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NBA BTTF IV - LEAGUE ID: 53356 (1 Viewer)

Roster rules: A team can come out of the auction with between zero and five players. Players awarded to a team that already has five players on the roster will have that bid voided.

Draft order: The draft will resume after the 72 players are auctioned. Draft order will be determined by the amount of funds remaining in a team's auction budget. Tie breaker for draft order will be by dice roll.

Compensation pick mini-draft. The draft will be halted temporarily after round #5 to allow teams that bought less than three players in the auction rounds to fill out a starting five. This will be a snake draft following the same order above. Every team will enter round #6 will between five and seven players. Teams with seven players after round #5 will give up their #6 and #7 rounders. Teams with six players will give up the #6 rounder. Everybody's rosters will have the same number of players beginning in round #8 (assuming no trades).
I'm familiar with the mathematical theory of auction values, but trying to figure out how the rules above affect them = :headexplode:

Which is what we were going for, right?
Yeah, basically if you want a guy, bid a bunch and win him.

 
Roster rules: A team can come out of the auction with between zero and five players. Players awarded to a team that already has five players on the roster will have that bid voided.

Draft order: The draft will resume after the 72 players are auctioned. Draft order will be determined by the amount of funds remaining in a team's auction budget. Tie breaker for draft order will be by dice roll.

Compensation pick mini-draft. The draft will be halted temporarily after round #5 to allow teams that bought less than three players in the auction rounds to fill out a starting five. This will be a snake draft following the same order above. Every team will enter round #6 will between five and seven players. Teams with seven players after round #5 will give up their #6 and #7 rounders. Teams with six players will give up the #6 rounder. Everybody's rosters will have the same number of players beginning in round #8 (assuming no trades).
I'm familiar with the mathematical theory of auction values, but trying to figure out how the rules above affect them = :headexplode:

Which is what we were going for, right?
The mathematical theory of auction values?

I was just happy I recognized all 72 names. Randolph = Shavlik Randolph, right?

 
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Draft order: The draft will resume after the 72 players are auctioned. Draft order will be determined by the amount of funds remaining in a team's auction budget. Tie breaker for draft order will be by dice roll.

Compensation pick mini-draft. The draft will be halted temporarily after round #5 to allow teams that bought less than three players in the auction rounds to fill out a starting five. This will be a snake draft following the same order above. Every team will enter round #6 will between five and seven players. Teams with seven players after round #5 will give up their #6 and #7 rounders. Teams with six players will give up the #6 rounder. Everybody's rosters will have the same number of players beginning in round #8 (assuming no trades).
Clarification needed on draft order: Is it a snake draft immediately after the auction?

 
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Y

Draft order: The draft will resume after the 72 players are auctioned. Draft order will be determined by the amount of funds remaining in a team's auction budget. Tie breaker for draft order will be by dice roll.

Compensation pick mini-draft. The draft will be halted temporarily after round #5 to allow teams that bought less than three players in the auction rounds to fill out a starting five. This will be a snake draft following the same order above. Every team will enter round #6 will between five and seven players. Teams with seven players after round #5 will give up their #6 and #7 rounders. Teams with six players will give up the #6 rounder. Everybody's rosters will have the same number of players beginning in round #8 (assuming no trades).
Clarification needed on draft order: Is it a snake draft immediately after round 4?
Auction first 72 players

Snake draft starting at 4.01 through 5.24. Draft order set by funds remaining & dice rolls.

Compensation mini draft to fill out rosters of teams who bought less than 3 players in the auction. Uses same draft order from round 4. We could also re-randomize this phase :shrug:

Resume snake draft for 6.01 through 18.24. Teams who bought more than 3 players in the auction lose picks in rounds 6/7.

 
When is DAY ONE?
It better not be until next week. I need at least about 40 hours to calculate auction values. If we start sooner I might have to quit my job to make time.
:lmao:

Monday works for me. Gives everyone time to see the rules and stuff.

ETA: Or submit Day One bids by Sunday night with results Monday morning?

 
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When is DAY ONE?
It better not be until next week. I need at least about 40 hours to calculate auction values. If we start sooner I might have to quit my job to make time.
I think the fact that you don't need to fill a set number of slots will make auction values impossibly unpredictable. Things will probably settle in after the first couple of days.
That's definitely a fun little complication to the process, but where there's a stupid, stubborn guy with a spreadsheet, there's a way.

 
Would it be better to stagger the top players as No. 16 suggested?
I think this would result in owners leaving more money on the table
I mean if an owner wants a top 6 player, and all top 6 players are for bid day one, the owner is going to probably bid way over their allotted $100 to try to get one of them. Could be very clustery for the person keeping track of the bids and figuring out who won.

 
Would it be better to stagger the top players as No. 16 suggested?
I think this would result in owners leaving more money on the table
I mean if an owner wants a top 6 player, and all top 6 players are for bid day one, the owner is going to probably bid way over their allotted $100 to try to get one of them. Could be very clustery for the person keeping track of the bids and figuring out who won.
You could literally bid 100 on all 6. You'd just get the first guy based on either priority or eephusrank. And then you would be done.

 
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Would it be better to stagger the top players as No. 16 suggested?
I think this would result in owners leaving more money on the table
I mean if an owner wants a top 6 player, and all top 6 players are for bid day one, the owner is going to probably bid way over their allotted $100 to try to get one of them. Could be very clustery for the person keeping track of the bids and figuring out who won.
You could literally bid 100 on all 6. You'd just get the first guy based on either priority or eephusrank. And then you would be done.
I won't go over $98 for Westbrook due to injury concerns

 
So the fate of Anthony Davis will ultimately be determined via dice roll after all?
Auction tiebreakers:

1. amount of money remaining in budget at the time the player is processed. More=better.

2. prioritized bids.

3. distance between left and right eyebrows. Less=better

4. dice roll

 
If a team maxes out on one player, they'll have a superstar, two players somewhere in the 84-108 range, and two more around 120-130ish.

That's a big difference from 1, 24, 25, 96 & 97.

 
So if 5 people bid $100 on Lebron and have him as priority 1, who gets him?
Roll dem bones.

I'm curious to see if this will happen. I don't know if you can win in this sim with only one player out of the top 80ish.
Further to that, what are we looking for in regards to the draft/sim? Quantity? Quality? Counting stats vs advanced? High minutes? Good distribution across all positions or like a H2H fantasy league where you can win by dominatung a few categories?

 
Would it be better to stagger the top players as No. 16 suggested?
I think this would result in owners leaving more money on the table
I mean if an owner wants a top 6 player, and all top 6 players are for bid day one, the owner is going to probably bid way over their allotted $100 to try to get one of them. Could be very clustery for the person keeping track of the bids and figuring out who won.
Obviously, I agree with you but I'm not keeping track of this #### so oh well.

I do think staggering the players will allow for more strategy and ability to adjust during the auction.

 
So if 5 people bid $100 on Lebron and have him as priority 1, who gets him?
Roll dem bones.

I'm curious to see if this will happen. I don't know if you can win in this sim with only one player out of the top 80ish.
Further to that, what are we looking for in regards to the draft/sim? Quantity? Quality? Counting stats vs advanced? High minutes? Good distribution across all positions or like a H2H fantasy league where you can win by dominatung a few categories?
Generally you want players who are more efficient, but at the end of the season you also need to have enough minutes to field a roster. Players can only play as many minutes in the SIM as they play in the NBA without incurring injuries or performance penalties.

You'd be surprised that although we draft 15 players there are some teams that don't have enough minutes at the end of the season.

If you draft with efficiency and health in mind, you should be ok.

 
I think (hope) it'll be pretty smooth in practice. A bunch of teams will blow their budgets in days 1 & 2 and effectively be out of the bidding for a couple of days. The last day with 24 players in the pool will be a :tfp: but we're talking about players ranked 49-72 so it shouldn't be a huge difference maker.

I'm not looking forward to the record keeping but I think it'll be doable with a matrix.
Why not just spread the 24 players out over two days and do the auction over 7 days? I know there's timing concerns but I can't imagine an extra day is really gonna matter.
I agree. Let's spilt Day 6 into 2 days.... 12 players each day works for me. I couldn't imagine having to rank 24 players.

 
I think (hope) it'll be pretty smooth in practice. A bunch of teams will blow their budgets in days 1 & 2 and effectively be out of the bidding for a couple of days. The last day with 24 players in the pool will be a :tfp: but we're talking about players ranked 49-72 so it shouldn't be a huge difference maker.

I'm not looking forward to the record keeping but I think it'll be doable with a matrix.
Why not just spread the 24 players out over two days and do the auction over 7 days? I know there's timing concerns but I can't imagine an extra day is really gonna matter.
I agree. Let's spilt Day 6 into 2 days.... 12 players each day works for me. I couldn't imagine having to rank 24 players.
Fair enough even though there may not be any owners with money in the bank by then.

The last day player list is intriguing to say the least (Monroe, Middleton, Howard, Rubio, K. Walker, Randolph, Wade, Bryant, Rose, Parsons, Towns, Chandler)

 
So if 5 people bid $100 on Lebron and have him as priority 1, who gets him?
Roll dem bones.

I'm curious to see if this will happen. I don't know if you can win in this sim with only one player out of the top 80ish.
Further to that, what are we looking for in regards to the draft/sim? Quantity? Quality? Counting stats vs advanced? High minutes? Good distribution across all positions or like a H2H fantasy league where you can win by dominatung a few categories?
Generally you want players who are more efficient, but at the end of the season you also need to have enough minutes to field a roster. Players can only play as many minutes in the SIM as they play in the NBA without incurring injuries or performance penalties.

You'd be surprised that although we draft 15 players there are some teams that don't have enough minutes at the end of the season.

If you draft with efficiency and health in mind, you should be ok.
We go 18 rounds.

 
So if 5 people bid $100 on Lebron and have him as priority 1, who gets him?
Roll dem bones.

I'm curious to see if this will happen. I don't know if you can win in this sim with only one player out of the top 80ish.
Further to that, what are we looking for in regards to the draft/sim? Quantity? Quality? Counting stats vs advanced? High minutes? Good distribution across all positions or like a H2H fantasy league where you can win by dominatung a few categories?
Generally you want players who are more efficient, but at the end of the season you also need to have enough minutes to field a roster. Players can only play as many minutes in the SIM as they play in the NBA without incurring injuries or performance penalties.You'd be surprised that although we draft 15 players there are some teams that don't have enough minutes at the end of the season.

If you draft with efficiency and health in mind, you should be ok.
We go 18 rounds.
Is that because of the auction? 18 rounds, but 15 players max?

NBA rosters are maxed at 15.

 
So if 5 people bid $100 on Lebron and have him as priority 1, who gets him?
Roll dem bones.

I'm curious to see if this will happen. I don't know if you can win in this sim with only one player out of the top 80ish.
Further to that, what are we looking for in regards to the draft/sim? Quantity? Quality? Counting stats vs advanced? High minutes? Good distribution across all positions or like a H2H fantasy league where you can win by dominatung a few categories?
Generally you want players who are more efficient, but at the end of the season you also need to have enough minutes to field a roster. Players can only play as many minutes in the SIM as they play in the NBA without incurring injuries or performance penalties.You'd be surprised that although we draft 15 players there are some teams that don't have enough minutes at the end of the season.

If you draft with efficiency and health in mind, you should be ok.
We go 18 rounds.
Is that because of the auction? 18 rounds, but 15 players max?

NBA rosters are maxed at 15.
We've always gone 18 players.

 
WIS rosters are only 12 deep but we've always gone 18 to give people more options to get the required MPG at five positions.

There will undoubtedly be somebody who gets on a :nerd: roll and wants to draft past 18. We all ignore this fool and laugh at him behind his back in super secret chat.

 
WIS rosters are only 12 deep but we've always gone 18 to give people more options to get the required MPG at five positions.

There will undoubtedly be somebody who gets on a :nerd: roll and wants to draft past 18. We all ignore this fool and laugh at him behind his back in super secret chat.
This. The 18 rounds just gives you more lottery tickets for minutes
 

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