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óld world (4x video game) (1 Viewer)

kupcho1

Footballguy
Maybe it's just @snogger and me playing this game, but I thought I'd create a separate thread so as to not clog up the Civ 6 discussion.

Anyway, óld world is an "historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV"  It has some similar features but in other ways, it is very different.  The AI's ability to wage war is so much better than that in Civ 6 it is ridiculous.  The AI can be strategic (e.g., ganging up on units, retreating if necessary).  Also, you don't have unlimited moves (you have what are called orders; so you have to prioritize what you are going to do each turn).  And your leader can die.  If you don't have an heir, you lose.  The character aspect of the game really puts it over the top.

Can try.. Not sure how many have dived in... I did get further now with your tips.. But bleeping Greece decided he just didn't like Egypt being top dog.. Next thing I knew he came attacking with about 20 troops and wiped out two of my towns and basically the majority of my troops.. Live and learn.  :topcat:


I started a game at the Strong level (4th of 8 difficulty settings) and I'm in last place.  I've been bogged down fighting the Vandals while Persia and Greece pile up points.  I haven't even met the 3rd AI opponent.  I finally clear the Vandals and start settling their sites when Greece declares on me.  Fortunately I have a slew of experienced military to defend and counter.  We'll see how it goes.

 
I've only played it a little so far, being a long time Civ player it is sometimes hard to wrap my head around new concepts for 4x games.  I tried Humankind but I really don't understand what is going on.  Old World isn't quite as drastic a change and I do like the Crusader Kings type linage aspect.

 
Cool.  That's worth a flier.  I'll download tonight and give it a spin.  Judging the screen grabs I've seen, if nothing else, this thing is going to look amazing on the ultrawide

 
It has taken awhile but s.l.o.w.l.y getting better.. There is SO much to learn, but worth the time. Reminds me of starting off with Civ I.. Live, die, try again :lol:  

 
Well it took me a couple of tries, but I beat Strong.  Randomly drew Persia the first time and had my ### handed to me.  Carthage was up 53 to 33 (I was in 2nd) in a race to 56 so I conceded.

Then chose to play as Greece and won by Points after 158 turns.  

For some reason I do very well as Greece.  I wouldn't have guessed it based on the Family types (Champions, Artisans, Patrons and Sages).  (I don't usually play the Sages, and the one time I did, it was the one time Greece was not my best win at that level.)  

I'm beginning to understand that city specialization is critical.  Even though you get a total for resources need to build units or do projects (i.e., Growth, Training and Civics), it is important to keep an eye on what each city can do well.  You may have a nice amount of Training in aggregate, but if you should be building military units in cities with high Training.  So pick a city where it makes sense (e.g., Greek Champion Family Argead) and use your workers to construct barracks and ranges to drive up that city's Training.  This will enable you to build military in that city faster.  

 
Still learning.. But playing at the "Just" level as Egypt, I had a double win by turn 86..
Basically found myself taking out tribe after tribe and building cities on their areas.

onto trying another Leader. :popcorn:

 
I was just thinking about DLing this.   I was looking for a Civ-like game, and tried Stellaris, but I think that might be too much for this old fart.   Waaaaayyy too much #### going on.   Might have to try this instead as it looks closer to the Civ interface.  

 
I was just thinking about DLing this.   I was looking for a Civ-like game, and tried Stellaris, but I think that might be too much for this old fart.   Waaaaayyy too much #### going on.   Might have to try this instead as it looks closer to the Civ interface.  
I've tried Stellaris ten maybe twelve times and immediately get to a point where I have no idea what I am suppose to be doing.

Thinking about giving this a shot.

 
Seems to go 20% on GOG every so often.

Is the DLC worth getting?
https://www.gog.com/en/game/old_world_heroes_of_the_aegean
The version I bought in May (via Steam) came with Heroes of the Aegean.  It also came with Rise of Carthage and The Barbarian Horde.  FTR, I've played none of these so far.  Still concentrating on "working my way up the ladder" difficulty-wise.  I've 2 wins on Strong.  

I've never even heard of Stellaris so I don't know how much is going on in that one, but óld world is plenty busy for me, particularly compared to Civ.  And the AI can be a military beast at times, even at relatively low levels.

 
Has anyone managed to win by conquest?  I won't say its impossible, but I can't do it.  

I went back to the easiest setting (with small, random, seaside map), picked Rome (pretty good military-wise) and couldn't do it.  I wiped out Assyria, and then took on Greece/Babylonia (national alliance).  Managed to capture one Greek city and then the game ended because I won on points.  I guess you could set conquest as the only victory condition, but I'm anxious to hear if any of you can conquer without having to do that.

 
OK, I've been playing it for a little while. Agreed with what most are saying, aggressive combat is hard! Much easier to play defense. I've been successful with all nations thus far and have only won a domination victory (called a double victory as you double the points of your next closest rival?) on the easier levels. I'm struggling on the "The Noble" level, which is essentially parity with the AI, except they start with 3 cities and you start with 1.
 
Has anyone managed to win by conquest? I won't say its impossible, but I can't do it.

I went back to the easiest setting (with small, random, seaside map), picked Rome (pretty good military-wise) and couldn't do it. I wiped out Assyria, and then took on Greece/Babylonia (national alliance). Managed to capture one Greek city and then the game ended because I won on points. I guess you could set conquest as the only victory condition, but I'm anxious to hear if any of you can conquer without having to do that.
I keep trying but no luck so far... I was trying with Rome and had about finished off one ai when I won with double so took the win at the next level above Just. :)
 
OK, I've been playing it for a little while. Agreed with what most are saying, aggressive combat is hard! Much easier to play defense. I've been successful with all nations thus far and have only won a domination victory (called a double victory as you double the points of your next closest rival?) on the easier levels. I'm struggling on the "The Noble" level, which is essentially parity with the AI, except they start with 3 cities and you start with 1.
A Double is its own kind of victory. Conquest is eliminating every other Nation (every city, not just the capitol). Not sure it is even possible without turning other victory conditions off.

I've managed 4 wins on Noble, all by Ambition (Assyria, Babylonia, Egypt and Greece). I'm getting much better at optimizing play given Leader Archetype. For example, getting the Pyramids with Hatshepsut is a breeze as she's a Builder. You can pile the workers on to cut the build time in half with 2, and even more if you put more workers on the site. Still a struggle on Noble. I've lost a few close ones. Can't even imagine how hard it will be on Glorious, Magnificent and Great.
 
OK, finally won with everyone on Noble, and every single win was by Ambition. Clearly the easiest path to victory. Sometimes I'd be ahead in points; sometimes I'd be way behind. (One time = I think it was as Persia - I was one turn away from winning with Ambition when someone (Egypt?) sniped me on points.)
Noble Best = Babylonia / Nebuchadnezzar (130 turns)
Noble Worst = Persia / Cyrus (159 turns)
Noble Average = 145 turns

Not sure if I'm going to move on to the Glorious level or play around with scenarios, map sizes and other settings at this level.
 
I'm really struggling to manage discontent levels in my cities. They rebel and I'm stuck putting down rebels instead of taking more land.

Any tips?
 
I'm really struggling to manage discontent levels in my cities. They rebel and I'm stuck putting down rebels instead of taking more land.

Any tips?
Here are a few. Some are easy; some more difficult

1. Luxuries. First you've got to obtain them (e.g., Worker makes a mine over Gems) and then you have to put a Specialist on them. Once you have them (i.e., the denominator on the diamond symbol at the top right is > 0), click it to open up the manage luxuries. Then you'll see a screen on the left with, for example, Gems (0/1). Click it and migrate to give the Gems to the city you are having discontent troubles with. Same goes for Families that are unhappy or angry.

2. Build Walls and station a military unit (can even be militia) from that Family within the city's borders (doesn't necessarily need to be in the city itself).

3. Keep in mind the Religion your Families are following. Ideally they are all following your State Religion (get one and promulgate it; this helps bring discontent down). If not, influence or take actions through events to get the Religion head to be please with you. Then get the Religion head to convert the head of the family to your State Religion.

4. You need a Chancellor, Coinage and Civics. Select the Chancellor and Pacify city. Make sure you scroll up as they are listed from most discontent downwards. Takes a few turns but brings discontent level down by 1 each time you do it, and you can do it on repeat (subject to Civics). If your Leader is a Judge, and you find yourself short on Civics, run the "Hold Court" for the Leader to generate more.

5. Finally, my favorite. Terror. This only works if your Leader is Terrifying, but it is effective and fun. You also need a Chancellor. Throw each Family head into prison. You will see their attitudes change in a hurry!

Discontent will be an issue, particularly as levels progress. My strategy is to get Luxuries, distribute the 2 each Family desires (where possible) to keep them happy, then distribute to cities (concentrating on the trouble spots). Once I've got Chancellor/Coinage, I reduce discontent city by city. Once a city is back down to zero (starting with Capitol) AND the discontent run rate is < 0, I redistribute Luxuries to cities with discontent > 0.

Good luck; let me know if this helps.
 
Recently downloaded. Gotta say I am still knee deep in the learning curve! I'm still replaying the tutorial "Learn By Playing". And boy am I ever. I think I am on my 4th/5th reset now. Heh. I've learned crucial things each spin. Getting better, slowly. And I'll say each replay has been different from the last. They've done a nice job with events. I like the random tech cards. Helps keep each replay fresh.

It feels like every decision matters. And definitely no one build order to rule them all.

I like it.
 
One thing I've run into is that I tend not to have enough courtiers or a large enough family to have great options to pass down the reign.

Also, the AI will absolutely come hard for you when they have an advantage. Fending them off really eats into the ability to expand and generate culture. Sucks.
 
One thing I've run into is that I tend not to have enough courtiers or a large enough family to have great options to pass down the reign.

Also, the AI will absolutely come hard for you when they have an advantage. Fending them off really eats into the ability to expand and generate culture. Sucks.
Yeah. I finally beat the Able last night. (Stand back and look at me go!! :wink:) I am definitely was having issues filling out the court and being able to tutor the next generation. Also gotta figure out how to get alliances working. I had peace, but my enemy made an alliance with the culture that was at my a) back and b) the one I had negotiated peace with. So that wasn't cool.

But at least I made it further up the learning curve. Trying to decide if I keep playing in order to play with all my new toys or if I restart. Lots of fun.
 
My first run is Babylon on all of the default settings and a random map. Slowly figuring things out and I'm sure this first run is a poop fest but that was expected. King already died and passed down the crown to his daughter but now more of her family (her husband, mother, brother, sister-in-law, some other dude in the family) randomly died and her eldest son, the current heir, is unmarried and I can't figure out how to change that. Dude needs to be making babies now that she is deathly ill for some odd reason. She's like ten years younger than when the King died. Working on understanding luxury mechanics more. Thinking gold would be a luxury (Civ5 thought mentality), I settled a city quickly and found out it wasn't a luxury but still nice to have. LOTS of learning lessons and unlearning Civ5 strategies. For the most part, whatever I was suppose to be doing tech-wise has been a blind man tossing darts.

Pretty cool game. This first try will end poorly but I'll start putting concepts together better and at least (hopefully) figuring out what not to do. And maybe what to do. We'll see.
 
Well.

Went all-in on an Ambition win and Carthage won (via score) on the same turn I did so I lost. Tie goes to the runner, I guess. Those final Ambition quests are no joke.

I have to get better at wars. This isn't Civ AI. I also found out that Iron Working is a pre-requisite for Steel even though it isn't denoted on the tech tree. Got a couple early pop tech via trade or ruins and thought I could ignore it.

I also need to do better at managing my Governors. I usually just set it and forget it and tweak on the fly if needed but I think there's more to it than that.

####! I can't believe I lost.
 
I have to get better at wars. This isn't Civ AI.
This. Very much this. I've been caught unaware when the AI would declare war and get the jump on me. A couple of times. And the AI is very effective at picking a single unit to focus on and then moving on. On my successful Babylon run, there was an amazing battle line on my southwest city. As it turned out, all of Carthage's forced got sucked into this front. Many units died, on both sides, in that forest. Total unit grinder. Cav units w/Rout are a pretty powerful tool.
 
Finally won on Able as Babylonia on turn 126 in an Ambition victory after the disappointing last game. I wanted to check out coastal cities and got lucky as I was close to two spots early. Ended up with 11 cities with 7 of them being on the main coast or islands in the sea. Had a blast with the game and even stalemated all of the wars. I never declared any but just fought off whomever was pissy at the time. Carthage waged the dumbest war I've seen by trying to force units through a single space between two mountain ranges into my territory near my cap. I let them come to the spot between the mountain ranges and surrounded that with melee units with archery support behind them. They'd come in and hit with a chariot, cause some good damage, and get killed off in one turn. Made that killing 20 units ambition a joke. They begged for peace twice while I waited until I had the 20 enemy units dead. I got pretty good at wars on two fronts but the other was just taking tribes out to put down a new city.

Super fun game. I'll have to check out another civilization on the next run but I won't be starting that until later this week. Thanks for making this it's own thread as I wasn't following it super close but would check in here now and then to see what people were thinking.
 
I kept getting jumped by the AI at around turn 50 after going gonzo trying to found new cities. I had to turn off the AI advantage of them having 2-3 cities before the start. That allows the computer to build up an army before you're capable of defending properly.

I also recently learned about buying mercenary tribal units, which is only available with certain leader types. It's an easy way to clear a tribe. Buy their units then use those units to clear and occupy the city site. It will erode your legitimacy quickly though, which can limit your orders. Lack of orders can hinder fighting properly.
 
So close, and yet so far.

Was 4 years away from an Ambition victory on Glorious playing Babylonia. Egypt was in 1st with 57 of 60.
I had 9 of 10 ambitions completed and I'd been researching laws as quickly as possible to get the final (typical) ambition: all laws & all families friendly when the game threw me a curve.
I didn't get that ambition.
Instead, best option was to build 4 Fairs. I had none built at that point and only 2 Legendary cities, but this was my best shot. Almost got there when Egypt went from 57 to 61 (and won) in 1 turn. 4 stinking turns.

:wall:
 
Just won for the first time on The Glorious difficulty. Moving on to the Magnificent. The key for me is turning down the AI start bias. That's killer IMO and I can't get past the AI having 3-4 cities while I have 1.

I'm getting pretty good at winning via points. I realized that I hadn't done a win with Greece, so I dialed back the difficulty and knocked out an easy win.
 
Just won for the first time on The Glorious difficulty. Moving on to the Magnificent. The key for me is turning down the AI start bias. That's killer IMO and I can't get past the AI having 3-4 cities while I have 1.

I'm getting pretty good at winning via points. I realized that I hadn't done a win with Greece, so I dialed back the difficulty and knocked out an easy win.
I just lost again on Glorious. I'm not turning down the AI start bias. I think I'm improving by playing at the level as intended.
I'm holding my own (2nd place the last two times) vs. getting steamrolled as I had been. Sooner or later I'll break through.

ETA: I'm going to try the game of the week; haven't done one of those.
Rome / Noble / AI Established (default at Noble: 3 cities, 3 techs) / Huge Archipelago
 
Just won an Ambition victory on Magnificent level on Year 188 as Persia. Took me a good while to get this one right. If I didn't build up enough military, I'd get attacked and my plans would derail. Biggest advantage was getting archers early to fend off attacks, plus I was generated lots of gold all along. Honestly, I'm not sure I ever won an Ambition victory before. I was really going for Points as was leading at 48 of 53. Next closes was at 43 and they weren't going to catch me.
 
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Yes!

Finally broke through on Glorious. Greek (Cypselid, Argead & Alcmaeonid) by Points in 160 turns.
I was able to balance military, culture and economy. Was declared war on twice early and fended both of them off.
I built 5 wonders and took over a religious holy site when I conquered Maleth from Carthage). Took 3 Egyptian cities to finish them off, and had taken 3 Carthaginian cities when I topped out on points. Also took out a number of barbarian and tribal sites. With Glorious I always seem to spawn in the middle of the map (Seaside in this case) and only have 1 free city site available nearby.
The default settings for Glorious are no joke: Strong Tribes (10% chance of War and 8% Raiders with +1 movement), Aggressive and Advantaged AI (War at 25%, but the one that kills is no truce for 8 turns). The real killer is AI starting with an "average" of 3 cities and 3 techs. Not sure but I think this might mean 1 or 2 start with more than that!

Z, not sure how you're doing it with Magnificent. Settings seem just about the same except AI starts with average of 4 cities/techs!
 
Z, not sure how you're doing it with Magnificent. Settings seem just about the same except AI starts with average of 4 cities/techs!
I couldn't hang with the crazy lead that they give the AI. I had to level the start to an even playing field to win. I also only played with Duel maps and 4 nations up till now. My laptop is kinda old so it takes a while for the AI to move.

I've backed it down to Noble with the normal start advantage for the AI and pushed the map to Medium. I'm currently in 2nd on turn 100 with 31 points. Greece is in the lead at 36. I'm not sure I can catch them, but I'm building up wonders quickly with a huge stone economy at +209/year.
 
Z, not sure how you're doing it with Magnificent. Settings seem just about the same except AI starts with average of 4 cities/techs!
I couldn't hang with the crazy lead that they give the AI. I had to level the start to an even playing field to win. I also only played with Duel maps and 4 nations up till now. My laptop is kinda old so it takes a while for the AI to move.

I've backed it down to Noble with the normal start advantage for the AI and pushed the map to Medium. I'm currently in 2nd on turn 100 with 31 points. Greece is in the lead at 36. I'm not sure I can catch them, but I'm building up wonders quickly with a huge stone economy at +209/year.
Don't forget that when you have a Builder leader you can stack workers to greatly reduce build time. There's diminishing returns but by putting at least two on the job you'll cut the time in half. If the Pyramids are available and you're playing Egypt, there's almost no excuse not to build them right out of the gate (since Hatshepsut is a Buildeer)
 
Z, not sure how you're doing it with Magnificent. Settings seem just about the same except AI starts with average of 4 cities/techs!
I couldn't hang with the crazy lead that they give the AI. I had to level the start to an even playing field to win. I also only played with Duel maps and 4 nations up till now. My laptop is kinda old so it takes a while for the AI to move.

I've backed it down to Noble with the normal start advantage for the AI and pushed the map to Medium. I'm currently in 2nd on turn 100 with 31 points. Greece is in the lead at 36. I'm not sure I can catch them, but I'm building up wonders quickly with a huge stone economy at +209/year.
I crushed this game after I built 3 wonders in as many years. I actually had to delay one by taking a worker off of it as it was triggering one of the AI nations to go to war with me before I had sufficient archers to deter the attack. Rome (last place) stupidly declared war on me and I turned those defensive units against them and smashed their army. Then took that army on the road and took all their cities. I did this without any siege weapons at all. Won a points victory in Year 150 or so.

One of the best tactics is the ability to recruit mercenaries from tribes. It's kinda cheesy, but I'll often recruit all the units from a tribe then use those same units to attack the tribal lands. Only certain leader types can recruit those tribal units though. They can really turn the tide if an AI attacks and you're not ready for it.
 
I started a new game on standard Glorious rules and it didn't turn out well. I didn't realize at first, but I was land-locked with mountains/ocean that prevented me from growing beyond 3 cities. I decided to pursue a religious / cultural path to see what would happen. I never got invaded as I could buy my way out of getting war declared on me, but I ended up getting 3rd place with the AI winning on points in Year 134. I built 8 wonders and my state religion was adopted by almost everyone. Nonetheless, with only 3 cities, I couldn't gain enough points to keep competitive. I also ran out of room to build improvements and in the end had to replace farms with urban improvements like libraries. Not my best attempt.
 
I started a new game on standard Glorious rules and it didn't turn out well. I didn't realize at first, but I was land-locked with mountains/ocean that prevented me from growing beyond 3 cities. I decided to pursue a religious / cultural path to see what would happen. I never got invaded as I could buy my way out of getting war declared on me, but I ended up getting 3rd place with the AI winning on points in Year 134. I built 8 wonders and my state religion was adopted by almost everyone. Nonetheless, with only 3 cities, I couldn't gain enough points to keep competitive. I also ran out of room to build improvements and in the end had to replace farms with urban improvements like libraries. Not my best attempt.
No chance at 10 ambitions?
 
I started a new game on standard Glorious rules and it didn't turn out well. I didn't realize at first, but I was land-locked with mountains/ocean that prevented me from growing beyond 3 cities. I decided to pursue a religious / cultural path to see what would happen. I never got invaded as I could buy my way out of getting war declared on me, but I ended up getting 3rd place with the AI winning on points in Year 134. I built 8 wonders and my state religion was adopted by almost everyone. Nonetheless, with only 3 cities, I couldn't gain enough points to keep competitive. I also ran out of room to build improvements and in the end had to replace farms with urban improvements like libraries. Not my best attempt.
No chance at 10 ambitions?
Nah, I only got to like 7. I couldn't break out of my mountain locked zone until like turn 80.
 
Anyone tried the Game of the Week?
This week's:
NationBabylonia
Leader ArchetypePreset
Starting DynastyNebuchadnezzar
DifficultyThe Magnificent
AI AggressionAggressive
AI DevelopmentAdvanced
AI HandicapSmall Advantage
Tribe LevelStrong
Force MarchUnlimited
Succession GenderAbsolute Cognatic
Succession OrderRandom
MortalityStandard
Turn ScaleYears
Event LevelModerate
Map TypeInland Sea
Map SizeDuel
NationsUnique
Lock Save
Lock Player Options
Resource DensityLow
Player Start LocationOn the Continent
Tribes
Ruthless AI
One City Challenge

Yikes!
It's turn 40 something and I've finally met Rome. They're winning 18 to 2 (11 cities). Of course I'm at war with them, the Thracians, the Numidians and the relentless barbarian attacks.
I think I'm just going to retire this one. No point in continuing. I'd never done a one city challenge before, but even if I had a lot of experience, I think the Magnificent level (along with advanced/aggressive everybody) would have killed me.
 
So they released new DLC for óld world on January 11th: Wonders and Dynasties. They also released Pharoahs of the Nile DLC at some point, but I've been working my way through Civ 6 (I've won with all 77 leaders from King though Immortal, and I've won 19 times on Deity*) so I must have missed it.

In the meantime, Potato McWhiskey released a series on the new DLC. And, the two DLCs are on sale at steam, get both for $23.90, so ... time to get back into óld world.


* Civ 6 stats:
DifficultyCulturalDiplomaticDomintationReligiousScientificTotal
King2682311977
Emperor16281491077
Immortal11321381377
Deity7731119
 
Damn. I might have to pay full price for this one...
Seems to go 20% on GOG every so often.

Is the DLC worth getting?
https://www.gog.com/en/game/old_world_heroes_of_the_aegean
Not so sure about heroes of the Aegean, but the other two (see above) are well worth it. For around $20 I feel like I got a brand new game. Whenever they do DLC they make some tweaks (a lot of expanded religion options).
And the additional leaders? Oh my, definitely worth it. óld world had 8 nations and 8 leaders. In addition to adding Kush (you may recall Amintore from Civ 6, she's in there) they now have 47 leaders to play!

@snogger
@Foosball God
@The Z Machine
@TheAristocrat
@FatMax
@Gr00vus
@WampusCat
@KarmaPolice

Don't know if all of you bought the original game, but if you did, DLC is worth checking out. I've played a few games and after playing Civ 6 so much recently, I really appreciate how much more challenging the AI is w/r/t combat here.
óld world's easiest level feels like Immortal at times.
 
I haven't picked it up yet. I'm still working through the Civ 6 leader expansion, and waiting for oldworld to go on sale at a bigger discount than the recent sales. It sounds fantastic though.
 

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