Interesting Hobbes, but did you predict what positions would go in each round between your picks too. And did you deduct1 from your multipliers after the picks of that position?I have used the zVBD in a couple of antsports drafts and there is definitely some tweaking that I have had to do for it to make sense for my drafting style. First, I would suggest that instead of using an arbitrary 1.5 * starters multiplier that you use different multipliers for each part of your draft.For instance, if you know that you want to take 3RB, 3WR, and 1QB before you take anything else. Then use these numbers as your multiplier. Then you can let the zVBD determine the order that those 7 players are chosen. After those 7 rounds, you could then change the multipliers to fill out the rest of your team.The problem that I had with only using one set of multipliers was that it kept telling me to take a running back...like 5 rounds in a row. Well, I took the RB with my first 3 picks...but it is hard to justify taking a RB like A. Smith in the 4th round when you already have 3 running backs and there are WRs the caliber of P. Burress still on the board. For informational purposes, my multipliers to start were: 2QB, 5RB, 4WR, 2TE, 2DT, 1K. These numbers represented the number of players that I wanted on my roster at the end of the draft. What this doesn't take into account is that I won't touch my second QB, tight end, or either my kicker or DT until I have atleast 3-4RB and 2-3WR or that I want to fill out my starting 2 wide outs before picking my 2nd backup RB.Any ideas on a better way to tweak this system for your own drafting preferences?