this has me frustrated as well. In Bf2, there were "important" flags that you needed to hold in order to win (the TV station on sharqi, the Mosque on jallalabad, the Factory on Karkand, ect). you needed them because the important assets either spawned there (choppers, tanks) or were located near there (commander assets).Now the big vehicles all spawn at the uncapables (for the most part). It helps keep the game balanced (all the tanks will never be on one side unless an idiot abandons one and allows it to be stolen) but it makes the game less interesting. At this point, for the most part, conquest has become a game of musical flags. The game is still crazy fun, (because the game play is great) but conquest is missing something tactically. no question about it.
I agree but I don't think it is a map design issue. It's the lack of a commander. When the squads are not being issued orders as parts of a whole army, that is when it becomes musical flags.
i really dont think so. Remember playing on sharqi? If the US lost the TV station, they got no chopper. (not to mention no tank and no commander assets) If they had no chopper, they got slaughtered. I can remember many occasions where we would abandon whatever we were doing and haul ### across the map to try and save it. At this point, situations like that dont exist in Bc2. So what if you lose flag A? Just move on to Flag B. Other things that add to this.....- the ability to spawn on any squad member (this means quicker re-inforcements up front, making it easier to attack and take flags)- both teams always have uncapable bases (essentially makes the game team death match)Just look at Panama canal. I love that map, but the flags mean nothing. There are so many times where one team has all the flags. But the other team just needs to slip one guy through (doesnt matter who it is, because you can squad hop and spawn on anybody) and take a flag. Before you know it, the game is back on.Although it sucks when you're on the recieving end of a beatdown, i think Laguna Alta is one of, if not my favorite map. The flags are far enough apart that you cant run back and forth all day. Plus, the one team can be backed up all the way to their spawn and base raped. (no way out of that little valley with people shooting from the Hill near C and the road from A) Yeah, it sucks getting baseraped, but if it happens to you, you know you earned it. Theres's no question who the better team was.