Sand
Footballguy
So 200 million people all of a sudden take on the Smith surname?Worm said:There has to be a restriction, right? I feel like the official xbox statement says "family" very specifically. They don't say "friends and/or family".
So 200 million people all of a sudden take on the Smith surname?Worm said:There has to be a restriction, right? I feel like the official xbox statement says "family" very specifically. They don't say "friends and/or family".
I don't think it'll work that way. I believe that the original owner of the game - the person who buys and puts in the code - will be the one valid person, while 10 people from his list can play the game at the same time as that person. But 2 people from his list can't play it at the same time. Only one from the list. At least that's my understanding.Leeroy Jenkins said:10 friends having access to each others libraries is pretty sweet. Being that 2 can play a game at the same time, that means 1 copy of madden etc is all that's required for 10 friends to have a league, right? That's a huge money saving deal as you can have a 10 game library for the cost if 1 game.All the other stuff clarified in that article is still pretty bad though IMO.
Agree 100%. This would solve that problem. Going offline? Take your disc with you.And the disc-in-drive solution for offline play seems like the perfect solution, not sure why they didn't opt to do that.
I like this. Good deterrent for hackers and modders.Speaking of twitter.... http://i.imgur.com/fWpJY1n.png That pretty much seals if for me.
This is what I think will be the result as well. I can't see them allowing two (or more) people to play multiplayer at once. That would definitely hurt sales more than used games ever could.The way the xbox support twitter responses read, I think the limitation may be the online/multiplayer component. As in, publishers could limit the ability for two people to play the same game online/multiplayer at the same time. Which makes a lot of sense from the publisher point of view (i.e. everyone who wants to play CoD or Battlefield online has to buy the game individually). So if that's the case, the 10 member family thing would be for sharing single player experiences. Which, in and of itself, is still a big feature imo.
That is the 360 policy you are linking, the next gen policy has not been announced
well, we couldn't really expect "buy a game and ten of your friends get it too". Or even "buy a game and one friend gets it too". One at a time seems reasonable - so it's just like if you truly let someone borrow the disc. That sounds reasonable, and is actually still great for gamers. Friends can take turns buying new releases, etc.Just watched an interview Angry Joe did with Major Nelson at E3 and I have to mention that it appears the info on the "Family Plan" is incorrect. Two people can't access a game at once, but the other games in the library would be available - if they aren't being played - to the 10 people on your plan.
We had a feeling it would work more like that, so it's not really surprising. But not as awesome as it sounded at first.
It's still ridiculous how we're leaving E3 with so many questions due to inaccurate reporting.
Probably doesn't so much hurt them as it does guarantee they'll go with the PS4.This does hurt certain gamers - guys like Newly Retired, who works ebay so he pays about $5 net for new games... he's hurt. And the guy who has no friends list and just buys used for single player - that person is hurt too.
I'm not sure Major Nelson is correct. Microsoft has already said that the owner and one additional family member can play a game at the same time.Just watched an interview Angry Joe did with Major Nelson at E3 and I have to mention that it appears the info on the "Family Plan" is incorrect. Two people can't access a game at once, but the other games in the library would be available - if they aren't being played - to the 10 people on your plan.
We had a feeling it would work more like that, so it's not really surprising. But not as awesome as it sounded at first.
It's still ridiculous how we're leaving E3 with so many questions due to inaccurate reporting.
Actually I'm not sure that they did. This was the latest wording I could find:I'm not sure Major Nelson is correct. Microsoft has already said that the owner and one additional family member can play a game at the same time.Just watched an interview Angry Joe did with Major Nelson at E3 and I have to mention that it appears the info on the "Family Plan" is incorrect. Two people can't access a game at once, but the other games in the library would be available - if they aren't being played - to the 10 people on your plan.
We had a feeling it would work more like that, so it's not really surprising. But not as awesome as it sounded at first.
It's still ridiculous how we're leaving E3 with so many questions due to inaccurate reporting.
It's still not precise wording. It says only one person can be playing the "shared" copy, which doesn't quite clarify whether that includes the original person who the game is tied to.You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.
Actually I'm not sure that they did. This was the latest wording I could find:It's still not precise wording. It says only one person can be playing the "shared" copy, which doesn't quite clarify whether that includes the original person who the game is tied to.I'm not sure Major Nelson is correct. Microsoft has already said that the owner and one additional family member can play a game at the same time.Just watched an interview Angry Joe did with Major Nelson at E3 and I have to mention that it appears the info on the "Family Plan" is incorrect. Two people can't access a game at once, but the other games in the library would be available - if they aren't being played - to the 10 people on your plan. We had a feeling it would work more like that, so it's not really surprising. But not as awesome as it sounded at first. It's still ridiculous how we're leaving E3 with so many questions due to inaccurate reporting.
It's on their website.Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
Well, keep in mind that once you're done with a game, and you really don't have anyone else on your list who wants to play it (not their choice anyway) - you can turn around and give the game to a friend not on your family list, or possibly take it to one of the participating retailers, who you can trade the game in to. But yes, it appears that the days of gaming eBay is over. I never did that, so I'm not affected. But I'll likely never be allowed to rent an Xbox One game from my local video store.well, we couldn't really expect "buy a game and ten of your friends get it too". Or even "buy a game and one friend gets it too". One at a time seems reasonable - so it's just like if you truly let someone borrow the disc. That sounds reasonable, and is actually still great for gamers. Friends can take turns buying new releases, etc.Just watched an interview Angry Joe did with Major Nelson at E3 and I have to mention that it appears the info on the "Family Plan" is incorrect. Two people can't access a game at once, but the other games in the library would be available - if they aren't being played - to the 10 people on your plan.
We had a feeling it would work more like that, so it's not really surprising. But not as awesome as it sounded at first.
It's still ridiculous how we're leaving E3 with so many questions due to inaccurate reporting.
What this does do is it totally kills the used market. But from a consumer standpoint, as long as you have friends, it's not that big a deal. Instead of buying an older game (say arkham city) used now, one of your friends is bound to have it (or something - go shopping in your friend's game libraries for free).
This does hurt certain gamers - guys like Newly Retired, who works ebay so he pays about $5 net for new games... he's hurt. And the guy who has no friends list and just buys used for single player - that person is hurt too.
This was posted on another board. It's probably closer to what it will really be like.I talked to the 'on-site' Microsoft representative there about some of the issues, here's a rundown of some of the interesting things he said:1. In the family/friend circle, concurrent play is allowed on the same game. Say I get battlefield 4 and put it in my share. 1 person can play it with me, single player and/or multiplayer.2. The other 9 people no longer have access to my shared library until that person is done playing.3. Every person within the group can make their shared games available, so if 5 people in the group buy battlefield 4, the other 5 can play concurrently through other 'shared libraries' in the group. This way, everyone gets to play.4. (this one tidbit was REALLY interesting) Let's say you have battlefield 4 in your family share circle, and you pick up halo 5 when it drops. no one in that circle is really interested at all in that game. you can have OTHER circles that you can share games with. You CANNOT have the same game in multiple circles, however. So if you put Halo 5 in one, it cannot be in another unless you remove it from that circle. No word on how many circles you can have, however.5. The trade-off with this system, as I know a lot of people on GAF were saying there HAD to be one, is already known. It's the 24-hour check. In order to make sure that this system isn't exploitable, they needed a way to ensure that games weren't being passed around physically to be pirated/exploited. So that's the trade-off, to get this type of sharing system between friends/family and keep devs/pubs happy.There were other things, but I got stuck in traffic and this is all that I one-noted. If I explained something in a way that you don't get, I'll try to rephrase it for you. I'm paraphrasing most of this because our conversation was probably 20 minutes and I had to go through MULTIPLE scenarios and analogies to get exact info from him.I'm still looking forward to Major Nelson laying it out in plain english, but there were some good tidbits. This is what the Microsoft stores are being trained with from the reps, so take that as you will.
Major Nelson is one of top guys on the Xbox team. I trust his word over other reports. Not to say he could be mistaken, but it's unlikely here.I'm not sure Major Nelson is correct. Microsoft has already said that the owner and one additional family member can play a game at the same time.Just watched an interview Angry Joe did with Major Nelson at E3 and I have to mention that it appears the info on the "Family Plan" is incorrect. Two people can't access a game at once, but the other games in the library would be available - if they aren't being played - to the 10 people on your plan.
We had a feeling it would work more like that, so it's not really surprising. But not as awesome as it sounded at first.
It's still ridiculous how we're leaving E3 with so many questions due to inaccurate reporting.
Again, if true, that's pretty awesome. To me, that's a system seller if they marketed it right.This was posted on another board. It's probably closer to what it will really be like.I talked to the 'on-site' Microsoft representative there about some of the issues, here's a rundown of some of the interesting things he said:1. In the family/friend circle, concurrent play is allowed on the same game. Say I get battlefield 4 and put it in my share. 1 person can play it with me, single player and/or multiplayer.2. The other 9 people no longer have access to my shared library until that person is done playing.3. Every person within the group can make their shared games available, so if 5 people in the group buy battlefield 4, the other 5 can play concurrently through other 'shared libraries' in the group. This way, everyone gets to play.4. (this one tidbit was REALLY interesting) Let's say you have battlefield 4 in your family share circle, and you pick up halo 5 when it drops. no one in that circle is really interested at all in that game. you can have OTHER circles that you can share games with. You CANNOT have the same game in multiple circles, however. So if you put Halo 5 in one, it cannot be in another unless you remove it from that circle. No word on how many circles you can have, however.5. The trade-off with this system, as I know a lot of people on GAF were saying there HAD to be one, is already known. It's the 24-hour check. In order to make sure that this system isn't exploitable, they needed a way to ensure that games weren't being passed around physically to be pirated/exploited. So that's the trade-off, to get this type of sharing system between friends/family and keep devs/pubs happy.There were other things, but I got stuck in traffic and this is all that I one-noted. If I explained something in a way that you don't get, I'll try to rephrase it for you. I'm paraphrasing most of this because our conversation was probably 20 minutes and I had to go through MULTIPLE scenarios and analogies to get exact info from him.I'm still looking forward to Major Nelson laying it out in plain english, but there were some good tidbits. This is what the Microsoft stores are being trained with from the reps, so take that as you will.
Link
It also says you can always play. That makes 2.Right, it says "any one of your family members can be playing from your shared library at a given time". It doesn't clarify whether or not they can play that specific game that you are playing. Maybe they can just play any of your other games. It's just too ambiguous.
Yeah, I think I agree with you, but I'm just cautious because of how ####ty they've gotten the info out.It also says you can always play. That makes 2.Right, it says "any one of your family members can be playing from your shared library at a given time". It doesn't clarify whether or not they can play that specific game that you are playing. Maybe they can just play any of your other games. It's just too ambiguous.
and that's a very bad sign.It amazes me that Microsoft is unable to articulate the game-sharing thing. This is potentially a selling point for their system, and they seemingly can't explain it.
Probably because none of them know how it works and it may or may not work the way we all think it will.It amazes me that Microsoft is unable to articulate the game-sharing thing. This is potentially a selling point for their system, and they seemingly can't explain it.
I buy Arkham Origins, and install it to my hard drive. I then give you the disc. Any time I want to play, I play as normal. Any time you want to play, you turn off your wi-fi and put the disc in your drive.And the disc-in-drive solution for offline play seems like the perfect solution, not sure why they didn't opt to do that.
Damn that is huge! I have had M$ ban one of my accounts because I had a 92% disapproval rate for cheating/modding/unsportsman like conduct because kids reported me for kicking there ### in Gears 2.
It's free??Project Spark community made montage
Looks pretty sweet. Certainly "different" and has the potential to spawn some really interesting stuff.
ugoogly5000 8 hours ago
I love how PS4 fanboys say that the Xbox One is killing indie gamers, when in fact it's just given us the most exciting gamemaker program in recent history, FOR FREE!
I have no idea, hadn't heard that. I assumed it was just a normal game you buy.It's free??Project Spark community made montage
Looks pretty sweet. Certainly "different" and has the potential to spawn some really interesting stuff.
ugoogly5000 8 hours ago
I love how PS4 fanboys say that the Xbox One is killing indie gamers, when in fact it's just given us the most exciting gamemaker program in recent history, FOR FREE!
It looks cool, but I feel like it's something that you try once and then never play again.Spark does look really cool.
Project Spark will be released as a free-to-play title with various paid DLC for Windows 8 and Xbox One.
Probably depends on what you can do with it, how intense the build can be. Not sure I would get much out of it but if you are one of the millions of young kids already playing Minecraft this looks like a logical next step.It looks cool, but I feel like it's something that you try once and then never play again.Spark does look really cool.
Project Spark will be released as a free-to-play title with various paid DLC for Windows 8 and Xbox One.
Sounds like a good feature. They only ban you for cheating which takes away from the games anyway.
They ban people for much more than cheating. They ban people for literally everything on the TOS as well as things not on the TOS - such as playing a game before official release, despite having paid for the game at a retailer.zDragon said:Sounds like a good feature. They only ban you for cheating which takes away from the games anyway.
Yeah I'm on board with this actually - nothing annoys me more and someone with a modded Xbox jumps on to the top of the level and sprays rockets at everyone.zDragon said:Sounds like a good feature. They only ban you for cheating which takes away from the games anyway.
No kidding. Sorry but I won't shed a tear over the miniscule number of people who end up with a ban - they deserve it.Yeah I'm on board with this actually - nothing annoys me more and someone with a modded Xbox jumps on to the top of the level and sprays rockets at everyone.zDragon said:Sounds like a good feature. They only ban you for cheating which takes away from the games anyway.
"The best possible countermeasure against people buying used product is making the kind of product that people never want to sell," Iwata told me, indicating that he'd never considered implementing mechanisms, or "tying down" his company's systems, with the kind of features that would restrict or control what Nintendo customers do with their used games. "Taking as an example Mario Kart or Smash Bros., even though you might think, 'I’ve done enough with this,' you’ll still have second thoughts. 'Wait a minute. If one of my friends comes over, I might need this again.' You’re never going to want to sell these games. That’s something that always occupies our minds. We need to make software that players don’t want to sell."
  
  
 
  funny, but it's more like a half  
  funny.I think in the case of the Wii and WiiU most of the games are shovelware and are as a result worhtless on the used game market. So you buy a crap Wii game and you either keep it, because no one else will want it. Or you toss it in the trash. I would say that 75% of the Wii games I have purchased for my kids fall into this category. The rest are Nintendo exclusives that are actually worth keeping.Thought I would share this since it made me laugh and Microsoft is getting so many questions about used game policy: http://www.ign.com/articles/2013/06/18/nintendos-used-game-policy-make-games-people-wont-sell
Nintendo's global president Satoru Iwata was asked about Nintendo's thoughts on used game resales and said this:
"The best possible countermeasure against people buying used product is making the kind of product that people never want to sell," Iwata told me, indicating that he'd never considered implementing mechanisms, or "tying down" his company's systems, with the kind of features that would restrict or control what Nintendo customers do with their used games. "Taking as an example Mario Kart or Smash Bros., even though you might think, 'I’ve done enough with this,' you’ll still have second thoughts. 'Wait a minute. If one of my friends comes over, I might need this again.' You’re never going to want to sell these games. That’s something that always occupies our minds. We need to make software that players don’t want to sell."![]()
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Which games do you think Nintendo Global President Satoru Iwata is referring to:I think in the case of the Wii and WiiU most of the games are shovelware and are as a result worhtless on the used game market. So you buy a crap Wii game and you either keep it, because no one else will want it. Or you toss it in the trash. I would say that 75% of the Wii games I have purchased for my kids fall into this category. The rest are Nintendo exclusives that are actually worth keeping.Thought I would share this since it made me laugh and Microsoft is getting so many questions about used game policy: http://www.ign.com/articles/2013/06/18/nintendos-used-game-policy-make-games-people-wont-sell
Nintendo's global president Satoru Iwata was asked about Nintendo's thoughts on used game resales and said this:
"The best possible countermeasure against people buying used product is making the kind of product that people never want to sell," Iwata told me, indicating that he'd never considered implementing mechanisms, or "tying down" his company's systems, with the kind of features that would restrict or control what Nintendo customers do with their used games. "Taking as an example Mario Kart or Smash Bros., even though you might think, 'I’ve done enough with this,' you’ll still have second thoughts. 'Wait a minute. If one of my friends comes over, I might need this again.' You’re never going to want to sell these games. That’s something that always occupies our minds. We need to make software that players don’t want to sell."![]()
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You're wrong on multiple levels. But the main reason your wrong is that he wasn't saying that is why Nintendo doesn't have issues with reselling, he was saying that the only "defence" against reselling Nintendo has any plans to implement is to try and make games that are so good no one will want to sell them.Larry, Nintendodude is wrong.
The reason people don't sell their games is because there's no market. Between the smaller user base and shortage of decent games available for play you're trying to sell your used games to people that already own them. All 15 Nintendo players own the same 3 games worth playing.
I'd disagree with you but I'm not sure what you said.You're wrong on multiple levels. But the main reason your wrong is that he wasn't saying that is why Nintendo doesn't have issues with reselling, he was saying that the only "defence" against reselling Nintendo has any plans to implement is to try and make games that are so good no one will want to sell them.Larry, Nintendodude is wrong.
The reason people don't sell their games is because there's no market. Between the smaller user base and shortage of decent games available for play you're trying to sell your used games to people that already own them. All 15 Nintendo players own the same 3 games worth playing.