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Timewaster (1 Viewer)

OK, had this thing running at home all week, and would futz with it before work and a bit in the evenings.  Did I win?

I ended up using all matter in the universe, then was able to "give back" memory, processors, drones, etc. to get one last 100 inches of wire, which I used to make 100 more paper clips.

Ended up at I thin 30 sexdecillion clips. Credits rolled, music played.
 
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ok played again have have made almost 6MM clips, have over 10MM in power and have the 120k in ops.

What gives? Cant launch space

 
My wire production stopped, available matter and aquired matter are at 0.  I have 6 octillion in unused clips.  I had what i thought was a bunch of drones, 200+ factories and then i sold them all back.  Did i screw up?

eta:

as soon as i posted this the space launch became an option.... weird

 
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My wire production stopped, available matter and aquired matter are at 0.  I have 6 octillion in unused clips.  I had what i thought was a bunch of drones, 200+ factories and then i sold them all back.  Did i screw up?

eta:

as soon as i posted this the space launch became an option.... weird
It's like it knows......

 
100,000 clips created in 29 minutes 31 seconds

Full autonomy attained in 2 hours 33 minutes 54 seconds

Universal Paperclips achieved in 4 hours 34 minutes 4 seconds|

 
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Im dying way to easy. Losing interest fast.
You have to upgrade armor and stuff.  Don't go too far out and get back to the village with your stuff before you die. You become OP pretty quick. 

Also be sure to carry an iron and steel sword.  Can carry a spear too and hit em with all 3

 
Hmmm. I didn't realize I could carry more than one weapon. 
Yeah, I played for a while with only one weapon.  Once I figured out I could carry multiple it was pretty much a cakewalk.  Just need to keep water and meat supplies up, checking in at a post will re-fill your water

 
Yeah, I played for a while with only one weapon.  Once I figured out I could carry multiple it was pretty much a cakewalk.  Just need to keep water and meat supplies up, checking in at a post will re-fill your water
You can harvest cured meat hitting posts too. 

 
Walking Boot said:
They unlock when you start building solar plants, to hold your excess power.
Still can't get the damn batteries to pop or whatever it takes to start space. 4 time and failed each time. Good lord.

 
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You have to upgrade armor and stuff.  Don't go too far out and get back to the village with your stuff before you die. You become OP pretty quick. 

Also be sure to carry an iron and steel sword.  Can carry a spear too and hit em with all 3
and a rifle...and a bayonet...haven't figured out what to do with the energy cell yet

 
I think there are several interesting "lessons" here. It spawned discussions about optimization strategies, the stock market and AI between me and my son. I know somewhere there is a thought experiment about a paperclip building AI out there somewhere. But it's been a while and I forget where I saw it.
I think nanotechnology is more impactful than AI in this game's case, although it's certainly fused nearing the end.  If you are so interested, there is a book called Engines of Creation by Eric Drexler.  Anyone that is familiar with nanochemistry should be familiar with this book.  I don't know if he invented the concept or just popularized it, but "Grey Goo" as we know it came from Drexler.  The book is dense, be forewarned.  A bit lighter way to chew on these ideas is to read about grey goo, and you could read the open letter debates between Eric Drexler and Richard Smalley.

 
Swarm Computing. Status = x.    ???????  Stuck, probes not doing anything. 

 
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Here's another one I just played through.  Might be the best one of these I've ever played.

http://adarkroom.doublespeakgames.com/
There is an app version of this. Currently playing on my Ipad. Its seems to be more put together there. The game makes more sense mostly cause the events are cleaner/clearer. The cause/effect is more evident.
Gave that a try last night during allergy-induced insomnia.  Pretty fun.  Just did the web version.

 
There is an app version of this. Currently playing on my Ipad. Its seems to be more put together there. The game makes more sense mostly cause the events are cleaner/clearer. The cause/effect is more evident.
I'm been playing on the ipad too, have the whole world explored (i think) and collected all items. I'm guessing the spaceship is the key to move forward now which I'm dreading because the interface on the ipad just sucks. But I want to finish the game.

 
No.  How do you do that?  Makes sense because the options for feeding/training/etc. are there but lists each of these as costing 0 MWs.  And I don't have any MWs anywhere.
I confused places, you are past the photo cells by now.  Details:

First you get a chance at Quantum Computing, but until you make photocells you just have a button and white space and if you hit it, you lose Ops.  Once you have photocells turning dark, when the rightmost one is filled you click it and for awhile you'll get positive ops.

When you get Swarm Gifts, you just move the slider to say how much of your swarm works on it's normal work, versus how much time is spent on generating Swarm Gifts.  If you never move the slider then you're stuck at 100% time on normal projects.  Soon as you move it to the right a bit, it will tell you how long until you get your next Swarm Gift.  Swarm Gifts replace trust, basically.

The MW come from the power stations on the right.  Every time you add drones or factories, your power needs go up.  You can temporarily save power in batteries so if your power stations fall behind, you don't shut down everything yet.
 
Oh man, surviving this storm is taking more tries than I'd like to admit.  I got a lot further not even moving.  Is there a trick to it?


An Old Starship

As you're wandering the map, you will eventually come across a W. This is the landing spot of an Old Starship, which you ultimately have to fix up. Its hull needs work and its engines need upgrading; both require Alien Alloy. As you've probably discovered, Alien Alloy is quite rare, but ultimately worth it.

A Dark Room's final challenge hinges upon worthy engines and a strong hull. Add a point to Engines and your ship's responsiveness will improve. Add a point to Hull and you'll be allowed another hit. Another hit in what sense, you ask? Simple enough: You're headed into space.

Once you take off, you'll wind up in a fast-paced space sequence, soaring through what appears to be an asteroid belt. You need to dodge, weave, and blast through increasing numbers of space rocks. How much time you spend pumping points into Engines and Hull is up to you, but at least five points in each are recommended, if not more. It costs a lot to purchase Alien Alloy, so if you do come across any in the field, make bringing it back to your village a priority.

Weave through the asteroids successfully and you'll complete the game… and loop back to the beginning. No rest for the weary.

ETA: I can't figure out how to make these comments hidden......

 
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I wish I knew if the coal miner is given proper safety gear. I've been deleting and re-adding the miner, hoping a different villager is chosen each time. Black lung disease is really horrific.

 
Help!!!  I don't know what happened.  I clicked on one of the projects (Re-allocate Trust), and my trust went away and the game is at standstill.

 
Here's another one I just played through.  Might be the best one of these I've ever played.

http://adarkroom.doublespeakgames.com/
Just complete the app version. I might try the web version next. Interesting game. And thanks to whoever gave the tip on carrying multiple weapons, while counter intuitive, it really helped. A spear, iron sword and steel sword? Really? I'm a two dimensional General Grievous lugging a cart around. Interesting how they can tell a story with really basic interactions. Kinda reminds me of Moria, another *old* favorite of mine. 

 
When you hit the point of mining, it helped realizing I could just repeatedly farm the nearest travel outposts for cured meat instead of having to make as much as the miners needed.

 
One other tip.  Dying 10 times each to hunger and thirst gives you advantages that make exploring a lot easier.

 
Yeah I couldn't figure out what the trigger was to allow iron steel and coal production. It gets really old lugging torches and spears against some of the stronger opponents without extra water and meats.

 
Played A Dark Room through a few more times and figured out a number of things I hadn't caught on to before.

1)  The "gather wood" button gives you 50 wood immediately. However your gatherers keep going around the clock whether you hit that button or not.  The same with collect traps, vs your hunters.

2)  This is a big one. Which "screen" you leave yourself on drives whether you get good random encounters, bad random encounters, or no random encounters.  And random encounters pause the game (i.e. pause your gatherer's resource collection) until you click on their messages.

  • A Firelit Room random encounters are always good or at least have the potential to be good.
  • Village random encounters are always bad and you lose people, huts, traps, medicine etc.  So don't sit on the Village watching until it is time to gather wood/traps again. Click on Village to check, click them if it's time, and then go back to the Firelit Room to wait again.
  • A Dusty Path does not have random encounters.  Random encounters pause the game (and your resource gatherers) until you click your choice. So if you are going to leave the game unattended and want to gain resources the entire time you're gone, leave the game on A Dusty Path.  Also be sure your gatherer set up is how you want, something like a deficit on wood can take out curated meat production which can take out all of your mining once that runs out too.
3) Mentioned in an earlier post... die 10 times to hunger and 10 times to thirst early on to get two perks where you go farther on food and water.  Dying of thirst is much easier if you do it before you create the waterskin, cask, or water tank.  I may carry 2 cured meats to die of hunger figuring I'll use one to heal in a fight, and 3 cured meats to die of thirst for the same reason and so I don't die of hunger before thirst.

4) You lose whatever you are carrying when you die.  So when intentionally dying, don't take any weapons, etc.

5)  When intentionally dying of hunger/thirst, I move away and explore trying to find the Iron mine. New revealed map won't stay on the map when you die, but you'll know where it is and can now arm up normally and go clear it and start collecting Iron as you finish off your death runs. Having Iron Armor makes dying to hunger/thirst much easier since you will win fights easily.

6) The wandering guy who wants lodging and will teach you one of three perks, by leaving your game on A Firelit Room you'll get him much more frequently and can get all 3 perks. The Force perk is best for when you have several melee weapons, the other two I'd say about equal to each other.  Once you have all three, start turning him away as it costs resources to let him stay.

7) When traveling, you heal when you move a step or two, so it's not always necessary to eat meat to heal at the end of a fight.

8) I undervalued bolas early on. Sometimes I've used them first thing and a tough opponent never even got to attack me back. At 10 teeth they are very cheap to make, too.

9) You can use all weapons you took with you simultaneously in any fight.  There's 4 melee weapons, don't make the mistake of leading with the weakest ones (bone spear, iron sword).  Start your fight with the bayonet and steel sword swings.  Or with a bola.

 
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