I finally decided to call it good on Baldurs Gate 3. That was a fantastic game that was the closest thing I've ever played to a tabletop D&D session. But I stalled out in Act 3 after 120 hours -- I was burned out and had probably another 30 or so hours to go, and I couldn't bring myself to play anymore. Not a criticism at all - totally a "me" thing. I definitely got my $60 worth out of this, and way more. 10/10 if you're into turn-based RPGs. This game richly deserved all the GOTY awards it racked up.
Since then, I've batted around a couple of short palette-cleansers. First was the Separate Ways DLC for RE4, which was fine. It's more RE4, and it was more than worth the $10 price point, taking about 7 hours to complete the first time through. It's not as good as the base game of course. I'll definitely replay it at some point because I come back to RE4 every couple of years regardless, but it's not a priority or anything. Just a good, solid one-and-done for now. Like the other recent REmakes, you can unlock a bunch of stuff for higher difficulties, which adds some nice replayability. 7/10.
Then I picked up Doki Doki Literature Club for free on Steam. I was aware that this is an extremely dark, fourth-wall-breaking game, which is the sort of thing I tend to like. Otherwise I went in blind, which is the right thing to do for this title. This isn't really a "game" as much as its a barely-interactive story, and it is definitely not for everybody. Finished it in two significant sittings. It was fine, but I was expecting more "scary" and less "depressing." I will give the developer credit for making something original that I have never personally experienced before. 7/10.
Just stared Armored Core 6, which I almost bought when it came out, opting for BG3 instead. This is a mech combat game made by From Software, but it has nothing at all in common with any of the SoulsBorne titles that From is known for. I've never played anything else in this franchise, and goodness gracious is it complicated. I can see I'm going to have a learning curve here, and I'm looking forward to (eventually) being able to spend a lot of time tinkering with builds. I'm pretty sure the game just throws you into bite-sized combat missions (no exploration of any kind) that you can replay to acquire to $$ to buy new parts to strengthen your mech, which allows you to tackle tougher missions. Coming off a bunch of long and long-ish games like Elden Ring, RE4make, and BG3, the prospect of grinding out short-ish missions in a technical game where you can change your build on the fly sounds wonderful.
I have a few titles in mind for later on. I am definitely going to play Alan Wake 2 at some point, but I can wait a bit on that given that it's not on Steam and I can't be arsed to go looking for it (lazy and cheap). And Cyberpunk 2077 is apparently working properly now with good DLC content, so I'm going to have to go back to that one too. It's January 4 and I almost feel like I have six months of gameplay mapped out already.