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***OFFICIAL*** FBG All things BATTLEFIELD Thread (3 Viewers)

Working a lot of nights right now, but still jump in for the occasional BF2 runs. I play a fair amount on the IMA infantry only server.

Looking forward to BC2, looks pretty sweet. I have to go look up those pre-orders, unless someone wants to post a link.
Ask and ye shall receive
Thanks, I pre-ordered, but I went ahead and went through GameStop so I didn't have to wait for shipping, can just stop at the local store and get it. Also noted on the BF:BC2 page on Wikipedia that when the PC beta opens in December, those who preorder should get a chance to play in it.
On November 5th, 2009 DICE announced a beta for Bad Company 2. Players will be able to have access to the beta by preordering the game. The PS3 version of the beta will start on November 19, while the PC version will be available in December.
 
Working a lot of nights right now, but still jump in for the occasional BF2 runs. I play a fair amount on the IMA infantry only server.

Looking forward to BC2, looks pretty sweet. I have to go look up those pre-orders, unless someone wants to post a link.
Ask and ye shall receive
Thanks, I pre-ordered, but I went ahead and went through GameStop so I didn't have to wait for shipping, can just stop at the local store and get it. Also noted on the BF:BC2 page on Wikipedia that when the PC beta opens in December, those who preorder should get a chance to play in it.
On November 5th, 2009 DICE announced a beta for Bad Company 2. Players will be able to have access to the beta by preordering the game. The PS3 version of the beta will start on November 19, while the PC version will be available in December.
:unsure: I preordered there as well. Now I will just have to clear time to play.

 
Time to play....heck, I'm just looking for time to sleep right now. My newish contract job just asked me if I could work close to 40hrs a week through the end of the year (well, up to the holidays), and I'm still at my other (crappy, night) job for 40hours...sheesh. But it'll be worth it long term.

But I'll carve out some time to play, even if I have to cut sleep out entirely...it's overrated anyways ;P

 
Ps3 Beta opens today ;)gonna do my PC preorder this weekend.
Be sure to let us know how it looks.
I'm off from work tomorrow, so i'll probably get quite a bit of time in (assuming it downloads and runs without any bugs). wish it was the PC version, but i'm really looking forward to playing. I'll post impressions for sure.
Please post an update. Man, every time I see the gameplay videos I beat my chest like a great ape!
 
well, i got two rounds in last night after i got home. Obviously we only get the one map (Arica Harbor).....

Graphics/engine- Very good IMO. I like them better than MW2. The characters look big on screen and the player models are very detailed. The environment is huge and feels like a warzone (as opposed to MW2, where you get the feeling that you're in an arena). The destruction is awesome. Its the future of FPS gaming. There's no doubt about that. No lag at all so far. I havent seen a whole building come down yet in game (although there's a new video on totalbf2 that shows it.

weapons/equipment- Haven't unlocked a lot of stuff yet. I played some assault and some sniper. I still wish the assault Grenade launcher had more splash damage (the one in MW2 is perfect) but i guess they want to avoid the noob toobing that took over BF2 for a while. The default sniper rifle does not appear to be a 1 shot kill anywhere but the head. I hit a couple of upper chest shots and the guys kept on moving. But i did get one shotted a couple of times.

game play- Just a few unorganized thoughts.....

1) no prone is a GOOD thing. Guys cant prone spam. The only bad thing is it means that LMG's (which medics have, since they've combined the medic and support classes) can be fired accurately from a standing position. This might be a little overpowered. Will have to test out more. Crouching does give you a decent accuracy bump. Weapon recoil on the assault rifle is relevant. You have to fire in bursts (which i struggle at on the PS3)

2) your character feels like he has weight. Unlike in MW2, where you feel like you're on rails, this game makes you feel like you're controlling a person. The game place is slower, and if you get caught out in the open, you will be in trouble. Movements have to be tactical. IMO, the tactical possibilities for this game are huge. The movement of the players forces it.

3) I'm still not nuts about the rush game mode. its ok, but i like the traditional BF mode better.

4) PS3 controller is lousy for shooters. Way worse than X-Box and obviously miles away from PC. The pace of the game will be different once players can aim with a mouse.

I'll play some more and try out the other kits today. Any questions, fire away.

 
well, i got two rounds in last night after i got home. Obviously we only get the one map (Arica Harbor).....

Graphics/engine- Very good IMO. I like them better than MW2. The characters look big on screen and the player models are very detailed. The environment is huge and feels like a warzone (as opposed to MW2, where you get the feeling that you're in an arena). The destruction is awesome. Its the future of FPS gaming. There's no doubt about that. No lag at all so far. I havent seen a whole building come down yet in game (although there's a new video on totalbf2 that shows it.

weapons/equipment- Haven't unlocked a lot of stuff yet. I played some assault and some sniper. I still wish the assault Grenade launcher had more splash damage (the one in MW2 is perfect) but i guess they want to avoid the noob toobing that took over BF2 for a while. The default sniper rifle does not appear to be a 1 shot kill anywhere but the head. I hit a couple of upper chest shots and the guys kept on moving. But i did get one shotted a couple of times.

game play- Just a few unorganized thoughts.....

1) no prone is a GOOD thing. Guys cant prone spam. The only bad thing is it means that LMG's (which medics have, since they've combined the medic and support classes) can be fired accurately from a standing position. This might be a little overpowered. Will have to test out more. Crouching does give you a decent accuracy bump. Weapon recoil on the assault rifle is relevant. You have to fire in bursts (which i struggle at on the PS3)

2) your character feels like he has weight. Unlike in MW2, where you feel like you're on rails, this game makes you feel like you're controlling a person. The game place is slower, and if you get caught out in the open, you will be in trouble. Movements have to be tactical. IMO, the tactical possibilities for this game are huge. The movement of the players forces it.



3) I'm still not nuts about the rush game mode. its ok, but i like the traditional BF mode better.

4) PS3 controller is lousy for shooters. Way worse than X-Box and obviously miles away from PC. The pace of the game will be different once players can aim with a mouse.

I'll play some more and try out the other kits today. Any questions, fire away.
Can you expand on this? What is "rush game mode?"Also, how is the squad and commander system?

 
well, i got two rounds in last night after i got home. Obviously we only get the one map (Arica Harbor).....

Graphics/engine- Very good IMO. I like them better than MW2. The characters look big on screen and the player models are very detailed. The environment is huge and feels like a warzone (as opposed to MW2, where you get the feeling that you're in an arena). The destruction is awesome. Its the future of FPS gaming. There's no doubt about that. No lag at all so far. I havent seen a whole building come down yet in game (although there's a new video on totalbf2 that shows it.

weapons/equipment- Haven't unlocked a lot of stuff yet. I played some assault and some sniper. I still wish the assault Grenade launcher had more splash damage (the one in MW2 is perfect) but i guess they want to avoid the noob toobing that took over BF2 for a while. The default sniper rifle does not appear to be a 1 shot kill anywhere but the head. I hit a couple of upper chest shots and the guys kept on moving. But i did get one shotted a couple of times.

game play- Just a few unorganized thoughts.....

1) no prone is a GOOD thing. Guys cant prone spam. The only bad thing is it means that LMG's (which medics have, since they've combined the medic and support classes) can be fired accurately from a standing position. This might be a little overpowered. Will have to test out more. Crouching does give you a decent accuracy bump. Weapon recoil on the assault rifle is relevant. You have to fire in bursts (which i struggle at on the PS3)

2) your character feels like he has weight. Unlike in MW2, where you feel like you're on rails, this game makes you feel like you're controlling a person. The game place is slower, and if you get caught out in the open, you will be in trouble. Movements have to be tactical. IMO, the tactical possibilities for this game are huge. The movement of the players forces it.



3) I'm still not nuts about the rush game mode. its ok, but i like the traditional BF mode better.

4) PS3 controller is lousy for shooters. Way worse than X-Box and obviously miles away from PC. The pace of the game will be different once players can aim with a mouse.

I'll play some more and try out the other kits today. Any questions, fire away.
Can you expand on this? What is "rush game mode?"Also, how is the squad and commander system?
rush game mode....its sort of like a progressive attack/defend mode. there are 2 crates (usually located in buildings) that the attackers have to blow up. the defenders obviously have to stop them. once the attackers blow up the first 2, that area becomes their new main spawn and they have to attack up 2 more crates further down the map. in BC1, you had a limited number of spawns to do it. Not sure if that's still the case this time. it might just be timed. Its good because its objective based, but bad (or maybe good depending on the number of players in game) because it kinda eliminates the whole sandbox feel of the game. it limits the fighting to one area. (but its a decent sized area)

you can spawn on any live member of your 4 man squad (and you get to see what they are doing before you choose). You get some bonus points for kills in the defensive area. Not sure about anything else right now. I think you can bonus points for spotting enemies that are killed (although spotting is different than it was in Bf2)

no commander from what i can see. wouldn't make sense with the smaller player limits.

 
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1) no prone is a GOOD thing. Guys cant prone spam. The only bad thing is it means that LMG's (which medics have, since they've combined the medic and support classes) can be fired accurately from a standing position. This might be a little overpowered. Will have to test out more. Crouching does give you a decent accuracy bump. Weapon recoil on the assault rifle is relevant. You have to fire in bursts (which i struggle at on the PS3)2) your character feels like he has weight. Unlike in MW2, where you feel like you're on rails, this game makes you feel like you're controlling a person. The game place is slower, and if you get caught out in the open, you will be in trouble. Movements have to be tactical. IMO, the tactical possibilities for this game are huge. The movement of the players forces it.
These both make me very happy.
 
So my wife is out of country for 9 days. I have about 5k to 50k for my p90 unlock. Who is in to help the Cow become an officer?

 
rush game mode....its sort of like a progressive attack/defend mode. there are 2 crates (usually located in buildings) that the attackers have to blow up. the defenders obviously have to stop them. once the attackers blow up the first 2, that area becomes their new main spawn and they have to attack up 2 more crates further down the map. in BC1, you had a limited number of spawns to do it. Not sure if that's still the case this time. it might just be timed. Its good because its objective based, but bad (or maybe good depending on the number of players in game) because it kinda eliminates the whole sandbox feel of the game. it limits the fighting to one area. (but its a decent sized area)you can spawn on any live member of your 4 man squad (and you get to see what they are doing before you choose). You get some bonus points for kills in the defensive area. Not sure about anything else right now. I think you can bonus points for spotting enemies that are killed (although spotting is different than it was in Bf2)no commander from what i can see. wouldn't make sense with the smaller player limits.
That sounds a lot like the game play from Day of Defeat - you captured flags and had to keep moving forward, if you died you had to rush back to the latest flag you had captured. Not exactly the same (DoD could swing back and forth as either side could capture or recapture flags.) I think you are right about missing the sandbox feel - if you want to go take something on the other side of the map, in BF2 you can try to surprise them like that.
 
Frontlines: Fuel of War is on sale this weekend with Steam for 75% off, $7.49. Anyone interested in giving it a try? Supposedly, the new patches have really improved the game. :thanks:

Might give it a try if I keep finding servers with 15 yr old virgins running 40 kills:2 deaths with knives in MW2. :wall: The appeal of that game is waning.

 
Even on the console, this game is VERY, VERY, VERY good.

The marketing probably is gonna keep it from outselling Mw2, but this game is going to be HUGE.

The pacing really is just perfect. i cant imagine how awesome its going to be once i get all the maps and a mouse/keyboard.

We're in for a treat.

 
Even on the console, this game is VERY, VERY, VERY good.The marketing probably is gonna keep it from outselling Mw2, but this game is going to be HUGE. The pacing really is just perfect. i cant imagine how awesome its going to be once i get all the maps and a mouse/keyboard.We're in for a treat.
I am really glad to hear this. I played the MP on BC1 and really enjoyed it, The pacing is good. I really like the rush games as it gives the impression of a "front."I've enjoyed MW2 but I will be picking BC2 up as soon as it is released.
 
Even on the console, this game is VERY, VERY, VERY good.The marketing probably is gonna keep it from outselling Mw2, but this game is going to be HUGE. The pacing really is just perfect. i cant imagine how awesome its going to be once i get all the maps and a mouse/keyboard.We're in for a treat.
I am really glad to hear this. I played the MP on BC1 and really enjoyed it, The pacing is good. I really like the rush games as it gives the impression of a "front."I've enjoyed MW2 but I will be picking BC2 up as soon as it is released.
the only thing that really sucked about BC1 was the squad play (there was none). No teamwork in that game. Most of us will be playing on the PC, so we'll be able to talk on TS. They really did do a great job with this. its very polished for a Beta. Cant wait for the PC beta in a few weeks.
 
so awesome. i kinda want to fire up MW2 so i can actually play with people i know, but its so hard to put this game down (despite there only being one map)

at one point a few minutes ago, i was on top of a building when it got blown up. The whole thing collapsed in a heap. But instead of dying, i just surfed off the edge of the roof and survived. it was basically like this......

 
some weapon/class related stuff.....

- there is a controllable scout helicopter (its basically a UAV). you can control it from a little computer terminal. It also has predator missiles. at one point, i was missile killed 3X in a row because i didn't realize the UAV was just hovering over my spawn spot

- medic class is nice. you get a defibrillator and a health pack. you can rack up a lot of points (Hi Corp) especially because any squad related actions (squad heals, squad kill assists, squad critical assists, squad savior) all get double points. if you drop a health pack near your damaged squad, you can rack up 3 or 400 points in 5 seconds (the equivalent of 3 or 4 kills)

- the 45 caliber pistol that is going to come with the limited edition is $$$$

- I've unlocked 5 or 6 weapons for both the medic and Assault classes. There are subtle differences in the stats (accuracy, rate of fire and damage) but the biggest difference is the recoil. It isn't listed as a stat, but i do notice a difference between them. I'm gonna play some engineer later to try out the SCAR and other carbines.

- there is a kill cam, but it doesn't necessarily give your position away. It doesn't show the actual kill. it shows a zoomed in live shot of the killer after he kills you. if you REALLY know the maps well, you may be able to pick out their spot, but since everything looks pretty similar, it doesn't totally give sniper positions away.

- the destructible environments really are amazing. you can take down entire buildings, but you can also open up little holes to shoot through.

- I've said it before, but the pace really is perfect. A lot of the BF purists on the forums are upset that the game is taking some things from MW2. the pace is not one of them. Its a very intense game, but you will have be tactical. we're gonna have fun with this one.

- tanks are ok. I am just starting to unlock some of the tank upgrades, so i'll post more once i use them.

- There are "perks" ala MW2. They call them specializations. so far i've unlocked the following....

- extra grenades, extra mags, extra speed, extra armor. I may have unlocked one or 2 others as medic, but i don't remember.

I really cant wait till release on this one. it is unbelievable. I'm sure the MW2 crew will hate the slower speed (not a big deal) and lower customization capabilities (say what you want about infinity ward, but the sheer amount of loadout options in MW2 is awesome). But this game is going to be amazing. Unless this is by far and away their best map, this could easily be the best game i've ever played.

 
played some more last night. Its still absoultely epic. the guns all appear to be very well balanced and all the classes serve a distinct purpose.

i want other maps so bad.

 
played some more last night. Its still absoultely epic. the guns all appear to be very well balanced and all the classes serve a distinct purpose. i want other maps so bad.
They just opened a Game Stop across the street. I'm walking over at lunch to pre-order.
 
played some more last night. Its still absoultely epic. the guns all appear to be very well balanced and all the classes serve a distinct purpose. i want other maps so bad.
They just opened a Game Stop across the street. I'm walking over at lunch to pre-order.
March isn't that far away.... :(Bought MW2. I'll tell you, I'd dead most of the time before I am even aware of what's happening. My kills have been sheer luck.
 
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after playing this game, going back to MW2 last night was rough. You dont even feel like you're controlling a human being. The whole thing is like you're on rails. its just way too fast, built for the HALO crowd for sure.

Anyone who says MW2 has tactics is just fooling themselves. Customization potential does not equal tactics. Other than cooderinated camping, there are no tactics in MW2. i love setting up kits, but once you actually pick your class, you're pretty much just running around, independent of your team.

At one point last night (playing BC2) , i was sniping out of a building in a small town (middle of the map). All of a sudden, i hear a huge crash that sounded like broken glass. Didnt think much of it and kept looking through the scope. 2 seconds later, i got headshotted......Turns out another sniper had just missed me with his previous shot. The bullet whizzed past my ear and exited out a window on the other side of the room i was in. He didnt miss with the 2nd shot.

The bullets have actual phsyics (including drop). It seems like a very sophisticated shooting sytem. While the BF franchise is centered around vehicles, its clear that they gave serious thought to infantry play this time around. It wont just be about who can go prone the fastest.

 
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after playing this game, going back to MW2 last night was rough. You dont even feel like you're controlling a human being. The whole thing is like you're on rails. its just way too fast, built for the HALO crowd for sure. Anyone who says MW2 has tactics is just fooling themselves. Customization potential does not equal tactics. Other than cooderinated camping, there are no tactics in MW2. i love setting up kits, but once you actually pick your class, you're pretty much just running around, independent of your team. At one point last night (playing BC2) , i was sniping out of a building in a small town (middle of the map). All of a sudden, i hear a huge crash that sounded like broken glass. Didnt think much of it and kept looking through the scope. 2 seconds later, i got headshotted......Turns out another sniper had just missed me with his previous shot. The bullet whizzed past my ear and exited out a window on the side of the other room i was in. He didnt miss with the 2nd shot.The bullets have actual phsyics (including drop). It seems like a very sophisticated shooting sytem. While the BF franchise is centered around vehicles, its clear that they gave serious thought to infantry play this time around. It wont just be about who can go prone the fastest.
Agreed about MW2. I have said that all along, but the console crowd here is convinced it is not so.
 
played some more last night. Its still absoultely epic. the guns all appear to be very well balanced and all the classes serve a distinct purpose. i want other maps so bad.
They just opened a Game Stop across the street. I'm walking over at lunch to pre-order.
March isn't that far away.... :goodposting:Bought MW2. I'll tell you, I'd dead most of the time before I am even aware of what's happening. My kills have been sheer luck.
Give it time. You get used to it, but you are still dead a LOT. It is the Halo/Quake mentality with spawn, get a kill or 2, die. Respawn fast.
 
after playing this game, going back to MW2 last night was rough. You dont even feel like you're controlling a human being. The whole thing is like you're on rails. its just way too fast, built for the HALO crowd for sure. Anyone who says MW2 has tactics is just fooling themselves. Customization potential does not equal tactics. Other than cooderinated camping, there are no tactics in MW2. i love setting up kits, but once you actually pick your class, you're pretty much just running around, independent of your team. At one point last night (playing BC2) , i was sniping out of a building in a small town (middle of the map). All of a sudden, i hear a huge crash that sounded like broken glass. Didnt think much of it and kept looking through the scope. 2 seconds later, i got headshotted......Turns out another sniper had just missed me with his previous shot. The bullet whizzed past my ear and exited out a window on the side of the other room i was in. He didnt miss with the 2nd shot.The bullets have actual phsyics (including drop). It seems like a very sophisticated shooting sytem. While the BF franchise is centered around vehicles, its clear that they gave serious thought to infantry play this time around. It wont just be about who can go prone the fastest.
Agreed about MW2. I have said that all along, but the console crowd here is convinced it is not so.
they dont get it because they dont know any better. Its just like the people that think the HALO franchise is an all time great. it isnt. It doesnt do anything diferent than what Golden Eye did 12 years ago. it just has better graphics and online play. There is almost no penalty for dying in MW2 (other than you lose whatever your current kill streak is). you respawn instantly and you're right back in the fight. Yeah, it makes thing more fun for most people, but if you take out all the cool unlocks, its a very shallow game.i do wish that Dice would integrate the diferent scopes and attachments that MW2 has. stuff like the silencers and extended mags are good ideas and actually pretty well balanced.
 
after playing this game, going back to MW2 last night was rough. You dont even feel like you're controlling a human being. The whole thing is like you're on rails. its just way too fast, built for the HALO crowd for sure. Anyone who says MW2 has tactics is just fooling themselves. Customization potential does not equal tactics. Other than cooderinated camping, there are no tactics in MW2. i love setting up kits, but once you actually pick your class, you're pretty much just running around, independent of your team. At one point last night (playing BC2) , i was sniping out of a building in a small town (middle of the map). All of a sudden, i hear a huge crash that sounded like broken glass. Didnt think much of it and kept looking through the scope. 2 seconds later, i got headshotted......Turns out another sniper had just missed me with his previous shot. The bullet whizzed past my ear and exited out a window on the side of the other room i was in. He didnt miss with the 2nd shot.The bullets have actual phsyics (including drop). It seems like a very sophisticated shooting sytem. While the BF franchise is centered around vehicles, its clear that they gave serious thought to infantry play this time around. It wont just be about who can go prone the fastest.
Agreed about MW2. I have said that all along, but the console crowd here is convinced it is not so.
There is almost no penalty for dying in MW2 (other than you lose whatever your current kill streak is). you respawn instantly and you're right back in the fight. Yeah, it makes thing more fun for most people, but if you take out all the cool unlocks, its a very shallow game.
Personally, my biggest gripe is the instant melee action. Never being caught stuck between weapons and always having that melee option available is crap. I went around a corner, shot a burst into a guy that somehow missed and/or didn't kill him and he one-shot stabbed me. In the kill cam, he clearly had no idea I was coming, he was a sniper tracking some other guy behind a crate. I come into his view and without a moment's hesitation hits the melee key and goes back about his business.
 
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after playing this game, going back to MW2 last night was rough. You dont even feel like you're controlling a human being. The whole thing is like you're on rails. its just way too fast, built for the HALO crowd for sure. Anyone who says MW2 has tactics is just fooling themselves. Customization potential does not equal tactics. Other than cooderinated camping, there are no tactics in MW2. i love setting up kits, but once you actually pick your class, you're pretty much just running around, independent of your team. At one point last night (playing BC2) , i was sniping out of a building in a small town (middle of the map). All of a sudden, i hear a huge crash that sounded like broken glass. Didnt think much of it and kept looking through the scope. 2 seconds later, i got headshotted......Turns out another sniper had just missed me with his previous shot. The bullet whizzed past my ear and exited out a window on the side of the other room i was in. He didnt miss with the 2nd shot.The bullets have actual phsyics (including drop). It seems like a very sophisticated shooting sytem. While the BF franchise is centered around vehicles, its clear that they gave serious thought to infantry play this time around. It wont just be about who can go prone the fastest.
Agreed about MW2. I have said that all along, but the console crowd here is convinced it is not so.
There is almost no penalty for dying in MW2 (other than you lose whatever your current kill streak is). you respawn instantly and you're right back in the fight. Yeah, it makes thing more fun for most people, but if you take out all the cool unlocks, its a very shallow game.
Personally, my biggest gripe is the instant melee action. Never being caught stuck between weapons and always having that melee option available is crap. I went around a corner, shot a burst into a guy that somehow missed and/or didn't kill him and he one-shot stabbed me. In the kill cam, he clearly had no idea I was coming, he was a sniper tracking some other guy behind a crate. I come into his view and without a moment's hesitation hits the melee key and goes back about his business.
BC2 has this as well (at least on the console). you dont have weapon slots for the knife or the grenade. they are just assigned to the shoulder buttons. maybe it will change on the PC (since people can use the scroll wheel to move between weapons)With the slower pace of the game, the melee hasnt been an issue. nobody uses it anyway (unless they are sneaking up on you). Grenade spamming hasnt been an issue either, so far. you can unlock a specilization that lets you carry more grenades, but i dont believe that ammo boxes re-supply you with grenades (just bullets)
 
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Gator Shawn said:
TLEF316 said:
Mad Cow said:
TLEF316 said:
after playing this game, going back to MW2 last night was rough. You dont even feel like you're controlling a human being. The whole thing is like you're on rails. its just way too fast, built for the HALO crowd for sure. Anyone who says MW2 has tactics is just fooling themselves. Customization potential does not equal tactics. Other than cooderinated camping, there are no tactics in MW2. i love setting up kits, but once you actually pick your class, you're pretty much just running around, independent of your team. At one point last night (playing BC2) , i was sniping out of a building in a small town (middle of the map). All of a sudden, i hear a huge crash that sounded like broken glass. Didnt think much of it and kept looking through the scope. 2 seconds later, i got headshotted......Turns out another sniper had just missed me with his previous shot. The bullet whizzed past my ear and exited out a window on the side of the other room i was in. He didnt miss with the 2nd shot.The bullets have actual phsyics (including drop). It seems like a very sophisticated shooting sytem. While the BF franchise is centered around vehicles, its clear that they gave serious thought to infantry play this time around. It wont just be about who can go prone the fastest.
Agreed about MW2. I have said that all along, but the console crowd here is convinced it is not so.
There is almost no penalty for dying in MW2 (other than you lose whatever your current kill streak is). you respawn instantly and you're right back in the fight. Yeah, it makes thing more fun for most people, but if you take out all the cool unlocks, its a very shallow game.
Personally, my biggest gripe is the instant melee action. Never being caught stuck between weapons and always having that melee option available is crap. I went around a corner, shot a burst into a guy that somehow missed and/or didn't kill him and he one-shot stabbed me. In the kill cam, he clearly had no idea I was coming, he was a sniper tracking some other guy behind a crate. I come into his view and without a moment's hesitation hits the melee key and goes back about his business.
This is a big gripe of mine with MW2. Melee is ridiculously OP, and given that it isa console game, there will be no patch to compensate. That game will suck mightily in a few months with games being dominated by melee jackholes.
 
With the slower pace of the game, the melee hasnt been an issue. nobody uses it anyway (unless they are sneaking up on you). Grenade spamming hasnt been an issue either, so far. you can unlock a specilization that lets you carry more grenades, but i dont believe that ammo boxes re-supply you with grenades (just bullets)
I like the bit about grenades there. Probably my biggest gripe with BF2 (infanty only mostly) is the grenade spam.
 
for those of you that have been following all the pre-release stuff for Bc2, there was a video a while back (probably the first vid they released). It showed a CGI (not game play footage) scene where a blackhawk pops up from behind a ridge and lights up an ATV. The ATV rolls over on its side, blows up and does multiple rolls as it disintegrates.

Of course, i just thought... "well, thats just CGI. Its not in-game footage". Well, it happens in-game, and its awesome. Last night, i stole an enemy tank they abandoned near the first check point (note to anyone who plays this game. DO NOT get out of a tank and run when its down to 10 health. You are not more important than your tank. Die like a man). and just started lighting up their incoming forces. We had the area well contained, so they started trying to barrel through with Humvees and ATV's. I blew like 8 of them to pieces. Each one exploded in fiery glory. I took several of them out right as they hit an incline, so they flew through the air. One blew up and flew right over top of me. It was awesome. They were like the crashes in Talladega Nights.

 
for those of you that have been following all the pre-release stuff for Bc2, there was a video a while back (probably the first vid they released). It showed a CGI (not game play footage) scene where a blackhawk pops up from behind a ridge and lights up an ATV. The ATV rolls over on its side, blows up and does multiple rolls as it disintegrates.

Of course, i just thought... "well, thats just CGI. Its not in-game footage". Well, it happens in-game, and its awesome. Last night, i stole an enemy tank they abandoned near the first check point (note to anyone who plays this game. DO NOT get out of a tank and run when its down to 10 health. You are not more important than your tank. Die like a man). and just started lighting up their incoming forces. We had the area well contained, so they started trying to barrel through with Humvees and ATV's. I blew like 8 of them to pieces. Each one exploded in fiery glory. I took several of them out right as they hit an incline, so they flew through the air. One blew up and flew right over top of me. It was awesome. They were like the crashes in Talladega Nights.
:P
 
for those of you that have been following all the pre-release stuff for Bc2, there was a video a while back (probably the first vid they released). It showed a CGI (not game play footage) scene where a blackhawk pops up from behind a ridge and lights up an ATV. The ATV rolls over on its side, blows up and does multiple rolls as it disintegrates.

Of course, i just thought... "well, thats just CGI. Its not in-game footage". Well, it happens in-game, and its awesome. Last night, i stole an enemy tank they abandoned near the first check point (note to anyone who plays this game. DO NOT get out of a tank and run when its down to 10 health. You are not more important than your tank. Die like a man). and just started lighting up their incoming forces. We had the area well contained, so they started trying to barrel through with Humvees and ATV's. I blew like 8 of them to pieces. Each one exploded in fiery glory. I took several of them out right as they hit an incline, so they flew through the air. One blew up and flew right over top of me. It was awesome. They were like the crashes in Talladega Nights.
:P
that person abandoning his tank got 10 of his teammates and like 7 vehicles killed as a result. For some reason, nobody shot at me. I was pretty much right out in the open and just kept firing away. i literally sat their for 10 minutes with a 90% dead tank and nobody even fired on me.

 
for those of you that have been following all the pre-release stuff for Bc2, there was a video a while back (probably the first vid they released). It showed a CGI (not game play footage) scene where a blackhawk pops up from behind a ridge and lights up an ATV. The ATV rolls over on its side, blows up and does multiple rolls as it disintegrates. Of course, i just thought... "well, thats just CGI. Its not in-game footage". Well, it happens in-game, and its awesome. Last night, i stole an enemy tank they abandoned near the first check point (note to anyone who plays this game. DO NOT get out of a tank and run when its down to 10 health. You are not more important than your tank. Die like a man). and just started lighting up their incoming forces. We had the area well contained, so they started trying to barrel through with Humvees and ATV's. I blew like 8 of them to pieces. Each one exploded in fiery glory. I took several of them out right as they hit an incline, so they flew through the air. One blew up and flew right over top of me. It was awesome. They were like the crashes in Talladega Nights.
:drool: :P
 
Nice.

The question is when are you guys gonna join me for BF2 at night? I threw up a 160 pt night at Wake last night. :shrug:

 
PC Beta delayed till early 2010. They claim they need time to "get it right". I wouldnt be surprised if the game is delayed as well. I think they're having a ##### of a time tuning the destruction engine for the various levels of PC's.

They did put some other info out there though.....

- 32 player maximum (i really wish it was more, but thats still better than 24)

- support for DirectX 9, 10, and 11

- full support for joysticks and other peripherals

- Fully supported PC squad system (whatever that means)

- Friends functionality (which was in Bf2142 but sorely missed in BF2)

 
Nice.The question is when are you guys gonna join me for BF2 at night? I threw up a 160 pt night at Wake last night. :banned:
i cant go back now. i think my BF2 days might be done.
Just because you are in the promised land of BFBC2 beta doesn't mean you have to abandon those of us that aren't. . . :thumbup:
If you guys want to set up a time to play, let me know and I'll probably join.
 
Nice.The question is when are you guys gonna join me for BF2 at night? I threw up a 160 pt night at Wake last night. :goodposting:
i cant go back now. i think my BF2 days might be done.
Just because you are in the promised land of BFBC2 beta doesn't mean you have to abandon those of us that aren't. . . :goodposting:
If you guys want to set up a time to play, let me know and I'll probably join.
Same. Been playing Dragon Age this weekend along with MW2 and LOTRO.
 
I played almost every night for a little bit while the wife was away. I will also be playing this weekend. Let's set up a game.

 
Mad Cow said:
I played almost every night for a little bit while the wife was away. I will also be playing this weekend. Let's set up a game.
Set up a time. I can tell you Gator and I will be occupied Saturday afternoon as the 2 best teams in college football go at it.
 
i haven't been playing the beta lately because i've been busy and was tired of the map. but rest assured, its still awesome. Best shooter i've ever played (even though i'm on the console) and its not even close. I can't imagine how awesome its gonna be once we got on the PC with the full version.

The only thing that frustrates me is the player limit. When you have an objective based game mode like rush, you need everyone contributing. With a small player limit (12 per side) you are basically guaranteed a loss if 2 or 3 goobers are sitting around sniping instead of assaulting the objectives. (defenders have unlimited respawns, so taking them out from 300 yards away does almost no good)

 
i haven't been playing the beta lately because i've been busy and was tired of the map. but rest assured, its still awesome. Best shooter i've ever played (even though i'm on the console) and its not even close. I can't imagine how awesome its gonna be once we got on the PC with the full version. The only thing that frustrates me is the player limit. When you have an objective based game mode like rush, you need everyone contributing. With a small player limit (12 per side) you are basically guaranteed a loss if 2 or 3 goobers are sitting around sniping instead of assaulting the objectives. (defenders have unlimited respawns, so taking them out from 300 yards away does almost no good)
I downloaded the beta for PS3, and it looked great, but I couldn't play it at all. When is PS3 going to give us a good keyboard mouse option.
 
new game mode announced. Squad Death Match. Up to 4 squads of 4 battle it out in FFA mode in a race to 50 kills. 1 Armored vehicle spawns in the middle of the map. Sounds awesome.

Link to Video, which includes footage of a map we havent seen yet

If this game gets the advertising, its gonna blow MW2 off the map.
:lmao: I am just hoping NVidia releases a new vid card before this game comes out so the 5850 prices drop.
is the 5850 the card to get right now?
 

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