Corkspin
Players employ this type of spin almost exclusively when serving, but at the professional level, it is also used from time to time in the lob. Unlike any of the techniques mentioned above,
corkspin (or "
drill-spin") has the axis of spin relatively parallel to the ball's trajectory, so that the
Magnus effect has little or no effect on the trajectory of a cork-spun ball: upon bouncing, the ball will dart right or left (according to the direction of the spin), severely complicating the return. In theory, this type of spin produces the most obnoxious effects, but it is less strategically practical than sidespin or backspin, because of the limitations that it imposes upon the opponent during their return. Aside from the initial direction change when bouncing, unless it goes out of reach, the opponent can counter with
either topspin or backspin. A backspin stroke is similar in the fact that the corkspin stroke has a lower maximum velocity, simply due to the contact angle of the racket when producing the stroke. To impart a spin on the ball which is parallel to its trajectory, the racket must be swung more or less perpendicular to the trajectory of the ball, greatly limiting the forward momentum that the racket transfers to the ball. Corkspin is almost always mixed with another variety of spin since alone, it is not only less effective but also harder to produce.