fruity pebbles
Footballguy
One more episode right before the last one would have been perfect imo.
Yea was just thinking that. Something in between Ellie going Jason on David and waltzing into Salt Lake City would have helped illustrate the change in the relationship between her and Joel. Just seemed forced. Or really they could have added an extra 15-20 minutes to the damn episode to cover it. Instead we get the shortest? episode of the season.One more episode right before the last one would have been perfect imo.
This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
Yes, tons moreThis is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
I don't think so, personally.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
Yea, I am not meaning just hordes of infected type stuff, just if there were any other characters or side quests that could have maybe been expanded for the show to add to the character development or impact infected still have out there (or what life looks like for humans).I don't think so, personally.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
I mean, yeah there were mini-bosses and lots of combat encounters. It's an action game first and foremost. But if they included that stuff in the show, it wouldn't have been a character drama. It would have been more like the high-quality HBO version of the Resident Evil movies. There are too many of those sorts of films already IMO. It's obviously just a matter of personal taste, but I like the decision to make the show less gamey and to instead focus on the story elements without much action.
Maybe another analogy would be using COD as the springboard for a war movie. You could certainly do that, but the resulting movie would not Saving Private Ryan or Thin Red Line. It would be more like Rambo (and not First Blood).
The way the show presented it, it seems the virus would die out at some point anyway since the humans were so separated from the infected.Yea, I am not meaning just hordes of infected type stuff, just if there were any other characters or side quests that could have maybe been expanded for the show to add to the character development or impact infected still have out there (or what life looks like for humans).I don't think so, personally.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
I mean, yeah there were mini-bosses and lots of combat encounters. It's an action game first and foremost. But if they included that stuff in the show, it wouldn't have been a character drama. It would have been more like the high-quality HBO version of the Resident Evil movies. There are too many of those sorts of films already IMO. It's obviously just a matter of personal taste, but I like the decision to make the show less gamey and to instead focus on the story elements without much action.
Maybe another analogy would be using COD as the springboard for a war movie. You could certainly do that, but the resulting movie would not Saving Private Ryan or Thin Red Line. It would be more like Rambo (and not First Blood).
They were everywhere…..Joel was what you would call a Ranger. He knew all the paths to take to try and avoid the hordes.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
Yeah……there was plenty. They could have made this easily 15-20 episodes for the first game.Yea, I am not meaning just hordes of infected type stuff, just if there were any other characters or side quests that could have maybe been expanded for the show to add to the character development or impact infected still have out there (or what life looks like for humans).I don't think so, personally.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
I mean, yeah there were mini-bosses and lots of combat encounters. It's an action game first and foremost. But if they included that stuff in the show, it wouldn't have been a character drama. It would have been more like the high-quality HBO version of the Resident Evil movies. There are too many of those sorts of films already IMO. It's obviously just a matter of personal taste, but I like the decision to make the show less gamey and to instead focus on the story elements without much action.
Maybe another analogy would be using COD as the springboard for a war movie. You could certainly do that, but the resulting movie would not Saving Private Ryan or Thin Red Line. It would be more like Rambo (and not First Blood).
I definitely would have enjoyed a couple more episodes. It did seem a little short. I enjoyed it but I think a couple more in between episodes in between the big distances would have been great.Yeah……there was plenty. They could have made this easily 15-20 episodes for the first game.Yea, I am not meaning just hordes of infected type stuff, just if there were any other characters or side quests that could have maybe been expanded for the show to add to the character development or impact infected still have out there (or what life looks like for humans).I don't think so, personally.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
I mean, yeah there were mini-bosses and lots of combat encounters. It's an action game first and foremost. But if they included that stuff in the show, it wouldn't have been a character drama. It would have been more like the high-quality HBO version of the Resident Evil movies. There are too many of those sorts of films already IMO. It's obviously just a matter of personal taste, but I like the decision to make the show less gamey and to instead focus on the story elements without much action.
Maybe another analogy would be using COD as the springboard for a war movie. You could certainly do that, but the resulting movie would not Saving Private Ryan or Thin Red Line. It would be more like Rambo (and not First Blood).
That’s what my question above was about. If I heard Joel correctly, the clickers don’t last long so if humans had avoided them long enough, wouldn’t the threat be gone? I may have misheard.The way the show presented it, it seems the virus would die out at some point anyway since the humans were so separated from the infected.Yea, I am not meaning just hordes of infected type stuff, just if there were any other characters or side quests that could have maybe been expanded for the show to add to the character development or impact infected still have out there (or what life looks like for humans).I don't think so, personally.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
I mean, yeah there were mini-bosses and lots of combat encounters. It's an action game first and foremost. But if they included that stuff in the show, it wouldn't have been a character drama. It would have been more like the high-quality HBO version of the Resident Evil movies. There are too many of those sorts of films already IMO. It's obviously just a matter of personal taste, but I like the decision to make the show less gamey and to instead focus on the story elements without much action.
Maybe another analogy would be using COD as the springboard for a war movie. You could certainly do that, but the resulting movie would not Saving Private Ryan or Thin Red Line. It would be more like Rambo (and not First Blood).
I never heard him say that. As a matter of fact clickers eventually turn into bloaters.That’s what my question above was about. If I heard Joel correctly, the clickers don’t last long so if humans had avoided them long enough, wouldn’t the threat be gone? I may have misheard.The way the show presented it, it seems the virus would die out at some point anyway since the humans were so separated from the infected.Yea, I am not meaning just hordes of infected type stuff, just if there were any other characters or side quests that could have maybe been expanded for the show to add to the character development or impact infected still have out there (or what life looks like for humans).I don't think so, personally.This is where it's helpful to keep in mind that, in the game, Joel and Ellie left a trail of bodies that could physically connect Boston to Salt Lake City Hands-Across-America-style. Obviously they didn't do the show that way (good), but maybe they should have tweaked that line a bit.Yeah, no one is wrong for having a different viewing experience. I totally recognize I'm on an island with a finale impression "Boy, they spent a lot of time on things that had no significance, and not enough on the things that should." Even things like Marlene questioning how he had made it when no one could do that, my internal reaction was "Did what?" As far as the viewer knows they may not have experienced a single interaction if not for a poor driving decision in KC.
In the game, were there other mid-tier bosses or areas that could have added to the story? Something less than David and his group, but some additional conflict or other meaningful encounters with infected? It did seem to me like the infected weren't that big of a deal anymore -- like we can build society around them 30 years later now. The first 3 episodes and the last 2 were my favorites. They could have done more exploring and background than we got in the others IMO. I know people hate on episode 3 but I actually thought it was important to the story and also giving us some background on the downfall etc.
I mean, yeah there were mini-bosses and lots of combat encounters. It's an action game first and foremost. But if they included that stuff in the show, it wouldn't have been a character drama. It would have been more like the high-quality HBO version of the Resident Evil movies. There are too many of those sorts of films already IMO. It's obviously just a matter of personal taste, but I like the decision to make the show less gamey and to instead focus on the story elements without much action.
Maybe another analogy would be using COD as the springboard for a war movie. You could certainly do that, but the resulting movie would not Saving Private Ryan or Thin Red Line. It would be more like Rambo (and not First Blood).
Also, a running gag where each week Joel has to help Ellie get across a small body of water using a conveniently-located wooden pallet.They really should have somehow worked in where you go to stealth-kill a clicker only to realize you don't have a shiv and they make spaghetti out of your neck. Good times.
The boost Ellie so she can drop a ladder down scene gave me a chuckleThey really should have somehow worked in where you go to stealth-kill a clicker only to realize you don't have a shiv and they make spaghetti out of your neck. Good times.
No, it's a few hours to a few days from being bitten to "turning." I think everyone infected essentially lives as long as the fungus does; it takes over your systems.Did Joel say that the clickers last a few days in one of the last couple episodes? I may have misheard but if that’s the case, I’m confused.
Or not so conveniently, like "I wonder if there is a pallet trapped AT THE BOTTOM OF THIS LAKE?!!!"Also, a running gag where each week Joel has to help Ellie get across a small body of water using a conveniently-located wooden pallet.They really should have somehow worked in where you go to stealth-kill a clicker only to realize you don't have a shiv and they make spaghetti out of your neck. Good times.
I’ll have to rewatch and see what I missed.No, it's a few hours to a few days from being bitten to "turning." I think everyone infected essentially lives as long as the fungus does; it takes over your systems.Did Joel say that the clickers last a few days in one of the last couple episodes? I may have misheard but if that’s the case, I’m confused.
I really thought we were going to get that in the finale, finally.Also, a running gag where each week Joel has to help Ellie get across a small body of water using a conveniently-located wooden pallet.They really should have somehow worked in where you go to stealth-kill a clicker only to realize you don't have a shiv and they make spaghetti out of your neck. Good times.
I mean it was basically the same thingI was looking forward to seeing this scene in the show, showing how they get caught.
I guess they didn't have the budget. Instead someone tosses a concussion grenade at them from behind.
Yeah, there's nothing more exciting than a bus ride.I was looking forward to seeing this scene in the show, showing how they get caught.
I guess they didn't have the budget. Instead someone tosses a concussion grenade at them from behind.
Very good series, turned out like I expected after the first 3 episodes -- one person trying to protect one person.I've never played the game, but now that the series is over I've started watching it nightly with my wife. Unless there's a reversal of what I've seen in the first 3 episodes, the finale will involve one person trying to protect one person.Any predictions from the non-game folks for the finale?
Joel tries to protect his daughter. She dies, he feels like he failed.
Joel tries to protect Tess. She dies, he feels like he failed.
Joel is currently (in episode 3) trying to protect Ellie.
Tess tries to protect Joel. She dies doing so.
Bill tries to protect Frank. He dies happy.
Frank tries to protect Bill. He dies happy.
Bill leaves everything to Joel, so he can protect someone.
That's my guess, not prediction, based on what I've seen in the first 3 episodes. I'll get to the finale whenever I get to it.
Liking the series so far, despite the first 2 episodes seeming a bit structured like [walk into room/area/whatever] [action] [walk into another room/area/whatever] [action] etc. Not real free-flowing. But the series is far too good so far to let that interfere with watching it.
he saw the girl as his daughter that he dialed before, 3 episodes in he would have let her die but by the last episode he would have jumped on a grenade for her. I hate most people that aren’t related to me and usually don’t talk to the but if all of my love ones died and i eventually brought someone else into my inner circle i’d revert back to talk a tive meLast episode was a giant dud for me. Joel all of a sudden becomes a talkative, touchy-feely dude who’s looking forward to the future. It just happened too fast for me
The show is good not great. I blame the Director and editor.
Believe it was an HBO decision.The last episode was far too short, could have been 2 episodes to flesh things out a bit more. It's like the producers' electric bill was due and they faced a short cutoff date or something. Felt very rushed.
he saw the girl as his daughter that he dialed before, 3 episodes in he would have let her die but by the last episode he would have jumped on a grenade for her. I hate most people that aren’t related to me and usually don’t talk to the but if all of my love ones died and i eventually brought someone else into my inner circle i’d revert back to talk a tive meLast episode was a giant dud for me. Joel all of a sudden becomes a talkative, touchy-feely dude who’s looking forward to the future. It just happened too fast for me
The show is good not great. I blame the Director and editor.
I can believe that since it seemed so arbitrarily bereft. "Ooops, can't shoot the last 2 episodes, can only afford one".Believe it was an HBO decision.The last episode was far too short, could have been 2 episodes to flesh things out a bit more. It's like the producers' electric bill was due and they faced a short cutoff date or something. Felt very rushed.
I don’t think that’s the explanation. I get that she was a baby and got micro exposed/umbilically exposed so that the cordyceps didn’t fully takeover and that it produced an immunity if bitten. Any new fungi from a new bite would be stopped. It doesn’t mean she’s giving off a scent that keeps them from attacking because we’ve seen her attacked again. I don’t think a dog could sense it because she has no outward stuff. I think it’s just internal that it will kill any new infection.Started late and finally finished Season 1 last night.
Followed this thread, episode by episode, but I didn't see this mentioned:
Most likely this is just a plot hole, but if Ellie's immunity is actually caused by having the cordyceps in her brain, giving off chemicals to stop other cordyceps from infecting; wouldn't the dog (protecting Tommy's compound) have been triggered?
So I'm choosing to come away from the season believing Joel saved her from a completely unnecessary death and that the Firefly's were ultimately the bad guys attempting to kill her based on a (wrong) hunch.
You only mentioned the Bill/Frank episode and not the arcade one when saying you liked the two fillers. I really enjoyed the Bill/Frank. The bed scene wasn’t my cup of tea but the rest was solid. The strawberry scene might have been my favorite part. The mall/arcade episode was not on the same level. Didn’t feel like the story or acting was as good as the rest. We all knew what was going to happen, just thought it was weak. Why would the fireflies not have gone the extra yards needed to completely clear that area? Ellie’s friend had likely tested out the arcade and built bombs there so now the clicker decided to wake up? That was a meh filler. Maybe incorporate a flashback of that episode into another one more about the journey and relationship with Joel.I finished this over the weekend and would say it’s a very good show, loved the ending. The finale didn’t change my opinion of Joel at all. We knew he wouldn’t hesitate to kill to survive and protect Ellie. He acted exactly as I expected when he learned they were going to kill her. The confusing aspect of the discussion is the assumption his choice somehow dooms humanity and that is the trade off he choose. Maybe it could have been fleshed out better in the show but it always seemed like a massive long shot that her condition could save humanity and nothing in the finale changed that notion. They have no idea what they’re up against and no information about the state of the rest of the country much less the entire world. Realistically, they never should have left Jackson the first time. The idea she would give up her life voluntarily knowing what we know about her is also not realistic. For me Joel is 100% good guy hero.
Other minor points - I thought the casting was great, but I’m not very good at imagining how other actors would fit into the roles. I just thought Pasquale and Ramsey were fantastic. Also, the two episodes some are complaining about as wasted or filler - I felt the opposite. The Bill/Frank episode encapsulates the central theme of the show and leads directly to the main characters‘ decisions and actions throughout and particularly at the end.
Have not played the game and went into it completely ignorant and loved it.
You only mentioned the Bill/Frank episode and not the arcade one when saying you liked the two fillers. I really enjoyed the Bill/Frank. The bed scene wasn’t my cup of tea but the rest was solid. The strawberry scene might have been my favorite part. The mall/arcade episode was not on the same level. Didn’t feel like the story or acting was as good as the rest. We all knew what was going to happen, just thought it was weak. Why would the fireflies not have gone the extra yards needed to completely clear that area? Ellie’s friend had likely tested out the arcade and built bombs there so now the clicker decided to wake up? That was a meh filler. Maybe incorporate a flashback of that episode into another one more about the journey and relationship with Joel.I finished this over the weekend and would say it’s a very good show, loved the ending. The finale didn’t change my opinion of Joel at all. We knew he wouldn’t hesitate to kill to survive and protect Ellie. He acted exactly as I expected when he learned they were going to kill her. The confusing aspect of the discussion is the assumption his choice somehow dooms humanity and that is the trade off he choose. Maybe it could have been fleshed out better in the show but it always seemed like a massive long shot that her condition could save humanity and nothing in the finale changed that notion. They have no idea what they’re up against and no information about the state of the rest of the country much less the entire world. Realistically, they never should have left Jackson the first time. The idea she would give up her life voluntarily knowing what we know about her is also not realistic. For me Joel is 100% good guy hero.
Other minor points - I thought the casting was great, but I’m not very good at imagining how other actors would fit into the roles. I just thought Pasquale and Ramsey were fantastic. Also, the two episodes some are complaining about as wasted or filler - I felt the opposite. The Bill/Frank episode encapsulates the central theme of the show and leads directly to the main characters‘ decisions and actions throughout and particularly at the end.
Have not played the game and went into it completely ignorant and loved it.
Gordon Gekko to the white courtesy phone please...Gordon Gekko to the white courtesy phone...I’m not very good at imagining how other actors would fit into the roles.
Please don't. TYGordon Gekko to the white courtesy phone please...Gordon Gekko to the white courtesy phone...I’m not very good at imagining how other actors would fit into the roles.
It was, and the main issue I had with the series was the lack of background through exposition or narration. But getting it done in 9 episodes demanded that.I agree the mall scene didn't need to be even half as long as it was. I was hitting the 10 second skip button during much of that. It was crucial background though.
LOL. Took me a minute.I just thought Pasquale