Meanwhile, if you get the lead down to 7, the clock management is a little easier.
Just getting around to this, Ignatius.
I’m a little confused. How is clock management after you convert either a two or one-point conversion any different? You’re either down eight or down seven. It’s still a one possession game either way. Theoretically, the game would still be tied if you convert the XP regardless of whether you convert a two-point conversion after a touchdown when you were originally down eight or a one-point conversion after a touchdown when you were originally down seven. The clock management should be the same. The time stops dead after a touchdown. The conversions are not timed. So how is clock management different down eight than down seven?
It isn’t, assuming, of course, that we’re talking about situations where you score with under a few minutes left (where the chances are you’re not seeing the ball back regardless). I’m thinking of teams that score to bring it to within nine with about four minutes left and that have two or three timeouts to burn here.
That’s because what I’m referring to as game theory doesn’t matter so much until time becomes a crunch. In other words, sure, you might very well consider going for two to make a nine-point deficit a seven-point deficit early in the game when there is no time crunch. But the game theory comes into play because you’ve got a clock that isn’t infinite. The closer you get to the end of the game, the more time remaining becomes a factor in how and what plays the opposition calls. Really, the whole 9/8-point XP two/one dilemma matters only when there’s about under six minutes or so to go in the game. That’s when teams start letting the air out of the football if they know they’re up two possessions (what they call two scores).
As for your last question about whether you leave time, I’m not sure how it totally relates to the seven/eight/nine dilemma. I say that it is personal preference and game-dependent. Some people (like me) think you score a touchdown whenever you can (unless you’re really jammed at the one yard-line on first and goal) and that you don’t do all the mumbo-jumbo of diving down at the one when you need a touchdown and an XP to tie a game. I get milking the clock on offense if you only need a field goal to take the lead and the field goal will only produce a margin of a lead that is less than 3. I can see doing that, of course. But if you need a touchdown, those aren’t easy to come by, and you take those (unless there are extreme circumstances like Tom Brady or prime Mahomes or Allen waiting to touch the football). At that point it becomes preference, forethought, and game-dependent.
But the nine-seven XP situation under six minutes left almost invariably holds that I would kick the one-point XP to make it an eight-point game and nothing really alters that.