How are you guys enchanting all this stuff? Correct me if I'm wrong, but to 1st enchant something, you have to destroy an object with that enchantment, then enchanment the item you want. I hear you guys talking about enchanting mage robes with armor and stuff like that, but the only enchanted stuff I've found so far is like stamina reduction, or frost damage. Where are the better enchantments?
Some stuff I find, much of it I buy. I printed a list of all the enchantments and I tick them off when I learn them so when I see an item for sale I can quickly check if it has an enchantment I don't know. Not that you need to learn them all, there's probably only about 10-15 that you might want to use. Pretty much every time I pass a blacksmith or merchant who sells weapons and armor I check to see what they have. There are some enchantments that are hard to get, like Muffle, where frequently looking at merchant inventories will increase your odds of finding it.For money making, Damage Stamina is a good one for low level. Turn Undead is another. The best two are Banish and then Paralyze, but they don't show up until higher levels.As far as stuff worth learning for your own equipment:Frost/Fire/Shock damage.ParalyzeAbsorb HealthFortify SmithFortify AlchemyFortify (whatever your weapon type is, one or two handed or both)Fortify (whatever your armor type is)Fortify PickpocketFortify LockpickingFortify SneakFortify Carry WeightFortify Health / Magicka / StaminaFortify Magicka Regen (for mages)Fortify Block (if you use a shield)Fortify (mage school type i.e Destruction)MuffleI found that Fortify Health Regen was worthless as the rate is too slow even at maxed out enchanting levels and multiple items enchanted with it, you are better off just fortifying your health. I don't know if Stamina regen would be worth it for a sword swinger or not.It is not worth learning the dual mage sphere + magicka regen from mage robes. When you try to enchant it yourself you get crappy results. You do better if you max out enchanting and get the dual perk, and just enchant the two effects on an item individually.Smith and Alchemy it is good to make some gear to give you bonuses for those and just throw them on when using those abilities. You can make 4 items for each including ring and amulet.I think it is worth also making some gear with Fortify Lockpick so you can throw on before tackling a Master level lock. Be wary of Fortify Pickpocket though, at higher levels if you further increase your skill it actually lowers your chance to pickpocket an item. You can check the odds with and without such an item and see which is better.