BobbyLayne
Footballguy
I feel like the community has been shifting back from four to six the last few years. Just curious where we are at these days.
That wasn’t an option!
What is the argument in favor of giving pocket passers an edge over dual threat QBs? For example why punish Jalen Hurts in favor Derek Carr?If your league switched from 4 to 6, do you know why?
In our league we're trying to level out QB value. For several years it's been running/mobile QBs dominated the Top 8 or so.
I feel like the community has been shifting back from four to six the last few years. Just curious where we are at these days.
What is the argument in favor of giving pocket passers an edge over dual threat QBs? For example why punish Jalen Hurts in favor Derek Carr?If your league switched from 4 to 6, do you know why?
In our league we're trying to level out QB value. For several years it's been running/mobile QBs dominated the Top 8 or so.
It will change the order in which QBs are drafted, which is as good a reason as any to switch I guess.
But it doesn't do much to improve value of the QB position as a whole relative to other positions. So Brady still may be available in the 6th round (or whatever) in a standard 1QB league draft.
If you want to increase the value of the QB position relative to other positions the only way is to create scarcity, which makes super-flex (or 2QB) leagues the way to go.
especially since in most leagues QBs score so much more than other positions that superflex becomes essentially a 2 QB league, unless other adjustments are made so that each position is scoring a similar number of points so that non-QB positions are competitive options for the superflex.
What is the argument in favor of giving pocket passers an edge over dual threat QBs? For example why punish Jalen Hurts in favor Derek Carr?If your league switched from 4 to 6, do you know why?
In our league we're trying to level out QB value. For several years it's been running/mobile QBs dominated the Top 8 or so.
It will change the order in which QBs are drafted, which is as good a reason as any to switch I guess.
But it doesn't do much to improve value of the QB position as a whole relative to other positions. So Brady still may be available in the 6th round (or whatever) in a standard 1QB league draft.
If you want to increase the value of the QB position relative to other positions the only way is to create scarcity, which makes super-flex (or 2QB) leagues the way to go.
I see that but Brady, Wilson, Rodgers, Stafford etc are much more valuable to their teams than virtually every non-QB in the NFL but in 1QB leagues they regularly fall to rounds 6 or later.What is the argument in favor of giving pocket passers an edge over dual threat QBs? For example why punish Jalen Hurts in favor Derek Carr?If your league switched from 4 to 6, do you know why?
In our league we're trying to level out QB value. For several years it's been running/mobile QBs dominated the Top 8 or so.
It will change the order in which QBs are drafted, which is as good a reason as any to switch I guess.
But it doesn't do much to improve value of the QB position as a whole relative to other positions. So Brady still may be available in the 6th round (or whatever) in a standard 1QB league draft.
If you want to increase the value of the QB position relative to other positions the only way is to create scarcity, which makes super-flex (or 2QB) leagues the way to go.
I think it's less about giving pocket passers an unfair edge over dual threat QBs, and more about NOT giving dual threat QBs as much of an unnatural edge against pocket passers.
Jalen Hurts' redraft ADP is ahead of Dak Prescott, Tom Brady, Russell Wilson, Aaron Rodgers, Matt Stafford, and Derek Carr. He is a far inferior QB to all of them. The current scoring system doesn't properly value dual threat QBs. It massively overvalues them.
I know someone in a league where total yards are combined, thus no extra bonus for running QBs.What is the argument in favor of giving pocket passers an edge over dual threat QBs? For example why punish Jalen Hurts in favor Derek Carr?If your league switched from 4 to 6, do you know why?
In our league we're trying to level out QB value. For several years it's been running/mobile QBs dominated the Top 8 or so.
It will change the order in which QBs are drafted, which is as good a reason as any to switch I guess.
But it doesn't do much to improve value of the QB position as a whole relative to other positions. So Brady still may be available in the 6th round (or whatever) in a standard 1QB league draft.
If you want to increase the value of the QB position relative to other positions the only way is to create scarcity, which makes super-flex (or 2QB) leagues the way to go.
I think it's less about giving pocket passers an unfair edge over dual threat QBs, and more about NOT giving dual threat QBs as much of an unnatural edge against pocket passers.
Jalen Hurts' redraft ADP is ahead of Dak Prescott, Tom Brady, Russell Wilson, Aaron Rodgers, Matt Stafford, and Derek Carr. He is a far inferior QB to all of them. The current scoring system doesn't properly value dual threat QBs. It massively overvalues them.
I see that but Brady, Wilson, Rodgers, Stafford etc are much more valuable to their teams than virtually every non-QB in the NFL but in 1QB leagues they regularly fall to rounds 6 or later.What is the argument in favor of giving pocket passers an edge over dual threat QBs? For example why punish Jalen Hurts in favor Derek Carr?If your league switched from 4 to 6, do you know why?
In our league we're trying to level out QB value. For several years it's been running/mobile QBs dominated the Top 8 or so.
It will change the order in which QBs are drafted, which is as good a reason as any to switch I guess.
But it doesn't do much to improve value of the QB position as a whole relative to other positions. So Brady still may be available in the 6th round (or whatever) in a standard 1QB league draft.
If you want to increase the value of the QB position relative to other positions the only way is to create scarcity, which makes super-flex (or 2QB) leagues the way to go.
I think it's less about giving pocket passers an unfair edge over dual threat QBs, and more about NOT giving dual threat QBs as much of an unnatural edge against pocket passers.
Jalen Hurts' redraft ADP is ahead of Dak Prescott, Tom Brady, Russell Wilson, Aaron Rodgers, Matt Stafford, and Derek Carr. He is a far inferior QB to all of them. The current scoring system doesn't properly value dual threat QBs. It massively overvalues them.
That seems to be just as bad of a logical fallacy, worse actually, than bumping Hurts because he can run.
I completely understand. I am just not on board with the reasoning behind devaluing Hurts. If it's because real world counterparts like Brady & Stafford are better QBs, then why ignore that logic as it relates to every position?I see that but Brady, Wilson, Rodgers, Stafford etc are much more valuable to their teams than virtually every non-QB in the NFL but in 1QB leagues they regularly fall to rounds 6 or later.What is the argument in favor of giving pocket passers an edge over dual threat QBs? For example why punish Jalen Hurts in favor Derek Carr?If your league switched from 4 to 6, do you know why?
In our league we're trying to level out QB value. For several years it's been running/mobile QBs dominated the Top 8 or so.
It will change the order in which QBs are drafted, which is as good a reason as any to switch I guess.
But it doesn't do much to improve value of the QB position as a whole relative to other positions. So Brady still may be available in the 6th round (or whatever) in a standard 1QB league draft.
If you want to increase the value of the QB position relative to other positions the only way is to create scarcity, which makes super-flex (or 2QB) leagues the way to go.
I think it's less about giving pocket passers an unfair edge over dual threat QBs, and more about NOT giving dual threat QBs as much of an unnatural edge against pocket passers.
Jalen Hurts' redraft ADP is ahead of Dak Prescott, Tom Brady, Russell Wilson, Aaron Rodgers, Matt Stafford, and Derek Carr. He is a far inferior QB to all of them. The current scoring system doesn't properly value dual threat QBs. It massively overvalues them.
That seems to be just as bad of a logical fallacy, worse actually, than bumping Hurts because he can run.
I'm not sure we're disagreeing here. I'm just saying that making pass TDs worth more isn't "punishing" Jalen Hurts via the scoring system. It's just lessening the "punishment" guys like Brady, Stafford, etc have with the scoring system, which makes more sense since it more accurately reflects the player's real life value.
It just kind of happened that the scoring system ended up giving running QBs a huge unrealistic advantage in FF because the scoring system was designed at a time where there weren't really any running QBs to consider. It was an accident. It wasn't like it was by design that someone sat down and thought "Hmmmm we should make crappier real life NFL QBs be worth more than good real life QBs in fantasy football, how can I design this scoring system so below average NFL QBs that are on the cusp of being replaced can have greater fantasy value than the greatest passing QB in NFL history?".
It was an accident, and moving that back towards the middle a little bit isn't "punishing" guys like Jalen Hurts. It's just slightly lessening the silly accidental scoring advantage they already have.
Redraft league with 1 QB: ours is 4 pts. I don't like it because there are times when you're playing against an opponent that has a receiver your QB just threw a touchdown to. Seems dumb to have a situation where your QB's TD pass hurts you.
My league is 6 pts for all TDs, but we have this stupid rule that an interception (-2 pts) that gets returned for a TD is -6pts, so a pick six is really -8! We've had many matchups decided because of that dumb rule and I gripe about it every year to the point where I get laughed at. Local leagues are so fun.
Agreed but sometimes that point differential is not that big of a deal (i.e. a 5 yard TD pass). On the other hand every TD pass is a minimum +2 for the receiver/RB, pretty significant.Redraft league with 1 QB: ours is 4 pts. I don't like it because there are times when you're playing against an opponent that has a receiver your QB just threw a touchdown to. Seems dumb to have a situation where your QB's TD pass hurts you.
To be fair, even with 6 point passing TDs the receiver is going to get more points for every pass they catch than the QB, including TDs.
Redraft league with 1 QB: ours is 4 pts. I don't like it because there are times when you're playing against an opponent that has a receiver your QB just threw a touchdown to. Seems dumb to have a situation where your QB's TD pass hurts you.
I don't share that belief, but I do believe too many start 1qb leagues devalue the position too much and it all starts with only giving 4 points for a passing TD. I think the optional value of a QB should be 6 points for a passing TD, increase the value of passing yardage, and only give -1 for an INT instead of -2, or don't penalize INTs.
my biggest problem with penalizing interceptions more is that MANY MANY times it is not the QB's fault.....especially since in most leagues QBs score so much more than other positions that superflex becomes essentially a 2 QB league, unless other adjustments are made so that each position is scoring a similar number of points so that non-QB positions are competitive options for the superflex.
Agree that the most common scoring settings put a non-QB superflex option at a distinct disadvantage compared to most QB2s. To make a superflex work, I believe it's imperative that the scoring between a mid-level QB2 gets leveled out to something that's closer to that of a mid-level W/R/(probably not TE) FLEX2.
Some thoughts I had for accomplishing this in our 14-team league, which is an added challenge compared to 12-teams:
1) Change our .5 PPR to .5PPR + .5 points per rushing/receiving first down. I'm staunchly opposed to a full PPR, but I think first down scoring would be a nice addition. The one fly in the ointment here is that it gives just one more small advantage to the running QBs compared to pocket passers. But for the most part this would give a big boost to TE, WR, and RB scoring.
2) This one is pretty aggressive and off the beaten path, but I think there's a case for changing interceptions from -2 points to -4 points. Think about it this way, a 20 TD season is pedestrian for a QB. However, a 20 interception season might very well mean your career is over unless you have 40+ TDs to your name to offset it. Basically, a real-life NFL an interception is a bigger negative for a QB than a passing TD is a positive; a 1:1 ratio isn't going to cut it. Given this reality, why do most fantasy leagues only punish interceptions as a -2 or even -1, and award +4 or +6 for a passing TD? For my league that awards +4 passing TDs, I think there's a case that an interception should fully offset a passing TD, making them -4 points instead of -2.
The threat of a mediocre QB2 throwing a couple of picks on a 1TD-2INT line would definitely make that non-QB FLEX option more viable. Hence, making superflex a more balanced affair where the team that has their QB2 on bye (or injured) isn't at an extreme disadvantage to the team with a mid-tier QB2.
The counter-argument to -4 interceptions would be, shouldn't lost fumbles also increase to -4 points? You can make a case that they should and it probably is imbalanced for interceptions and lost fumbles not to be equal. Personally, I'm okay with leaving lost fumbles alone and accepting the variation as a necessary means to an end if a balanced super-flex is important enough to your league.
It makes sense when it's a bonehead pass into the flat, but when its a downfield pass that hits the WR in the face and then ricochets into the hands of a DB being chased by three 380 lb OTs, -8 feels kind of harsh.My league is 6 pts for all TDs, but we have this stupid rule that an interception (-2 pts) that gets returned for a TD is -6pts, so a pick six is really -8! We've had many matchups decided because of that dumb rule and I gripe about it every year to the point where I get laughed at. Local leagues are so fun.
So +6 -vs- -8 on passing plays resulting in TD. The -8 total for a returned pick six is a bit aggressive for me. Personally, I'm an advocate for a pretty substantial punishment on throwing a pick 6 because that's a giant negative play in the actual game.
We do +4 passing TDS. -2 interceptions. -2 if the interception is returned for TD. So basically, a +4 (plus yards) if your QB throws a TD. -4 points if it's a TD in the "wrong" direction. Seems fair enough to me. In defense of your league's settings, one could argue that throwing a pick 6 is a bigger sin that shouldn't be offset by throwing one passing TD. But I get your frustration, that -8 is a giant pitfall.
Changing from 4 to 6 points per passing TD only rearranges the order in which QBs are drafted, it does not change their value relative to each other so it shouldn't have a significant impact on when, or how many QBs come off the board. You can still get a decent one late and you can still roster two elite QBs and not get much in trade value.What needs to happen in start 1QB leagues is make the position important enough that they are not an afterthought and are tradable. Too many start 1qb leagues make the position almost worthless, in that everyone has a decent one and some have multiple elite QBs and can't trade one for anything decent. The position should be made important enough and in line with elite players at other positions. I believe this is the reason why SF leagues became so popular. Their thinking is that if the QB position is the most important position in the NFL, it should be in fantasy. I don't share that belief, but I do believe too many start 1qb leagues devalue the position too much and it all starts with only giving 4 points for a passing TD. I think the optional value of a QB should be 6 points for a passing TD, increase the value of passing yardage, and only give -1 for an INT instead of -2, or don't penalize INTs.
It makes sense when it's a bonehead pass into the flat, but when its a downfield pass that hits the WR in the face and then ricochets into the hands of a DB being chased by three 380 lb OTs, -8 feels kind of harsh.My league is 6 pts for all TDs, but we have this stupid rule that an interception (-2 pts) that gets returned for a TD is -6pts, so a pick six is really -8! We've had many matchups decided because of that dumb rule and I gripe about it every year to the point where I get laughed at. Local leagues are so fun.
So +6 -vs- -8 on passing plays resulting in TD. The -8 total for a returned pick six is a bit aggressive for me. Personally, I'm an advocate for a pretty substantial punishment on throwing a pick 6 because that's a giant negative play in the actual game.
We do +4 passing TDS. -2 interceptions. -2 if the interception is returned for TD. So basically, a +4 (plus yards) if your QB throws a TD. -4 points if it's a TD in the "wrong" direction. Seems fair enough to me. In defense of your league's settings, one could argue that throwing a pick 6 is a bigger sin that shouldn't be offset by throwing one passing TD. But I get your frustration, that -8 is a giant pitfall.
my biggest problem with penalizing interceptions more is that MANY MANY times it is not the QB's fault.....especially since in most leagues QBs score so much more than other positions that superflex becomes essentially a 2 QB league, unless other adjustments are made so that each position is scoring a similar number of points so that non-QB positions are competitive options for the superflex.
Agree that the most common scoring settings put a non-QB superflex option at a distinct disadvantage compared to most QB2s. To make a superflex work, I believe it's imperative that the scoring between a mid-level QB2 gets leveled out to something that's closer to that of a mid-level W/R/(probably not TE) FLEX2.
Some thoughts I had for accomplishing this in our 14-team league, which is an added challenge compared to 12-teams:
1) Change our .5 PPR to .5PPR + .5 points per rushing/receiving first down. I'm staunchly opposed to a full PPR, but I think first down scoring would be a nice addition. The one fly in the ointment here is that it gives just one more small advantage to the running QBs compared to pocket passers. But for the most part this would give a big boost to TE, WR, and RB scoring.
2) This one is pretty aggressive and off the beaten path, but I think there's a case for changing interceptions from -2 points to -4 points. Think about it this way, a 20 TD season is pedestrian for a QB. However, a 20 interception season might very well mean your career is over unless you have 40+ TDs to your name to offset it. Basically, a real-life NFL an interception is a bigger negative for a QB than a passing TD is a positive; a 1:1 ratio isn't going to cut it. Given this reality, why do most fantasy leagues only punish interceptions as a -2 or even -1, and award +4 or +6 for a passing TD? For my league that awards +4 passing TDs, I think there's a case that an interception should fully offset a passing TD, making them -4 points instead of -2.
The threat of a mediocre QB2 throwing a couple of picks on a 1TD-2INT line would definitely make that non-QB FLEX option more viable. Hence, making superflex a more balanced affair where the team that has their QB2 on bye (or injured) isn't at an extreme disadvantage to the team with a mid-tier QB2.
The counter-argument to -4 interceptions would be, shouldn't lost fumbles also increase to -4 points? You can make a case that they should and it probably is imbalanced for interceptions and lost fumbles not to be equal. Personally, I'm okay with leaving lost fumbles alone and accepting the variation as a necessary means to an end if a balanced super-flex is important enough to your league.
What penalties are assessed for players when they fumble? Anything for when a receiver runs the wrong route causing an interception?I mostly play SF, but I like 6pts for TDs and -4 for interceptions because it's been the most effective way I've seen of promoting high value on the actual good QBs while not pumping up the value of just every QB. Typical -1 or -2 pts for interceptions still leaves you jamming any QB you can find into the SF slot.
-4 will actually have you considering whether throwing in a guy like Daniel Jones or Jameis Winston in his crazy high turnover year over a flex RB or wr is a good idea.
Love this take. Some people confuse more points with more value. Want to increase QB value in a 1QB league? Just turn off interception penalties. WRONG! Fantasy value comes when the top scorers are able to separate themselves from the middle and bottom tier alternatives. So while it's true that Aaron Rodgers' point total is coming down if you increase the interception penalty from -2 to -4, guess what? It's coming down more for Lamar Jackson, Tannehill, Carr and really everyone else who wasn't A-Rodg last year. The wider the gap in expected score between the top QBs and the 12th-14th, the more value the top QBs have, and the higher they go in the draft.I mostly play SF, but I like 6pts for TDs and -4 for interceptions because it's been the most effective way I've seen of promoting high value on the actual good QBs while not pumping up the value of just every QB. Typical -1 or -2 pts for interceptions still leaves you jamming any QB you can find into the SF slot.
-4 will actually have you considering whether throwing in a guy like Daniel Jones or Jameis Winston in his crazy high turnover year over a flex RB or wr is a good idea.
What penalties are assessed for players when they fumble? Anything for when a receiver runs the wrong route causing an interception?I mostly play SF, but I like 6pts for TDs and -4 for interceptions because it's been the most effective way I've seen of promoting high value on the actual good QBs while not pumping up the value of just every QB. Typical -1 or -2 pts for interceptions still leaves you jamming any QB you can find into the SF slot.
-4 will actually have you considering whether throwing in a guy like Daniel Jones or Jameis Winston in his crazy high turnover year over a flex RB or wr is a good idea.
We have one league where it is -2 for missed X-points. Wasn't a big deal when the kick was a 20 yarder, but a little more meaniful now. Actually decided a championship game 2 years ago. Tough way to lose a title game
To put it another way, you could award Kickers 100 fantasy points for every game they play such that Justin Tucker is the top scorer in all of fantasy, it does nothing to change kicker values. However, when we started penalizing kickers -1 for missed kicks, it actually made the top kickers slightly more valuable than their streaming counterparts.
Some leagues deduct for lost fumbles.What penalties are assessed for players when they fumble? Anything for when a receiver runs the wrong route causing an interception?I mostly play SF, but I like 6pts for TDs and -4 for interceptions because it's been the most effective way I've seen of promoting high value on the actual good QBs while not pumping up the value of just every QB. Typical -1 or -2 pts for interceptions still leaves you jamming any QB you can find into the SF slot.
-4 will actually have you considering whether throwing in a guy like Daniel Jones or Jameis Winston in his crazy high turnover year over a flex RB or wr is a good idea.
Is anyone deducting points from a WR running the wrong route in a league with -1 or -2 point deductions for interceptions?
This touches on one of the points in my earlier reply - scoring can be made such that even if there is no major value adjustment, it gets so extreme that we are essentially playing fantasy X position. In your example (obviously an extreme), if all other scoring was standard but kickers got 100 point per made FG, then it basically comes down to whose kicker scores more that week, even though over the course of a season there is not a ton of difference.To put it another way, you could award Kickers 100 fantasy points for every game they play such that Justin Tucker is the top scorer in all of fantasy, it does nothing to change kicker values. However, when we started penalizing kickers -1 for missed kicks, it actually made the top kickers slightly more valuable than their streaming counterparts.