I looked at one $ league's past drafts, 12 teams. I have no idea if I can pull it off but this year I think (in 0.5 PPR league) I am going to try to go for all of Charles (or Martin), Forte (or TRich) and Spiller (or TRich) (or McCoy), all for roughly 70% of my salary cap. All of these guys seems to generally go 10-20% lower than Foster and Peterson. Seems outlandish, but I am going to bid early and hard if I get the chance and hopefully get a super-RB team, which should be fun (and hopefully effective). I'd like to try this as a blitzkrieg effect before anyone sees what I'm doing. I think if you bid early it allows others to think that they have options remaining on the table. I agree that there tends to be a feeding frenzy towards the end of the RB run where people overpay for what they don't want and at the end of the draft where people pay too much anyway as they drain their caps - so don't bid there, bid at the beginning of the RB run and avoid getting desperate at the end (keep a slim reserve and focus on sleepers). At least get the studs you want at the price you want and just go for it. Now whether going this RB heavy is a good idea, I don't know (but it has worked in the past for me).
Looking at ESPN's cheatsheet ($200 cap, 10 teams at 16 players per roster)...
http://espn.go.com/fantasy/football/story/_/page/2013preseasonFFLranks250/top-300-position
...it looks to me like I could do this for $142 getting Charles, Spiller and Forte, which is just about at 70%, which gives me some comfort. I really wonder where Spiller and Martin are going to fall this year in drafts everywhere, if they will rise as high as people are expecting. This could be a very exciting year for RB's, looking forward to it. With all the talk about "scarfing up" RB's, this year in auctions you could really do it I think.
I would hope or expect that auction values per player would be even lower in a 12 team league (more players drafted, make sense?). Does anyone have a site with better or more reliable auction values? I have not checked out FBGs yet, but maybe that is the answer. Ie not entirely trusting espn, but at any rate this allows one to get started (as others have suggested, building your own tiers, own values compared vs past and expected (ADP/AV) etc.).
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Actually, the
average price per player will stay the same. You've increased the number of players taken, but you've also increased the total amount of money that the league bids. If you have an individual budget of $200 with a roster of 16 players, the price per player is always going to be $12.50 ($200/16) no matter how many teams you add.
But that doesn't mean the prices of all players stay the same (just the average does). 32 extra bottom players will be drafted, the talent pool has stayed the same otherwise i.e. the number of top players hasn't changed, and you're now going against $400 extra dollars at the start of the auction.
Take your example to a bigger extreme. Do you think AP would cost more in an 8 team league (where you only have to outbid 7 owners) or in a 16 team league? In one league the top 16 RBs would start, in the other league the top 32 RBs start. The bigger the league, the more pressure you have on the talent pool, and the higher the demand.
Sorry, if I'm not understanding what you meant - but it would be easy to think that more players meant lower prices by forgetting to consider the new owners come armed with cash. (personally, I have a bad habit of discounting the other owners' cash in auctions)
The 12 team league has 20% more dollars to spend than the 10 team league, so you shouldn't be surprised to see the prices of popular players rise by 20%. Demand (2 additional owners) has gone up while the supply (top talent pool - in your hypothetical stud RBs) has stayed the same.
Just like in a snake draft league - adding two more owners will make acquiring stud players tougher, not easier. But if the other owners don't make the proper adjustments to their bidding you'll have a big advangage.