STEADYMOBBIN 22 said:
IvanKaramazov said:
Jobber said:
IvanKaramazov said:
The hardware advantage is a moot point. All the games will be only as good as the weaker of the two.
The rumor of the week is that COD will be running natively at 1080p on the PS4 and 720p on Xbox. Sony has confirmed the 1080p-on-PS part, and Microsoft and Activision have put up a cone of silence with regards to Xbox, which doesn't exactly bode well.
Granted, this is in the rumor stage and it's just one game. But it's a huge game and it's not exactly a franchise that it is known for high-end graphics. I think it's more likely than not that the Xbox may be looking at inferior versions of multiplatform titles for the entire gen. Something to keep in mind if anybody is really on fence between the two.
You do know that higher resolution does not equal better looking right?
Of course. Sometimes it makes sense to sacrifice resolution in order to get higher fps, better textures, better lighting, etc. But that's not what's happening here. We're talking (potentially) about the same game not being able to hit the same resolution on one console as the other. That's a very big deal if true, because it would indicate that the power discrepancy between the two machines is probably even larger than what people had thought.
Then again, even processing power isn't everything. I people want to go with a "weaker" console because it keeps them better-connected with their friends or because they prefer its game library, that's completely understandable and reasonable. This is just one factor in the mix, and there's no special reason why it should necessarily be a deal-breaker depending on a person's preferences in other areas.
I'd argue again that the PS3 was the far more powerful system last time. Sony can make a system that recreate the holodeck on the USS Star Ship Enterprise, but if the online gaming and user interface sucks then they will fall behind. They don't have the Blu-Ray player angle to lean on this time.
It may have been the superior system last time, but the cell architecture made it brutal to program for as noted in the snippet below. Notice though Sony exclusives were much nicer looking at the end of the cycle. I currently have an xbox but going ps4 this time for the record.
This time Microsoft's Es ram is making it more difficult to program for.
http://hothardware.com/News/Developers-Claim-Xbox-One-Much-Weaker-Than-PS4-We-Evaluate-The-Evidence/ Below is a snippet from the article. I have also read a developer making this same statement but I would have to look to find it.
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Despite Microsoft's attempts to claim otherwise, the 32MB of ESRAM cache is not a substitute for a high-speed memory bus and its performance cannot be estimated by adding the 68GB/s bandwidth of the SoC's DDR3 + the
ESRAM cache bandwidth itself. This doesn't mean the cache can't be used to substantial benefit.
Developers, however, are likely to prefer simple solutions to complex ones. That puts more pressure on
Microsoft to create tools that make leveraging the Xbox One's features as easy as possible.
It's not surprising to hear that the
Xbox One's cache is esoteric and difficult to use --
but it's probably not as difficult to leverage as Cell was. Having dug into Cell on multiple occasions, the chip was truly a pain to program effectively. The performance benefit of the ESRAM cache, whatever it ends up being, will almost certainly be easier to extract than Cell's full power ever was.
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I agree Sony needs to step up their game since they are charging for online, but this go round they have easier architecture and better CPU/GPU RAM combo. So to state better resolution doesnt = better game, thats true, but if its easier to program, cheaper and runs games in native 1080 at 60fps without upscaling and Xbox1 cant by the end of the cycle Sony should be far ahead of Microsoft.
You cant pry my Xbox 360 out of my hands, but in my opinion PS is going to win this round.