Yeah, not worried about these as I have only two awakened 4*s currently, so I know who is getting those when I acquire.Save the 4* sig stones though incase you awaken someone to level 1.
Kabam hasn't acknowledged these rumors one way or the other. I believe it started from that fiasco a week or two ago when people were getting offers for 4* crystals for 500 shards, and kabam said it was a mistake and that they were testing out "future promotions." Would make sense with Black Friday and all. I hope it is true, wish I had more shards if it is. Only at like 1100 now.There is a rumor running around that on Black Friday you will be able to buy crystals for less shards.
Supposedly the 1st 4* crystal will be 500 shards, 2nd will be 1000, 3rd will be 1500, then back to regular price.
No idea if this is actually true, but I recommend holding your shards until Friday just in case.
As greedy as they come off at times, I could see them doing 1 for 1000 shards. Can't imagine them doing 3 straight discounted.I dont think kabam will do this promotion, because it wont generate revenue. These are offered to new players to give them a head start, so they close the gap with existing players a bit.
Thats why the drop rates for new players are great (im at 160 phc's without a 4 and just a few 3's). Mmxiv guys' drop rate is 1/200, go figure.
If kabam does a black friday thing it will cost bucks. Would be nice to get a shards deal, but kabam and doing something for the vets? Neh
But if you close the app after pausing? I think that might work.Half remaining. Realizing though that if you wait til opponent gets to red it's too late. When the timer hits zero the game unpauses for a second to allow opponent to use their red.
His regular attacks procs and stacks fatigue, which causes no damage but activates willpower which heals you.So what is it with Antman?
I'll see if I can try that on the bonus map.But if you close the app after pausing? I think that might work.Half remaining. Realizing though that if you wait til opponent gets to red it's too late. When the timer hits zero the game unpauses for a second to allow opponent to use their red.
I just tried this on the bonus map. Opponent and and I were both about 50% health and he got his red, I paused and force closed the app. Re-opened, went back to the AQ map, my SIM still had 50% health but opponent was back to 100%.I'll see if I can try that on the bonus map.But if you close the app after pausing? I think that might work.Half remaining. Realizing though that if you wait til opponent gets to red it's too late. When the timer hits zero the game unpauses for a second to allow opponent to use their red.
I added a few then realized a majority of enemies can trigger willpower in one way or another. Any stun, bleed, etc all trigger it. Obviously antman and cap are the two best, as they either stack or revive health without even having to be hit.Mr. Yuk said:I added an 'Enemies you can heal against with L3 Willpower:' list to the spreadsheet, it's under Misc Fighting Tips.
Please add any you can think of.
https://docs.google.com/spreadsheets/d/1zTtkRXYFJXguMTfozU8zCPPZ6jx3hsXW9ijF5Ql8n-U/edit#gid=440962953&vpid=A1
It needs to be enough to outweigh the damage taken obviously. For example I don't think stuns are a great way to heal as you're usually going to get hit quite a few times in the process. My thought was more informational "let this special hit you and you will gain a lot more than you lose" kind of thing.I added a few then realized a majority of enemies can trigger willpower in one way or another. Any stun, bleed, etc all trigger it. Obviously antman and cap are the two best, as they either stack or revive health without even having to be hit.Mr. Yuk said:I added an 'Enemies you can heal against with L3 Willpower:' list to the spreadsheet, it's under Misc Fighting Tips.
Please add any you can think of.
https://docs.google.com/spreadsheets/d/1zTtkRXYFJXguMTfozU8zCPPZ6jx3hsXW9ijF5Ql8n-U/edit#gid=440962953&vpid=A1
I guess some are spending here and there, but that wont be much. For all i know we are just using what we get. I have used 1 or 2 revives last few AQ's.Woot, are you or any of your alliance members spending units on items to get through map 4? Or just using what you get from AQ crystals?
Do you ever intentionally drop prestige?
I redid my masteries and out a lot into the blocking stuff. Just brought strange and everyone that he has synergy with. The annoying thing is I really felt like I was timing the blocks right for parry, but somehow I would get stunned.I have 27 revives now, used one on jug then quit after getting killed again so fast.You can go for the perfect block synergies. I went for crit damage synergies, was great for everything but less for Wolverine.
Jugg gave me a hard time too, i believe about 4 revives. Problem is that there is no room for error, but cant block too much otherwise you get cornered. Hang on there, for me he was the 2nd hardest.
How many revives do you have?
Yea, we had our best AQ effort ever. I think only one group did not beat map 3 a single time over the whole AQ, yet it was only good enough for 500 4* shards. Every AQ we vastly improve, yet our rankings are slowly dropping as more alliances drop down.I guess some are spending here and there, but that wont be much. For all i know we are just using what we get. I have used 1 or 2 revives last few AQ's.Woot, are you or any of your alliance members spending units on items to get through map 4? Or just using what you get from AQ crystals?
Do you ever intentionally drop prestige?
Last AQ we did intentionally drop tiers, Super Human tier is not worth the effort. 1 week of heavy fighting for an alpha i crap. This AQ we ranked 29, and had to start from map 1. Rewards in lower tiers are so much better, and takes no effort at all.
Real shame this is the only way to make AQ worthwhile, and really blows it for a load of lower alliances.
AQ is broken. We did the following maps this week: 1-2-3-3-3, and ranked higher then other alliances who do harder maps. It doesn't matter if you do harder maps, 5x map 5, the higher alliances will get more points for less work. It's all because of the prestige.Yea, we had our best AQ effort ever. I think only one group did not beat map 3 a single time over the whole AQ, yet it was only good enough for 500 4* shards. Every AQ we vastly improve, yet our rankings are slowly dropping as more alliances drop down.I guess some are spending here and there, but that wont be much. For all i know we are just using what we get. I have used 1 or 2 revives last few AQ's.Woot, are you or any of your alliance members spending units on items to get through map 4? Or just using what you get from AQ crystals?
Do you ever intentionally drop prestige?
Last AQ we did intentionally drop tiers, Super Human tier is not worth the effort. 1 week of heavy fighting for an alpha i crap. This AQ we ranked 29, and had to start from map 1. Rewards in lower tiers are so much better, and takes no effort at all.
Real shame this is the only way to make AQ worthwhile, and really blows it for a load of lower alliances.
Basically agree with this, and it's making me not really care that much about AQs at all at this point.Yea, we had our best AQ effort ever. I think only one group did not beat map 3 a single time over the whole AQ, yet it was only good enough for 500 4* shards. Every AQ we vastly improve, yet our rankings are slowly dropping as more alliances drop down.
Yea, sounds like we actually accomplished more than you guys did, but prestige gave us 0% chance to surpass you.AQ is broken. We did the following maps this week: 1-2-3-3-3, and ranked higher then other alliances who do harder maps. It doesn't matter if you do harder maps, 5x map 5, the higher alliances will get more points for less work. It's all because of the prestige.Yea, we had our best AQ effort ever. I think only one group did not beat map 3 a single time over the whole AQ, yet it was only good enough for 500 4* shards. Every AQ we vastly improve, yet our rankings are slowly dropping as more alliances drop down.I guess some are spending here and there, but that wont be much. For all i know we are just using what we get. I have used 1 or 2 revives last few AQ's.Woot, are you or any of your alliance members spending units on items to get through map 4? Or just using what you get from AQ crystals?
Do you ever intentionally drop prestige?
Last AQ we did intentionally drop tiers, Super Human tier is not worth the effort. 1 week of heavy fighting for an alpha i crap. This AQ we ranked 29, and had to start from map 1. Rewards in lower tiers are so much better, and takes no effort at all.
Real shame this is the only way to make AQ worthwhile, and really blows it for a load of lower alliances.
Looks like any 3+ mil alliance dropping to training tier will get more points, whatever you do.
That's why the whole system is crap. May sound strange but i feel bad that alliances like i'm in are breaking the fun for a lot of other alliances, who do need those good rewards. Why doesn't Kabam just give better rewards for each higher tier? That would solve the whole problem.
This is arguably the biggest load of BS that kabam has pulled to date. There's zero rationale behind it other than too many people beating the realm without spending units/money. It's like they're trying to chase away customers.The caps will be as follows:
Attack Boost: 10
Greater Attack Boost: 10
Lesser Attack Boost: 10
Level 1 Alliance Health Potion: 20
Level 2 Alliance Health Potion: 20
Level 3 Alliance Health Potion: 20
Level 1 Alliance Revive: 10
Level 2 Alliance Revive: 10
Level 3 Alliance Revive: 10
Level 1 Alliance Team Revive: 10
Level 2 Alliance Team Revive: 10
Level 3 Alliance Team Revive: 10
Level 1 Alliance Team Health Potion: 10
Level 2 Alliance Team Health Potion: 10
Level 3 Alliance Team Health Potion: 10
Duel Credit: 5
Champion Boost: 10
Greater Champion Boost: 10
Lesser Champion Boost: 10
Health Boost: 10
Greater Health Boost: 10
Lesser Health Boost: 10
Level 1 Health Potion: 25
Level 2 Health Potion: 25
Level 3 Health Potion: 25
Level 4 Health Potion: 25
Stamina Refill: 10
Cosmic Mastery Core: No cap
Mastery Core X: No cap
Mythical Mastery Core: No cap
Mastery Serum: No cap
Carbonadium Mastery Core: No cap
Mastery Core of Aptitude: No cap
Stony Mastery Core: No cap
Mastery Core 14: No cap
Mastery Point Recovery: No cap
Energy Refill: 10
Small Energy Refill: 25
Level 1 Revive: 15
Level 2 Revive: 15
Level 3 Revive: 15
Level 4 Revive: 15
3-Star Signature Stones: 100
4-Star Signature Stones: 100
Level 1 Team Health Potion: 15
Level 2 Team Health Potion: 15
Level 3 Team Health Potion: 15
Level 4 Team Health Potion: 15
Level 1 Team Revive: 5
Level 2 Team Revive: 5
Level 3 Team Revive: 5
Level 4 Team Revive: 5
XP Boost: 10
Greater XP Boost: 10
Lesser XP Boost: 10
What have they been smoking? Pass me some of that too.This is arguably the biggest load of BS that kabam has pulled to date. There's zero rationale behind it other than too many people beating the realm without spending units/money. It's like they're trying to chase away customers.The caps will be as follows:
Attack Boost: 10
Greater Attack Boost: 10
Lesser Attack Boost: 10
Level 1 Alliance Health Potion: 20
Level 2 Alliance Health Potion: 20
Level 3 Alliance Health Potion: 20
Level 1 Alliance Revive: 10
Level 2 Alliance Revive: 10
Level 3 Alliance Revive: 10
Level 1 Alliance Team Revive: 10
Level 2 Alliance Team Revive: 10
Level 3 Alliance Team Revive: 10
Level 1 Alliance Team Health Potion: 10
Level 2 Alliance Team Health Potion: 10
Level 3 Alliance Team Health Potion: 10
Duel Credit: 5
Champion Boost: 10
Greater Champion Boost: 10
Lesser Champion Boost: 10
Health Boost: 10
Greater Health Boost: 10
Lesser Health Boost: 10
Level 1 Health Potion: 25
Level 2 Health Potion: 25
Level 3 Health Potion: 25
Level 4 Health Potion: 25
Stamina Refill: 10
Cosmic Mastery Core: No cap
Mastery Core X: No cap
Mythical Mastery Core: No cap
Mastery Serum: No cap
Carbonadium Mastery Core: No cap
Mastery Core of Aptitude: No cap
Stony Mastery Core: No cap
Mastery Core 14: No cap
Mastery Point Recovery: No cap
Energy Refill: 10
Small Energy Refill: 25
Level 1 Revive: 15
Level 2 Revive: 15
Level 3 Revive: 15
Level 4 Revive: 15
3-Star Signature Stones: 100
4-Star Signature Stones: 100
Level 1 Team Health Potion: 15
Level 2 Team Health Potion: 15
Level 3 Team Health Potion: 15
Level 4 Team Health Potion: 15
Level 1 Team Revive: 5
Level 2 Team Revive: 5
Level 3 Team Revive: 5
Level 4 Team Revive: 5
XP Boost: 10
Greater XP Boost: 10
Lesser XP Boost: 10
Hmm, almost worth it just for the T4's alone! I might have to think about tackling this.10k goldoh, and 3 T4's.
The 3 non dupable 4's are Cyclops (really good!), Ronan (good after latest update) and Rhino (sucks).
And entitled to be called "Mr Legend"
Yes, it sure is. The biggest problem is Wolverine. All other champs can be handled with any champ, might take 0 or more revives. Wolverine regens more then you can do damage (up to regen 9500 health per tic), so you need someone who can do more then that, counter attack it, or prevent his regens. His regen is triggered by damage, so he does not regen when he hits you. Crit hits triggers it faster.woot is Realm possible without a Dr. Strange? I feel like I need to try before the item cap.
Says the guy that lives in Amsterdam lolWhat have they been smoking? Pass me some of that too.This is arguably the biggest load of BS that kabam has pulled to date. There's zero rationale behind it other than too many people beating the realm without spending units/money. It's like they're trying to chase away customers.The caps will be as follows:
Attack Boost: 10
Greater Attack Boost: 10
Lesser Attack Boost: 10
Level 1 Alliance Health Potion: 20
Level 2 Alliance Health Potion: 20
Level 3 Alliance Health Potion: 20
Level 1 Alliance Revive: 10
Level 2 Alliance Revive: 10
Level 3 Alliance Revive: 10
Level 1 Alliance Team Revive: 10
Level 2 Alliance Team Revive: 10
Level 3 Alliance Team Revive: 10
Level 1 Alliance Team Health Potion: 10
Level 2 Alliance Team Health Potion: 10
Level 3 Alliance Team Health Potion: 10
Duel Credit: 5
Champion Boost: 10
Greater Champion Boost: 10
Lesser Champion Boost: 10
Health Boost: 10
Greater Health Boost: 10
Lesser Health Boost: 10
Level 1 Health Potion: 25
Level 2 Health Potion: 25
Level 3 Health Potion: 25
Level 4 Health Potion: 25
Stamina Refill: 10
Cosmic Mastery Core: No cap
Mastery Core X: No cap
Mythical Mastery Core: No cap
Mastery Serum: No cap
Carbonadium Mastery Core: No cap
Mastery Core of Aptitude: No cap
Stony Mastery Core: No cap
Mastery Core 14: No cap
Mastery Point Recovery: No cap
Energy Refill: 10
Small Energy Refill: 25
Level 1 Revive: 15
Level 2 Revive: 15
Level 3 Revive: 15
Level 4 Revive: 15
3-Star Signature Stones: 100
4-Star Signature Stones: 100
Level 1 Team Health Potion: 15
Level 2 Team Health Potion: 15
Level 3 Team Health Potion: 15
Level 4 Team Health Potion: 15
Level 1 Team Revive: 5
Level 2 Team Revive: 5
Level 3 Team Revive: 5
Level 4 Team Revive: 5
XP Boost: 10
Greater XP Boost: 10
Lesser XP Boost: 10
If they put these caps in, it will probably be the final straw that drives me awaySays the guy that lives in Amsterdam lolWhat have they been smoking? Pass me some of that too.This is arguably the biggest load of BS that kabam has pulled to date. There's zero rationale behind it other than too many people beating the realm without spending units/money. It's like they're trying to chase away customers.The caps will be as follows:
Attack Boost: 10
Greater Attack Boost: 10
Lesser Attack Boost: 10
Level 1 Alliance Health Potion: 20
Level 2 Alliance Health Potion: 20
Level 3 Alliance Health Potion: 20
Level 1 Alliance Revive: 10
Level 2 Alliance Revive: 10
Level 3 Alliance Revive: 10
Level 1 Alliance Team Revive: 10
Level 2 Alliance Team Revive: 10
Level 3 Alliance Team Revive: 10
Level 1 Alliance Team Health Potion: 10
Level 2 Alliance Team Health Potion: 10
Level 3 Alliance Team Health Potion: 10
Duel Credit: 5
Champion Boost: 10
Greater Champion Boost: 10
Lesser Champion Boost: 10
Health Boost: 10
Greater Health Boost: 10
Lesser Health Boost: 10
Level 1 Health Potion: 25
Level 2 Health Potion: 25
Level 3 Health Potion: 25
Level 4 Health Potion: 25
Stamina Refill: 10
Cosmic Mastery Core: No cap
Mastery Core X: No cap
Mythical Mastery Core: No cap
Mastery Serum: No cap
Carbonadium Mastery Core: No cap
Mastery Core of Aptitude: No cap
Stony Mastery Core: No cap
Mastery Core 14: No cap
Mastery Point Recovery: No cap
Energy Refill: 10
Small Energy Refill: 25
Level 1 Revive: 15
Level 2 Revive: 15
Level 3 Revive: 15
Level 4 Revive: 15
3-Star Signature Stones: 100
4-Star Signature Stones: 100
Level 1 Team Health Potion: 15
Level 2 Team Health Potion: 15
Level 3 Team Health Potion: 15
Level 4 Team Health Potion: 15
Level 1 Team Revive: 5
Level 2 Team Revive: 5
Level 3 Team Revive: 5
Level 4 Team Revive: 5
XP Boost: 10
Greater XP Boost: 10
Lesser XP Boost: 10
I would not, but I also haven't spent a penny on the game. They are not as difficult to obtain as I originally thought.Ugh, trying to decide if I want to drop $15 for two T4s.