Ok folks, here is a quick rundown of the mods that I am running, for those that are interested in this:
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BTMod (w/Dark UI) - this enlarges the map, darkens the different inventory pages, shows more spells/weapons/armor etc and overall makes the interface MUCH better looking. You can also shrink down the HUD or modify it w/ this mod. aesthetically, the best mod out imo. A "must have".
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Quest Award Leveling - This updates your magic quest items when you reach each items "new" level. Previously, if a quest item had various "levels" of power, and say you did said quest at level 8, but this thing upgrades at 10, 15 and 25, you miss out on those "upgrades" since you did the quest at level 8. With this mod, it automatically upgrades the item (and there are quite a few in the game), when you reach that level. It now no longer matters what level you are when you do a particular quest. Just make sure you keep the item. It doesn't have to be on you, just in your house, etc. When you then pick it up, it will upgrade

A "must have".
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Level Modifier Counter - This adds a new book "A Journal of Progress" to the seller at 1st Edition Books in the Imperial City. At any time, it will tell you what has level'd up since your last level. Very useful instead of having a pen-and-paper marking 'tics' everytime one of your skills levels up. This does that for you. Helps with getting that +5 modifier when you sleep.
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Updated Gem prices - It irked me that a flawless diamond is only worth like 100 septium. This just modifies the prices a bit to make them a bit more realistic.
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More Arrows Recovered - I hated shooting 15 arrows into a mob and getting like, 5 back. This changes the arrow recovery from 50% to 75% and makes the arrows stay in the world, after shot, much longer, so you can hunt for the ones you missed with, longer.
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Marksman Velocity - The better the arrow, the faster if flies. No more lazy arcs, excpet with cheaper arrows. More realistic, imo. But this works both ways, for you and mob archers
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Increased Bow Damage - This is one of 3 mods that "change" an aspect of the game and might not be for everyone. Basically, I hated having to meleee every time or run like a scared girl, all the time. Instead of 15-20 arrow shots, this take more like 5- 10 to kill a mob. A couple more one-shot kills, but not overpowering by any means.
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No Psychic Guards - When you murder someone out of sight and out of sound range, the guards will not show up out of nowhere, unless they are nearby and hear the yelling. Voice distance for reporting crimes has been reduced. But a guard walking within the reduced alarm range still might might hear the screams for help. There will be no bounty placed on your head unless the guards hear the original NPC crime victim yelling at the time the crime is commited. And you will also be arrested if the guards see you chasing or being chased by an attack victim. Also, there are 2 versions of this: normal and hard.
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Attack and Hide -
Do you ever get tired of being auto-acquired after attacking an NPC or creature? You know, when the sneak eye stays solid (detected) even if you are out of line of sight and perfectly still? And no matter how hard you try to hide using sneak, they always find you anyways... like the Terminator with built-in radar or something. Well, I also go tired of it too. It just wasn't realistic. This mod makes it where the NPCs and creatures will 'search' for you after an attack or when you are spotted in line of sight or sound. Basically now, you have a chance to attack (stealth or regular), and then run away and hide. When they are searching for you, the sneak eye might change back and forth between solid and faded many times. This might mean they might be close to finding you. Your best chance to evade in this situation is to hide behind something out of their line of sight and stay perfectly still. If you are out of their line of sight, there is a good chance they won't find you. Just stay perfectly still. But if the sneak eye stays solid for longer period of time, they might be closing in to find you. They might even search the area they last saw you. The farther distance you are from the enemy, the better chance you have of hiding, and remaining hidden.Plus hiding behind something is even better. And don't forget about using shadows and darkness, too. If you are far enough away, you also might be able to shoot off a few arrows into the enemy and remain undetected. It just depends on the situation. There is a good chance you can escape undetected or attempt another stealth attack if you are careful. Also there are 3 levels of "difficulty" for this one.
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Deadlier Traps -
What it does is change the damage of all traps to an insta-kill, EXCEPT the following:
Gas Traps
Dart Traps
Magic Turrets
Oblivion 'Mines'
This adds realism and suspense to dungeons. No longer will you be able to shrug off the damage from a large spiky ball in the face.
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Birthsign No-max - Birthsign attribute bonuses no longer count against your limit of 100 in each attribute. So, if you're born under the sign of the steed, your maximum speed is 120, not 100.
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Retroactive Health - Without this mod, your health is determined by your endurance, when you got your endurance, and your level. With it, when you got your endurance no longer matters. This gets rid of the stupid rush to get your endurance up as early as possible.
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Potion Sorter -
Changes names of standard potions to list the effect first and the strength
second, so your potion list in-game is sorted by effect. Just organizes them. Niiiiice.
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Spell Ranks - This mod simply renames purchased spells according to their "type" and
rank. So now, rather than having your 5 "X fire damage on Target" spells
scattered all over your spellbook, they are now renamed such that they
appear sequentially, e.g.:
Flare
Flare II
Flare III
Flare IV
Flare V
Does basically the same as the Potion Sorter. Again, very mice.
And, with
This package of mods, you get a ton of visual tweaks such as:
-Better Night Sky
- Darker Dungeons
- Darker Nights
- Harvest (harvesting plants now change their look when you harvest them, but do regrow as usual)
-Better Gold
- Shorter Grass
- and some texture mods that make the landscapes look MUCH better and do not effect performance.
IMO, this adds tons to the game and, for all intents and purposes, doesn't change the game much at all. Makes it more visually appealing and a little more reaslistic. Feel free to PM me for links. Was too lazy to add them all.
-fe