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The perfect fantasy league. (1 Viewer)

billjohnson

Footballguy
What changes over the years have really improved your fantasy league? This could include adding a starter, adding a ppr aspect, tweaking the waiver wire rules, whatever...

Thinking of tweaking my 12 team league after this year...and was looking for change suggestions based on positive experiences from other sharks. Thanks in advance for any suggestions...

Bill

PS--Current head-to-head 12-team league starts 1qb, 2rb, 2wr, 1te, 1flex, 1k, and 1 def. We currently do NOT give ppr. Waiver wire changed weekly based on reverse order of standings..and trades are commish approved. All TDs are 6 pts (with 1 pt. per 10 yards for rbs and wrs----qb gets 1 pt for every 20 yards passing).

 
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Decimal scoring

Blind bid for waivers

Individual Defensive Players

14 teams

6 pt passing TDs. I do nerf QB yards to .05 pts per 20 yds.

Never liked lineups that allowed the starting of 3RB. I like 1RB, 2WR, 1TE, 1RB/WR/TE Flex. Didn't like start 2QB either.

 
big starting rosters and deep benches.

1 QB, 2 RB, 3 receivers (WR or TE), 2 flex, 1 K, 1 DST, and a coaches score.

coaches score is simply a weekly pick'em by team owners. each correctly called game is + pts, each missed is - pts.

point per first down for RBs and receivers (instead of PPR).

all-play.

 
What changes over the years have really improved your fantasy league? This could include adding an additional starter, adding a ppr aspect, tweaking the waiver wire rules, whatever...Thinking of tweaking my 12 team league after this year...and was looking for change suggestions based on positive experiences form other sharks. Thanks in advance for any suggestions...BillPS--Current 12-team league starts 1qb, 2rb, 2wr, 1te, 1flex, 1k, and 1 def. We currently do NOT give ppr. Waiver wire changed weekly based on reverse order of standings..and trades are commish approved.
You will get opinions from everyone, but from playing in all types of league here are my opinions:Scoring:Use decimal scoring. .1 for every yard; makes everything count and is the fairest way. QB's would be .05 for every yard.Do not use PPR, but if you feel you have to reward for something useless, do not award RB's for PPR (give .25 for a WR and .5 for a TE). You get plenty from yards.Always have negative points for players. It should always be bad when your QB throws a pick.The rest is less important, but I play in an IDP league and don't really like that the best players are not always rewarded because of tackles are many times a result of a team targeting you more frequently in teh secondary or a sheme that funnles tackles your way. If you feel the need DO NOT over value int's and sacks just to make them score like other positions. Make it more like an extra, but not an equal scorer as O positions.
 
A few things:

1. We do use decimal scoring (.1 pt for 1 yards for rbs and wrs, etc.)

2. We do have negative scoring (-2 pt for a pick/fumble, etc)

3. NO PPR (and I think we need to add something to bring average WRs and TEs a little closer to the average RB scoring)

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Few things i have considered for next year:

1. Adding a starter (wr?)

2. Adding some type of ppr aspect to bring wr scoring and little closer to rb scoring

3. Moving to an auction format for draft and waiver wire pickups. But you guys know how it is....half the league would reject auction simply b/c it's different than they are used to...

4. adding another bench spot...bringing total to 7. But still want to keep a nice balance between bench and available guys on waiver wire.

Thanks,

Bill

 
Decimal scoring

Blind bid for waivers

Individual Defensive Players

14 teams

6 pt passing TDs. I do nerf QB yards to .05 pts per 20 yds.

Never liked lineups that allowed the starting of 3RB. I like 1RB, 2WR, 1TE, 1RB/WR/TE Flex. Didn't like start 2QB either.
fixed.
 
double heaters

fractional points

Blind Bidding

.5 PPR

a league constitution

Live drafting with grilling and beers.

MFL.com

a good and honest commissioner

good active owners

toilet bowl (lets the eliminated teams still play)

 
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Two suggestions..

1 - Blind bid for waivers (with 50 or more points points to bid).

2 - Have the final playoff team be the highest scoring team not already seeded in playoffs.

 
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I think 6 points for a TD is to high, 4 points for TD for all posistions including QB, and only 1 negative point per turnover (int or fumble). Also, I think ppr should be .5 per catch for all posistions. If you don't like the option of going to H2H, I like leagues that do 2 wins per week, 1 if you win your matchup and 1 if you score in the top half of the league in points for that week. Having an IR spot for the roster is an idea I have also always liked. That is what my perfect fantasy league would look like.

 
Auction Draft

Blind Bid Waivers

Doubleheaders- helps to even out the scoring when the top teams play each other

Deep starting lineup and bench- helps avoid the team with the top scoring player dominating. Deep bench involves more skill in the draft rather than just waiting to pick up the hot waiver wire pickup.

No playoffs, award the top scoring teams for the season rather than have playoffs and the team with the best luck for a 2-3 week stretch wins everything. Or still have a playoff but award a high % of the winnings to the top teams during the season.

Most important setting:

HTH Victory Point Scoring- Each week you play head-to-head like normal leagues. Each doubleheader win awards your team with 2 League Points, A Tie 1 point, and a loss no points. In addition you are also awarded points for your total score each week. 12-team league Victory Point assignment :

High Score - 4 League Points

2nd - 4 League Points

3rd - 4 League Points

4th - 4 League Points

5th - 2 League Point

6th - 2 League Point

7th - 2 League Point

8th - 2 League Point

9th - 0 League Points

10th - 0 League Points

11th - 0 League Points

12th - 0 League Points

So each week with doubleheaders you can earn between 0-8 victory points. This allows for HTH games while also rewarding the top scoring teams.

 
I think 6 points for a TD is to high, 4 points for TD for all posistions including QB, and only 1 negative point per turnover (int or fumble). Also, I think ppr should be .5 per catch for all posistions. If you don't like the option of going to H2H, I like leagues that do 2 wins per week, 1 if you win your matchup and 1 if you score in the top half of the league in points for that week. Having an IR spot for the roster is an idea I have also always liked. That is what my perfect fantasy league would look like.
I would like to have the 2 points/wins per week as part of our league's scoring, but we use CBS Sportsline and I don't believe that is an option with that site. Can anyone recommend a stats service/site which allows such a system to be implemented? The things about our league that are most popular with our owners:1- Massive lineups and big rosters. 12 tm league, 21 player rosters, start QB, 3 RB, 4 WR, 1 TE, 1 K, 1 TD, and one flex from any position. That flex is often a QB, and the result is that every viable QB in the NFL finds a roster spot in our league, unlike most leagues where you only need one QB.2- We allow three keepers per year but every player must go back in the draft every two years. So there is a bit of dynasty flavor but your franchise isn't doomed for long periods if you have bad luck for a year or two. Our third keeper must be someone drafted in the final 8 rounds of the draft and kept on the roster all year. That lets you draft projects and prospects and wait for their development. My last 8 picks this year included MBush, VYoung, PGarcon, RMeacham, and CSchilens.3- Unlike many of the other suggestions I've seen in here, we only give .5 pts per reception and only RB's get that. Our goal was to deepen the pool of RB's who are worth playing by making 3rd down backs more valuable, thus slowing down the trend in many leagues where RB's comprise about 30 of the first 35 picks in the draft. 4- Top six teams make the playoffs, bottom six have their own tournament to win the best picks in next year's draft. So even if you have a lousy year, you need to work the waiver wire and try to do everything you can to win all the way to the last game. This keeps owners interested and having fun and also seems to cut down on owners making bad trades with their buddies because they are out of it. In week 17 we let everyone activate their entire roster with the top scoring team winning a nice bonus $ prize. That is another incentive to keep owners working all the way to the end, scouring the waiver wire to try to improve every roster spot they have.
 
If it's a $$$ league split the pot between HTH/playoff winner and team with most cumulative points. Our long time league has always done this and fwiw the points champ is the more coveted award and generally considered the "winner". HTH is only good for the trash-talking, competitive aspect.

Surprisingly, in 19 years the same team has "swept" both awards only 4 times. (16 team league).

 
We do a weekly preview and a weekly wrap up email. The previews rotate among most of the GMs although not all do them. These previews over the years have been quite imaginative and very funny. It started as basic this guy has better players/matchups than that guy but since we all have been in the same league for a decade there has been a lot of creativity put in by GMs using themes. The weekly wrap ups have been handled by our Commish.

Additionally, we reward the high score each week with $50 while the low score each week must donate $20. This gives teams that are not making the playoffs a reason to remain competitive during the final weeks of the season.

 
Keepers on one-year contracts and you can only keep one player who was previously drafted in the 3rd round or later (or picked up off the waiver wire). Essentially ensures the top 24 players are always available for redraft year-to-year and 3rd round or later gems their rookie year (Peterson, Addai, MJD, etc.) can't be kept on the same roster more than 2 consecutive years max.

Two QBs are another great addition as it prevents the silliness of draft strategies that downplay QBs to 7th round afterthoughts (ala kickers).

 
What changes over the years have really improved your fantasy league? This could include adding a starter, adding a ppr aspect, tweaking the waiver wire rules, whatever...Thinking of tweaking my 12 team league after this year...and was looking for change suggestions based on positive experiences from other sharks. Thanks in advance for any suggestions...BillPS--Current head-to-head 12-team league starts 1qb, 2rb, 2wr, 1te, 1flex, 1k, and 1 def. We currently do NOT give ppr. Waiver wire changed weekly based on reverse order of standings..and trades are commish approved. All TDs are 6 pts (with 1 pt. per 10 yards for rbs and wrs----qb gets 1 pt for every 20 yards passing).
Of those rules/options I would immediately change the waiver wire to blind bid then eliminate the commish approval of trades. The blind bid WW was a great addition to one of my leagues.I'd love to try PPR but haven't been in a league with it yet.
 
http://forums.footballguys.com/forum/index...c=90937&hl=

This is my idea from a couple years ago. At the time some of the scoring ideas were not possible but they appear to be now. Simply put, allow the player (you) to put different formations out on the field like in real football. Knowing this going into the draft, the drafter can draft for a certain style of play to emphasize on. There is enough variety in the formations that allow each individual owner to assess the draft as it progresses and enough variation to change focus as the draft moves. Also, as the waiver wire becomes available, the player can change focus if his team has taken on a different identity. Example would be drafting two tight ends with only one expecting to play the majority of the time however both have far exceeded expectations therefore the formation from the player changes.

The formations open up so much to the game of fantasy football.

 
Tally another vote for...

All-play format -- just moved to this this year and love it. In a typical week about half of my games hinge on MNF performances. Much more exciting.

Blind bid waiver system -- a lot more strategy involved and the top teams have access to the breakout players (provided they've budgeted smartly).

Also dump the commish approval nonsense. Play with guys you trust not to cheat.

I personally do not care for leagues where 2 QBs, 3 RBs, and/or 4WRs can start (too disconnected from real football), but to each his own.

 
Be very, very, VERY selective when it comes to ownership. I know you want 12 guys. It's a magic number and 12 is automatically awesome and makes a league legit and you CAN'T have less than 12 or you can't look the guys at work in the eye anymore without feeling a sense of shame about your puny child-league.

But you know what? If you don't have 12 great owners, play with less. Play with 10. Play with eight. Make sure that every owner is in for the long haul, will care about the league and make it a priority. Make sure they'll play spoiler if they're 1-9. make sure they'll make the draft in person. make sure they'll get together and watch football in a group every so often.

Nothing in this thread will matter if the ownership isn't there. If you have bad owners your league cannot succeed. If you have great owners it cannot fail. Don't find guys who "want to play." "I know a guy" is not a good enough reason to extend an invitation. Everybody knows a guy. Instead, find owners who will really take ownership and will give the league the personality it needs to last for decades.

If I sound fanatical about this point, I am. Nothing matters more than this when you're starting a league. Nothing.

 
10 teams

head coach

ST separate from defense (net yards, return yards) defense count tackles

1 QB, 1 RB, 2 WR, 2 flex

bonus for kickers after they make certain amount of FGs just to make things fun.

love this league

 
Make it a Dynasty league.

1 college player per roster feature. Whenever they get drafted into the NFL they are part of your active roster.

 
Great thread, and some really great suggestions here. I'm not going to repeat specific items, all I can say is be flexible. We require 1QB, 1RB, 2WR, 1TE, 1FLEX(RB/WR), 1FLEX(RB/WR/TE). What this does is gives everyone a lot of flexibility when setting their lineups and you get a lot of different draft strategies. As long as you have a deep roster, you can go 1RB, 4WR, 1TE one week and 3RB, 2WR, 1TE the next. My WRs are awful this year so I've been getting by with starting both Gates and V. Davis, it's nice to have that option. It helps a lot with byes and injuries too. I also believe in deeper rosters, our start 9 player league carries a roster of 19. This puts more weight on the draft and less on the waiver wire.

The point made about getting great owners cannot be understated. If you have a great group of folks who want to win for pride, you get rid of the need for these additional rules and incentives to keep people playing.

Have a draft party if possible. I look forward to it more than any other holiday.

 
As a general rule, around 200 players need to come off the board with your draft. I hate leagues where good players are available on the wire all the time.

I love my 8-team, 25 round drafts. We start 2 QBs, 3 RBs, 4 WR, 2 TE, a kicker and a defense.

 
Something I have been thinking about: get rid of ppr and add point per first down. These WRs piling up points on catches while RBs get 80 tough yards for a whooping 8pts is getting out of hand. I think ppfd would be the perfect solution. The goal is to award points for positive football plays. This would really help that.

Problem is I don't know a site that supports it.

 
2 team league, 200 round draft, no waivers/free agency. Start 12 QBs, 16 RBs, 24 WRs, 8 TEs, and 8 Defenses every week (no kickers, because kickers are a crapshoot). In addition, add one "best ball" slot at every non-defense position (i.e. 1 QB, 1 RB, 1 WR, 1 TE) for the highest scoring player left on your bench.

I'm being 100% serious.

 
12 teams, 3 divisions

playoffs: 3 division winners, next best 2 record wildcard teams, top Point For as last wildcard team. top 2 division winners get bye in first week.

teams 7-10 in ranking, 7 plays 10 and 8 plays 9. the next week the winners play, and whoever wins gets 1st pick next season

teams 11 and 12... they can't even play for 1st next year. they have terrible teams... so they play against each other in a toilet bowl. whoever loses gets whatever penalty your league sees fit. (could have 13 owners... so toilet bowl loser gets bumped for a year for the 13th guy! 13th guy could do commish stuff if they are competant enough)

This gives the following highlights of the playoff weeks: 1st week: Toilet bowl is the "big game", 2nd week: 1st round pick is the "big game" and finally 3rd week: Championship is the big game.

----------------------

Other adds: 11 individual defensive players starting each week

12 interested owners atleast

 
Something I have been thinking about: get rid of ppr and add point per first down. These WRs piling up points on catches while RBs get 80 tough yards for a whooping 8pts is getting out of hand. I think ppfd would be the perfect solution. The goal is to award points for positive football plays. This would really help that.Problem is I don't know a site that supports it.
Sportsline supports point per first down reception. My league likes this scoring method very much.
 
Negative points for fumbles and INTs a must. At least -2 In one of my leagues we made it -3 to spice things up. I have Brees and he had 4 turnovers last week, made it interesting. Why take all the good and none of the bad?

Only one owner per team!! In our big money league some guys split teams..it is impossible to get anything done. It is always "Let me ask my partner"

We got rid of PPR..best thing we did. It rewards teams that are getting blown out and forced to throw the ball 40 times in the second half.

 
What is this all-play format? (sorry)
If you play in a CBS league, it's the equivalent of the Standings Breakdown feature. Every week, you play all of the other teams in the league head-to-head. We went to this format because we had an odd number of teams this year (11).So if I have the high score in a given week, I win all of my games and go 10-0. If my players have a miserable week, then I'm looking at 0-10 or 1-9.After 7 weeks the first place team is something like 56-14.
 
PPR: 1 pt TE, .5 WR, .25 RB.

Add another WR slot, another TE slot, and then a flex WR/TE slot to the starting lineup.

Add a flex QB/RB slot to the starting lineup. (Player will be a 2nd QB 90% of the time, but without the problems of a shortage of NFL starting QBs to cover bye weeks as you just start a RB).

Those 3 changes will generate relative parity across the positions at the top, though each will still drop off differently as you go down the positional list.

Salary cap and contracts for players. Auction for everything except rookie draft (so you have draft picks that can be used to make trades work out).

Double or even triple headers each week. Just going to double headers goes a long way towards lessening the impact on results of teams being lucky or unlucky in scheduling.

Large rosters so teams need to interact with each other and trade rather than just sitting and picking up near-starter quality players from waivers.

Addition of a head coach slot (points for an NFL win and additional based on margin of victory).

Addition of a punter slot (points for gross yards but not for inside the 20... this is so that punters have some predictability... those on bad teams tend to be the best ones. Adding inside the 20 points would tend to make them more random like kickers, and my goal is to do things that increase the role that skill plays.)

Remove team defense if it is still there and go with IDP and get rid of all the arguments over how to score strange plays.

Add a team kick return unit, another thing that like head coach and punter is something that lends itself towards prediction... teams with bad defenses tend to score well in kick returns.

 
1. I'm a huge fan of "start 2 QB" formats, although it's difficult to pull off in larger leagues unless you reduce the scoring for QBs.

2. Even if you only start 1 QB, you should seriously consider reducing the QB scoring by changing passing TDs to 4 points (and/or increasing to 1 point per 25-30 yards).

3. DO NOT base the waiver wire on reverse order of standings. That's boring. Plus, it rewards people for sucking. I love blind bidding.

 
double heatersfractional pointsBlind Bidding.5 PPRa league constitutionLive drafting with grilling and beers.MFL.coma good and honest commissioner good active ownerstoilet bowl (lets the eliminated teams still play)
:goodposting:
:kicksrock: :sadbanana: Big fan of PPR as it brings the value of WRs up close to those of RBs.Ideally, I'd think that a scoring system where RBs, QBs, WRs, and D are all roughly equally valuable could be fun, as that it would allow owners differing ways to built their teams; getting 12th pick for example wouldn't necessarily mean you're dead in the water as you could look at a different paradigm (stout D and stud WR, for example) for starting your team.Interested in the head to head plus points for point positions - last year we had weekly doubleheaders and I know one owner who had the 3rd highest points but finished 0/2 that week.Toilet bowl is a necessity. Nothing worse than sitting out the final 3 weeks of a season.
 
my perfect league?

total points

IDP

good-sized rosters

only 2 of those 3 are currently in my league. we have 15-man rosters. we start 13. i wish we had deeper benches. like 18-man rosters. or maybe 20.

 
A couple of things I do in my favorite league that are unique (or semi-unique):

* I run "on-the-side" contests during the year. One of which is that I duplicate the survivor contest on this site. The winner of these contests earn extra ping-pong-balls. The ping-pong-balls are used in the draft lottery the next preseason to determine the draft order.

* We use keepers, but one keeper slot is different. We call it a developmental keeper. A developmental keeper is a player that has NOT started for any fantasy team throughout the whole year. (We have a little larger bench to accomodate this). This provides some real interesting strategy decisions. For instance, Wes Welker sat on my bench for the first few weeks while he had that mysterious injury. In the meantime, my F.A. pickups and drafted WRs did pretty well. So Welker still hasn't started for me so I can carry him to next year. But if I really need a WR, I'll have to make a decision about whether or not to start Welker to possibly win the championship this year.

This takes a little extra work by the commish (me) to track on a spreadsheet who has started and who has not, but it's worth it.

 
Something else I did years ago that was kind of fun:

Six owners, and each owner has TWO teams. We played regular H2H schedule, but you are free to trade as many of your players back-and-forth between your two teams as you like. Of course, eventually your two teams are going to play each other. (Although I suppose you could alter a schedule so that doesn't happen). If you get one of your teams into the playoffs, then you have MANY roster decisions to make.

 
A couple of things I do in my favorite league that are unique (or semi-unique):

* I run "on-the-side" contests during the year. One of which is that I duplicate the survivor contest on this site. The winner of these contests earn extra ping-pong-balls. The ping-pong-balls are used in the draft lottery the next preseason to determine the draft order.

* We use keepers, but one keeper slot is different. We call it a developmental keeper. A developmental keeper is a player that has NOT started for any fantasy team throughout the whole year. (We have a little larger bench to accomodate this). This provides some real interesting strategy decisions. For instance, Wes Welker sat on my bench for the first few weeks while he had that mysterious injury. In the meantime, my F.A. pickups and drafted WRs did pretty well. So Welker still hasn't started for me so I can carry him to next year. But if I really need a WR, I'll have to make a decision about whether or not to start Welker to possibly win the championship this year.

This takes a little extra work by the commish (me) to track on a spreadsheet who has started and who has not, but it's worth it.
I like these ideas, but on the 2nd - MFL shows if the player started on his page and if you don't use MFL and your site doesn't do this, why not allow owners to select their keepers and then you just check?
 
I like these ideas, but on the 2nd - MFL shows if the player started on his page and if you don't use MFL and your site doesn't do this, why not allow owners to select their keepers and then you just check?
We use fleaflicker. It's not too bad to keep track. I really could put the responsibility on each owner, but I just like going the extra mile. :popcorn: But your suggestion is a good one for commissioners that aren't as over-ambitious as I am.
 
PPR [1ppr RB/WR; 1.5 TE)

Victory Points

3 week Total Point playoffs [each playoff team starts at their regular season avg pt/wk]

Flexible lineups 1-5 starting RB, 1-5 WR's, 1-4 TE [start 6 total]

Blind bid waivers

 
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I started playing in 1997. On purpose, I designed all the rules myself that year without knowing a thing about how fantasy football works. I did that as sort of an experiment to see what I would come up with in comparison with what everyone else does.

Some of the rules I came up with.

1. You do not name a starting lineup. Instead you create a depth chart before week 1 for the entire year. For example if you draft 3 QBs, you name a starter, a primary backup, and a secondary backup.

2. If your named starter is on a bye week, gets injured such that he cannot finish the game, or gets benched, the next available guy going down your depth chart fills in for you if you wish.

3. You can change the order of the non-starters on your depth chart at any time before the first kickoff of the week with no penalty.

4. You may change who sits at the top of your depth chart (the starter) but suffer a 5% point penalty to the position that stacks each time you do this. So for example I name Favre as the guy atop my depth chart in week 1. In week 5, I want to move John Elway to the top of my QB depth chart. If I do this, I only get 95% of the points my QB scores for the rest of the season. If I then change Elway out for Kordell Stewart, I then only get 90% of the points my QB scores the rest of the season.

 
I started playing in 1997. On purpose, I designed all the rules myself that year without knowing a thing about how fantasy football works. I did that as sort of an experiment to see what I would come up with in comparison with what everyone else does.

Some of the rules I came up with.

1. You do not name a starting lineup. Instead you create a depth chart before week 1 for the entire year. For example if you draft 3 QBs, you name a starter, a primary backup, and a secondary backup.

2. If your named starter is on a bye week, gets injured such that he cannot finish the game, or gets benched, the next available guy going down your depth chart fills in for you if you wish.

3. You can change the order of the non-starters on your depth chart at any time before the first kickoff of the week with no penalty.

4. You may change who sits at the top of your depth chart (the starter) but suffer a 5% point penalty to the position that stacks each time you do this. So for example I name Favre as the guy atop my depth chart in week 1. In week 5, I want to move John Elway to the top of my QB depth chart. If I do this, I only get 95% of the points my QB scores for the rest of the season. If I then change Elway out for Kordell Stewart, I then only get 90% of the points my QB scores the rest of the season.
So in NFL terms, this week Brady Quinn and the Browns would only get 90% of the points Quinn is involved in? Quinn-Anderson-Quinn??This rule is definitely unique..but probably not for our league. But it is interesting to see the wide variety of rules in each league.

Rules that people seem to love:

1. blind bidding for waivers

2. larger starting lineup and rosters

3. ppr--(.25rbs, .5wrs, 1te)

4. toilet bowl

5. fractional scoring

6. double headers

 
I started playing in 1997. On purpose, I designed all the rules myself that year without knowing a thing about how fantasy football works. I did that as sort of an experiment to see what I would come up with in comparison with what everyone else does.Some of the rules I came up with.1. You do not name a starting lineup. Instead you create a depth chart before week 1 for the entire year. For example if you draft 3 QBs, you name a starter, a primary backup, and a secondary backup.2. If your named starter is on a bye week, gets injured such that he cannot finish the game, or gets benched, the next available guy going down your depth chart fills in for you if you wish.3. You can change the order of the non-starters on your depth chart at any time before the first kickoff of the week with no penalty.4. You may change who sits at the top of your depth chart (the starter) but suffer a 5% point penalty to the position that stacks each time you do this. So for example I name Favre as the guy atop my depth chart in week 1. In week 5, I want to move John Elway to the top of my QB depth chart. If I do this, I only get 95% of the points my QB scores for the rest of the season. If I then change Elway out for Kordell Stewart, I then only get 90% of the points my QB scores the rest of the season.
Just curious....what does this format accomplish that makes it better? Just reading it? It seems like it just confuses things (the %'s) and muddies the water. What about it makes it better than more traditional formats?
 

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