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General Malaise "vs." reading comprehension ; also some talk of skyim and the elder scrolls (1 Viewer)

So apparently to level skills for free you just talk to the trainers and then pickpocket them later, or while they are sleeping? lol. There do seem to be lots of exploits in this game.
The nice thing about exploits, if they ruin the game for you (and they likely will), you aren't required to, well, exploit them.
of course. It does seem like several already walk a thin line. It seems smithing seems pretty damn overpowered imo.
It's a npc game. You can play it anyway you want. Set it to master or easy. Don't like the way the fight went go back to a save point and reset the fight. It's just a time fill. You want a real challenge play some online PvP like WoWs rated battlegrounds/arena.
 
So apparently to level skills for free you just talk to the trainers and then pickpocket them later, or while they are sleeping? lol. There do seem to be lots of exploits in this game.
The nice thing about exploits, if they ruin the game for you (and they likely will), you aren't required to, well, exploit them.
of course. It does seem like several already walk a thin line. It seems smithing seems pretty damn overpowered imo.
It's a npc game. You can play it anyway you want. Set it to master or easy. Don't like the way the fight went go back to a save point and reset the fight. It's just a time fill. You want a real challenge play some online PvP like WoWs rated battlegrounds/arena.
Thanks. I already get my ### handed to me on gears.
 
Um, maybe this is the point where I say that I was totally pulling chains when I said you could equip shovels because you had to dig for treasure?

There's nothing buried in Skyrim. If a chest isn't there, it's a bug, not buried.

:mellow:

 
Um, maybe this is the point where I say that I was totally pulling chains when I said you could equip shovels because you had to dig for treasure?There's nothing buried in Skyrim. If a chest isn't there, it's a bug, not buried. :mellow:
:lmao: To be honest, I've been kind of bummed dreaming about all the buried loot I'd missed.
 
So apparently to level skills for free you just talk to the trainers and then pickpocket them later, or while they are sleeping? lol. There do seem to be lots of exploits in this game.
Yes, but doing so can kind of ruin your game. Train pickpocket. Train, pickpocket. Train, pickpocket. Gain a level before you even finished your 5 trainings for that level.I did that with a new character and I hit level 19 in about 3 hours. Deleted the character and started over, vowing not to do it anymore.
 
So apparently to level skills for free you just talk to the trainers and then pickpocket them later, or while they are sleeping? lol. There do seem to be lots of exploits in this game.
This is not as easy as it seems, unless I was doing it wrong. But they always catch you, you end up having to fight the village and run for your life, and when the guards confront you the money disappears for me (or maybe it disappears when the victim catches you, not sure, but its not there even if you escape alive). anyone have success doing this?
If you are going to do this... save before you pickpocket and you can always reload if you don't want the consequences.Also, train once and then pickpocket, rather than training multiple times and trying to steal it. The less the gold, the better your odds of stealing it.
 
'TxBuckeye said:
Here's a tip that most of you likely know, but I totally missed it until my son pointed it out to me. When you enchant a weapon, you can change the name. For the PS3, the menu for this is at the bottom of the screen when you are enchanting items. It makes it WAY easier to know what is what in your FAVORITE menu when your weapons have useful names like Glass Dagger of Soul Trap or whatever, rather than just seeing three Glass Daggers in the list and wondering which is which.
One thing to consider... when using the enchanting table, time continues to pass around you. Which means if you are quaffing a Fortify Enchant potion, the timer on it keeps running down while you're using the table. If you take too long setting up the enchantment, your potion might end before you actually enchant the item.I don't know if it pauses while you are renaming things or not. I didn't test that specifically. If you're on a console it might be tough to rename the item before your potion runs. The store-bought potions last 60 seconds (as opposed to 30 for the ones you make yourself), so might want to go that route if so.It is really useful to rename things though. Keeps all your best gear together in the list, all your merchant gear together in the list, lockpicking gear together, carry weight gear together etc.
 
'Matthias said:
I've been trying to cut wood and make some money but I dont have an ax. Any ideal where I can score one?
Generally they're laying around the sawmill but chopping wood is probably one of the least interesting and least effective ways you could make money. Going into any bandit camp or nearby cave will probably give you more money once you sell the loot.
gets you a trophy tho (which I haven't gotten yet) :nerd:
 
Um, maybe this is the point where I say that I was totally pulling chains when I said you could equip shovels because you had to dig for treasure?There's nothing buried in Skyrim. If a chest isn't there, it's a bug, not buried. :mellow:
I picked one up last night and couldnt equip it.I was cursing your name last night, I take back everything good I said!!
 
I meant to one clean last night but got sick and went to bed early. Laughed a bit this morning imagining some of you running around trying to equip a shovel to go treasure hunting. :lmao:

Had to decide whether to come clean today or double down by insisting that it had to be a particular shovel that you got on a quest...

 
One thing to consider... when using the enchanting table, time continues to pass around you. Which means if you are quaffing a Fortify Enchant potion, the timer on it keeps running down while you're using the table. If you take too long setting up the enchantment, your potion might end before you actually enchant the item.
I don't know about this one. I just did this, made a new glass bow and enchanted it with shock to replace the one I had made earlier. The early one did only 10 damage. I figured since I had leveled up since then, I'd see what I could do making a new one. The new one showed 15 points of shock damage when I selected the enchantment. I then remembered I had a potion that lasted 20 seconds, so I backed out, quaffed it down, then went back in. I selected the bow, then the damage, now 17. I then picked the gem. Finally, I went out and renamed it. When it was all done, it showed as doing the extra 17 points of damage. So, I think once you select the enchantment and set the damage, the damage gets set. I don't think it runs out unless maybe you back out of the creation of that weapon. I could be wrong though. Maybe I was just quick.
 
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One thing to consider... when using the enchanting table, time continues to pass around you. Which means if you are quaffing a Fortify Enchant potion, the timer on it keeps running down while you're using the table. If you take too long setting up the enchantment, your potion might end before you actually enchant the item.
I don't know about this one. I just did this, made a new glass bow and enchanted it with shock to replace the one I had made earlier. The early one did only 10 damage. I figured since I had leveled up since then, I'd see what I could do making a new one. The new one showed 15 points of shock damage when I selected the enchantment. I then remembered I had a potion that lasted 20 seconds, so I backed out, quaffed it down, then went back in. I selected the bow, then the damage, now 17. I then picked the gem. Finally, I went out and renamed it. When it was all done, it showed as doing the extra 17 points of damage. So, I think once you select the enchantment and set the damage, the damage gets set. I don't think it runs out unless maybe you back out of the creation of that weapon. I could be wrong though. Maybe I was just quick.
That could be. I only tested it to the extent of drinking a potion, making an item then exiting the table and checking the time and seeing it had been counting the whole time. And then I drank a potion, used the enchanter, but didn't make an item... just let time go by and then exited it and confirmed it had run out. After that I always just made 1 item per 30 second potion so I could be sure to fit it in.
 
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So what is an average total game time for one character (assume you do all main and side quests)? I know the developers mentioned up to 300 hours of game play but was not sure that was a single character.

 
'Matthias said:
So what is an average total game time for one character (assume you do all main and side quests)? I know the developers mentioned up to 300 hours of game play but was not sure that was a single character.
100 or so?
To do all of them? I'd say over 300 easy. But I can't imagine anybody doing everything.You can probably finish up the Main Quest and the major sidelines in 120-130 hrs.
What do you consider the major sidelines? Are those the quests related to the various guilds?
 
Holy crap Moroeki was a #####.
:goodposting:
Slow Time & Use arrows. The key is to hide behind the wall and he tends to stay in that spot so you can shimmy out, shoot an arrow, and shimmy back. If he hits you, you can heal behind the wall and he generally doesnt come after you. If he does happen to make his way towards you just run by him to the otherside of the wall and he goes up the stairs and you can use the same strategy. Took me awhile to figure a good strategy.
 
'Matthias said:
Holy crap Moroeki was a #####.
:goodposting:
Slow Time & Use arrows. The key is to hide behind the wall and he tends to stay in that spot so you can shimmy out, shoot an arrow, and shimmy back. If he hits you, you can heal behind the wall and he generally doesnt come after you. If he does happen to make his way towards you just run by him to the otherside of the wall and he goes up the stairs and you can use the same strategy. Took me awhile to figure a good strategy.
Yah, this is how I did it less the Slow Time part after getting housed a handful of times. Probably took me 20-30 minutes once I started using your method.Ditto. It was odd that I was given this quest so very early in the game when my character was quite weak. I certainly didn't have the capability to slow time then. No Marked for Death. Nothing. But managed to take him down and get that mask, which was AWESOME at that point in the game with it's good armor rating plus archery bonus. Not to mention, all that plinking away, I probably gained a few archery levels without even realizing it.Oh, funny thing is, the first time I tried it, I didn't even realize he was there. So here I was, low level, fighting a dragon, only to stumble in and trigger this fight simultaneoulsy. Needless to say, that required a load screen after a quick, painful death.
 
Holy crap Moroeki was a #####.
:goodposting:
Slow Time & Use arrows. The key is to hide behind the wall and he tends to stay in that spot so you can shimmy out, shoot an arrow, and shimmy back. If he hits you, you can heal behind the wall and he generally doesnt come after you. If he does happen to make his way towards you just run by him to the otherside of the wall and he goes up the stairs and you can use the same strategy. Took me awhile to figure a good strategy.
Either that or
One Storm Atronarch will take him out in about 5 seconds
 
'Matthias said:
Holy crap Moroeki was a #####.
:goodposting:
Slow Time & Use arrows. The key is to hide behind the wall and he tends to stay in that spot so you can shimmy out, shoot an arrow, and shimmy back. If he hits you, you can heal behind the wall and he generally doesnt come after you. If he does happen to make his way towards you just run by him to the otherside of the wall and he goes up the stairs and you can use the same strategy. Took me awhile to figure a good strategy.
Yah, this is how I did it less the Slow Time part after getting housed a handful of times. Probably took me 20-30 minutes once I started using your method.
Ditto. It was odd that I was given this quest so very early in the game when my character was quite weak. I certainly didn't have the capability to slow time then. No Marked for Death. Nothing. But managed to take him down and get that mask, which was AWESOME at that point in the game with it's good armor rating plus archery bonus. Not to mention, all that plinking away, I probably gained a few archery levels without even realizing it.Oh, funny thing is, the first time I tried it, I didn't even realize he was there. So here I was, low level, fighting a dragon, only to stumble in and trigger this fight simultaneoulsy. Needless to say, that required a load screen after a quick, painful death.

:confused: You fight him at the end of a dungeon crawl inside a cave.
 
'Matthias said:
Holy crap Moroeki was a #####.
:goodposting:
Slow Time & Use arrows. The key is to hide behind the wall and he tends to stay in that spot so you can shimmy out, shoot an arrow, and shimmy back. If he hits you, you can heal behind the wall and he generally doesnt come after you. If he does happen to make his way towards you just run by him to the otherside of the wall and he goes up the stairs and you can use the same strategy. Took me awhile to figure a good strategy.
Yah, this is how I did it less the Slow Time part after getting housed a handful of times. Probably took me 20-30 minutes once I started using your method.
Ditto. It was odd that I was given this quest so very early in the game when my character was quite weak. I certainly didn't have the capability to slow time then. No Marked for Death. Nothing. But managed to take him down and get that mask, which was AWESOME at that point in the game with it's good armor rating plus archery bonus. Not to mention, all that plinking away, I probably gained a few archery levels without even realizing it.Oh, funny thing is, the first time I tried it, I didn't even realize he was there. So here I was, low level, fighting a dragon, only to stumble in and trigger this fight simultaneoulsy. Needless to say, that required a load screen after a quick, painful death.
:confused: You fight him at the end of a dungeon crawl inside a cave.Which cave? I dont think I've gotten there yet.
 
'Matthias said:
Holy crap Moroeki was a #####.
:goodposting:
Slow Time & Use arrows. The key is to hide behind the wall and he tends to stay in that spot so you can shimmy out, shoot an arrow, and shimmy back. If he hits you, you can heal behind the wall and he generally doesnt come after you. If he does happen to make his way towards you just run by him to the otherside of the wall and he goes up the stairs and you can use the same strategy. Took me awhile to figure a good strategy.
Yah, this is how I did it less the Slow Time part after getting housed a handful of times. Probably took me 20-30 minutes once I started using your method.
Ditto. It was odd that I was given this quest so very early in the game when my character was quite weak. I certainly didn't have the capability to slow time then. No Marked for Death. Nothing. But managed to take him down and get that mask, which was AWESOME at that point in the game with it's good armor rating plus archery bonus. Not to mention, all that plinking away, I probably gained a few archery levels without even realizing it.Oh, funny thing is, the first time I tried it, I didn't even realize he was there. So here I was, low level, fighting a dragon, only to stumble in and trigger this fight simultaneoulsy. Needless to say, that required a load screen after a quick, painful death.
:confused: You fight him at the end of a dungeon crawl inside a cave.Oh, wrong one then. I thought they were talking about the one at Shearpoint. That is where I used the strategy mentioned in the spoiler.
 
'Matthias said:
'Matthias said:
Holy crap Moroeki was a #####.
:goodposting:
Slow Time & Use arrows. The key is to hide behind the wall and he tends to stay in that spot so you can shimmy out, shoot an arrow, and shimmy back. If he hits you, you can heal behind the wall and he generally doesnt come after you. If he does happen to make his way towards you just run by him to the otherside of the wall and he goes up the stairs and you can use the same strategy. Took me awhile to figure a good strategy.
Yah, this is how I did it less the Slow Time part after getting housed a handful of times. Probably took me 20-30 minutes once I started using your method.
Ditto. It was odd that I was given this quest so very early in the game when my character was quite weak. I certainly didn't have the capability to slow time then. No Marked for Death. Nothing. But managed to take him down and get that mask, which was AWESOME at that point in the game with it's good armor rating plus archery bonus. Not to mention, all that plinking away, I probably gained a few archery levels without even realizing it.Oh, funny thing is, the first time I tried it, I didn't even realize he was there. So here I was, low level, fighting a dragon, only to stumble in and trigger this fight simultaneoulsy. Needless to say, that required a load screen after a quick, painful death.
:confused: You fight him at the end of a dungeon crawl inside a cave.
Which cave? I dont think I've gotten there yet.
Think it's part of the College of Magic questlineAhh.... I see, hence why I have not dont it yet (I'm a tank, no magic up in here!)
 
'Matthias said:
'Matthias said:
So what is an average total game time for one character (assume you do all main and side quests)? I know the developers mentioned up to 300 hours of game play but was not sure that was a single character.
100 or so?
To do all of them? I'd say over 300 easy. But I can't imagine anybody doing everything.You can probably finish up the Main Quest and the major sidelines in 120-130 hrs.
What do you consider the major sidelines? Are those the quests related to the various guilds?
Yah. If you included the Daedric quests, that's probably another 30-50 hours assuming that you cheated and looked up in a guide how to start them.ETA: As point of reference, I have over 160 hrs in. And I'm 1 fight away away from finishing the Main Quest, have finished 1 of the 4 guild quests and started another before I abandoned it, have probably done or started 5 of the daedric quests (I think there's around 12), made myself thane in 1 of the 9 cities and am close in a second, didn't involve myself at all with the civil war questline, and have generally shied away from taking misc side-quests although I do take some. In total, I've finished 52 quests and 105 misc objectives (small side-quests). But I have ran around 90% of the map, clearing out any barrows or dragon lairs that I ran into. So that may give you some perspective on the size. But again, I don't think anybody is going to finish everything.
Thanks, great info. I am not above cheating to make sure I can at least start a quest. Are the Daedric quests that difficult to find or is it more related to a certain order and time things need to be done to get them to be offered to you?
 
'Matthias said:
So what is an average total game time for one character (assume you do all main and side quests)? I know the developers mentioned up to 300 hours of game play but was not sure that was a single character.
100 or so?
To do all of them? I'd say over 300 easy. But I can't imagine anybody doing everything.You can probably finish up the Main Quest and the major sidelines in 120-130 hrs.
To max Xbox achievement what we think is the time? What are the really tough ones?
 
'Matthias said:
So what is an average total game time for one character (assume you do all main and side quests)? I know the developers mentioned up to 300 hours of game play but was not sure that was a single character.
100 or so?
To do all of them? I'd say over 300 easy. But I can't imagine anybody doing everything.You can probably finish up the Main Quest and the major sidelines in 120-130 hrs.
To max Xbox achievement what we think is the time? What are the really tough ones?
Havent tried it yet, but is it hard to get $1000 bounty in all 9 major cities? At the same time?
 
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Thinking about doing the Dwaren ruin to get Mjoll's weapon back for her. Quick question, is this as ungodly long, boring and reptitious as the Mzllft ruin (or whatever the heck it's called) was? Or is it a bit more of a standard size?

 
Thinking about doing the Dwaren ruin to get Mjoll's weapon back for her. Quick question, is this as ungodly long, boring and reptitious as the Mzllft ruin (or whatever the heck it's called) was? Or is it a bit more of a standard size?
not sure about this one in particular...but i do know i run very fast away from Dwarven ruins. wayyy too long and uninteresting for me at this point in the game
 
Interesting new discovery - playing this at night with the lights off and wearing your new cordless Xbox headphones that you got for Xmas makes for a much creepier experience :shock: I haven't jumped this much since track and field day in elementary school

 
Interesting new discovery - playing this at night with the lights off and wearing your new cordless Xbox headphones that you got for Xmas makes for a much creepier experience :shock: I haven't jumped this much since track and field day in elementary school
:lmao: :lmao: :lmao:
 

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