Where do you think we get practice?Damn you people love to argue. GB your wives.
How many gamers, let alone next gen console owners, do you think are without at tablet or smartphone? I don't think this is even a debate.Well I already have a house with an outlet. So that's free too.It does work from android. And a LARGE majority of people who buy a $500 console will already have a tablet or smartphone. So yeah, pretty much free.
Not everyone has a smartphone or tablet.
Here's one. I don't have an internet connection at one place where one of our X-Boxes are.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?
Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?
They obviously have some work to do. Itd have to be seamless to make it worth while.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?![]()
So I pause the game, set down my controller, pickup my tablet/phone, wake it up, put in my password then check stuff that I could just check with my controller through the pause menu?
I guess I just don't see how that is easier than hitting a couple buttons with the device that is already in your hands.No, you have your phone in your lap and at any point can glance down and quickly perform some sort of action that might take you multiple levels of clicking from your controller. It doesn't have to JUST be the things I listed, it could be any number of things.
To me, the biggest benefit is for using the smart glass as a touch pad for games that are traditionally played on PCs with a mouse (i.e., top-down strategy games, Simcity, etc.). This would finally make that genre viable on home consoles.No, you have your phone in your lap and at any point can glance down and quickly perform some sort of action that might take you multiple levels of clicking from your controller. It doesn't have to JUST be the things I listed, it could be any number of things.
I just can't think of any advantage to doing it... what game could this theoretically help?They obviously have some work to do. Itd have to be seamless to make it worth while.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?![]()
So I pause the game, set down my controller, pickup my tablet/phone, wake it up, put in my password then check stuff that I could just check with my controller through the pause menu?
If there was no lag and I had my inventory right there to bring things up maybe. Otherwise I can't think of things.I just can't think of any advantage to doing it... what game could this theoretically help?They obviously have some work to do. Itd have to be seamless to make it worth while.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?![]()
So I pause the game, set down my controller, pickup my tablet/phone, wake it up, put in my password then check stuff that I could just check with my controller through the pause menu?
Multiply hitting a couple buttons times a thousand times during a game. Especially in a RPG it would be convenient to have it always on next to you. This stuff isn't going to appeal to everyone but for those of us who want it we'll be very happy with it.I guess I just don't see how that is easier than hitting a couple buttons with the device that is already in your hands.No, you have your phone in your lap and at any point can glance down and quickly perform some sort of action that might take you multiple levels of clicking from your controller. It doesn't have to JUST be the things I listed, it could be any number of things.
Obviously no lag is very important so I'm going to assume there isn't any until we see it in action.If there was no lag and I had my inventory right there to bring things up maybe. Otherwise I can't think of things.I just can't think of any advantage to doing it... what game could this theoretically help?They obviously have some work to do. Itd have to be seamless to make it worth while.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?![]()
So I pause the game, set down my controller, pickup my tablet/phone, wake it up, put in my password then check stuff that I could just check with my controller through the pause menu?
Big negative IMO. Going to buy a ps4 for this reason alone.I wish Microsoft wasn't focusing on this useless smartglass bull####. Developers could be spending time making Kinect games for me.![]()
I forget it's name, but the Wii U has a zombie game in which this is how you access your inventory in real time. The idea is to mimic the concept of your character rustling through his backpack, forcing you to take your eyes off the screen momentarily. I haven't played it, but it seems like the kind of thing that could build tension.I just can't think of any advantage to doing it... what game could this theoretically help?They obviously have some work to do. Itd have to be seamless to make it worth while.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?![]()
So I pause the game, set down my controller, pickup my tablet/phone, wake it up, put in my password then check stuff that I could just check with my controller through the pause menu?
The Wii U zombie game makes senses I guess but to me that would be an annoyance not a 'perk'.I forget it's name, but the Wii U has a zombie game in which this is how you access your inventory in real time. The idea is to mimic the concept of your character rustling through his backpack, forcing you to take your eyes off the screen momentarily. I haven't played it, but it seems like the kind of thing that could build tension.I just can't think of any advantage to doing it... what game could this theoretically help?They obviously have some work to do. Itd have to be seamless to make it worth while.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?![]()
So I pause the game, set down my controller, pickup my tablet/phone, wake it up, put in my password then check stuff that I could just check with my controller through the pause menu?
I'm not saying it's the sort of thing that's going to revolutionize the industry, but I could see it contributing to certain types of games.
Edit: Here's another idea. How many games have we all played that have some sort of mini-game for lockpicking, hacking, etc.? Maybe that gets outsourced to your smartglass. Tablets and phones are great for little mini-games.
Just asking how it works and what the benefits to it areWorm said:I wish Microsoft wasn't focusing on this useless smartglass bull####. Developers could be spending time making Kinect games for me.![]()
Hitting a couple buttons thousands of times is what gaming is. I'd rather do that than stop playing, look away from the screen, pick up tablet/phone and play with it for a sec then continue playing again a few hundred times.cstu said:Multiply hitting a couple buttons times a thousand times during a game. Especially in a RPG it would be convenient to have it always on next to you. This stuff isn't going to appeal to everyone but for those of us who want it we'll be very happy with it.Cliff Clavin said:I guess I just don't see how that is easier than hitting a couple buttons with the device that is already in your hands.Worm said:No, you have your phone in your lap and at any point can glance down and quickly perform some sort of action that might take you multiple levels of clicking from your controller. It doesn't have to JUST be the things I listed, it could be any number of things.
"Xbox, skip every scene with Andrea".If I can walk into a room and say "Xbox On. Play The Walking Dead on Netflix" and be done with it then that alone is worth 100 bucks to me.
Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.Honestly I think you're in the minority on this.If you own an Xbox, do you really want First Party Studio X devoting its resources to a Kinect-enabled game while its Playstation counterparts are developing The Last of Us?Why? I don't get the hate for the kinect. By adding it to the package that means developers have one platform to design to. Seems like a good thing to me.Same here. They have to get rid of the kinect being such a dominate part of it for me to even consider the X1 at this point.So you still have to connect to the internet before you can use the system or not? And it's cool that they are doing a 180 on these issues, but I'm still going PS4 when I get a next gen console. Screw them, coming from a happy 360 guy.An internet connection will only be required when setting up the console
That's why there's so much hate directed at Kinect. Motion control is not unique to Microsoft, but it's a scourge on the industry.
But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Microsoft is has SmartGlass on Windows, Tablets, and Phones.Everything I read said that Sony was all in on Vita+PS4, not tablets... Microsoft was big on tablets.Sony's demo of a game (I forget which one, but a multiplatform) had a guy with a tablet controlling a drone and targeting bad guys or some such. So basically you play, and you could make your wife call in airstrikes from her iPad. All from the kitchen, of course.I'm sure Smart Glass will pull it off, the WiiU already does it with the Game Pad.Still have to pause to look down at it.Inventory management in real time would be cool. If they can pull it off.The tablet will show exactly what is happening in the game - for example if you have the map screen up it will show you where you are as you are moving.Hows that different from sitting there with your laptop or tablet and having gamefaqs open?One thing not talked about much is the SmartGlass technology. One thing I hate is having to pull up a menu to see a map or my inventory - being able to have that always available next to me on a tablet would be a huge improvement.
If you want to change weapons, you have the inventory screen up and touch the weapon you want to change to.
But, yeah, that's the thinking and exactly what Nintendo is doing with WiiU and asynchronous gaming. They just packed it in with the system to make it easier to develop for since everyone has it (same issue that Kinect has)
I like the early release idea. Hell, even a week early would get a TON of people to buy digital, especially in the case of a big blockbuster game like Call of Duty, etc.On the digital front I'd like games to be released earlier and at a lower price.
Others have mentioned the costs that would no longer required but there's also the removal of the need to burn to discs, package, distribute etc.
Games can just be added to the marketplace and come out a month or so earlier than the disc version. That's how you get people to go digital.
Its not easier, its different and new.Cliff Clavin said:I guess I just don't see how that is easier than hitting a couple buttons with the device that is already in your hands.Worm said:No, you have your phone in your lap and at any point can glance down and quickly perform some sort of action that might take you multiple levels of clicking from your controller. It doesn't have to JUST be the things I listed, it could be any number of things.
Yeah I saw, and its built the same exact way. Its a single piece of plastic on a pivot. As opposed to 4 buttons that are independent of each other. Great for doing basic dpad operations, like navigating menus or touching once every 15 minutes to toggle between things, and horrible for everything else.XB1 d-pad is completely new (functionally).![]()
They changed it from an 8-way pad to a 4-way pad, and all reports are that it's improved greatly. I'm glad you've had some hands on experience to correct those reports though.Yeah I saw, and its built the same exact way. Its a single piece of plastic on a pivot. As opposed to 4 buttons that are independent of each other. Great for doing basic dpad operations, like navigating menus or touching once every 15 minutes to toggle between things, and horrible for everything else.XB1 d-pad is completely new (functionally).![]()
I would love to see where you are getting your information, because aside from the design everything I've seen (multiple E3 reviews) its literally the exact same thing.They changed it from an 8-way pad to a 4-way pad, and all reports are that it's improved greatly. I'm glad you've had some hands on experience to correct those reports though.Yeah I saw, and its built the same exact way. Its a single piece of plastic on a pivot. As opposed to 4 buttons that are independent of each other. Great for doing basic dpad operations, like navigating menus or touching once every 15 minutes to toggle between things, and horrible for everything else.XB1 d-pad is completely new (functionally).![]()
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We covered this on already. Crytek spent a bunch of time producing Ryse, a game that was designed strongly around Kinect. It could have produced Far Cry 4 instead. That's a good example of Kinect taking away hardcore games. Instead of getting a "real" Crytek game, you get something based on motion control and QTEs. I don't think there's anybody posting in this thread who's actually happy with that tradeoff.Why can I not do this on the Xbox One? Pretty sure they will still keep the PS4 as the backup system for real gamers just like the PS3 is now. The One just gives you a lot more options. Doesn't take away the hardcore games.If you include little kids, senior citizens, and overweight moms, then yeah I'm probably in the minority. If we're just talking about gamers, I'm definitely in the majority.
But that's the thing. This is an issue of personal preference and what you personally want out of a console. If you want a console that features lots of motion-based games, the Xbox is a good choice for you. If you want to sit on your couch with a controller in your hand and play traditional games, the PS4 is going to have more to offer for you. Which person is in the majority doesn't matter. Just buy the console that features the stuff that you like and we're all good.
Far Cry 4 is just an example. Pick any other Crytek franchise, or make up a new hardcore IP.Far cry 4 is coming out in early 2014. Can we put this inane line of argument to rest?
Zombiu. Ubisoft made it, its actually pretty sweet.I forget it's name, but the Wii U has a zombie game in which this is how you access your inventory in real time. The idea is to mimic the concept of your character rustling through his backpack, forcing you to take your eyes off the screen momentarily. I haven't played it, but it seems like the kind of thing that could build tension.I just can't think of any advantage to doing it... what game could this theoretically help?They obviously have some work to do. Itd have to be seamless to make it worth while.Think of anything that's done when you pause the game in single player. Checking the map, checking inventory, whatever. If you are connected online while playing and the developers have integrated it, you could theoretically do all of that via smartglass on a tablet/phone.I really don't get the smart glass. What advantage does it give to a single player gamer?![]()
So I pause the game, set down my controller, pickup my tablet/phone, wake it up, put in my password then check stuff that I could just check with my controller through the pause menu?
I'm not saying it's the sort of thing that's going to revolutionize the industry, but I could see it contributing to certain types of games.
Edit: Here's another idea. How many games have we all played that have some sort of mini-game for lockpicking, hacking, etc.? Maybe that gets outsourced to your smartglass. Tablets and phones are great for little mini-games.
You have stock in Optishot? You've mentioned it 3 times even though I clearly laid out several reasons why a Kinect version is superior to it.
Yep. It's the plus d-pad that Nintendo had patent to until now and everyone has been asking for on every other system.Worm said:XB1 d-pad is completely new (functionally).![]()
Xbox 360 Controller - had a d-pad that was solid all around. They called this an 8-way controller because you press the part between left/down for vertical. People begged for Nintendo's version.Run It Up said:I would love to see where you are getting your information, because aside from the design everything I've seen (multiple E3 reviews) its literally the exact same thing.Worm said:They changed it from an 8-way pad to a 4-way pad, and all reports are that it's improved greatly. I'm glad you've had some hands on experience to correct those reports though.Run It Up said:Yeah I saw, and its built the same exact way. Its a single piece of plastic on a pivot. As opposed to 4 buttons that are independent of each other. Great for doing basic dpad operations, like navigating menus or touching once every 15 minutes to toggle between things, and horrible for everything else.Worm said:XB1 d-pad is completely new (functionally).![]()
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Also, an 8-way pad isn't a thing.
Ah that helps. Until the pictures, I had no idea what you guys were talking about.Xbox 360 Controller - had a d-pad that was solid all around. They called this an 8-way controller because you press the part between left/down for vertical. People begged for Nintendo's version.Run It Up said:I would love to see where you are getting your information, because aside from the design everything I've seen (multiple E3 reviews) its literally the exact same thing.Worm said:They changed it from an 8-way pad to a 4-way pad, and all reports are that it's improved greatly. I'm glad you've had some hands on experience to correct those reports though.Run It Up said:Yeah I saw, and its built the same exact way. Its a single piece of plastic on a pivot. As opposed to 4 buttons that are independent of each other. Great for doing basic dpad operations, like navigating menus or touching once every 15 minutes to toggle between things, and horrible for everything else.Worm said:XB1 d-pad is completely new (functionally).![]()
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Also, an 8-way pad isn't a thing.
Xbox One controller - uses Nintendo's patented "plus" d-pad for better control
did Nintendo lose the patent or is Microsoft paying them?Yep. It's the plus d-pad that Nintendo had patent to until now and everyone has been asking for on every other system.Worm said:XB1 d-pad is completely new (functionally).![]()
Firm's shouldn't even be allowed to patent stuff like this. It's a shape for crying out loud.did Nintendo lose the patent or is Microsoft paying them?Yep. It's the plus d-pad that Nintendo had patent to until now and everyone has been asking for on every other system.Worm said:XB1 d-pad is completely new (functionally).![]()
Apparently it expired in 2005, according to the patent database. If that's true, there's no reason that Microsoft or Sony couldn't have used it earlier. Probably already had the 360 controller designed already, but they should have put out an update. I know they did the limited edition controller, but it wasn't widespread.did Nintendo lose the patent or is Microsoft paying them?Yep. It's the plus d-pad that Nintendo had patent to until now and everyone has been asking for on every other system.Worm said:XB1 d-pad is completely new (functionally).![]()
That's a whole big discussion right there. So many companies that have really stupid patents on minor things that shouldn't be allowed to be patented. Some companies just rely on their patents to make them money through licensing and litigation. We call them Patent Trolls.Firm's shouldn't even be allowed to patent stuff like this. It's a shape for crying out loud.did Nintendo lose the patent or is Microsoft paying them?Yep. It's the plus d-pad that Nintendo had patent to until now and everyone has been asking for on every other system.Worm said:XB1 d-pad is completely new (functionally).![]()
Unconfirmed rumor reported by Kotaku: http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=SocialflowThe premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games..
Not surprising. The idea that multiple people would be able play the same retail release at the same time was always too good to be true.Sounds like the family share idea wasn't quite as awesome as it appeared to be
Unconfirmed rumor reported by Kotaku: http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=SocialflowThe premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games..
Yeah. It was just a phantom feature that got us all pumped up about the system. As explained here, I think PS+ has a similar demo system in place. But your friends don't have to own the game. I do like the idea of demoing full released games - not just XBLA.Not surprising. The idea that multiple people would be able play the same retail release at the same time was always too good to be true.Sounds like the family share idea wasn't quite as awesome as it appeared to be
Unconfirmed rumor reported by Kotaku: http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=SocialflowThe premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games..
Torrents are your friendYeah. It was just a phantom feature that got us all pumped up about the system. As explained here, I think PS+ has a similar demo system in place. But your friends don't have to own the game. I do like the idea of demoing full released games - not just XBLA.Not surprising. The idea that multiple people would be able play the same retail release at the same time was always too good to be true.Sounds like the family share idea wasn't quite as awesome as it appeared to be
Unconfirmed rumor reported by Kotaku: http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=SocialflowThe premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games..
Wow. So basically, had M$ not done a 180, they would have been dead in the water, because once news of this came out, there was nothing positive for the X1.Sounds like the family share idea wasn't quite as awesome as it appeared to be
Unconfirmed rumor reported by Kotaku: http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=SocialflowThe premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games..