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General Malaise "vs." reading comprehension ; also some talk of skyim and the elder scrolls (3 Viewers)

Interesting the number of people who so quickly jump to stealing in the RPG world. Not saying it's wrong, just interesting.Anyone try to play the game as a law abiding citizen?
:hey:But I recently messed up and killed a guy I was supposed to only "intimidate".oops.
 
Interesting the number of people who so quickly jump to stealing in the RPG world. Not saying it's wrong, just interesting.Anyone try to play the game as a law abiding citizen?
I pretty much always do. If a game is good I'll play it again as a rebel.
 
Interesting the number of people who so quickly jump to stealing in the RPG world. Not saying it's wrong, just interesting.Anyone try to play the game as a law abiding citizen?
:hey:But I recently messed up and killed a guy I was supposed to only "intimidate".oops.
Do you two avoid the Thieves Guild, or do you play it like Oblivion where you never end up stealing from good citizens on the TG quests (actually I think it happens once)?
 
I don't know if I like or dislike not knowing what strength/aggro/alignment a target is before I approach it. I suppose it is more realistic, in a sense.

 
Interesting the number of people who so quickly jump to stealing in the RPG world. Not saying it's wrong, just interesting.Anyone try to play the game as a law abiding citizen?
:hey:But I recently messed up and killed a guy I was supposed to only "intimidate".oops.
Do you two avoid the Thieves Guild, or do you play it like Oblivion where you never end up stealing from good citizens on the TG quests (actually I think it happens once)?
I haven't avoided or come across the Thieves Guild yet. I am all about the trees, dude. And shooting animals.
 
Interesting the number of people who so quickly jump to stealing in the RPG world. Not saying it's wrong, just interesting.Anyone try to play the game as a law abiding citizen?
I generally play "good", although the line gets blurred. I was wandering last night and saw a deer, then an arrow whizzed by me - I charged the person who shot it, and killed her and her partner. Turns out they were hunters shooting at the deer. Oops. But she shoulda been more careful, I suppose.I'm awaiting my dark brotherhood invitation now ;)
 
Interesting the number of people who so quickly jump to stealing in the RPG world. Not saying it's wrong, just interesting.Anyone try to play the game as a law abiding citizen?
:hey:But I recently messed up and killed a guy I was supposed to only "intimidate".oops.
Do you two avoid the Thieves Guild, or do you play it like Oblivion where you never end up stealing from good citizens on the TG quests (actually I think it happens once)?
I haven't avoided or come across the Thieves Guild yet. I am all about the trees, dude. And shooting animals.
Once I turn into a WhereWuffs, all bets are off.
:nerd:

 
I don't know if I like or dislike not knowing what strength/aggro/alignment a target is before I approach it. I suppose it is more realistic, in a sense.
"Knowing" would be awful, to be honest. Definitely better not knowing.
they should have made it a skill/perk then.As a big game hunter, I should be able to size up my prey. Referring to the manual is gay.(but I agree with bandits, ect.)
 
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'Matthias said:
Does every town have a house (or houses) for sale? Can you just kill the owner and take the house? Can you equip them with things like a forge?
In previous Elder Scrolls games, and I'd guess in this one, most of the areas/chests had a timer on them to reset themselves. So if you took someone's house and put all of your stuff in their dresser, you may come home one day to find that all your worldly possessions have been exchanged for a sweater and felt hat. In the houses you bought, things put in containers would be good there indefinitely.
This is why you need to buy a house.I don't find it fun killing people and taking their stuff. You can make money quicker and generally get better stuff by doing dungeons. Just MHO :shrug:Also, the one time I did it an old lady put a contract on my life and three thugs came to kill me the next time I slept/waited in that city. Not worth the risk.
 
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I don't know if I like or dislike not knowing what strength/aggro/alignment a target is before I approach it. I suppose it is more realistic, in a sense.
"Knowing" would be awful, to be honest. Definitely better not knowing.
they should have made it a skill/perk then.As a big game hunter, I should be able to size up my prey. Referring to the manual is gay.(but I agree with bandits, ect.)
Does it matter what alignment animals are, or is it just their aggro/strength you are referring to?
 
'Matthias said:
Does every town have a house (or houses) for sale? Can you just kill the owner and take the house? Can you equip them with things like a forge?
In previous Elder Scrolls games, and I'd guess in this one, most of the areas/chests had a timer on them to reset themselves. So if you took someone's house and put all of your stuff in their dresser, you may come home one day to find that all your worldly possessions have been exchanged for a sweater and felt hat. In the houses you bought, things put in containers would be good there indefinitely.
This is why you need to buy a house.I don't find it fun killing people and taking their stuff. You can make money quicker and generally get better stuff by doing dungeons. Just MHO :shrug:

Also, the one time I did it an old lady put a contract on my life and three thugs came to kill me the next time I slept/waited in that city. Not worth the risk.
That's a nice touch that was missing in Oblivion.
 
everybody seems to building a similar guy.
I'm playing as a pure mage (level 11 now), focusing on destruction and conjuration, dumping all my points into magika. I've pretty much stopped using my bow and have never swung a blade or blunt weapon (outside of mining / chopping wood, which I probably won't do again). Of course, if anything breathes on me I die, but it doesn't happen enough that I'm rethinking my decisions.
 
everybody seems to building a similar guy.
I'm playing as a pure mage (level 11 now), focusing on destruction and conjuration, dumping all my points into magika. I've pretty much stopped using my bow and have never swung a blade or blunt weapon (outside of mining / chopping wood, which I probably won't do again). Of course, if anything breathes on me I die, but it doesn't happen enough that I'm rethinking my decisions.
How do you take out dragons. I am leaning on this build myself. Only level 4 since I restarted but am also using all my perks on magic
 
The little details make this game great. I dumped a bunch of armor on the ground in a city, some dude came running up to me asking if I was just throwing it out and if he could have it.

 
I don't know if I like or dislike not knowing what strength/aggro/alignment a target is before I approach it. I suppose it is more realistic, in a sense.
"Knowing" would be awful, to be honest. Definitely better not knowing.
they should have made it a skill/perk then.As a big game hunter, I should be able to size up my prey. Referring to the manual is gay.(but I agree with bandits, ect.)
Does it matter what alignment animals are, or is it just their aggro/strength you are referring to?
Strength for animals."Alignment" for NPCs? There are certain visual cues that don't translate to the game. If I am spying down on three NPCs, I should be given some clues as to whether or not they are bandits, soldiers, peasants, ect. I don't really think you can tell until you get right up in there faces.picking nits. Just seems like an easy perk to add. I am fairly sure other RPGs have it.
 
The little details make this game great. I dumped a bunch of armor on the ground in a city, some dude came running up to me asking if I was just throwing it out and if he could have it.
I tossed some weapons in the jarls castle and was yelled at because weapons are dangerous
 
I don't know if I like or dislike not knowing what strength/aggro/alignment a target is before I approach it. I suppose it is more realistic, in a sense.
"Knowing" would be awful, to be honest. Definitely better not knowing.
they should have made it a skill/perk then.As a big game hunter, I should be able to size up my prey. Referring to the manual is gay.(but I agree with bandits, ect.)
I don't know... As in life, animal size is a pretty good indicator of how much something could #### you up. Bunnies? Roast 'em. Sabre-toothed cat? Proceed with caution. Mastodon? GTFO.
 
everybody seems to building a similar guy.
I'm playing as a pure mage (level 11 now), focusing on destruction and conjuration, dumping all my points into magika. I've pretty much stopped using my bow and have never swung a blade or blunt weapon (outside of mining / chopping wood, which I probably won't do again). Of course, if anything breathes on me I die, but it doesn't happen enough that I'm rethinking my decisions.
How do you take out dragons. I am leaning on this build myself. Only level 4 since I restarted but am also using all my perks on magic
I've killed 3 but there have always been other people around. I wait til they land to attack someone and then blast them from the flank with lightning, usually.
 
Main quest spoiler for the party guest:

Getting the guy drunk to cause a scene at the party was a great quest, too funny, that dude sounded hammered
 
I like the fact that if you kill someone out in the wilderness you don't get a bounty if there are no witnesses. I had just come out of a dungeon and there was an Imperial Courier smack dab in front of me. I chased him down and charred him with a gout of flame. As we were running we caught the attention of a wolf, after I killed the courier and dispatched the wolf a message came up saying that the bounty on me had been eliminated because there were no longer any witnesses.

 
I like the fact that if you kill someone out in the wilderness you don't get a bounty if there are no witnesses. I had just come out of a dungeon and there was an Imperial Courier smack dab in front of me. I chased him down and charred him with a gout of flame. As we were running we caught the attention of a wolf, after I killed the courier and dispatched the wolf a message came up saying that the bounty on me had been eliminated because there were no longer any witnesses.
Similar story here. I stumbled upon a fight between imperial soldiers and bandits outside a camp. I tried to help the imperials, but ended up hitting them with friendly fire, which turned them hostile so I had to kill them. Upon killing the last guy, I was told that my bounty was gone.Lesson: Don't leave witnesses. Words to live by.
 
I like the fact that if you kill someone out in the wilderness you don't get a bounty if there are no witnesses. I had just come out of a dungeon and there was an Imperial Courier smack dab in front of me. I chased him down and charred him with a gout of flame. As we were running we caught the attention of a wolf, after I killed the courier and dispatched the wolf a message came up saying that the bounty on me had been eliminated because there were no longer any witnesses.
:lmao:now THAT is awesome (and useful info)
 
I like the fact that if you kill someone out in the wilderness you don't get a bounty if there are no witnesses. I had just come out of a dungeon and there was an Imperial Courier smack dab in front of me. I chased him down and charred him with a gout of flame. As we were running we caught the attention of a wolf, after I killed the courier and dispatched the wolf a message came up saying that the bounty on me had been eliminated because there were no longer any witnesses.
NICE!!This was one thing that always bugged me in previous ES games. Happy to see they fixed it.
 
'Smoo said:
I haven't seen a dragon since the intro. Level 20 now.
On the other hand, I cleared out an area two nights ago and walked out to get back to sell loot. It would not let me travel due to enemies in the area. I looked all around and couldn't find anything. Well, no wonder, there was a ####### dragon right overhead that proceeded to land about 2 feet away and blast me. Holy-not-cool-at-all random encounter. I lasted longer than I thought I would, but death was inevitable.I had one kill some guys at a bandit camp an then take off - luckily it didn't see me.

And I've had one simply flying overhead for a while over Whiterun.

I'm pretty low level, so I am surprised that I'm seeing them a decent bit and other folks aren't.

 
The little details make this game great. I dumped a bunch of armor on the ground in a city, some dude came running up to me asking if I was just throwing it out and if he could have it.
Yeah similar thing happened to me. I dumped a bunch of weapons and The Jarl's right hand man stopped me and said it is dangerous to leave weapons lying around and I better not do it again.
 
Went to some rundown village on this frozen lake and the guards there were aholes. One even called me the Orcish errand boy for the Companions, I sliced him to death with my greatsword and ran away

 
Read in here that you could east things to understand their properties or something, stop for whatever reason while I was heading through a dungeon was going through my stuff and noticed a laundry list of plant mushroom bugs etc etc. I decide now (while I was of low health she on hostile ) is the moment to learn. I proceed to eat my entire inventory and for good measure washed it down with about six ales. I'm sure I had a lot of cool effects on me, but I'm not sure as to what exactly.

I imagined him pounding huge amounts of shrooms and chugging booze in some random fit of hysteria, the effects were predictable, I bled from the eyes, was resistant to frost, farted a lightning bolt, then was immediately one hit killed.

 
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I like the fact that if you kill someone out in the wilderness you don't get a bounty if there are no witnesses. I had just come out of a dungeon and there was an Imperial Courier smack dab in front of me. I chased him down and charred him with a gout of flame. As we were running we caught the attention of a wolf, after I killed the courier and dispatched the wolf a message came up saying that the bounty on me had been eliminated because there were no longer any witnesses.
Similar story here. I stumbled upon a fight between imperial soldiers and bandits outside a camp. I tried to help the imperials, but ended up hitting them with friendly fire, which turned them hostile so I had to kill them. Upon killing the last guy, I was told that my bounty was gone.Lesson: Don't leave witnesses. Words to live by.
And another similar one:
I went on the cannibal quest with that chick (don't remember the name) from the halls of the dead. Had to kill her fire aranach (sp) because it suprised me and I hit it by accident and it wouldn't stop attacking me. Then I accidently hit her in the middle of a melee and she wouldn't stop so I had to kill her also. At the end under the quest log it showed a big X and said anything I could have gotten from her wasn't available because I had killed her.
:bag:

 
Finished up the mage college quests last night. Was pretty fun. The last dungeon, and particularly the last fight, was tough. I haven't dived into too many random dungeons, but the major quest dungeons seem huge and involved compared to Oblivion. There also seems to be a lot more visual variety in them as well. :thumbup:

 
Finished up the mage college quests last night. Was pretty fun. The last dungeon, and particularly the last fight, was tough. I haven't dived into too many random dungeons, but the major quest dungeons seem huge and involved compared to Oblivion. There also seems to be a lot more visual variety in them as well. :thumbup:
Been in a few dungeons, forts, and caves, and so far, I'm not feeling like it's the "seen one elven ruin/fort/cave, seen em all" that Oblivion had.
 
Finished up the mage college quests last night. Was pretty fun. The last dungeon, and particularly the last fight, was tough. I haven't dived into too many random dungeons, but the major quest dungeons seem huge and involved compared to Oblivion. There also seems to be a lot more visual variety in them as well. :thumbup:
Been in a few dungeons, forts, and caves, and so far, I'm not feeling like it's the "seen one elven ruin/fort/cave, seen em all" that Oblivion had.
Over 150+ dungeons etc. to explore and every single one was hand-crafted. :thumbup:
 
I got into a drinking contest that ended with me blacking out, waking up in a city halfway across Skyrim, a whole lot of people pissed off at me, and rumors that I got married somewhere along the way. I still haven't met my wife. But when I return home and find a notice from the Jarl saying my house no longer belongs to me, I'll know she found me.

 
I got into a drinking contest that ended with me blacking out, waking up in a city halfway across Skyrim, a whole lot of people pissed off at me, and rumors that I got married somewhere along the way. I still haven't met my wife. But when I return home and find a notice from the Jarl saying my house no longer belongs to me, I'll know she found me.
AWESOME
 
I like the fact that if you kill someone out in the wilderness you don't get a bounty if there are no witnesses. I had just come out of a dungeon and there was an Imperial Courier smack dab in front of me. I chased him down and charred him with a gout of flame. As we were running we caught the attention of a wolf, after I killed the courier and dispatched the wolf a message came up saying that the bounty on me had been eliminated because there were no longer any witnesses.
NICE!!This was one thing that always bugged me in previous ES games. Happy to see they fixed it.
The wolf counted as a witness? That is awesome and :rolleyes: at the same time.Guess Timmy better get comfortable down in that well because Lassie ain't going for help.
 

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