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General Malaise "vs." reading comprehension ; also some talk of skyim and the elder scrolls (5 Viewers)

Any comments on the houses? I know Solitude is huge but kind of sucks, storage-wise. And Markarth would be cool but it's so dang far away... :nerd:
I just bought the Markarth house, so far I think its the best house out of Whiterun, Solitude and Riften, it has
a bunch of rooms, separate alchemy and enchantment rooms, plenty of storage including three bookcases, and glass display cases for a few weapons. The other thing I like about it is it also has a smelter in the same city unlike Solidtude and Riften. So you actually can create and enhance anything here
I am doing the conspiracy quest in that town. Will that let me get the house? I've done little else in Markath other than what the guild has sent me there to do.
 
'Matthias said:
No reason to carry more than 1 sword. They don't break and they don't dull.
I like to carry two, one with frost and one with fire. Doesn't work well fighting a fire breathing dragon with a fire enchanted weapon, and the same goes for frost on a frost dragon. So I like to have one of each. Plus a dagger, just for some good old fashioned throat cutting.
 
'TxBuckeye said:
'Bigboy10182000 said:
And what happens when I roll back into Whiterun? You guessed it, a weapon with the Banashment enchantment for the ripe price of $6,600+ gold! How much do I have? 2k. Unbelievable. Do the shop owners inventory change daily?
I'm trying to find ANYTHING with paralysis. So far I am 0 'fer. I'll keep looking, but yea, I'm hoping the shop inventories change regularly.Edit: The wiki says "Items containing this enchantment can be randomly acquired in dungeons." So I may be wasting my time looking at merchant's inventories.
At Level 48 and just found this enchantment on a glass sword. It's now known and it's time to craft my final bow, I have 6 daedric hearts now and I think it's time to do some alchemy leveling. :excited:
The following items use this effect. You can learn how to enchant custom items with Paralyze if you find one of the following items and disenchant it: All weapons of Immobilizing All weapons of Petrifying All weapons of StunningSo now I know what I am looking for. I think I was actually looking for a weapon with a Paralyze enchantment, and it doesn't really exist.
I'm starting to get the feeling the game hates me. After not having the dough to by the weapon with the banashment enchantment I load the game up today and go to Warmaiden's to sell some stuff and what do I see? A sword with paralysis (4 seconds) sitting there for 2k! YAY! I quickly buy it and run out of the door to dis-enchant it and WTF HAPPENS?! The game FREEZES!!! I reload and does he have the item again? Nope. BTW, this game has never froze on me before!
 
When you say last stages, you mean after you have the Skeleton Key? Because once I got the key, I quit moving forward on that quest path and am having no luck finding one of these.
When you kill the dude that betrayed the guild (think his name was Mercer), he has the paralysis mace on him.
I am doing the conspiracy quest in that town. Will that let me get the house? I've done little else in Markath other than what the guild has sent me there to do.
I got it after doing the bounty requests of the Jarl
 
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When you say last stages, you mean after you have the Skeleton Key? Because once I got the key, I quit moving forward on that quest path and am having no luck finding one of these.
When you kill the dude that betrayed the guild (think his name was Mercer), he has the paralysis mace on him.
If he had one of those, then I guess I sold it without realizing what I had. Don't have it, and it isn't in any of the stores I visit.
 
Did anyone collect all eight masks? I did a random Word of Power quest I got from the Greybeards and got my 4th one. That's likely as close as I'll get. Just wondering if there's any payoff remotely worth going and trying to find all these things.

 
Starting a new toon tonight. I want more cut scenes so I'm going either duel axe or two handed axe.

So I'll have my Mage, my assassin/sneak guy and this dude. Ive at least managed to finish more then one quest line with each so I'm still getting diverse play after the first hour or two.

 
My Nethack Rules Khajiit made it through the Golden Claw alive.

Now level 6 and in Whiterun. First dragon battle coming up.

So far I'm focusing on Archery (1 perk), Sneak (1 perk), and really focusing on Alchemy (2 perks). I never realized how you could make decent poisons and healing potions so early in the game with stuff you find on the side of the road.

 
After playing for a quite a bit today and tonight I have two more fing glitches.

I can't buy the house in Markarth due to a known bug. If you don't buy the house when it's offered after completing the Forwsworn Conspiracy you will not get the option to buy it again. 2nd glitch that really pisses me off is repairing the Phail, unless you read the quest before getting it you won't know that you shouldn't have a Briar heart in your possesion, if you do you won't ever be able to complete the portion of the quest where you need to get a briar heart.
These things better be getting fixed in the next patch, right now I have 5 quests that I am stuck because of these damn glitches!

 
My Nethack Rules Khajiit made it through the Golden Claw alive. Now level 6 and in Whiterun. First dragon battle coming up. So far I'm focusing on Archery (1 perk), Sneak (1 perk), and really focusing on Alchemy (2 perks). I never realized how you could make decent poisons and healing potions so early in the game with stuff you find on the side of the road.
Ditto with my Nethack Tank. Level 7. Companions quest line.Can't imagine doing nethack with a sneaky/archer. Just too many opportunities for ambushes or multiple melee encounters.I love this tank character. I had no idea there was dialogue/conversation/warnings in some areas simply because I was sniping from so far away before. Very surprised to find some forts had non-hostile people mixed in with the bad guys. It's amazing to kill something with 2 or 3 whacks of an axe that used to take me so long to bring down with arrows early on.
 
After playing for a quite a bit today and tonight I have two more fing glitches.

I can't buy the house in Markarth due to a known bug. If you don't buy the house when it's offered after completing the Forwsworn Conspiracy you will not get the option to buy it again. 2nd glitch that really pisses me off is repairing the Phail, unless you read the quest before getting it you won't know that you shouldn't have a Briar heart in your possesion, if you do you won't ever be able to complete the portion of the quest where you need to get a briar heart.
These things better be getting fixed in the next patch, right now I have 5 quests that I am stuck because of these damn glitches!

Agreed. I can handle the minor glitch here and there. No treasure chest, dragon flying backward, invisible weapons . . . fine.But an entire major quest line broken at the end is inexcusable.
 
Ditto with my Nethack Tank. Level 7. Companions quest line.Can't imagine doing nethack with a sneaky/archer. Just too many opportunities for ambushes or multiple melee encounters.I love this tank character. I had no idea there was dialogue/conversation/warnings in some areas simply because I was sniping from so far away before. Very surprised to find some forts had non-hostile people mixed in with the bad guys. It's amazing to kill something with 2 or 3 whacks of an axe that used to take me so long to bring down with arrows early on.
If I ever make it to a round two, I want to use a tank character. Can you sort of describe your build? What race best fits the build? What areas/perks you are concentrating on, especially for those outside the main area of 1 handed/two handed weapons? Things like that. Would be interested in hearing from anyone with this kind of character. TIA.
 
After playing for a quite a bit today and tonight I have two more fing glitches.

I can't buy the house in Markarth due to a known bug. If you don't buy the house when it's offered after completing the Forwsworn Conspiracy you will not get the option to buy it again. 2nd glitch that really pisses me off is repairing the Phail, unless you read the quest before getting it you won't know that you shouldn't have a Briar heart in your possesion, if you do you won't ever be able to complete the portion of the quest where you need to get a briar heart.
These things better be getting fixed in the next patch, right now I have 5 quests that I am stuck because of these damn glitches!

Another thing that bothers me is the multiple issuances of the same quest, along with failure to recognize a quest has already been completed. My two examples of what I am talking about:The Red Eagles Sword - I've gotten this three times now, and there's just nothing there when you go back. Just garbages up the quest log.The Book for the Mage College guy - Already had the book when he gave me the quest. Had already cleared the area. He refuses to acknowledge it, so I am stuck with this book in my inventory forever. Minor, but just a pain and not what I expect in a finished product.
 
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One of my glitched quests, the reunification of Skyrim, unglitched last night. I really want the house in Windhelm since it has the most storage but because of more bugs I may not be able to get it since it's difficult to get the Blood on the Ice quest to start and complete. Going to give this a try today and hopefully will be moving out of Solitude.

 
In terms of character building how important are the Racial Abilities and Racial Powers?

I am trying to decide whether it is better:

1) Choose a race with starting stats that better match how I want to build my character

or

2) Choose a race with Racial Abilities and Racial Powers I like, and take a little longer to build the character I want to create

 
In terms of character building how important are the Racial Abilities and Racial Powers?I am trying to decide whether it is better:1) Choose a race with starting stats that better match how I want to build my characteror2) Choose a race with Racial Abilities and Racial Powers I like, and take a little longer to build the character I want to create
I recommend just picking a guy who you think looks cool. None of that other stuff makes any major difference.
 
In terms of character building how important are the Racial Abilities and Racial Powers?I am trying to decide whether it is better:1) Choose a race with starting stats that better match how I want to build my characteror2) Choose a race with Racial Abilities and Racial Powers I like, and take a little longer to build the character I want to create
I recommend just picking a guy who you think looks cool. None of that other stuff makes any major difference.
This, wish I didn't go with a Redguard. Would have preffered to be an elf of some kind or one of the cat people.
 
'Matthias said:
In terms of character building how important are the Racial Abilities and Racial Powers?I am trying to decide whether it is better:1) Choose a race with starting stats that better match how I want to build my characteror2) Choose a race with Racial Abilities and Racial Powers I like, and take a little longer to build the character I want to create
Race that you like the look/feel of > Racial Abilities/Powers >>>>>>>>>> Starting Stats
Is this general recommendation that you are all making because the racial abilities are not used much or can be replaced by spells eventually?I do understand why starting stats are the least important (which is smart of the game design), as you can still build any character you want.
 
Is this general recommendation that you are all making because the racial abilities are not used much or can be replaced by spells eventually?I do understand why starting stats are the least important (which is smart of the game design), as you can still build any character you want.
I have never used the racial ability of my character. I did pick it because of the stat perks, and it may have made a difference. But I honestly think any race would have worked for me.
 
Ditto with my Nethack Tank. Level 7. Companions quest line.Can't imagine doing nethack with a sneaky/archer. Just too many opportunities for ambushes or multiple melee encounters.I love this tank character. I had no idea there was dialogue/conversation/warnings in some areas simply because I was sniping from so far away before. Very surprised to find some forts had non-hostile people mixed in with the bad guys. It's amazing to kill something with 2 or 3 whacks of an axe that used to take me so long to bring down with arrows early on.
If I ever make it to a round two, I want to use a tank character. Can you sort of describe your build? What race best fits the build? What areas/perks you are concentrating on, especially for those outside the main area of 1 handed/two handed weapons? Things like that. Would be interested in hearing from anyone with this kind of character. TIA.
I was going to go with two handed weapons but didn't find any in the beginning and the shield always has such a satisfying THUNK when the opponents weapon hit - plus a shield gives you something else to enchant down the road. I'm only level 10 so besides one-handed I've put my few remaining perks into Heavy Armor, Shield, Smithing, and Enchanting. I'll eventually have one or two perks in Speech and Alchemy. As for race, I'm with SteadyMobbin - just pick one you think looks cool. I'm always Imperial because it looks most like me IRL. I haven't died yet but I've come very close twice. Once my follower saved me, then she died. The other time I used Emporers voice (Imperial power, calms everyone) on a mob of bandits and ran away to heal. A lot of people playing tanks would choose Nord or Orc for good reasons. But if you're playing "nethack rules" I'd go with Imperial just for the special power.
 
Did anyone try to just slaughter the thieves guild?
:blackdot:
Blorc is going in tomorrow AM to wreck the joint. will report back.
If you're gonna go through with this massacre, I recommend you find an item I just came across, first:
Ebony Blade (of deceit) it powers up for every friend you slaughter. You can find it in Dragonsreach.
I haven't gotten a chance to try it out yet.

 
Random awesome dialogue today, kicking off the "Ill Met by Moonlight" quest. walk up to Mathies at the funeral of his daughter.

Mathies: "A sad time." :(Blorc: "who died?" :unsure: Mathies: "my daughter. our little girl, she hadn't seen her 10th winter." :(Blorc: "who killed her?" :unsure: Mathies: :sadbanana: :sadbanana: "Sinding. He seemed like decent man, he came through as a laborer. What could drive a man to do something like this? She was….he ripped her apart like a saber cat tears about a deer….we barely found enough of her to bury." :sadbanana: :sadbanana: Blorc: :hey: "I have potatoes to sell!"Mathies: :excited: "Honest pay for honest work!!" :excited:
 
Did anyone try to just slaughter the thieves guild?
:blackdot:
Blorc is going in tomorrow AM to wreck the joint. will report back.
If you're gonna go through with this massacre, I recommend you find an item I just came across, first:
Ebony Blade (of deceit) it powers up for every friend you slaughter. You can find it in Dragonsreach.
I haven't gotten a chance to try it out yet.

Has to be a follower. HTH
 
I'm only level 10 so besides one-handed I've put my few remaining perks into Heavy Armor, Shield, Smithing, and Enchanting. I'll eventually have one or two perks in Speech and Alchemy.
Surprising on the weapon choice (to me I mean). Reading through this thread, I thought all the melee types were going with two handed weapons. I can see where it would be an advantage as you only have one tree to perk up (two handed) versus two (one handed plus blocking). Heavy armor I figured was a given for most. Are you going to use the warrior stone to plus up your fighting skills? Or go get the steed stone to reduce the armor weight and plus up your carrying weight? Also, I was wondering if people might go restoration to heal. But I gather your plan (and this makes more sense to me) is to get your alchemy skill up to make your own healing potions and to make potions that plus you up for battle?
 
Finally managed to find a weapon (battleaxe) with paralysis. Had to pay over 4400 for it, but snatched it up without a second thought. After disenchanting it, I plused up two glass bows, one with paralysis and shock (Glass Bow of Paralysis) and one pure damage bow enchanted with shock and frost (Shock and Awe). Going by value, Shock and Awe is more valuable, but I am stoked to try both out. I have to wait as I was unable to find Refined Malichite at either Whiterun or Riften (really???) so that I could smith then. So I'll have to go from town to town a few times until I get it.

The power should be awesome. I finally had to find an unenchanted bow as my Nightangale Bow was just eating up my gems and, to be honest, it was overkill. So I was doing a Word of Power quest and picked up a Foresworn Bow for awhile, then eventually an Elven Bow. When I smithed the Elven Bow, it's damage with all my plused up armor is 324! So a sneak attack, not even taking the arrow damage in to account, is 972 from the sneak attack alone. That's just sick! So I can't even imagine what these dual enchanted bows are going to do. But once they are done, I plan to carry four bows:

- The unenchanted Elven Bow, for most run of the mill fights.

- An enchanted Glass Bow of Soul Trap. I break it out if and only if I want to fill a gem. Weakest bow I have, but still strong enough to drop any enemy. I may even create and enchant a new one just to up the damage. But I want it as a single enchantment (one second) so it doesn't drain itself to much.

- Shock and Awe for the toughest of enemies.

- Glass Bow of Paralysis for groups, as the paralysis gives me extra time to pop multiple targets.

Man, enchanting and smithing can be addictive!

 
As for race, I'm with SteadyMobbin - just pick one you think looks cool. I'm always Imperial because it looks most like me IRL. I haven't died yet but I've come very close twice. Once my follower saved me, then she died. The other time I used Emporers voice (Imperial power, calms everyone) on a mob of bandits and ran away to heal. A lot of people playing tanks would choose Nord or Orc for good reasons. But if you're playing "nethack rules" I'd go with Imperial just for the special power.
interesting, i started an orc tank this time (2 handed, heavy, smithing, enchanting) but may have to consider an imperial if i don't make it
 
Isn't one handed the skill if you want to dual wield? That could be a reason some choose one handed over two.

I plan on going with a dual wielding one handed guy, just not sure yet if I am gonna use Conjuration and illusion magic or Conjuration and Archery.

 
Finally managed to find a weapon (battleaxe) with paralysis. Had to pay over 4400 for it, but snatched it up without a second thought. After disenchanting it, I plused up two glass bows, one with paralysis and shock (Glass Bow of Paralysis) and one pure damage bow enchanted with shock and frost (Shock and Awe). Going by value, Shock and Awe is more valuable, but I am stoked to try both out. I have to wait as I was unable to find Refined Malichite at either Whiterun or Riften (really???) so that I could smith then. So I'll have to go from town to town a few times until I get it.

The power should be awesome. I finally had to find an unenchanted bow as my Nightangale Bow was just eating up my gems and, to be honest, it was overkill. So I was doing a Word of Power quest and picked up a Foresworn Bow for awhile, then eventually an Elven Bow. When I smithed the Elven Bow, it's damage with all my plused up armor is 324! So a sneak attack, not even taking the arrow damage in to account, is 972 from the sneak attack alone. That's just sick! So I can't even imagine what these dual enchanted bows are going to do. But once they are done, I plan to carry four bows:

- The unenchanted Elven Bow, for most run of the mill fights.

- An enchanted Glass Bow of Soul Trap. I break it out if and only if I want to fill a gem. Weakest bow I have, but still strong enough to drop any enemy. I may even create and enchant a new one just to up the damage. But I want it as a single enchantment (one second) so it doesn't drain itself to much.

- Shock and Awe for the toughest of enemies.

- Glass Bow of Paralysis for groups, as the paralysis gives me extra time to pop multiple targets.

Man, enchanting and smithing can be addictive!
Ever since inquiring about the enchanting a couple pages back I can seriously say this is my biggest problem...I'm addicted. My enchanting was like a 20 a couple of days ago (8 hours of games play) and now it's 52.

What level are you overall? I'm 28 and can't even fathom seeing damage that high!

Quick question....I have a black soul gem filled with a grand soul...should it be or should I drop it?

 
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Isn't one handed the skill if you want to dual wield? That could be a reason some choose one handed over two.I plan on going with a dual wielding one handed guy, just not sure yet if I am gonna use Conjuration and illusion magic or Conjuration and Archery.
My Redguard dual wields Maces (1 with Bolt and Magic damage & another with stamina damage) and I use archery as my secondary...I think both are 61's at the moment.
 
Isn't one handed the skill if you want to dual wield? That could be a reason some choose one handed over two.I plan on going with a dual wielding one handed guy, just not sure yet if I am gonna use Conjuration and illusion magic or Conjuration and Archery.
My Redguard dual wields Maces (1 with Bolt and Magic damage & another with stamina damage) and I use archery as my secondary...I think both are 61's at the moment.
That's clearly an advantage to dual wielding over two handed - you can have 4 potential enchantments going
 
Isn't one handed the skill if you want to dual wield? That could be a reason some choose one handed over two.I plan on going with a dual wielding one handed guy, just not sure yet if I am gonna use Conjuration and illusion magic or Conjuration and Archery.
My Redguard dual wields Maces (1 with Bolt and Magic damage & another with stamina damage) and I use archery as my secondary...I think both are 61's at the moment.
That's clearly an advantage to dual wielding over two handed - you can have 4 potential enchantments going
Yes, but you do way more damage with two-handed early on. With a couple perks you can stun your opponent with a power move and then cut them down without taking a point of damage. You won't get two good one-handed weapons with dual enchantments on them until at least level 30 or more.
 
As for race, I'm with SteadyMobbin - just pick one you think looks cool. I'm always Imperial because it looks most like me IRL. I haven't died yet but I've come very close twice. Once my follower saved me, then she died. The other time I used Emporers voice (Imperial power, calms everyone) on a mob of bandits and ran away to heal. A lot of people playing tanks would choose Nord or Orc for good reasons. But if you're playing "nethack rules" I'd go with Imperial just for the special power.
interesting, i started an orc tank this time (2 handed, heavy, smithing, enchanting) but may have to consider an imperial if i don't make it
The orc berserker power is absolute money for a tank. You deal X2 damage while you only take 1/2 damage. I've gone head-to-head with dragons and cut them down in 3 swings when I was under level 20.
 
I can join the bug/freeze club now. The combo doesn't work for the sapphire door for me and I got in a huge 8 way battle today and it just quit on me (xbox) :rant:

 
I'm only level 10 so besides one-handed I've put my few remaining perks into Heavy Armor, Shield, Smithing, and Enchanting. I'll eventually have one or two perks in Speech and Alchemy.
Surprising on the weapon choice (to me I mean). Reading through this thread, I thought all the melee types were going with two handed weapons. I can see where it would be an advantage as you only have one tree to perk up (two handed) versus two (one handed plus blocking). Heavy armor I figured was a given for most. Are you going to use the warrior stone to plus up your fighting skills? Or go get the steed stone to reduce the armor weight and plus up your carrying weight? Also, I was wondering if people might go restoration to heal. But I gather your plan (and this makes more sense to me) is to get your alchemy skill up to make your own healing potions and to make potions that plus you up for battle?
I never stick with the original 3 stones because I want to slow the rate of leveling not increase it. I have the Lady or Lover Stone (whichever increase the regeneration of health and stamina). Whenever I find myself "accidentally" level up because of crafting or speech, I buy some weapon training to keep up.Actually, Alchemy is to get some decent poisons (which is fun for me, especially paralysis), not restore health. Since money is not a factor after about level 7, I'd rather buy a bunch of restore 50-health potions than create a bunch of restore 11 points of health. I did put a single perk into Restoration for the half-magicka one. Although I do create my own restore health potions - I just don't really rely on them (hotkey) like I do the purchased ones.
 
Ever since inquiring about the enchanting a couple pages back I can seriously say this is my biggest problem...I'm addicted. My enchanting was like a 20 a couple of days ago (8 hours of games play) and now it's 52.What level are you overall? I'm 28 and can't even fathom seeing damage that high!Quick question....I have a black soul gem filled with a grand soul...should it be or should I drop it?
I am level 54, but the key is that my enchanting and smithing are both at 100%. The reason I make Glass is because that is the side of the perk tree I chose to get to Dragon, the left side. So, I get a better starting product because I specialized in Glass weapons. Then, when I go to smith, I have a ring that adds 20%, and a medallion that adds maybe 22% (going from memory here, sorry). I also quaff down a smithing potion right before I hit the smithing table, which adds another 50%. So I'm basically almost at double the smithing value (though I did NOT use a potion of smithing for the Elven Bow since it is just a "plain" weapon) when I actually upgrade my stuff. That is what really jacks the numbers up.This technique (ring, medallion, potion) is why my Dragon Scale armor (which is light armor) has a value of 588, 708 when wielding a shield. It's all because of the plused up upgrading capability. This allowed me to bypass having to use any light armor enchantments since I was already over the max armor rating, so I got another "free" enchantment to use on my basic armor pieces.As for the soul gem, no reason to drop it. A grand soul is a grand soul. The only difference is a black gem can capture a human soul, which is more plentiful. But as the gem is already full with a grand soul, there's no point. A human grand soul is no more grand than any other grand soul.
 
As for race, I'm with SteadyMobbin - just pick one you think looks cool. I'm always Imperial because it looks most like me IRL. I haven't died yet but I've come very close twice. Once my follower saved me, then she died. The other time I used Emporers voice (Imperial power, calms everyone) on a mob of bandits and ran away to heal. A lot of people playing tanks would choose Nord or Orc for good reasons. But if you're playing "nethack rules" I'd go with Imperial just for the special power.
interesting, i started an orc tank this time (2 handed, heavy, smithing, enchanting) but may have to consider an imperial if i don't make it
The orc berserker power is absolute money for a tank. You deal X2 damage while you only take 1/2 damage. I've gone head-to-head with dragons and cut them down in 3 swings when I was under level 20.
It moved. May have to try this on my next build.Combat tip: If you're in the middle of combat with an enchanted weapon, say health absorbing axe, and you notice the charge going low, be VERY careful when you recharge your weapon. There's a huge difference between "T" (charge) and the next key over "R" (drop) :eek: You cannot undrop your weapon.
 
Oh, meant to add, I am also a member of the MMC (Moving Mannequin Club). Bought the house in Riften and I swear, every time I turn my back to use the alchemy table, those bastards move. I don't mean a little bit. They are all over the damn place! Not only that but, once I made my new armor, I decked out one of the mannequins in my extra set of full Dragon Scale armor. Apparently, it was INVISIBLE Dragon Scale armor because, now when I go down there, all I can see is a face floating at eye level. No body, no armor, nothing. Just.... that.... face....

 
'Instinctive said:
'Bigboy10182000 said:
'Instinctive said:
Isn't one handed the skill if you want to dual wield? That could be a reason some choose one handed over two.I plan on going with a dual wielding one handed guy, just not sure yet if I am gonna use Conjuration and illusion magic or Conjuration and Archery.
My Redguard dual wields Maces (1 with Bolt and Magic damage & another with stamina damage) and I use archery as my secondary...I think both are 61's at the moment.
That's clearly an advantage to dual wielding over two handed - you can have 4 potential enchantments going
def want to try dual wield, those enemies that attack me with their dual wield kung fu combos usually do the most damage out of all of them!
 

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