Wu-banger said:
AwesomeAuger said:
ExaltedOne said:
Yeah both of my teams are running different schemes both offensively and defensively than their real-life counterparts, and I have a lot of rookies which I have no idea how you could have rated accurately. Also depending on what starting rosters you used the young vets I drafted may not be that good, for example Demaryius Thomas and Spiller may have pretty low ratings.
The Madden thing is cool but I don't think it's accurate at all.
It's interesting but I'm taking it with a grain of salt. I'm not the most familiar with latest Madden but I know in years past during simulations the play calling was very vanilla and standard. My Saints run a spread offense. I would be in 11 personnel most of the game. I doubt the Madden simulations mirrored that.
In the current Madden you can choose what style of offense and defense each team runs. Even can adjust for tendencies such as run vs pass ratio and blitz percentages. Really allows you to control your team(s)
End of season rating ....
D. Thomas is rated as an 89 overall.
CJ Spiller is rated as an 91 overall
I'm just curious as to how you are changing the settings. My first guess is that you have a created coach and that you switch to each team and make the changes, but you should know that when you leave to a new team, the old team gets a new coach and that coach brings their own offensive/defensive schemes.
I was in several XBL madden leagues this season so we experienced this first-hand. We had to create dummy IDs for abandoned teams during the draft/free agency just so they wouldn't end up with completely random players that didn't fit their teams.
The only way to get those schemes to stick would be to have 32 different User IDs.
A guy like Spiller may be a 91 in one scheme (speed, one-cut perhaps) but in a power scheme he could end up as a 70 something.
That's just one example. Zone blockers for example are garbage in pretty much every other scheme.