, how about some green jello?

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
If you played with the extended cut, thats why. That was my assertion when they released EC. If they shipped with the extended cut, there wouldnt have been a fuss. The original ending was much worse.
That explains it. I also went in expecting the worst ending ever.

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
If you played with the extended cut, thats why. That was my assertion when they released EC. If they shipped with the extended cut, there wouldnt have been a fuss. The original ending was much worse.
That explains it. I also went in expecting the worst ending ever.
I never played it before they released the EC, but from what I understand that just fixed the "after story" for lack of a better description. Am I correct about that, or did it actually change the ending of the game playing at all?

With the EC, I still thought the end of game was pretty f-ing weak for a game that prided itself in choices having consequences. A lot of the game was built upon what you play is directly reflected off of the moves you made in both that and previous games, and I think it did a pretty good job with that. Then you just hit the end and it's like, "now how would you like your game to end, take your pick!".

I still enjoyed the game, and I'm not one that was ready to burn Bioware to the ground or anything, but felt that wasn't a great way to end a great series. Even had they just forced one of the endings on you based on what you had done in the game, I think would have been a better choice..

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
If you played with the extended cut, thats why. That was my assertion when they released EC. If they shipped with the extended cut, there wouldnt have been a fuss. The original ending was much worse.
That explains it. I also went in expecting the worst ending ever.
I never played it before they released the EC, but from what I understand that just fixed the "after story" for lack of a better description. Am I correct about that, or did it actually change the ending of the game playing at all?With the EC, I still thought the end of game was pretty f-ing weak for a game that prided itself in choices having consequences. A lot of the game was built upon what you play is directly reflected off of the moves you made in both that and previous games, and I think it did a pretty good job with that. Then you just hit the end and it's like, "now how would you like your game to end, take your pick!".

I still enjoyed the game, and I'm not one that was ready to burn Bioware to the ground or anything, but felt that wasn't a great way to end a great series. Even had they just forced one of the endings on you based on what you had done in the game, I think would have been a better choice..
Essentially, the original endings added many plot holes. The EC added footage to clean up the holes. The endings were fleshed out a little better too. They were weak but not riot inducing. Merely disappointing.This video sums up the major plotholes with the original.

1-2. Joker wasnt shown leaving. It just cut to him in hyperspace. Then your squad from the ground is on the ship when they get out after the crash.

3-4. All the Relays are completely destroyed not just damaged. In the Arrival DLC a relay explosion is like a supernova. So it would destroy entire systems of people.

Even if that wasnt the case, everyone is stranded where they are. It takes years to travel across the galaxy at FTL speed.

5. War assets mean crap. There was no additional footage showing any of the things you gathered for the fight.

6. Ending is abrupt. Just cuts to credits after the crash landing part.

7. A game based on options gives you no choice for a "happy" ending that shows the results of all your hard work. The EC at least has some still shots of it.

8. God child gives no explanation for the choices and contradicts several themes established by the 3 games.

9. Shepard offers no argument against the god childs bull####. EC added the rejection option.

10. Same endings with same CGI for about 98% of the footage. EC adds the after explanation for each.

 
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Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
If you played with the extended cut, thats why. That was my assertion when they released EC. If they shipped with the extended cut, there wouldnt have been a fuss. The original ending was much worse.
That explains it. I also went in expecting the worst ending ever.
I never played it before they released the EC, but from what I understand that just fixed the "after story" for lack of a better description. Am I correct about that, or did it actually change the ending of the game playing at all?

With the EC, I still thought the end of game was pretty f-ing weak for a game that prided itself in choices having consequences. A lot of the game was built upon what you play is directly reflected off of the moves you made in both that and previous games, and I think it did a pretty good job with that. Then you just hit the end and it's like, "now how would you like your game to end, take your pick!".

I still enjoyed the game, and I'm not one that was ready to burn Bioware to the ground or anything, but felt that wasn't a great way to end a great series. Even had they just forced one of the endings on you based on what you had done in the game, I think would have been a better choice..
I can see that complaint. My guess is that the EC added some cutscenes based on your choices. Probably not enough to placate the masses who complained about it. Nonetheless, I still feel satisfied with the ending. Maybe because I was expecting it to be much worse.

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
If you played with the extended cut, thats why. That was my assertion when they released EC. If they shipped with the extended cut, there wouldnt have been a fuss. The original ending was much worse.
That explains it. I also went in expecting the worst ending ever.
I never played it before they released the EC, but from what I understand that just fixed the "after story" for lack of a better description. Am I correct about that, or did it actually change the ending of the game playing at all?

With the EC, I still thought the end of game was pretty f-ing weak for a game that prided itself in choices having consequences. A lot of the game was built upon what you play is directly reflected off of the moves you made in both that and previous games, and I think it did a pretty good job with that. Then you just hit the end and it's like, "now how would you like your game to end, take your pick!".

I still enjoyed the game, and I'm not one that was ready to burn Bioware to the ground or anything, but felt that wasn't a great way to end a great series. Even had they just forced one of the endings on you based on what you had done in the game, I think would have been a better choice..
I didn't finish ME3, but for what it's worth, KOTOR was also like this and I still dug that finish.

 
Finished Mass Effect 3 yesterday. I don't see what the fuss was with the ending. It may not have been a happily-ever-after ending, but I think it fit the game. But that's just me.
If you played with the extended cut, thats why. That was my assertion when they released EC. If they shipped with the extended cut, there wouldnt have been a fuss. The original ending was much worse.
That explains it. I also went in expecting the worst ending ever.
I never played it before they released the EC, but from what I understand that just fixed the "after story" for lack of a better description. Am I correct about that, or did it actually change the ending of the game playing at all?

With the EC, I still thought the end of game was pretty f-ing weak for a game that prided itself in choices having consequences. A lot of the game was built upon what you play is directly reflected off of the moves you made in both that and previous games, and I think it did a pretty good job with that. Then you just hit the end and it's like, "now how would you like your game to end, take your pick!".

I still enjoyed the game, and I'm not one that was ready to burn Bioware to the ground or anything, but felt that wasn't a great way to end a great series. Even had they just forced one of the endings on you based on what you had done in the game, I think would have been a better choice..
I didn't finish ME3, but for what it's worth, KOTOR was also like this and I still dug that finish.
That is a good point, both KOTOR's have that option to all the sudden hit the end and go for the ending that is the opposite of how you played the game. maybe I don't mind it as much because you at least do something with your choice. ME3, you literally hit the end of the game, make the choice, and then go to endgame cutscenes.

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.

 
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there aren't great AAA games out there, but I've been pretty happy with PS4. we started with Ghosts, Battlefield 4, and Killzone. I finished Battlefield but didn't even try to multiplayer. i had a month of fun with Ghosts multiplayer, and my son and i will still play locally, but it's meh. Killzone is also very meh.

But it's the smaller games that are making me happy.

I play the #### out of Zen Pinball. Don't know why, but I love it. It looks so much better on PS4 than on 360.

Don't Starve and Outlast were great.

I had a lot of fun with Flow as well, but it was pretty short.

My daughter loved Doki-Doki universe.

Dead Nation is fun mainly for the local multiplayer.

Last night I bought Transisitor and really, really like it.

overall, I'm happy with the purchase, and I'm not really seeing the drought.
Has anyone else played Transistor? How long is the gameplay on it? I saw a glowing review on IGN...

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.

To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.

 
there aren't great AAA games out there, but I've been pretty happy with PS4. we started with Ghosts, Battlefield 4, and Killzone. I finished Battlefield but didn't even try to multiplayer. i had a month of fun with Ghosts multiplayer, and my son and i will still play locally, but it's meh. Killzone is also very meh.
You should realize that the single-player for Battlefield is almost an afterthought. Many players never even load that up unless it is to get the unlocks they can use in multi-player.

 
I got Wolfenstein: The New Order when it came out. Decent but nothing special so far. Much better story that I was expecting but I wasn't expecting much. It's pretty smooth but it doesn't really pull you into the game.

Controls are pretty annoying sometimes. They don't feel natural and switching weapons is a hassle. There were a few little map glitches that were annoying but nothing that stopped gameplay. The other problem is there's only a master volume so music and SFX will drown out dialog sometimes and there's no way to fix it.

7.4/10 so far. I'm guessing close to the mid point of the game.

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.

To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.
My biggest complaint from the last game: What were the war assets and war map all about? I wish the final battle would have changed, at least in cutscene form, depending on what forces I had gathered throughout the game. But I feel that I could have gotten the bare minimum and it would've looked as it did when I finished (I finished all side-missions and had the assets bar full 2/3 into the game). Also the war map that showed the percentage of what the galaxy was controlled by reaper forces never changed AT ALL. It was at 50% for all regions when the game started and it was that way before I started the final mission. What's the point of it?

I watched the Angry Joe's list that was mentioned above yesterday and that was the one thing on it that I agree with. Everything else seems to have been addressed in the EC.

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.
My biggest complaint from the last game: What were the war assets and war map all about? I wish the final battle would have changed, at least in cutscene form, depending on what forces I had gathered throughout the game. But I feel that I could have gotten the bare minimum and it would've looked as it did when I finished (I finished all side-missions and had the assets bar full 2/3 into the game). Also the war map that showed the percentage of what the galaxy was controlled by reaper forces never changed AT ALL. It was at 50% for all regions when the game started and it was that way before I started the final mission. What's the point of it? I watched the Angry Joe's list that was mentioned above yesterday and that was the one thing on it that I agree with. Everything else seems to have been addressed in the EC.
The cutscenes do change if you don't have enough war assets. You can change the war readiness (the 50% number you referenced) by playing multiplayer, which increases your war assets, essentially.

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.

To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.
My biggest complaint from the last game: What were the war assets and war map all about? I wish the final battle would have changed, at least in cutscene form, depending on what forces I had gathered throughout the game. But I feel that I could have gotten the bare minimum and it would've looked as it did when I finished (I finished all side-missions and had the assets bar full 2/3 into the game). Also the war map that showed the percentage of what the galaxy was controlled by reaper forces never changed AT ALL. It was at 50% for all regions when the game started and it was that way before I started the final mission. What's the point of it?

I watched the Angry Joe's list that was mentioned above yesterday and that was the one thing on it that I agree with. Everything else seems to have been addressed in the EC.
This is from IGN. I didn't know about it until I was looking at the different endings again about an hour ago.

" Your Effective Military Strength rating. This is your single-player Total Military Strength rating multiplied by a percentage (Readiness Rating) from multiplayer, the iOS game Mass Effect Infiltrator and the iOs application Mass Effect 3 Datapad. The default percentage is 50%; thus, you can play multiplayer/Mass Effect Infiltrator/Datapad to up your Effective Military Strength rating to over 4000 EMS to get the "best" endings. "

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.
My biggest complaint from the last game: What were the war assets and war map all about? I wish the final battle would have changed, at least in cutscene form, depending on what forces I had gathered throughout the game. But I feel that I could have gotten the bare minimum and it would've looked as it did when I finished (I finished all side-missions and had the assets bar full 2/3 into the game). Also the war map that showed the percentage of what the galaxy was controlled by reaper forces never changed AT ALL. It was at 50% for all regions when the game started and it was that way before I started the final mission. What's the point of it? I watched the Angry Joe's list that was mentioned above yesterday and that was the one thing on it that I agree with. Everything else seems to have been addressed in the EC.
This is from IGN. I didn't know about it until I was looking at the different endings again about an hour ago." Your Effective Military Strength rating. This is your single-player Total Military Strength rating multiplied by a percentage (Readiness Rating) from multiplayer, the iOS game Mass Effect Infiltrator and the iOs application Mass Effect 3 Datapad. The default percentage is 50%; thus, you can play multiplayer/Mass Effect Infiltrator/Datapad to up your Effective Military Strength rating to over 4000 EMS to get the "best" endings. "
The war readiness was an EA misguided effort to force people to use MP and iOS for a non multiplayer game. Before EC, you HAD TO do multiplayer. You couldn't get the necessary level of assets without get the war readiness above 95% in order to get the "Good" ending. This was not a simple task either. Each match gained you anywhere from 1-4% readiness but you decayed 2% every 12 hours. Each match took about 30 mins to play. So if you played for 2 hours a night and gained 8% readiness lets say, you lost 4% of it by the next night. So it literrally took me an extra 30-35 hours of grinding MP to get up to 100% readiness before I attempted the final mission. EC now reduced the requirement so no one has that nonsense again. You can get the good ending through just single player assets.

 
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For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.
My biggest complaint from the last game: What were the war assets and war map all about? I wish the final battle would have changed, at least in cutscene form, depending on what forces I had gathered throughout the game. But I feel that I could have gotten the bare minimum and it would've looked as it did when I finished (I finished all side-missions and had the assets bar full 2/3 into the game). Also the war map that showed the percentage of what the galaxy was controlled by reaper forces never changed AT ALL. It was at 50% for all regions when the game started and it was that way before I started the final mission. What's the point of it? I watched the Angry Joe's list that was mentioned above yesterday and that was the one thing on it that I agree with. Everything else seems to have been addressed in the EC.
This is from IGN. I didn't know about it until I was looking at the different endings again about an hour ago." Your Effective Military Strength rating. This is your single-player Total Military Strength rating multiplied by a percentage (Readiness Rating) from multiplayer, the iOS game Mass Effect Infiltrator and the iOs application Mass Effect 3 Datapad. The default percentage is 50%; thus, you can play multiplayer/Mass Effect Infiltrator/Datapad to up your Effective Military Strength rating to over 4000 EMS to get the "best" endings. "
The war readiness was an EA misguided effort to force people to use MP and iOS for a non multiplayer game. Before EC, you HAD TO do multiplayer. You couldn't get the necessary level of assets without get the war readiness above 95% in order to get the "Good" ending. This was not a simple task either. Each match gained you anywhere from 1-4% readiness but you decayed 2% every 12 hours. Each match took about 30 mins to play. So if you played for 2 hours a night and gained 8% readiness lets say, you lost 4% of it by the next night. So it literrally took me an extra 30-35 hours of grinding MP to get up to 100% readiness before I attempted the final mission.EC now reduced the requirement so no one has that nonsense again. You can get the good ending through just single player assets.
Eww. Sounds like a terrible tactic from Bioware/EA. I haven't touched the MP. I don't really plan to. It doesn't seem like it would fit the type of game. However, I do imagine it being a Gears ripoff due to how the campaign plays. As for the assets, I guess I was hoping to see the Rachni queen take down a reaper in battle or something along those lines.

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.
My biggest complaint from the last game: What were the war assets and war map all about? I wish the final battle would have changed, at least in cutscene form, depending on what forces I had gathered throughout the game. But I feel that I could have gotten the bare minimum and it would've looked as it did when I finished (I finished all side-missions and had the assets bar full 2/3 into the game). Also the war map that showed the percentage of what the galaxy was controlled by reaper forces never changed AT ALL. It was at 50% for all regions when the game started and it was that way before I started the final mission. What's the point of it? I watched the Angry Joe's list that was mentioned above yesterday and that was the one thing on it that I agree with. Everything else seems to have been addressed in the EC.
This is from IGN. I didn't know about it until I was looking at the different endings again about an hour ago." Your Effective Military Strength rating. This is your single-player Total Military Strength rating multiplied by a percentage (Readiness Rating) from multiplayer, the iOS game Mass Effect Infiltrator and the iOs application Mass Effect 3 Datapad. The default percentage is 50%; thus, you can play multiplayer/Mass Effect Infiltrator/Datapad to up your Effective Military Strength rating to over 4000 EMS to get the "best" endings. "
The war readiness was an EA misguided effort to force people to use MP and iOS for a non multiplayer game. Before EC, you HAD TO do multiplayer. You couldn't get the necessary level of assets without get the war readiness above 95% in order to get the "Good" ending. This was not a simple task either. Each match gained you anywhere from 1-4% readiness but you decayed 2% every 12 hours. Each match took about 30 mins to play. So if you played for 2 hours a night and gained 8% readiness lets say, you lost 4% of it by the next night. So it literrally took me an extra 30-35 hours of grinding MP to get up to 100% readiness before I attempted the final mission.EC now reduced the requirement so no one has that nonsense again. You can get the good ending through just single player assets.
Eww. Sounds like a terrible tactic from Bioware/EA. I haven't touched the MP. I don't really plan to. It doesn't seem like it would fit the type of game. However, I do imagine it being a Gears ripoff due to how the campaign plays. As for the assets, I guess I was hoping to see the Rachni queen take down a reaper in battle or something along those lines.
Absolutely. Now imagine you played ME1 in 2007 and made the decision to save the Rachni Queen way back then. Then your decision pays off 5 years later only to have it really mean nothing.

As for the MP. Its a straight horde ripoff. Thats all it is. Its not a bad multiplayer. Its decent in many ways. Just the bad taste from being forced to play it along with it having no other modes and being shoved into a single player game make me annoyed from it.

 
I think The Witcher II is the game that IMO really did the best job of giving multiple unique endings depending on the decisions you made during the game. It was almost all cut scene stuff but I believe there were something like 16 different potential endings and it really made you question and reflect upon your major decisions.

That being said Mass Effect was a blast from start to finish with excellent game play, a fascinating story and mostly tremendous voice work. I guess they could have done some things better but I honestly don't have a single serious complaint about it.

 
I think The Witcher II is the game that IMO really did the best job of giving multiple unique endings depending on the decisions you made during the game. It was almost all cut scene stuff but I believe there were something like 16 different potential endings and it really made you question and reflect upon your major decisions.

That being said Mass Effect was a blast from start to finish with excellent game play, a fascinating story and mostly tremendous voice work. I guess they could have done some things better but I honestly don't have a single serious complaint about it.
Still my favorite series of all time.

 
For the umpteenth time, it's not just the final scene in ME3 that's affected by your choices from the first two (and throughout the third).

There are many, many points that differ depending on your choices, but particularly in resolving the Genophage and Quarian/Geth issues.
That's a fair point but it's also kind of the point at the same time. After such large decisions (and all the small ones) that change the how story develops, I wanted all those decisions to come into play at the end as THEE Mass Effect. I wanted different endings as the result of the culmination different choices. Big rewards and big consequences. I like the ending but I did feel as though I had been liked to when I read there was basically no difference between ending.To go a little bit farther with that, I would've liked to see something that reflected the true scale of those major decisions through out the game. Maybe a periodic overhead map that Shepard has to coordinate attacks or defensive strategies from. Like an overhead tactical map that reflects the adding and subjecting of different allies. Probably just quick missions or a precursor to a mission. Not all the time but enough that you get an understanding of the scale if you decide to wipe out an entire race.

All that said, this is still one of my top 3 favorite games of all time.
My biggest complaint from the last game: What were the war assets and war map all about? I wish the final battle would have changed, at least in cutscene form, depending on what forces I had gathered throughout the game. But I feel that I could have gotten the bare minimum and it would've looked as it did when I finished (I finished all side-missions and had the assets bar full 2/3 into the game). Also the war map that showed the percentage of what the galaxy was controlled by reaper forces never changed AT ALL. It was at 50% for all regions when the game started and it was that way before I started the final mission. What's the point of it? I watched the Angry Joe's list that was mentioned above yesterday and that was the one thing on it that I agree with. Everything else seems to have been addressed in the EC.
This is from IGN. I didn't know about it until I was looking at the different endings again about an hour ago." Your Effective Military Strength rating. This is your single-player Total Military Strength rating multiplied by a percentage (Readiness Rating) from multiplayer, the iOS game Mass Effect Infiltrator and the iOs application Mass Effect 3 Datapad. The default percentage is 50%; thus, you can play multiplayer/Mass Effect Infiltrator/Datapad to up your Effective Military Strength rating to over 4000 EMS to get the "best" endings. "
The war readiness was an EA misguided effort to force people to use MP and iOS for a non multiplayer game. Before EC, you HAD TO do multiplayer. You couldn't get the necessary level of assets without get the war readiness above 95% in order to get the "Good" ending. This was not a simple task either. Each match gained you anywhere from 1-4% readiness but you decayed 2% every 12 hours. Each match took about 30 mins to play. So if you played for 2 hours a night and gained 8% readiness lets say, you lost 4% of it by the next night. So it literrally took me an extra 30-35 hours of grinding MP to get up to 100% readiness before I attempted the final mission. EC now reduced the requirement so no one has that nonsense again. You can get the good ending through just single player assets.
Wow, that ranks up there as one of the most obnoxious things EA has ever done.

 
I got Wolfenstein: The New Order when it came out. Decent but nothing special so far. Much better story that I was expecting but I wasn't expecting much. It's pretty smooth but it doesn't really pull you into the game.

Controls are pretty annoying sometimes. They don't feel natural and switching weapons is a hassle. There were a few little map glitches that were annoying but nothing that stopped gameplay. The other problem is there's only a master volume so music and SFX will drown out dialog sometimes and there's no way to fix it.

7.4/10 so far. I'm guessing close to the mid point of the game.
I'd give it an 8. Solid gameplay, good guns, stealth works well - I like it so far.

A little trick on switching weapons - don't worry about landing on the single or dual wield, as it's a snap to change. Once I realized that, it made a big difference (as it effectively doubles the weapon's place on the wheel).

 
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So before I go find vault 112 I figure ley me rescue the Big Town people. I kept them waiting long enough. And I did get just about everyone in that town killed already anyway.

So I go to the police station. Rescue that moron Shorty. Then find the chick. Then watch the chick get blowed up by a mine... how is that a me problem?

Take Shorty back to his town only to have a mutant minigunning the town and he runs head first into it. Even with me putting it down quick he dies. So even though I did everything I was supposed to I failed? Bite me.

Went to vault 112. Went into the virtual reality thing. I figured out the secret code to open the terminal and end it without making the kid cry. Rescued dad, took him back to Rivet City.

Big Town and it's mission really make me mad.

 
Is Mass Effect the most discussed game (series) in this thread?
Fallout making a go at it.
Is that good or bad?

Discovered Rivet City and the Jefferson Memorial last night. Oh and Grey ditch with the fire ants.... Yeah those were fun.....not.
Check out Hubris Comics some time. I found it last night near the Citidal. There's funny geeky tribute to the old Zork games on one the terminals.

 
Big Town and it's mission really make me mad.
The good news is Big Town s probably the worst (most annoying) side quest. 100 different ways for the town kids and/or kidnapped kids to get themselves killed. I love when they run off empty handed towards a pack of wild dogs and then manage to continuously jump into your line of fire. Cannot count the times I've returned to Big Town "Red's dead baby, Red's dead.". Even successfully completing it kind of sucked - it doesn't become a trading destination like Little Lamplight or Paradise Falls.

 

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