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***OFFICIAL*** FBG All things BATTLEFIELD Thread (3 Viewers)

October 29th.

It doesn't seem like there's a ton of changes to the core game play. Madshot, I know you're a console player, so you'll at least get the benefit of 64 player MP if you upgrade to a PS3 or xbox 1.

What exactly did you not like about Bf3?

.
Mainly the feel of the game. On console it felt like they went for the COD experience and put your guy on skates compared to the weighted feeling in the past. The atmosphere and levels of the game felt off and well below BC2. For me it just seemed like it was designed for the mainstream gamer, which to be fair is their goal if they want to compete with COD, but that is not what I love about the BF experience. Also on console the destruction is basically non existent and that is a major downer and removes so many gameplay options.
I would definitely agree that bf3 is more "twitchy" than Bc2 was. (although still nowhere near the call of duty franchise, which I hate and am terrible at playing) I think the running around aspect is fine, but maybe its different on the console. I agree that your character probably felt heavier in Bc2, but I don't mind it.

Destruction definitely took a step back in Bf3. No questions about it. However, that's being changed in Bf4. You can take down entire skyscrapers (not a scripted event, you actually have to destroy the supports below the building) as well as blow out the pavement below a tank to make it drop into the underground area below. At this point, we've only seen pre-alpha footage (so the game was missing a lot of textures) but it looked pretty awesome.

Some good examples of the destruction here

 
So for the people following it does BF4 offer anything different/new? I didn't really like the changes they made from BC2 to BF3.
What exactly didn't you like going from BC2 to BF3. Most of the changes were back to Battlefield basics, except for it playing like a Call of Duty game.

 
So for the people following it does BF4 offer anything different/new? I didn't really like the changes they made from BC2 to BF3.
What exactly didn't you like going from BC2 to BF3. Most of the changes were back to Battlefield basics, except for it playing like a Call of Duty game.
I think it took an extra bullet to put someone down in Bc2

People like to wax poetic about battlefield 2, but the truth is that the gun play was absolutely awful. There was a lot of random bullet deviation and way too many people dolphin diving in every firefight. Also, the classes were painfully unbalanced. Everyone played medic with the G36C. Its even worse than the M16 in Bf3.

My only major beef with Bf3 is the rush maps. They're horribly designed, especially for 64 players. Some other modes that they added on later (mainly capture the flag) are broken as well, but the overall gameplay is super solid in my mind. Just need to tighten up the netcode and improve map/class balance.

 
So for the people following it does BF4 offer anything different/new? I didn't really like the changes they made from BC2 to BF3.
What exactly didn't you like going from BC2 to BF3. Most of the changes were back to Battlefield basics, except for it playing like a Call of Duty game.
I think it took an extra bullet to put someone down in Bc2

People like to wax poetic about battlefield 2, but the truth is that the gun play was absolutely awful. There was a lot of random bullet deviation and way too many people dolphin diving in every firefight. Also, the classes were painfully unbalanced. Everyone played medic with the G36C. Its even worse than the M16 in Bf3.

My only major beef with Bf3 is the rush maps. They're horribly designed, especially for 64 players. Some other modes that they added on later (mainly capture the flag) are broken as well, but the overall gameplay is super solid in my mind. Just need to tighten up the netcode and improve map/class balance.
Agree about the dolphin diving becoming way too often. There was a huge amount of grenade spam in BF2 too that I don't see in BF3 (with exception to Metro). I still don't like the endgame maps. The best maps added on after Karkand was from Aftermath. It took a while to get used to them, but now, I like them as much as the others. Close Quarters is fine if you decide to play a TDM/Domination/Gun Play style game. But I suggest never playing it over 30 players.

The Endgame maps probably play rush well, but I'm never on a server that plays rush. Opposed to BF:BC2, where we mainly played rush.

 
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The DLC maps really were a mixed bag. Back to Karkand was very good (although Wake Island really needs some sort of way to get across the horseshoe rather than running the entire length of it).

CQ could be fun at times, but its not battlefield. Its Call of Duty. Very pretty graphically though.

The Armored Kill maps each have good areas, but Bandar and Alborz are WAY too big and difficult to navigate. I quit a server any time Alborz comes up. Its awful unless you're a pilot.

The aftermath maps are all pretty strong, but Talah Market is kinda COD'ish (I always just cheese with the M16 on that map. You basically have to) and Epicenter has a few too many choke points for my liking.

End game was ok. They're solid maps for vehicle game play. Nebandan Flats is one of the worst maps in the game, but Kaisar Railroad and Sabalan Pipeline are both good.

Speaking about Conquest mode for all of this as I never play Rush. Just don't enjoy it. If my teammates suck on Rush there's almost no chance of playing well or having any fun.

 
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The DLC maps really were a mixed bag. Back to Karkand was very good (although Wake Island really needs some sort of way to get across the horseshoe rather than running the entire length of it).

CQ could be fun at times, but its not battlefield. Its Call of Duty. Very pretty graphically though.

The Armored Kill maps each have good areas, but Bandar and Alborz are WAY too big and difficult to navigate. I quit a server any time Alborz comes up. Its awful unless you're a pilot.

The aftermath maps are all pretty strong, but Talah Market is kinda COD'ish (I always just cheese with the M16 on that map. You basically have to) and Epicenter has a few too many choke points for my liking.

End game was ok. They're solid maps for vehicle game play. Nebandan Flats is one of the worst maps in the game, but Kaisar Railroad and Sabalan Pipeline are both good.

Speaking about Conquest mode for all of this as I never play Rush. Just don't enjoy it. If my teammates suck on Rush there's almost no chance of playing well or having any fun.
I think one of the things I really liked about BC2 was that I loved playing rush but in BF3 I find it lacking. This is probably the reason I don't like BF3 as much because I lost the objective gameplay. I know there is conquest but that usually turns into musical chairs on xbox ala Domination.

 
The DLC maps really were a mixed bag. Back to Karkand was very good (although Wake Island really needs some sort of way to get across the horseshoe rather than running the entire length of it).

CQ could be fun at times, but its not battlefield. Its Call of Duty. Very pretty graphically though.

The Armored Kill maps each have good areas, but Bandar and Alborz are WAY too big and difficult to navigate. I quit a server any time Alborz comes up. Its awful unless you're a pilot.

The aftermath maps are all pretty strong, but Talah Market is kinda COD'ish (I always just cheese with the M16 on that map. You basically have to) and Epicenter has a few too many choke points for my liking.

End game was ok. They're solid maps for vehicle game play. Nebandan Flats is one of the worst maps in the game, but Kaisar Railroad and Sabalan Pipeline are both good.

Speaking about Conquest mode for all of this as I never play Rush. Just don't enjoy it. If my teammates suck on Rush there's almost no chance of playing well or having any fun.
I think one of the things I really liked about BC2 was that I loved playing rush but in BF3 I find it lacking. This is probably the reason I don't like BF3 as much because I lost the objective gameplay. I know there is conquest but that usually turns into musical chairs on xbox ala Domination.
See I actually got the musical chairs vibe WAY more on Bc2. Chalk it up to the differences between player count on console vs PC. The worst ever was Laguna Presa. Round and round we go..... Bc2 did have some very good maps though (Arica Harbor, Panama Canal, Atacama desert and Laguna Alta were all pretty good)

I actually think the re-introduction of commander mode will help this a lot, especially since individual cap points are tied to certain commander assets. Gives you a reason to stay and defend them.

I actually really liked Rush on Bc2. For whatever reason, its just poorly done on Bf3. I just hate the fact that the other team always knows what direction you'll be coming from. My game is based on around flanking and back-raging the other team. Can't really do that on rush. Its basically just a straight shootout if the teams are remotely even.

 
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Any of you creeps feel like hopping on ts and playing? It's double xp weekend. Plus I'm trying to learn to fly choppers, which is fairly hysterical
I could find time tomorrow. Family is gone.
I'm game depending on the time. Probably going to be out in the early afternoon, but available later on.

Oh, and MadCow, the initial post got kinda messed up, probably in the forum transition? But is that TS info still accurate?

 
Hey Maelstrom, sorry for the horrendous chopper piloting tonight. Still learning. To be honest, I'm probably practicing some bad habits. I can stay in the air longer and play smarter when I want to. At this point, my main goal is to complete the "Get to the chopper" assignment, which requires me to kill 25 tanks. Only 3 more to go, at which time I'll probably start putting more effort into properly learning how to fly (as opposed to selling out to try and kill tanks, which is pretty much what I'm doing now).

Only 1 more assignment to go after that, but I don't think I'll ever get it. Its the Jet assignment (I have to kill 25 choppers with a jet) and I'm pretty sure I couldn't do that in the next 2 months if my life depended on it.

 
Hey Maelstrom, sorry for the horrendous chopper piloting tonight. Still learning. To be honest, I'm probably practicing some bad habits. I can stay in the air longer and play smarter when I want to. At this point, my main goal is to complete the "Get to the chopper" assignment, which requires me to kill 25 tanks. Only 3 more to go, at which time I'll probably start putting more effort into properly learning how to fly (as opposed to selling out to try and kill tanks, which is pretty much what I'm doing now).

Only 1 more assignment to go after that, but I don't think I'll ever get it. Its the Jet assignment (I have to kill 25 choppers with a jet) and I'm pretty sure I couldn't do that in the next 2 months if my life depended on it.
Haha...no worries. I've been jumping in the co-pilot's seat a lot lately trying to rank up and unlock things, even though everyone really wants someone with the TV missile and all, and I don't have crap for air weapons.

You flying with mouse and KB, joypad/joystick, or all KB? (ASDW + Arrow keys) I switched over to all keyboard not too long ago, and it was an almost instant improvement. Only problem is I can't turn quite as fast as I could with joypad (no joystick), but I do a much better job of lining targets up and keeping them targeted. (Oh, and better job still means I can't fly for crap)

 
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I'm using mouse and keyboard. No issues with lining up targets with the mouse. My main issue is knowing how to stay alive if there's a skilled chopper/jet or AA driver on the enemy side. I'm pretty much a sitting duck if someone on the other team is really good. The only time the mouse isn't great is when I make a dive bombing run to try and finish off a tank. If I wait too long, its difficult to pull up fast enough to avoid crashing.

TV missiles are tough to use. I've seen some people that make their shots at like a 90% clip. I'm probably making like 30-40% of my shots on tanks (which unfortunately is only a disable, not an insta-kill) and like 10% on helicopters. The speed of the missile seems inconsistent and its tough to make quick turns.

I actually use a PS3 controller for piloting the Jet. Makes aiming much harder, but I can't stay in the air flying with mouse and keyboard. Just doesn't feel right. Thought about trying a joystick, but that seems like a dumb investment for something that I'll almost certainly still suck at anyway.

 
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Argh...little upset the EA is introducing Premium right off the bat. At least with BF3 they gave it a little time before hitting players up for more money. But then I am not a huge fan of the pay for DLC model to begin with. $110 for a game is pretty steep for an initial investment, I may be waiting on Premium until I find another deal like I did for BF3 (combo pack that included Premium).

I think if you pre-order, you get the Chinese maps DLC regardless of your premium status, at least, that's how it worked with Back to Karkand, if I recall.

Other than that, anyone see much reason to get the Digital Deluxe edition? $10 more, and I think you get 3 days early access to the beta and some extra Battlepacks. Didn't really seem all that appealing, but I've only barely read about what the Battlepacks give you (more customization of your soldier), so not sure if I'm missing something here.

 
You get all the DLC's (which I would probably buy anyway) at a discount (theoretically) and 2 weeks early access to all of them. Even if all the weekly content they provide is silly stuff like gun cammos, its still a decent deal. I would say its a good deal, but one of the DLC's is just going to be recycled Bf3 maps (including Metro, which is the worst map in the history of the series). I got the appeal of the Back to Karkand (the maps were good and they were on a new engine. Plus they were from like 7 years ago, so they were kinda fresh again) but "2nd Assault" just feels like a BS money-grab. When you add in the fact that pre-orders get China Rising for free anyway, its really $50 for 3 DLC's (which works out to more per DLC than the $15 you would spend on them individually). So if you don't care about early access or weekly content that probably won't have any in-game impact, you can safely take a pass.

As a Bf3 premium member, you get early BETA access anyway, so whatever. The battlepacks will just be random vanity unlocks (weapon skins, cammos, etc) but apparently the GOLD battlepacks could include weapons. Personally, this has no appeal to me. Unlocking weapons is part of the fun of the game. I don't really want the shortcuts. So I don't see any reason to get the deluxe version.

I'll pre-order at some point because I know that I'm buying the game, but none of the perks do anything for me.

The new trailer today looked awesome. Psyched for the actual game. Just wish they weren't trying this bait and switch nonsense with premium and the DLC's. I'll gladly pay for maps, but they need to be good maps, not maps that I've already been playing for the past 18 months with a few extra destructible walls patched in.

 
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I'll pre-order at some point because I know that I'm buying the game, but none of the perks do anything for me.

The new trailer today looked awesome. Psyched for the actual game. Just wish they weren't trying this bait and switch nonsense with premium and the DLC's. I'll gladly pay for maps, but they need to be good maps, not maps that I've already been playing for the past 18 months with a few extra destructible walls patched in.
Yup, exactly. I'll pre-order sometime before it releases, but hating the rest of the nonsense.

 
Breakdown of all the weapons, scopes and attachments (there are ALOT of them) for the assault class for Bf4

Tons of info coming out of Gamescom. One thing they showed yesterday was that there are power weapon pickups now. (Like in Gears of War). One of the videos showed a 50 caliber sniper rifle that drops on a certain area of the map. Looks like its 1 hit kill anywhere on the body. Apparently you can't replenish the ammo (looked like it came with 20 shots) and you lose it once you die, so I think it should be balanced.

The new map they're showing looks freaking awesome.

 
I just started playing BF3 again and am wondering what are a few good low level weapons to use since they don't ####### show you dam/acc/rec for anything. No I don't want to work my way through each weapon to grab the attachments to see if a scope will work on a ####ty gun.

 
I just started playing BF3 again and am wondering what are a few good low level weapons to use since they don't ####### show you dam/acc/rec for anything. No I don't want to work my way through each weapon to grab the attachments to see if a scope will work on a ####ty gun.
I don't remember what level it was available, but I freaking loved using the QBB with a silencer. It's classified as an LMG, so it has a really big clip (75 I think), but it fires assault-rifle-ish if you play it right.

 
The m16a3 is the best gun in the game. M4a1 is a top 3 carbine. Both are great choices for medium and short ranges. There are better choices for longer range maps

 
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TLEF316 said:
The m16a3 is the best gun in the game. M4a1 is a top 3 carbine. Both are great choices for medium and short ranges. There are better choices for longer range maps
Overrated! :clap: :clap: :clap clap clap:

But apparently it is, since most of my non-sniper deaths are from someone who only uses that and has 100 stars on it.

 
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some pretty big gameplay changes confirmed...

-tiered re-loads. So if you get ambushed mid-reload, you don't have to start the animation over again. So if you've already ejected your empty mag, you won't have to do it again. Definitely helps the serial reloaders like me.

- Medic revive changes: There are short revives (quick charge time, but your teammate only pops up with 20% health) and long revives (4 seconds to charge, but they get 100% health). Also, your defib is only good for 3 revives. Should help slow down the medic trains in a major way.

 
The m16a3 is the best gun in the game. M4a1 is a top 3 carbine. Both are great choices for medium and short ranges. There are better choices for longer range maps
Overrated! :clap: :clap: :clap clap clap:

But apparently it is, since most of my non-sniper deaths are from someone who only uses that and has 100 stars on it.
I'd like to agree with you, but I can't. That gun really is easy mode unless you have really long range firefights. (M416 is better there and I think the ACWR with a 3.4x scope is probably best for engy) Its absolutely deadly in 3-4 round bursts and there's like no recoil. It also reloads super fast. Its my 2nd most used weapon :bag: although nowadays I try to only use it on really tight maps, if I'm just having an AWFUL play session or if my team is getting railed by a bunch of guys like the ones you describe.

AS VAL is my favorite weapon. Love the thing.

 
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The m16a3 is the best gun in the game. M4a1 is a top 3 carbine. Both are great choices for medium and short ranges. There are better choices for longer range maps
Overrated! :clap: :clap: :clap clap clap:

But apparently it is, since most of my non-sniper deaths are from someone who only uses that and has 100 stars on it.
I'd like to agree with you, but I can't. That gun really is easy mode unless you have really long range firefights. (M416 is better there and I think the ACWR with a 3.4x scope is probably best for engy) Its absolutely deadly in 3-4 round bursts and there's like no recoil. It also reloads super fast. Its my 2nd most used weapon :bag: although nowadays I try to only use it on really tight maps, if I'm just having an AWFUL play session or if my team is getting railed by a bunch of guys like the ones you describe.

AS VAL is my favorite weapon. Love the thing.
I say that because I don't care for the M16. I prefer the M416 or the AUG A3. I'm still in process of getting all unlocks for every gun (may forego sniper rifles, since I rarely snipe). Right now, I'm halfway decent with every gun, while most players are whoring the M16A3 and would probably get slaughtered if they were forced to try something else.

I still need someone to run co-op missions with so I can unlock my last two guns (G3A3 & SG553). The completionist in me doesn't like having two guns without stats.

 
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some pretty big gameplay changes confirmed...

-tiered re-loads. So if you get ambushed mid-reload, you don't have to start the animation over again. So if you've already ejected your empty mag, you won't have to do it again. Definitely helps the serial reloaders like me.

- Medic revive changes: There are short revives (quick charge time, but your teammate only pops up with 20% health) and long revives (4 seconds to charge, but they get 100% health). Also, your defib is only good for 3 revives. Should help slow down the medic trains in a major way.
:thumbdown:

 
some pretty big gameplay changes confirmed...

-tiered re-loads. So if you get ambushed mid-reload, you don't have to start the animation over again. So if you've already ejected your empty mag, you won't have to do it again. Definitely helps the serial reloaders like me.

- Medic revive changes: There are short revives (quick charge time, but your teammate only pops up with 20% health) and long revives (4 seconds to charge, but they get 100% health). Also, your defib is only good for 3 revives. Should help slow down the medic trains in a major way.
:thumbdown:
I still wish the medic had a way to pull a teammate he's going to revive (or has already revived) out of line of fire.

 
- Medic revive changes: There are short revives (quick charge time, but your teammate only pops up with 20% health) and long revives (4 seconds to charge, but they get 100% health). Also, your defib is only good for 3 revives. Should help slow down the medic trains in a major way.
I don't think I like this.

Who am I kidding? I never live long enough to get off four revives anyway.

 
IvanKaramazov said:
- Medic revive changes: There are short revives (quick charge time, but your teammate only pops up with 20% health) and long revives (4 seconds to charge, but they get 100% health). Also, your defib is only good for 3 revives. Should help slow down the medic trains in a major way.
I don't think I like this.

Who am I kidding? I never live long enough to get off four revives anyway.
I'm all for teamwork, but I think the current revive system is just totally ridiculous. Its probably not as prevalent on the console (due to the lower player counts) but on PC, with 32 men a side an 70% usually playing the medic class, its just absurd on the smaller maps. On operation Metro, like 75% of deaths get revived.

I actually think they should take it further. If I were the gameplay designer, I'd make it so deaths from headshots or direct explosive hits were not revive-able. Nothing worse than dropping someone from 200+ meters with a bolt action only 2 see two Corp-esque medics go running in like lunatics. Sure you still get credit for the kill, but I just think its dumb.

 
Well I don't have premium and could barely find a server. Still fun to jump in. If a super cheap deal on premium pops I may get it.

What are we using for VOIP nowadays? I've been using mumble and I like it. If we have a ts or vent server let me know.

 
Well I don't have premium and could barely find a server. Still fun to jump in. If a super cheap deal on premium pops I may get it.

What are we using for VOIP nowadays? I've been using mumble and I like it. If we have a ts or vent server let me know.
You're finally showing offline now. I did a search and what we were having is a known problem, but there's no fix for it other than to wait it out.

 
I likely was still on at that point. I started a single player campaign (never played it) but had to pause it for an hour to go work with the kids. I'll probably jump on tonight as well.

 
If you mopes need someone to lead you to victory tonight, let me know. Went on a pretty good hot streak this weekend. Killed one dude like 9 times in a row. He was not pleased.

 
Find a server that doesn't require premium and we can roll tonight. I'll probably be on around 9 central time. Also need a VoIP solution. I have a mumble server we can use if you download the client.

 
FWIW, premium is only $15 on Origin right now.

Not sure if you feel like plunking down any more $$ for 20 maps (not all of which are good) for a game you don't really play much, but its out there.

Some of the weapons that came with close quarters are very good, (ACWR, MTAR are arguably the best long and short range Engy weapons) if that helps sell you.

 
FWIW, premium is only $15 on Origin right now.

Not sure if you feel like plunking down any more $$ for 20 maps (not all of which are good) for a game you don't really play much, but its out there.

Some of the weapons that came with close quarters are very good, (ACWR, MTAR are arguably the best long and short range Engy weapons) if that helps sell you.
Yea I will pick it up for $15.

ETA: Downloading now. Figured it was worth it to get some time in plus early access to the Beta. I'll be on around 9 Central tonight.

 
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Just like the good old days, except I died a crap ton. Tlef, Maelstrom, Slax and I were the top squad, good times. Here is the information on Mumble if anyone is interested in voip. I'm likely going to get the admin to set up a separate BF channel. You can also log into it via your iphone if you don't have a headset.

Server: xiiilegion.murmur.nfoservers.com
Port: 20880

NO PASSWORD

Download links:

Windows: http://sourceforge.net/projects/mumble/files/Mumble/1.2.3a/mumble-1.2.3a.msi/download

iOS: http://itunes.apple.com/us/app/mumble/id443472808?ls=1&mt=8
 
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FWIW, it doesn't look like Mumble requires anything too special to setup, so if we ever want to setup our own custom server, I have a Linux server sitting almost completely unused at the moment.

 
yeah, good run last night. We probably would have done better, but the other team had some pretty good players and coordinated squads. Plus, we ended up on a lot of tunnel maps.

 
FWIW, it doesn't look like Mumble requires anything too special to setup, so if we ever want to setup our own custom server, I have a Linux server sitting almost completely unused at the moment.
This could work as well.
Any progress :P

I will check tonight to see if the other admin set a channel, if not we can use another. Or just use party chat again (quality was spotty, or maybe it was just slax)

 
FWIW, it doesn't look like Mumble requires anything too special to setup, so if we ever want to setup our own custom server, I have a Linux server sitting almost completely unused at the moment.
This could work as well.
Any progress :P

I will check tonight to see if the other admin set a channel, if not we can use another. Or just use party chat again (quality was spotty, or maybe it was just slax)
Was I spotty? I couldn't get the press to talk to work, so I had to set a threshold. Maybe it wasn't set low enough. But I didn't want you guys hearing my every breath.

 
No progress tonight (went to see Shinedown at the Carnival of Madness concert, with We as Human, In this Moment, Skillet and Papa Roach :headbang: ), but I'll see what I can figure out tomorrow.

 
Man I really stunk up the joint last night. Just couldn't catch a break. Lost every 50/50 fire fight and it seemed like every guy I had a bead on got behind cover with like 10 percent life to spare. Just brutal

 
If you were brutal I'm not sure how to describe my performance. That was tough sledding. I need to find a noob server until I get my mojo back.

Slax joined the mumble channel and it is much clearer than the party channel.

 

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