As several have mentioned efficient leveling in Oblivion was far from intuitive and a serious drawback, but as fasteddie mentioned, for PC gamers the modding community quickly deals with such problems. Things like the Skill Diary and Francesco's (or Oscuro's) leveling mods elevate the game immensely. I am confident the same will hold true for Skyrim.
Pretty sure they overhauled the leveling system in Skyrim.It was by far the worst thing about Oblivion. If you wanted to be an master marksmen you had shoot crabs and crap over and over and over and over.
Or how about gaining merch skill?
So repetitive. So annoying.
It's unclear how much has changed in this regard.Trying to get a handle on exactly what is going on with skills/leveling is less than straightforward, but the way I read it is that you still have skill levels. The skill levels are determined by usage. So to become a master marksmen you're going to have to shoot ####.
What's changed is how this plays into your overall leveling. Now all skill increases push you further up towards the next level with higher-level skill increases pushing you further than lower. So increasing a skill from 52 to 55 may have the same overall level increase as increasing a different skill from 5 to 18.
Also what's changed is the "perks" system which seems to have taken the place of most of the benefits of increasing your skill levels. Before, as you increased a certain skill up the levels, you got certain benefits. So if you mastered Destruction, those spells were a lot cheaper for you than they were before. Now you invest perks (which you get 1 per level) to lower destruction spell cost or somesuch. So I'm kinda thrown on what leveling your skills actually
does other than factor into your overall leveling.
This does move things away from efficient leveling where you choose your primary skills that you're not going to use and/or can control to ensure that you didn't level too fast. So that's a plus. But the rest is kinda murky to me.
ETA: Another thing on efficient leveling (or maybe just another way to talk about it). The most annoying thing to me about leveling in Oblivion, and what this seems to do away with, is the primary stat/attribute increases... bumps to INT, END, DEX, etc. Because in Oblivion, I'd be playing the game, get close to a level, then stop "playing the game" to go put on heavy armor and get 200 times to make sure that my END saw a max +5 increase. And then I'd level and go back to playing the game.
So maybe 80% of the time was spent enjoying the game and 20% of it was spent grinding it out to get the most out of each level. In Skyrim, all those player attributes have been removed. That's got to end up being a big plus even if it moves it away from the D&D roots.